aromatizer 4 443 Опубликовано 9 Июля 2015 Поделиться Опубликовано 9 Июля 2015 (изменено) Как называются и где искать координаты сообщений импульсного резонатора ? Хочу сместить в верхнюю часть экрана. Как отключить скриптовую боевку? Не нравится как нпс в препятствия стреляют. Изменено 9 Июля 2015 пользователем aromatizer Отношения между людьми- главная ценность в человеческом обществе.Любая полученная информация- это только повод для размышлений, а не побуждение к действию.Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAEНакопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt Ссылка на комментарий
IrisDisel 4 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 А можно ли установить мод на стим версию игры с 6-м патчем? у меня не получается, сразу вылетает зеленый жук. Хотя все делаю по инструкции. Связано ли это с заменой папки BIN? З.Ы. Опыт установки рабочих сталкер модов на стим версию CoP, CS большой, на тень чернобыля не пробовал ни разу. Кто может помочь? Ссылка на комментарий
Firiat 1 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 Блин, некоторые квесты с затупом! Что у сидора на защиту долга в ТД, что у воронина на защиту долга не свалке! Приходишь на точку и ничего не происходит. Ссылка на комментарий
Yuri1957 1 546 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 Firiat Этим квестам, а точнее заданиям, уже сто лет в обед. Еще из ОГСМ. Для защиты долговцев в ТД идешь на базу бандитов и выносишь кодлу, которая выходит из ворот. Защита долга на Свалке от Воронина - это уничтожение хрюшек, которые спавнятся среди них, а потом убегают. В худшем случая для выполнения, возможно, придется побегать за хрюшками по всей Свалке. И по-моему, эти темы никаким боком к техническим проблемам не относятся. 4 Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64 Ссылка на комментарий
kresot 72 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 А можно ли установить мод на стим... Нет. (И вообще, читай форум! На предыдущей странице обсуждалось.) Ссылка на комментарий
IrisDisel 4 Опубликовано 26 Июля 2015 Поделиться Опубликовано 26 Июля 2015 Начал играть. Взял у Сидора задание "Военные на кордоне". Независимо от решения кому сдавать артефакт, военные с базы на кордоне агрятся на деревню новичков, прилетает вертолет, выносит всех нахрен. В результате дед с квестом на поиск дочери труп, сталин на КПП к Сидору труп - к нему не войти, в деревне новичков ни одной живой души... ну и вертолет за мной охотится. Ссылка на комментарий
Yuri1957 1 546 Опубликовано 26 Июля 2015 Поделиться Опубликовано 26 Июля 2015 IrisDisel Не пишите всякую ерунду. Да еще и дублируете в двух ветках. 2 Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64 Ссылка на комментарий
Igrok1122 131 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 (изменено) Установил на версию 1.0006 все по списку - Мод, апдейт глобальный, мини апдейт, финальное обновление локаций с фиксом.И та-да! * Detected CPU: AuthenticAMD , F15/M0/S1, 2307.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...using fs-ltx fsgame.ltx--found external arch mp_military_2.xdb0FS: 44715 files cached, 6578Kb memory used.Init FileSystem 1.341269 sec'xrCore' build 3312, Feb 27 2008Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllusing OGSE.DLL rev.59 build Feb 26 2015Loaded: extensions\ogse.dllLoading DLL: xrGame.dll* [win32]: free[4068804 K], reserved[30552 K], committed[94884 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[10072 K], process heap[708 K], game lua[0 K], engine lua[0 K], render[0 K]* [x-ray]: economy: strings[4078 K], smem[0 K]Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...! cant convert dik_name for dik[16], prop=[! cant convert dik_name for dik[17], prop=[! cant convert dik_name for dik[18], prop=[! cant convert dik_name for dik[19], prop=[! cant convert dik_name for dik[20], prop=[! cant convert dik_name for dik[21], prop=[! cant convert dik_name for dik[22], prop=[! cant convert dik_name for dik[23], prop=[! cant convert dik_name for dik[24], prop=[! cant convert dik_name for dik[25], prop=[! cant convert dik_name for dik[26], prop=[! cant convert dik_name for dik[27], prop=[! cant convert dik_name for dik[30], prop=[! cant convert dik_name for dik[31], prop=[! cant convert dik_name for dik[32], prop=[! cant convert dik_name for dik[33], prop=[! cant convert dik_name for dik[34], prop=[! cant convert dik_name for dik[35], prop=[! cant convert dik_name for dik[36], prop=[! cant convert dik_name for dik[37], prop=[! cant convert dik_name for dik[38], prop=[! cant convert dik_name for dik[39], prop=[! cant convert dik_name for dik[40], prop=[! cant convert dik_name for dik[41], prop=[! cant convert dik_name for dik[44], prop=[! cant convert dik_name for dik[45], prop=[! cant convert dik_name for dik[46], prop=[! cant convert dik_name for dik[47], prop=[! cant convert dik_name for dik[48], prop=[! cant convert dik_name for dik[49], prop=[! cant convert dik_name for dik[50], prop=[! cant convert dik_name for dik[51], prop=[! cant convert dik_name for dik[52], prop=[! cant convert dik_name for dik[144], prop=[[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx"...[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx] successfully loaded.Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.[c:\games\o.g.s.e - 0.6.9.3\profile\user.ltx] successfully loaded.SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default)2. Generic Software, Spec Version 1.1 (default)SOUND: OpenAL: SelectBestDevice is Generic Software 1.1SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65538 kb, 7609 lines, 8820 bplStarting RENDER device...Loaded: extensions\ogse.dll* GPU [vendor:1002]-[device:9900]: AMD Radeon HD 7660G* GPU driver: 8.17.10.1247* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 4051 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* DVB created: 6144K* DIB created: 512K! Version conflict in shader 'def_shaders\def_aref'! Version conflict in shader 'def_shaders\def_aref_noblend'! Version conflict in shader 'def_shaders\def_aref_v'! Version conflict in shader 'def_shaders\def_trans'! Version conflict in shader 'def_shaders\def_trans_v'! Version conflict in shader 'def_shaders\def_trans_v_tuchi'! Version conflict in shader 'def_shaders\def_vertex'! Version conflict in shader 'def_shaders\lod_old'! Version conflict in shader 'default'! Version conflict in shader 'effects\lightplanes'! Renderer doesn't support blender 'effects\shadow_world'! Version conflict in shader 'effects\watertest-1'! Version conflict in shader 'selflight'! Version conflict in shader 'selflight_static'count of .thm files=819load time=150 ms* NULLRT supported* ...and used* HWDST/PCF supported and usedShadow Map resolution: 2048x2048OS VERSION: VISTA OR ABOVE- r__tf_aniso 9- r2_tf_mipbias 0.06--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.logLoaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogseopen_global_ns - startopen_global_ns - end~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xp~~ _G : os.clock() = 3.9860000610352 math.randomseed()luaxml1luaxml2!