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OGSE - Технические проблемы (архив)


Struck

Рекомендуемые сообщения

Как называются и где искать координаты сообщений импульсного резонатора ? Хочу  сместить в верхнюю часть экрана.

Как отключить скриптовую боевку? Не нравится как нпс в препятствия стреляют.

Изменено пользователем aromatizer

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

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А можно ли установить мод на стим версию игры с 6-м патчем? у меня не получается, сразу вылетает зеленый жук. Хотя все делаю по инструкции. Связано ли это с заменой папки BIN? 

З.Ы. Опыт установки рабочих сталкер модов на стим версию CoP, CS  большой, на тень чернобыля не пробовал ни разу. Кто может помочь?

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Блин, некоторые квесты с затупом! Что у сидора на защиту долга в ТД, что у воронина на защиту долга не свалке! Приходишь на точку и ничего не происходит.

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Firiat

 

Этим квестам, а точнее заданиям, уже сто лет в обед. Еще из ОГСМ. Для защиты долговцев в ТД идешь на базу бандитов и выносишь кодлу, которая выходит из ворот. Защита долга на Свалке от Воронина - это уничтожение хрюшек, которые спавнятся среди них, а потом убегают. В худшем случая для выполнения, возможно, придется побегать за хрюшками по всей Свалке.

 

И по-моему, эти темы никаким боком к техническим проблемам не относятся.

  • Согласен 4

Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64

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Начал играть. Взял у Сидора задание "Военные на кордоне". Независимо от решения кому сдавать артефакт, военные с базы на кордоне агрятся на деревню новичков, прилетает вертолет, выносит всех нахрен. В результате дед с квестом на поиск дочери труп, сталин на КПП к Сидору труп - к нему не войти, в деревне новичков ни одной живой души... ну и вертолет за мной охотится.

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IrisDisel

Не пишите всякую ерунду. Да еще и дублируете в двух ветках.

  • Согласен 2

Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64

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Установил на версию 1.0006 все по списку - Мод, апдейт глобальный, мини апдейт, финальное обновление локаций с фиксом.
И та-да!

* Detected CPU: AuthenticAMD , F15/M0/S1, 2307.00 mhz, 33-clk 'rdtsc'


* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 44715 files cached, 6578Kb memory used.
Init FileSystem 1.341269 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.59 build Feb 26 2015
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4068804 K], reserved[30552 K], committed[94884 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10072 K], process heap[708 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4078 K], smem[0 K]
Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx"...
[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...
[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.
[c:\games\o.g.s.e - 0.6.9.3\profile\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:1002]-[device:9900]: AMD Radeon HD 7660G
* GPU driver: 8.17.10.1247
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4051 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=819
load time=150 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 9
- r2_tf_mipbias 0.06
--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 3.9860000610352 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**
!!INFO: LuaXML library loading successful.
Starting engine...
CLensFlareDescriptor::load: sect = flares_moon
CLensFlareDescriptor::load: sect = no_flares
CLensFlareDescriptor::load: sect = sun_rise
CLensFlareDescriptor::load: sect = clear_morning
CLensFlareDescriptor::load: sect = clear_day
CLensFlareDescriptor::load: sect = flares_clear2
CLensFlareDescriptor::load: sect = partly_halo
CLensFlareDescriptor::load: sect = cloudy
CLensFlareDescriptor::load: sect = sun_rise_cloudy
CLensFlareDescriptor::load: sect = cloudy_morning
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.ogg
CLensFlareDescriptor::load: sect = flares_clear
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.ogg
CLensFlareDescriptor::load: sect = flares_clear_sunset
CLensFlareDescriptor::load: sect = flares_blowout_explosion
CLensFlareDescriptor::load: sect = flares_blowout_waves
CLensFlareDescriptor::load: sect = flares_cloudy_sunset
CLensFlareDescriptor::load: sect = flares_default10
CLensFlareDescriptor::load: sect = flares_default
CLensFlareDescriptor::load: sect = flares_default_0_10
CLensFlareDescriptor::load: sect = flares_gradient1
CLensFlareDescriptor::load: sect = flares_gradient
CLensFlareDescriptor::load: sect = flares_sun_rise
CLensFlareDescriptor::load: sect = flares_sun_rise_clouds
CLensFlareDescriptor::load: sect = flares_sun_rise_dezo
CLensFlareDescriptor::load: sect = flares_vecher
CLensFlareDescriptor::load: sect = foggy
Loading DLL: xrGameSpy.dll
OGSE_INITED
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 9
- r2_tf_mipbias 0.06
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [481 ms]
"c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 131012 K
....
Loading objects...
Loading models...
* [prefetch] time: 2244 ms
* [prefetch] memory: 0Kb
* phase time: 2256 ms
* phase cmem: 110401 K
....
--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 20.076999664307 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**
!!INFO: LuaXML library loading successful.
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 88 ms
* phase cmem: 110624 K
....
* phase time: 1 ms
* phase cmem: 110624 K
....
* Creating new game...
* Loading spawn registry...
* 11721 spawn points are successfully loaded
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1
[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp
[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4
[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox
[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2
[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline
[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1
[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1
[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1
[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2
[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3
[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander
[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3
[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2
[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1
[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik
[smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp
[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp
[smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat
[smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded
[smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk
[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7
[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2
[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31
[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51
[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2
[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5
[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4
[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1
[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3
[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1
[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2
[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3
[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol
[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4
[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar
[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1
[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2
[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi
[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1
[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded
[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2
[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1
[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk
[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7
[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6
[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5
[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3
[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1
[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1
[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1
[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12
[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11
[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21
[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22
[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13
[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14
[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7
[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6
[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4
[smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead
[smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive
[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard
[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard
[smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2
[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal
[smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9
[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10
[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader
[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2
[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1
[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp
[smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp
[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1
[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2
[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit
[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim
[smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded
[smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard
[smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard
[smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard
[smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard
[smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4
[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1
[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1
[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2
[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3
[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide
[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker
[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker
[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker
[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker
[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left
[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right
[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center
[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2
[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1
[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2
[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3
[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2
[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1
[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2
[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1
[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3
[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1
[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker
[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3
[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4
[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3
[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1
[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker
[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander
[smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline
[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider
[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest
[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4
[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3
[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4
[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3
[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3
[smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2
[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook
[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy
[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1
[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2
[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk
[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1
[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash
[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6
[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3
[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1
[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2
[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5
[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3
[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2
[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1
[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3
[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4
[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp
[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp
[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp
[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4
[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3
[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2
[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5
[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1
[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4
[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2
[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2
[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5
[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4
[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3
[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1
[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1
[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2
[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2
[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6
[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp
[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp
[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0
[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1
[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2
[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1
[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1
[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3
[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11
[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13
[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12
[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14
[smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24
[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait
[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait
[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait
[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait
[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait
[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk
[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk
[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1