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**!!INFO: LuaXML library loading successful.Starting engine...CLensFlareDescriptor::load: sect = flares_moonCLensFlareDescriptor::load: sect = no_flaresCLensFlareDescriptor::load: sect = sun_riseCLensFlareDescriptor::load: sect = clear_morningCLensFlareDescriptor::load: sect = clear_dayCLensFlareDescriptor::load: sect = flares_clear2CLensFlareDescriptor::load: sect = partly_haloCLensFlareDescriptor::load: sect = cloudyCLensFlareDescriptor::load: sect = sun_rise_cloudyCLensFlareDescriptor::load: sect = cloudy_morning! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.oggCLensFlareDescriptor::load: sect = flares_clear! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.oggCLensFlareDescriptor::load: sect = flares_clear_sunsetCLensFlareDescriptor::load: sect = flares_blowout_explosionCLensFlareDescriptor::load: sect = flares_blowout_wavesCLensFlareDescriptor::load: sect = flares_cloudy_sunsetCLensFlareDescriptor::load: sect = flares_default10CLensFlareDescriptor::load: sect = flares_defaultCLensFlareDescriptor::load: sect = flares_default_0_10CLensFlareDescriptor::load: sect = flares_gradient1CLensFlareDescriptor::load: sect = flares_gradientCLensFlareDescriptor::load: sect = flares_sun_riseCLensFlareDescriptor::load: sect = flares_sun_rise_cloudsCLensFlareDescriptor::load: sect = flares_sun_rise_dezoCLensFlareDescriptor::load: sect = flares_vecherCLensFlareDescriptor::load: sect = foggyLoading DLL: xrGameSpy.dllOGSE_INITED! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg* DVB created: 6144K* DIB created: 512K- r__tf_aniso 9- r2_tf_mipbias 0.06* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16*** RESET [481 ms]"c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"* phase time: 0 ms* phase cmem: 131012 K....Loading objects...Loading models...* [prefetch] time: 2244 ms* [prefetch] memory: 0Kb* phase time: 2256 ms* phase cmem: 110401 K....--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.logLoaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogseopen_global_ns - startopen_global_ns - end~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xp~~ _G : os.clock() = 20.076999664307 math.randomseed()luaxml1luaxml2!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**!!INFO: LuaXML library loading successful.! Cannot find saved game ~~~ sandbox initialized* Log file has been saved successfully!* phase time: 88 ms* phase cmem: 110624 K....* phase time: 1 ms* phase cmem: 110624 K....* Creating new game...* Loading spawn registry...* 11721 spawn points are successfully loaded[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik[smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp[smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat[smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded[smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4[smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead[smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard[smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal[smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp[smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim[smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded[smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard[smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard[smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard[smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard[smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander[smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3[smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14[smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline[smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1[smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1[smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1[smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1[smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1[smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1[smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1[smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1[smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1[smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1[smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1[smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1[smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1[smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1[smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1[smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1[smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1[smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1[smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1[smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1[smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1[smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1* Saving spawns...* Saving objects...Размер нетпакета Сидоровича 244* Log file has been saved successfully!* 28231 objects are successfully saved* Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'* New game is successfully created!* phase time: 8121 ms* phase cmem: 154876 K....MaxPlayers = 32Размер нетпакета Сидоровича 244* Log file has been saved successfully!* phase time: 444 ms* phase cmem: 154024 KКлиент: Соединение с localhost...# Player not found. New player created.* client : connection accepted - <>* phase time: 5 ms* phase cmem: 154049 KОткрытие потока...* phase time: 2 ms* phase cmem: 154049 K....* phase time: 4393 ms* phase cmem: 229646 K....* phase time: 178 ms* phase cmem: 232160 K....* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65133 verts, 2035 Kb* [Loading VB] 15983 verts, 499 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 38452 verts, 1201 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65521 verts, 2047 Kb* [Loading VB] 51982 verts, 1624 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1046544 indices, 2044 Kb* [Loading IB] 16728 indices, 32 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 55891 verts, 654 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 681879 indices, 1331 Kb* phase time: 977 ms* phase cmem: 232436 K....* phase time: 3460 ms* phase cmem: 238313 K....* [DETAILS] VertexConsts(256), Batch(80)* [DETAILS] 53360 v(20), 34560 p* [DETAILS] Batch(80), VB(1042K), IB(202K)* phase time: 29 ms* phase cmem: 238355 K....* Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom* phase time: 18 ms* phase cmem: 238534 K....* phase time: 9 ms* phase cmem: 238796 K....Размер нетпакета Сидоровича 244* Log file has been saved successfully!- Game configuring : Started- Game configuring : Finished* phase time: 273 ms* phase cmem: 250086 K....* t-report - base: 1411, 466631 K* t-report - lmap: 8, 8193 K* phase time: 2491 ms* phase cmem: 250088 K....* phase time: 9 ms* phase cmem: 250088 K* [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K]* [ D3D ]: textures[474824 K]* [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K]* [x-ray]: economy: strings[6732 K], smem[0 K]Loaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogse~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xpmodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.oggmodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directorystart_pos=84 (84)-- --==<| Printing storage usage information |>==-- -number of storages: 11 : total space = 8000, free space = 7897, items count = 2-- --==<| Printing storage content |>==-- -name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 528693383load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile!load_main_variable_tbl: Warning! main_variable_tbl load as empty!INFO: There is an 28231 ID's in use at that moment1234567[KD] applying graphics settingsVERTEXES: LV 98186 GV 69VERTEXES: LV 333462 GV 186VERTEXES: LV 365505 GV 195trunk_inv.on_spawnsim=userdatanovice_outfitdevice_pda! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader]_bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk_bp: path_parse_waypoints: pathname =esc_blokpost_commander_lookMOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commanderMOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commanderMOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1_bp: path_parse_waypoints: pathname =esc_blokpost_post_look1MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2_bp: path_parse_waypoints: pathname =esc_blokpost_post_look2MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3_bp: path_parse_waypoints: pathname =esc_blokpost_post_look3MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_lookMOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look_bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walkMOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walkMOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9MOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_guard_walk1_bp: path_parse_waypoints: pathname =esc_lager_guard_look1MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1MOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_guard_walk2_bp: path_parse_waypoints: pathname =esc_lager_guard_look2MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_guard_walk4MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_guard_walk3MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4MOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar]_bp: path_parse_waypoints: pathname =lekar_point1_bp: path_parse_waypoints: pathname =lekar_look_pointMOVE_MGR validating lekar_point1 for esc_lekarMOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekarMOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk_bp: path_parse_waypoints: pathname =esc_lager_prisoner_lookMOVE_MGR validating esc_lager_prisoner_walk for esc_shustryiMOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryiMOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch]_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_lookMOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_dochMOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_dochMOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_wolf_walk_bp: path_parse_waypoints: pathname =esc_lager_wolf_lookMOVE_MGR validating esc_lager_wolf_walk for esc_wolfMOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolfMOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral]_bp: path_parse_waypoints: pathname =first_neutral_point_bp: path_parse_waypoints: pathname =lekar_pointMOVE_MGR validating first_neutral_point for first_neutralMOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutralMOVE_MGR checked 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path_parse_waypoints: pathname =esc_blokpost_watch_walk2_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10MOVE_MGR checked point[smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant_bp: path_parse_waypoints: pathname =strange_zone_1_point_bp: path_parse_waypoints: pathname =strange_zone_1_point211_2i=0InitEnvDescriptorkey: sun_shafts_lengthkey: rain_densitykey: rain_max_drop_anglekey: sky_colorkey: fog_densitykey: bolt_durationkey: far_planekey: bolt_periodkey: exec_timekey: fog_distancekey: env_ambientkey: sun_shaftskey: fog_colorkey: clouds_colorkey: thunderboltthunderbolt_name:thunderbolt_id: -1key: hemi_colorkey: sun_dirkey: sky_rotationkey: rain_colorkey: sky_texturekey: flaresflares_name: partly_halolens_flare_id: 6key: rain_increase_speedkey: ambientkey: sun_colorkey: clouds_texturekey: moon_road_intensitykey: wind_velocitykey: wind_directioninit donei=1InitEnvDescriptorkey: sun_shafts_lengthkey: rain_densitykey: rain_max_drop_anglekey: sky_colorkey: fog_densitykey: bolt_durationkey: far_planekey: bolt_periodkey: exec_timekey: fog_distancekey: env_ambientkey: sun_shaftskey: fog_colorkey: clouds_colorkey: thunderboltthunderbolt_name:thunderbolt_id: -1key: hemi_colorkey: sun_dirkey: sky_rotationkey: rain_colorkey: sky_texturekey: flaresflares_name: partly_halolens_flare_id: 6key: rain_increase_speedkey: ambientkey: sun_colorkey: clouds_texturekey: moon_road_intensitykey: wind_velocitykey: wind_directioninit done1 - env0: 25200.000000, env1: 28800.0000001 - envd0: 28800.000000, envd1: 25200.0000002 - env0: 25200.000000, env1: 28800.0000002 - envd0: 28800.000000, envd1: 25200.0000003 - env0: 25200.000000, env1: 28800.0000003 - envd0: 25200.000000, envd1: 28800.000000[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1[smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1cl setDestroy [1559][7391]cl setDestroy [2064][7391]cl setDestroy [318][7391]cl setDestroy [321][7391]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400]_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400MOVE_MGR checked pointtrunk_inv.get_registrytrunk_inv.get_registrytrunk_inv.get_registrytrunk_inv.get_registry_bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk_bp: path_parse_waypoints: pathname =esc_lager_muzikant_lookMOVE_MGR validating esc_lager_muzikant_walk for hohol28461MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461MOVE_MGR checked pointtrunk_inv.get_registryrx_aiwm:read_wm_modes[military][novice]: set defaultrx_aiwm:read_wm_modes[military][experienced]: set default_bp: path_parse_waypoints: pathname =first_neutral_point_bp: path_parse_waypoints: pathname =lekar_pointrx_aiwm:read_wm_modes[stalker][experienced]: set defaultcl setDestroy [1712][7399]rx_aiwm:read_wm_modes[stalker][novice]: set defaultcl setDestroy [1710][7400]cl setDestroy [1708][7400]cl setDestroy [1682][7400]cl setDestroy [1680][7400]cl setDestroy [1678][7401]cl setDestroy [1676][7401]cl setDestroy [1674][7402]cl setDestroy [1672][7402]cl setDestroy [1650][7402]cl setDestroy [1654][7402]cl setDestroy [1655][7402]cl setDestroy [1657][7402]cl setDestroy [1658][7402]cl setDestroy [1659][7402]cl setDestroy [1660][7402]cl setDestroy [1661][7402]cl setDestroy [1662][7402]cl setDestroy [1663][7402]cl setDestroy [1664][7402]cl setDestroy [1665][7402]cl setDestroy [415][7402]cl setDestroy [416][7402]cl setDestroy [418][7402]cl setDestroy [419][7402]cl setDestroy [420][7402]! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg! auto-generated bump map: arsenal_mod\556x45_clip_bump#! auto-generated bump map: arsenal_mod\762x39_clip2_bump#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cppweapon_hud_value::loadThere is no '%s' bone for weapon '%s'.binocularsinfo-called from CPP-----------------------------ВНИМАНИЕ, игра вылетела!Это может быть ошибкой в коде мода, а может - проблемой самой игры.В любом случае вам стоит сообщить об этом разработчикам модаУпакуйте в архив полный лог вылета и его dmp файл,и сообщите о нем, приложив архив с логом и дампом на нашемфоруме - www.ogse.ru в теме о вылетах или на нашем moddb.И самое главное не нервничайте - большая часть проблем вполне решаемавам обязательно постараются помочь!-----------------------------actor_update = 0actor_update_amk = 0actor_info_callback = 0actor_task_callback = 0actor_on_item_take = 0actor_on_item_drop = 0actor_use_item = 0actor_on_key = 0actor_on_key_free = 0actor_on_key_hold = 0actor_net_spawn = 0stack traceback:...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'[string "abort('called from CPP', '')"]:1: in main chunkПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:ОПИСАНИЕ ОШИБКИ: called from CPP* Log file has been saved successfully!ABORT: fail(message)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk[C]: in function 'fail'...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'[string "abort('called from CPP', '')"]:1: in main chunk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FATAL ERROR[error]Expression : assertion failed[error]Function :[error]File :[error]Line : 0[error]Description : called from CPPstack trace: [07/27/15 13:29:59] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log [07/27/15 13:29:59] Loaded: extensions\ogse.dll[07/27/15 13:29:59] file: .[07/27/15 13:29:59] file: ..[07/27/15 13:29:59] file: LuaXML_lib.dll[07/27/15 13:29:59] --try to load LuaXML_lib.dll[07/27/15 13:29:59] fname: LuaXML_lib[07/27/15 13:29:59] ~~ loaded[07/27/15 13:29:59] file: ogse.dll[07/27/15 13:29:59] --try to load ogse.dll[07/27/15 13:29:59] fname: ogse[07/27/15 13:29:59] open_global_ns - start[07/27/15 13:29:59] open_global_ns - end[07/27/15 13:29:59] ~~ loaded[07/27/15 13:29:59] file: ogse.exp[07/27/15 13:29:59] file: ogse.lib[07/27/15 13:29:59] file: ogse.pdb[07/27/15 13:29:59] file: xp[07/27/15 13:29:59] ~~ _G : os.clock() = 3.9860000610352 math.randomseed()[07/27/15 13:29:59] luaxml1[07/27/15 13:29:59] luaxml2[07/27/15 13:29:59] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**[07/27/15 13:29:59] !!INFO: LuaXML library loading successful.[07/27/15 13:30:00] Starting engine...[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_moon[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = no_flares[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_morning[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_day[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_clear2[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = partly_halo[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise_cloudy[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy_morning[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.ogg[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.ogg[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear_sunset[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_explosion[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_waves[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_cloudy_sunset[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default10[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default_0_10[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient1[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_clouds[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_dezo[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_vecher[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = foggy[07/27/15 13:30:03] Loading DLL: xrGameSpy.dll[07/27/15 13:30:10] OGSE_INITED[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg[07/27/15 13:30:13] * DVB created: 6144K[07/27/15 13:30:13] * DIB created: 512K[07/27/15 13:30:13] - r__tf_aniso 9[07/27/15 13:30:13] - r2_tf_mipbias 0.06[07/27/15 13:30:13] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[07/27/15 13:30:13] * GPU vertex cache: unrecognized, 16[07/27/15 13:30:13] *** RESET [481 ms][07/27/15 13:30:13] "c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"[07/27/15 13:30:13] * phase time: 0 ms[07/27/15 13:30:13] * phase cmem: 131012 K[07/27/15 13:30:13] ....[07/27/15 13:30:13] Loading objects...[07/27/15 13:30:13] Loading models...[07/27/15 13:30:15] * [prefetch] time: 2244 ms[07/27/15 13:30:15] * [prefetch] memory: 0Kb[07/27/15 13:30:15] * phase time: 2256 ms[07/27/15 13:30:15] * phase cmem: 110401 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log[07/27/15 13:30:15] Loaded: extensions\ogse.dll[07/27/15 13:30:15] file: .[07/27/15 13:30:15] file: ..[07/27/15 13:30:15] file: LuaXML_lib.dll[07/27/15 13:30:15] --try to load LuaXML_lib.dll[07/27/15 13:30:15] fname: LuaXML_lib[07/27/15 13:30:15] ~~ loaded[07/27/15 13:30:15] file: ogse.dll[07/27/15 13:30:15] --try to load ogse.dll[07/27/15 13:30:15] fname: ogse[07/27/15 13:30:15] open_global_ns - start[07/27/15 13:30:15] open_global_ns - end[07/27/15 13:30:15] ~~ loaded[07/27/15 13:30:15] file: ogse.exp[07/27/15 13:30:15] file: ogse.lib[07/27/15 13:30:15] file: ogse.pdb[07/27/15 13:30:15] file: xp[07/27/15 13:30:15] ~~ _G : os.clock() = 20.076999664307 math.randomseed()[07/27/15 13:30:15] luaxml1[07/27/15 13:30:15] luaxml2[07/27/15 13:30:15] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**[07/27/15 13:30:15] !!INFO: LuaXML library loading successful.[07/27/15 13:30:15] ! Cannot find saved game ~~~ sandbox initialized[07/27/15 13:30:15] * Log file has been saved successfully![07/27/15 13:30:15] * phase time: 88 ms[07/27/15 13:30:15] * phase cmem: 110624 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] * phase time: 1 ms[07/27/15 13:30:15] * phase cmem: 110624 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] * Creating new game...[07/27/15 13:30:15] * Loading spawn registry...[07/27/15 13:30:16] * 11721 spawn points are successfully loaded[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1[07/27/15 13:30:18] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat[07/27/15 13:30:18] [smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal[07/27/15 13:30:19] [smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim[07/27/15 13:30:19] [smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded[07/27/15 13:30:19] [smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard[07/27/15 13:30:19] [smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard[07/27/15 13:30:19] [smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard[07/27/15 13:30:19] [smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard[07/27/15 13:30:19] [smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1[07/27/15 13:30:19] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash[07/27/15 13:30:21] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14[07/27/15 13:30:21] [smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline[07/27/15 13:30:23] [smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1[07/27/15 13:30:23] [smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1[07/27/15 13:30:23] [smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1[07/27/15 13:30:23] [smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1[07/27/15 13:30:23] [smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1[07/27/15 13:30:23] [smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1[07/27/15 13:30:23] [smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1[07/27/15 13:30:23] [smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1[07/27/15 13:30:23] [smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1[07/27/15 13:30:23] [smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1[07/27/15 13:30:23] [smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1[07/27/15 13:30:23] [smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1[07/27/15 13:30:23] [smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1[07/27/15 13:30:23] [smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1[07/27/15 13:30:23] [smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1[07/27/15 13:30:23] [smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1[07/27/15 13:30:23] [smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1[07/27/15 13:30:23] [smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1[07/27/15 13:30:23] [smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1[07/27/15 13:30:23] [smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1[07/27/15 13:30:23] [smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1[07/27/15 13:30:23] [smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1[07/27/15 13:30:23] * Saving spawns...[07/27/15 13:30:23] * Saving objects...[07/27/15 13:30:23] Размер нетпакета Сидоровича 244[07/27/15 13:30:23] * Log file has been saved successfully![07/27/15 13:30:24] * 28231 objects are successfully saved[07/27/15 13:30:24] * Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'[07/27/15 13:30:24] * New game is successfully created![07/27/15 13:30:24] * phase time: 8121 ms[07/27/15 13:30:24] * phase cmem: 154876 K[07/27/15 13:30:24] ....[07/27/15 13:30:24] MaxPlayers = 32[07/27/15 13:30:24] Размер нетпакета Сидоровича 244[07/27/15 13:30:24] * Log file has been saved successfully![07/27/15 13:30:24] * phase time: 444 ms[07/27/15 13:30:24] * phase cmem: 154024 K[07/27/15 13:30:24] Клиент: Соединение с localhost...[07/27/15 13:30:24] # Player not found. New player created.[07/27/15 13:30:24] * client : connection accepted - <>[07/27/15 13:30:24] * phase time: 5 ms[07/27/15 13:30:24] * phase cmem: 154049 K[07/27/15 13:30:24] Открытие потока...[07/27/15 13:30:24] * phase time: 2 ms[07/27/15 13:30:24] * phase cmem: 154049 K[07/27/15 13:30:24] ....[07/27/15 13:30:28] * phase time: 4393 ms[07/27/15 13:30:28] * phase cmem: 229646 K[07/27/15 13:30:28] ....[07/27/15 13:30:29] * phase time: 178 ms[07/27/15 13:30:29] * phase cmem: 232160 K[07/27/15 13:30:29] ....[07/27/15 13:30:29] * [Loading VB] 65532 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65133 verts, 2035 Kb[07/27/15 13:30:29] * [Loading VB] 15983 verts, 499 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 38452 verts, 1201 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65521 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 51982 verts, 1624 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1046544 indices, 2044 Kb[07/27/15 13:30:29] * [Loading IB] 16728 indices, 32 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 55891 verts, 654 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 681879 indices, 1331 Kb[07/27/15 13:30:30] * phase time: 977 ms[07/27/15 13:30:30] * phase cmem: 232436 K[07/27/15 13:30:30] ....[07/27/15 13:30:33] * phase time: 3460 ms[07/27/15 13:30:33] * phase cmem: 238313 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * [DETAILS] VertexConsts(256), Batch(80)[07/27/15 13:30:33] * [DETAILS] 53360 v(20), 34560 p[07/27/15 13:30:33] * [DETAILS] Batch(80), VB(1042K), IB(202K)[07/27/15 13:30:33] * phase time: 29 ms[07/27/15 13:30:33] * phase cmem: 238355 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom[07/27/15 13:30:33] * phase time: 18 ms[07/27/15 13:30:33] * phase cmem: 238534 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * phase time: 9 ms[07/27/15 13:30:33] * phase cmem: 238796 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] Размер нетпакета Сидоровича 244[07/27/15 13:30:33] * Log file has been saved successfully![07/27/15 13:30:33] - Game configuring : Started[07/27/15 13:30:33] - Game configuring : Finished[07/27/15 13:30:33] * phase time: 273 ms[07/27/15 13:30:33] * phase cmem: 250086 K[07/27/15 13:30:33] ....[07/27/15 13:30:36] * t-report - base: 1411, 466631 K[07/27/15 13:30:36] * t-report - lmap: 8, 8193 K[07/27/15 13:30:36] * phase time: 2491 ms[07/27/15 13:30:36] * phase cmem: 250088 K[07/27/15 13:30:36] ....[07/27/15 13:30:36] * phase time: 9 ms[07/27/15 13:30:36] * phase cmem: 250088 K[07/27/15 13:30:36] * [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K][07/27/15 13:30:36] * [ D3D ]: textures[474824 K][07/27/15 13:30:36] * [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K][07/27/15 13:30:36] * [x-ray]: economy: strings[6732 K], smem[0 K][07/27/15 13:30:36] Loaded: extensions\ogse.dll[07/27/15 13:30:36] file: .[07/27/15 13:30:36] file: ..[07/27/15 13:30:36] file: LuaXML_lib.dll[07/27/15 13:30:36] --try to load LuaXML_lib.dll[07/27/15 13:30:36] fname: LuaXML_lib[07/27/15 13:30:36] ~~ loaded[07/27/15 13:30:36] file: ogse.dll[07/27/15 13:30:36] --try to load ogse.dll[07/27/15 13:30:36] fname: ogse[07/27/15 13:30:36] ~~ loaded[07/27/15 13:30:36] file: ogse.exp[07/27/15 13:30:36] file: ogse.lib[07/27/15 13:30:36] file: ogse.pdb[07/27/15 13:30:36] file: xp[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directory[07/27/15 13:30:37] start_pos=84 (84)[07/27/15 13:30:37] -- --==<| Printing storage usage information |>==-- -[07/27/15 13:30:37] number of storages: 1[07/27/15 13:30:37] 1 : total space = 8000, free space = 7897, items count = 2[07/27/15 13:30:37] -- --==<| Printing storage content |>==-- -[07/27/15 13:30:37] name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 52[07/27/15 13:30:37] 8693383[07/27/15 13:30:37] load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile![07/27/15 13:30:37] load_main_variable_tbl: Warning! main_variable_tbl load as empty![07/27/15 13:30:38] INFO: There is an 28231 ID's in use at that moment[07/27/15 13:30:38] 1[07/27/15 13:30:38] 2[07/27/15 13:30:38] 3[07/27/15 13:30:38] 4[07/27/15 13:30:38] 5[07/27/15 13:30:38] 6[07/27/15 13:30:38] 7[07/27/15 13:30:38] [KD] applying graphics settings[07/27/15 13:30:39] VERTEXES: LV 98186 GV 69[07/27/15 13:30:39] VERTEXES: LV 333462 GV 186[07/27/15 13:30:39] VERTEXES: LV 365505 GV 195[07/27/15 13:30:41] trunk_inv.on_spawn[07/27/15 13:30:41] sim=userdata[07/27/15 13:30:43] novice_outfit[07/27/15 13:30:43] device_pda[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg[07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1][07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2][07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader][07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk[07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_look[07/27/15 13:30:46] MOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commander[07/27/15 13:30:46] MOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commander[07/27/15 13:30:46] MOVE_MGR checked point[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look1[07/27/15 13:30:48] MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1[07/27/15 13:30:48] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1[07/27/15 13:30:48] MOVE_MGR checked point[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look2[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2[07/27/15 13:30:50] MOVE_MGR checked point[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look3[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3[07/27/15 13:30:50] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walk[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walk[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk1[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_look1[07/27/15 13:30:51] MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk2[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_look2[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk4[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk3[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar][07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_point1[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_look_point[07/27/15 13:30:52] MOVE_MGR validating lekar_point1 for esc_lekar[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekar[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_look[07/27/15 13:30:52] MOVE_MGR validating esc_lager_prisoner_walk for esc_shustryi[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryi[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:53] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch][07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_look[07/27/15 13:30:53] MOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_doch[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_doch[07/27/15 13:30:53] MOVE_MGR checked point[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_walk[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_look[07/27/15 13:30:53] MOVE_MGR validating esc_lager_wolf_walk for esc_wolf[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolf[07/27/15 13:30:53] MOVE_MGR checked point[07/27/15 13:30:54] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral][07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =first_neutral_point[07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =lekar_point[07/27/15 13:30:54] MOVE_MGR validating first_neutral_point for first_neutral[07/27/15 13:30:54] MOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutral[07/27/15 13:30:54] MOVE_MGR checked point[07/27/15 13:30:54] trunk_inv.get_registry[07/27/15 13:30:54] trunk_inv.get_registry[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk2[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2[07/27/15 13:30:55] MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10[07/27/15 13:30:55] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10[07/27/15 13:30:55] MOVE_MGR checked point[07/27/15 13:30:56] [smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point2[07/27/15 13:30:57] 1[07/27/15 13:30:57] 1_[07/27/15 13:30:57] 2[07/27/15 13:30:57] i=0[07/27/15 13:30:57] InitEnvDescriptor[07/27/15 13:30:57] key: sun_shafts_length[07/27/15 13:30:57] key: rain_density[07/27/15 13:30:57] key: rain_max_drop_angle[07/27/15 13:30:57] key: sky_color[07/27/15 13:30:57] key: fog_density[07/27/15 13:30:57] key: bolt_duration[07/27/15 13:30:57] key: far_plane[07/27/15 13:30:57] key: bolt_period[07/27/15 13:30:57] key: exec_time[07/27/15 13:30:57] key: fog_distance[07/27/15 13:30:57] key: env_ambient[07/27/15 13:30:57] key: sun_shafts[07/27/15 13:30:57] key: fog_color[07/27/15 13:30:57] key: clouds_color[07/27/15 13:30:57] key: thunderbolt[07/27/15 13:30:57] thunderbolt_name:[07/27/15 13:30:57] thunderbolt_id: -1[07/27/15 13:30:57] key: hemi_color[07/27/15 13:30:57] key: sun_dir[07/27/15 13:30:57] key: sky_rotation[07/27/15 13:30:57] key: rain_color[07/27/15 13:30:57] key: sky_texture[07/27/15 13:30:57] key: flares[07/27/15 13:30:57] flares_name: partly_halo[07/27/15 13:30:57] lens_flare_id: 6[07/27/15 13:30:57] key: rain_increase_speed[07/27/15 13:30:57] key: ambient[07/27/15 13:30:57] key: sun_color[07/27/15 13:30:57] key: clouds_texture[07/27/15 13:30:57] key: moon_road_intensity[07/27/15 13:30:57] key: wind_velocity[07/27/15 13:30:57] key: wind_direction[07/27/15 13:30:57] init done[07/27/15 13:30:57] i=1[07/27/15 13:30:57] InitEnvDescriptor[07/27/15 13:30:57] key: sun_shafts_length[07/27/15 13:30:57] key: rain_density[07/27/15 13:30:57] key: rain_max_drop_angle[07/27/15 13:30:57] key: sky_color[07/27/15 13:30:57] key: fog_density[07/27/15 13:30:57] key: bolt_duration[07/27/15 13:30:57] key: far_plane[07/27/15 13:30:57] key: bolt_period[07/27/15 13:30:57] key: exec_time[07/27/15 13:30:57] key: fog_distance[07/27/15 13:30:57] key: env_ambient[07/27/15 13:30:57] key: sun_shafts[07/27/15 13:30:57] key: fog_color[07/27/15 13:30:57] key: clouds_color[07/27/15 13:30:57] key: thunderbolt[07/27/15 13:30:57] thunderbolt_name:[07/27/15 13:30:57] thunderbolt_id: -1[07/27/15 13:30:57] key: hemi_color[07/27/15 13:30:57] key: sun_dir[07/27/15 13:30:57] key: sky_rotation[07/27/15 13:30:57] key: rain_color[07/27/15 13:30:57] key: sky_texture[07/27/15 13:30:57] key: flares[07/27/15 13:30:57] flares_name: partly_halo[07/27/15 13:30:57] lens_flare_id: 6[07/27/15 13:30:57] key: rain_increase_speed[07/27/15 13:30:57] key: ambient[07/27/15 13:30:57] key: sun_color[07/27/15 13:30:57] key: clouds_texture[07/27/15 13:30:57] key: moon_road_intensity[07/27/15 13:30:57] key: wind_velocity[07/27/15 13:30:57] key: wind_direction[07/27/15 13:30:57] init done[07/27/15 13:30:57] 1 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 1 - envd0: 28800.000000, envd1: 25200.000000[07/27/15 13:30:57] 2 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 2 - envd0: 28800.000000, envd1: 25200.000000[07/27/15 13:30:57] 3 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 3 - envd0: 25200.000000, envd1: 28800.000000[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1[07/27/15 13:30:57] [smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1[07/27/15 13:30:57] cl setDestroy [1559][7391][07/27/15 13:30:57] cl setDestroy [2064][7391][07/27/15 13:30:57] cl setDestroy [318][7391][07/27/15 13:30:57] cl setDestroy [321][7391][07/27/15 13:30:57] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400][07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1[07/27/15 13:30:57] MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400[07/27/15 13:30:57] MOVE_MGR checked point[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_look[07/27/15 13:30:57] MOVE_MGR validating esc_lager_muzikant_walk for hohol28461[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461[07/27/15 13:30:57] MOVE_MGR checked point[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][novice]: set default[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][experienced]: set default[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =first_neutral_point[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =lekar_point[07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][experienced]: set default[07/27/15 13:30:58] cl setDestroy [1712][7399][07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][novice]: set default[07/27/15 13:30:58] cl setDestroy [1710][7400][07/27/15 13:30:58] cl setDestroy [1708][7400][07/27/15 13:30:58] cl setDestroy [1682][7400][07/27/15 13:30:58] cl setDestroy [1680][7400][07/27/15 13:30:58] cl setDestroy [1678][7401][07/27/15 13:30:58] cl setDestroy [1676][7401][07/27/15 13:30:59] cl setDestroy [1674][7402][07/27/15 13:30:59] cl setDestroy [1672][7402][07/27/15 13:30:59] cl setDestroy [1650][7402][07/27/15 13:30:59] cl setDestroy [1654][7402][07/27/15 13:30:59] cl setDestroy [1655][7402][07/27/15 13:30:59] cl setDestroy [1657][7402][07/27/15 13:30:59] cl setDestroy [1658][7402][07/27/15 13:30:59] cl setDestroy [1659][7402][07/27/15 13:30:59] cl setDestroy [1660][7402][07/27/15 13:30:59] cl setDestroy [1661][7402][07/27/15 13:30:59] cl setDestroy [1662][7402][07/27/15 13:30:59] cl setDestroy [1663][7402][07/27/15 13:30:59] cl setDestroy [1664][7402][07/27/15 13:30:59] cl setDestroy [1665][7402][07/27/15 13:30:59] cl setDestroy [415][7402][07/27/15 13:30:59] cl setDestroy [416][7402][07/27/15 13:30:59] cl setDestroy [418][7402][07/27/15 13:30:59] cl setDestroy [419][7402][07/27/15 13:30:59] cl setDestroy [420][7402][07/27/15 13:30:59] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\556x45_clip_bump#[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\762x39_clip2_bump#[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65[07/27/15 13:30:59] --stack traceback:[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cpp[07/27/15 13:30:59] weapon_hud_value::load[07/27/15 13:30:59] There is no '%s' bone for weapon '%s'.[07/27/15 13:30:59] binoculars[07/27/15 13:30:59] info-called from CPP[07/27/15 13:30:59] -----------------------------[07/27/15 13:30:59] ВНИМАНИЕ, игра вылетела![07/27/15 13:30:59] Это может быть ошибкой в коде мода, а может - проблемой самой игры.[07/27/15 13:30:59] В любом случае вам стоит сообщить об этом разработчикам мода[07/27/15 13:30:59] Упакуйте в архив полный лог вылета и его dmp файл,[07/27/15 13:30:59] и сообщите о нем, приложив архив с логом и дампом на нашем[07/27/15 13:30:59] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.[07/27/15 13:30:59] И самое главное не нервничайте - большая часть проблем вполне решаема[07/27/15 13:30:59] вам обязательно постараются помочь![07/27/15 13:30:59] -----------------------------[07/27/15 13:30:59] actor_update = 0[07/27/15 13:30:59] actor_update_amk = 0[07/27/15 13:30:59] actor_info_callback = 0[07/27/15 13:30:59] actor_task_callback = 0[07/27/15 13:30:59] actor_on_item_take = 0[07/27/15 13:30:59] actor_on_item_drop = 0[07/27/15 13:30:59] actor_use_item = 0[07/27/15 13:30:59] actor_on_key = 0[07/27/15 13:30:59] actor_on_key_free = 0[07/27/15 13:30:59] actor_on_key_hold = 0[07/27/15 13:30:59] actor_net_spawn = 0[07/27/15 13:30:59] stack traceback:[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk[07/27/15 13:30:59] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:[07/27/15 13:30:59] ОПИСАНИЕ ОШИБКИ: called from CPP[07/27/15 13:30:59] * Log file has been saved successfully![07/27/15 13:30:59] ABORT: fail(message)[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141[07/27/15 13:30:59] --stack traceback:[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk[07/27/15 13:30:59] [C]: in function 'fail'[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59][07/27/15 13:30:59] FATAL ERROR[07/27/15 13:30:59][07/27/15 13:30:59] [error]Expression : assertion failed[07/27/15 13:30:59] [error]Function :[07/27/15 13:30:59] [error]File :[07/27/15 13:30:59] [error]Line : 0[07/27/15 13:30:59] [error]Description : called from CPP[07/27/15 13:30:59][07/27/15 13:30:59][07/27/15 13:30:59] stack trace:[07/27/15 13:30:59] Толь я не понял, как правильно устанавливать?!В общем прошу помощи! Изменено 27 Июля 2015 пользователем Igrok1122 Ссылка на комментарий
Tegi79 316 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 @Igrok1122, в шапке темы под спойлером "Вылеты и известные проблемы" ссылка на Visual C++ поставь, должно помочь. Не судите, да не судимы будете, ибо каким судом судите, таким будете судимы. DualCore Intel Pentium G630, 2700 MHz (27 x 100) Память 4077 МБ (DDR3-1333 DDR3 SDRAM) Видео AMD Radeon HD 7700 Series (1 ГБ) Ссылка на комментарий
Igrok1122 131 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 Побывал, не помогает. Ссылка на комментарий
sto1en 420 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 @Igrok1122, у тебя в логе последнее, после чего вылетает: There is no '%s' bone for weapon '%s'. binoculars т.е., получается, в конфиге бинокля прописана кость binoculars, которой нет в модели бинокля. В геймдате ничего лишнего нет? Попробуй без пака локаций запустить. Или попробуй установить так, если сталкер уже установлен: 1. Делаешь пустую папку, например, STALKER OGSE. 2. Ставишь в нее мод: - STALKER_OGSE_0693_OBT.exe - STALKER_OGSE_0693_OBT_wipe_2_stable.exe - STALKER_OGSE_0693_OBT_wipe_2_stable_up_16.exe 3. Копируешь в папку STALKER OGSE геймдаты с gamedata.db0 по 9 и gamedata.dba, b, c, d и fsgame.ltx (если его нет, не помню мод ставит или нет). И запускаешь. В системе должны быть : - VC++ 2005 - .NET Framework 3.51 Do what thou wilt shall be the whole of the Law. Ссылка на комментарий
prjnik 44 Опубликовано 29 Июля 2015 Поделиться Опубликовано 29 Июля 2015 Для тех у кого старенький компьютер с сокетом 775. Как я его проапгрейдил по этой методе (с помощью более мощного серверного процессора Intel Xeon). Что было: Материнская плата (сокет 775) GA-EP43-UD3L, Pentium E6500, SSD 60Gb, 2Gb DDR2, GTX550Ti (PCI-E 2.0), БП 600 Вт. Индекс производительности в Windows 7 (64 bit) был от 5.3 до 7.3. Наименьшие значения были у процессора и оперативной памяти. Что сделал: Купил здесь Intel Xeon 5460 (2039 р.). Здесь оперативную память 2Gb DDR2 4 шт (740 р. за 1 шт.). Все это приехало по почте через 20 дней. Срезал ключи в сокете и поставил Xeon в плату по методике. Никаких прошивок биоса не делал. После первых перезагрузок Windows видел только 2 ядра из 4-х.В msconfig в дополнительных параметрах автозагрузки убрал галочку на количестве ядер, после перезагрузки система увидела все 4 ядра. В итоге: индекс производительности Windows 7 (64 bit) вырос с 5.4 до 7.3.На моем домашнем компьютере, на котором стоит STALKER и его моды (i5-4670, 16Gb DDR3, SSD 120Gb, GTX760) индекс производительности - 7.6. 1 Ссылка на комментарий
арматура 226 Опубликовано 30 Июля 2015 Поделиться Опубликовано 30 Июля 2015 (изменено) Братья... Настал момент установить (OGSE obt) все скачал, кроме (STALKER_OGSE_0693_OBT_wipe_2_stable_up_ 16.exe) именно он нужен на rghost залейте пжста, ну и обн.пак локаций + фикс если можно? ..например на dropbox, ибо сижу на мобиле (wm6.5) браузера устаревшие. Упдатер 16'ый если не ошибаюсь весит 60мб, пробовал скачать с яндекса, майл.ру и др.. нехочет, rghost последняя надежда... Изменено 30 Июля 2015 пользователем арматура ...сталкера идут к монолиту желаний тогда, когда смертельно устают от своей тоски.. Последний путь Ссылка на комментарий
kresot 72 Опубликовано 30 Июля 2015 Поделиться Опубликовано 30 Июля 2015 (изменено) STALKER_OGSE_0693_OBT_wipe_2_stable_up_16 http://rghost.ru/8NtQfHHbZ Последний пак локаций не советую - забагован. Изменено 30 Июля 2015 пользователем kresot 2 Ссылка на комментарий
VVV32768 299 Опубликовано 31 Июля 2015 Поделиться Опубликовано 31 Июля 2015 (изменено) В общем прошу помощи! Софт, необходимый для игр на компе как сталкера, так и забугорных: Microsoft Visual C++- необходимый набор библиотек для игр, написанных для С++. Microsoft Visual C++ 2005 SP1 Redistributable Package (x86 и x64) Microsoft Visual C++ 2008 SP1 Redistributable Package (x86 и x64) 9.0.30729.17 Microsoft Visual C++ 2010 SP1 Redistributable Package (x86 и x64) 10.0.30319 Microsoft Visual C++ 2012 Redistributable (x86 и x64) - 11.0.50727 Microsoft Visual C++ 2012 Обновление 4 Microsoft Visual C++ 2013 http://www.microsoft.com/ru-ru/download/details.aspx?id=30679 .NET Framework — программная платформа компании Microsoft, - среда .NET Framework и связанные с ней файлы, необходимые для запуска приложений и игр, созданных/написанных для работы в среде выполнения .NET Framework Если разработчик пишет приложение с использованием одной из версий .NET Framework, то для запуска этого приложения потребуется аналогичная версия .NET Framework на компьютере юзверя. NET Framework 1.0 - 1.1 используются редко, в состав ОС не входят. Устанавливать только при необходимости если в системных требованиях игры/программы значится. Платформа .NET Framework 2.0 с SP1 и SP2. Платформа .NET Framework 3.0 с SP1 и SP2. Платформа .NET Framework 3.5 с SP1. Версия 3.5 SP1 имеется в составе Windows 8, но по умолчанию отключена. Microsoft .NET Framework 4.5 Версия 4 обновлена до версии 4.5 и отдельная установка не требуется. .NET Framework 4.5 входит в состав Windows 8 в качестве базовой платформы. Установка или включение не требуются. http://www.microsoft.com/ru-ru/download/details.aspx?id=30653 Windows Installer 4.5 Redistributable http://www.microsoft.com/ru-ru/download/details.aspx?id=8483 - Microsoft XNA набор инструментов разработчика компьютерных игр, разрабатываемый Microsoft. В XNA при отрисовке сцен весь упор идет на использование шейдеров в современных играх. Microsoft XNA Framework Redistributable 3.1 Microsoft XNA Framework Redistributable 4.0 Refresh Installer http://www.microsoft.com/en-us/download/confirmation.aspx?id=20914 PhysX 9.10.0513_System Software - этот драйвер кроссплатформенный физический движок для симуляции ряда физических явлений необходим современным играм, основанным на реальной физике. PhysX Game installer - 2.81 PhysX Legacy драйвер от разработчиков NVIDIA http://www.nvidia.ru/object/physx-9.12.1031-legacy-driver-ru.html Звуковой пак WMFDist 11 Windows PX86 - не обязательно, на Вин 7 уже встроен. K-LITE codec pack full OpenAL 2.0.7.0 - аппаратно-программный интерфейс (API) от Creative для работы с аудиоданными. Ключевой особенностью является работа со звуком в 3D пространстве и использование эффектов EAX Microsoft Core XML Services (MSXML) 6.0 Service Pack 1 Драйвера в.карты- желательно должны быть - whql http://support.amd.com/us/gpudownload/Pages/index.aspx http://www.nvidia.ru/Download/index.aspx?lang=ru Ну и так далее.....Все современные игры этого хотят. Сейчас эта не запустится, потом другая без этого выше. А уж .NET Framework и Microsoft Visual C++ в обязалово в системе должен быть сразу после установки винды. Каждый сам выберет, что ему не достаёт. Иногда и всё есть вроде, но кривизну никто не отменял в результате неопытных действий или невнимательности. Тогда обновление с откатом или без такового, исправит ситуёвину. Изменено 31 Июля 2015 пользователем VVV32768 4 Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd. Ссылка на комментарий
FastWind 0 Опубликовано 2 Августа 2015 Поделиться Опубликовано 2 Августа 2015 Помогите!!! Залагал звук контролера, хотя его рядом нет и вовсе. Может глушилка какая есть на него? Ссылка на комментарий
VVV32768 299 Опубликовано 2 Августа 2015 Поделиться Опубликовано 2 Августа 2015 Может глушилка какая есть Есть, сейв лойд. 1 Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd. Ссылка на комментарий
andrey1960 0 Опубликовано 9 Августа 2015 Поделиться Опубликовано 9 Августа 2015 не могу зайти на локацию саркофак! Вылет: Expression : fatal error Function : CRender::texture_load File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp Line : 295 Description : <no expression> Arguments : Can't find texture 'fx\fx_lava_sar' Помогите!!! Добавлено BFG, 9 Августа 2015 В стандартной распаковке ОГСЕ на 16 апдейте, такой текстуры нет и быть не может. Что накатывал поверх ? Ссылка на комментарий
kit56 364 Опубликовано 17 Августа 2015 Поделиться Опубликовано 17 Августа 2015 (изменено) Начал заново проходить мод и на АТП вылетаю при разборках с бандитами, когда валю последнего и Шустрый должен заговорить e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1178: in function 'abort'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news offline_alife exitОПИСАНИЕ ОШИБКИ: Signal manager 'global' crushed:One of the calls hung! See stack dump for details.* Log file has been saved successfully!ABORT: fail(message)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk[C]: in function 'fail'e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1194: in function 'abort'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FATAL ERROR[error]Expression : assertion failed[error]Function :[error]File :[error]Line : 0Signal manager 'global' crushed:One of the calls hung! See stack dump for details.stack trace: Пробывал несколько раз перегрузиться. Изменено 17 Августа 2015 пользователем kit56 моё железо и игра MSI Z270 SLI Plus (MS-7A59), i5 6600, GTX 1060, RAM 16Gb HDD 1.5Tb SSD 240Gb 1.0004 НС+ОП без всяких приблуд. движок Макрона ТЧ 1.0006 НС2016 с движкомОГСЕ Ссылка на комментарий
kresot 72 Опубликовано 17 Августа 2015 Поделиться Опубликовано 17 Августа 2015 (изменено) kit56, вроде не новичок, а вылеты оформлять не научился... По куску лога - без дампа не разберешься, выкладывай в соответствующей теме. Может там в-дампах-разбирающиеся и появляются. Изменено 17 Августа 2015 пользователем kresot Ссылка на комментарий
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