[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1
[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2
[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2
[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1
[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1
[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1
[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2
[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2
[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader
[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk
[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk
[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk
[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1
[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1
[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2
[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3
[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1
[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2
[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3
[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4
[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1
[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2
[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3
[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4
[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp
[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp
[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2
[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1
[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1
[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush
[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2
[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline
[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline
[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline
[smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1
[smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1
[smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1
[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1
[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2
[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1
[smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1
[smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1
[smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1
[smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1
[smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1
[smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1
[smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1
[smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1
[smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1
[smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1
[smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1
[smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1
[smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1
[smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1
[smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1
[smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1
[smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1
[smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1
[smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1
[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2
[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1
[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2
[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1
[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2
[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1
[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2
[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper
[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2
[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2
[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2
[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2
[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker
[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker
[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2
[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 244
* Log file has been saved successfully!
* 28231 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'
* New game is successfully created!
* phase time: 8121 ms
* phase cmem: 154876 K
....
MaxPlayers = 32
Размер нетпакета Сидоровича 244
* Log file has been saved successfully!
* phase time: 444 ms
* phase cmem: 154024 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 5 ms
* phase cmem: 154049 K
Открытие потока...
* phase time: 2 ms
* phase cmem: 154049 K
....
* phase time: 4393 ms
* phase cmem: 229646 K
....
* phase time: 178 ms
* phase cmem: 232160 K
....
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65133 verts, 2035 Kb
* [Loading VB] 15983 verts, 499 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 38452 verts, 1201 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 51982 verts, 1624 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1046544 indices, 2044 Kb
* [Loading IB] 16728 indices, 32 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 55891 verts, 654 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 681879 indices, 1331 Kb
* phase time: 977 ms
* phase cmem: 232436 K
....
* phase time: 3460 ms
* phase cmem: 238313 K
....
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 29 ms
* phase cmem: 238355 K
....
* Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom
* phase time: 18 ms
* phase cmem: 238534 K
....
* phase time: 9 ms
* phase cmem: 238796 K
....
Размер нетпакета Сидоровича 244
* Log file has been saved successfully!
- Game configuring : Started
- Game configuring : Finished
* phase time: 273 ms
* phase cmem: 250086 K
....
* t-report - base: 1411, 466631 K
* t-report - lmap: 8, 8193 K
* phase time: 2491 ms
* phase cmem: 250088 K
....
* phase time: 9 ms
* phase cmem: 250088 K
* [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K]
* [ D3D ]: textures[474824 K]
* [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K]
* [x-ray]: economy: strings[6732 K], smem[0 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directory
module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script
error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directory
start_pos=84 (84)
-- --==<| Printing storage usage information |>==-- -
number of storages: 1
1 : total space = 8000, free space = 7897, items count = 2
-- --==<| Printing storage content |>==-- -
name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 52
8693383
load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile!
load_main_variable_tbl: Warning! main_variable_tbl load as empty!
INFO: There is an 28231 ID's in use at that moment
1
2
3
4
5
6
7
[KD] applying graphics settings
VERTEXES: LV 98186 GV 69
VERTEXES: LV 333462 GV 186
VERTEXES: LV 365505 GV 195
trunk_inv.on_spawn
sim=userdata
novice_outfit
device_pda
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg
! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader]
_bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk
_bp: path_parse_waypoints: pathname =esc_blokpost_commander_look
MOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commander
MOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commander
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1
_bp: path_parse_waypoints: pathname =esc_blokpost_post_look1
MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1
MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2
_bp: path_parse_waypoints: pathname =esc_blokpost_post_look2
MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2
MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3
_bp: path_parse_waypoints: pathname =esc_blokpost_post_look3
MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3
MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
MOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4
MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
_bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walk
MOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7
MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walk
MOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8
MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1
_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1
MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9
MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9
MOVE_MGR checked point
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
_bp: path_parse_waypoints: pathname =esc_lager_guard_walk1
_bp: path_parse_waypoints: pathname =esc_lager_guard_look1
MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1
MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1
MOVE_MGR checked point
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg
_bp: path_parse_waypoints: pathname =esc_lager_guard_walk2
_bp: path_parse_waypoints: pathname =esc_lager_guard_look2
MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2
MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_lager_guard_walk4
MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3
MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_lager_guard_walk3
MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4
MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4
MOVE_MGR checked point
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar]
_bp: path_parse_waypoints: pathname =lekar_point1
_bp: path_parse_waypoints: pathname =lekar_look_point
MOVE_MGR validating lekar_point1 for esc_lekar
MOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekar
MOVE_MGR checked point
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
_bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk
_bp: path_parse_waypoints: pathname =esc_lager_prisoner_look
MOVE_MGR validating esc_lager_prisoner_walk for esc_shustryi
MOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryi
MOVE_MGR checked point
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch]
_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk
_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_look
MOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_doch
MOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_doch
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =esc_lager_wolf_walk
_bp: path_parse_waypoints: pathname =esc_lager_wolf_look
MOVE_MGR validating esc_lager_wolf_walk for esc_wolf
MOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolf
MOVE_MGR checked point
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral]
_bp: path_parse_waypoints: pathname =first_neutral_point
_bp: path_parse_waypoints: pathname =lekar_point
MOVE_MGR validating first_neutral_point for first_neutral
MOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutral
MOVE_MGR checked point
trunk_inv.get_registry
trunk_inv.get_registry
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
_bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk2
_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2
MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10
MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10
MOVE_MGR checked point
[smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant
_bp: path_parse_waypoints: pathname =strange_zone_1_point
_bp: path_parse_waypoints: pathname =strange_zone_1_point2
1
1_
2
i=0
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: fog_distance
key: env_ambient
key: sun_shafts
key: fog_color
key: clouds_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: hemi_color
key: sun_dir
key: sky_rotation
key: rain_color
key: sky_texture
key: flares
flares_name: partly_halo
lens_flare_id: 6
key: rain_increase_speed
key: ambient
key: sun_color
key: clouds_texture
key: moon_road_intensity
key: wind_velocity
key: wind_direction
init done
i=1
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: fog_distance
key: env_ambient
key: sun_shafts
key: fog_color
key: clouds_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: hemi_color
key: sun_dir
key: sky_rotation
key: rain_color
key: sky_texture
key: flares
flares_name: partly_halo
lens_flare_id: 6
key: rain_increase_speed
key: ambient
key: sun_color
key: clouds_texture
key: moon_road_intensity
key: wind_velocity
key: wind_direction
init done
1 - env0: 25200.000000, env1: 28800.000000
1 - envd0: 28800.000000, envd1: 25200.000000
2 - env0: 25200.000000, env1: 28800.000000
2 - envd0: 28800.000000, envd1: 25200.000000
3 - env0: 25200.000000, env1: 28800.000000
3 - envd0: 25200.000000, envd1: 28800.000000
[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old
[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old
[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2
[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1
[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2
[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1
[smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1
cl setDestroy [1559][7391]
cl setDestroy [2064][7391]
cl setDestroy [318][7391]
cl setDestroy [321][7391]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400]
_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1
_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1
MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400
MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400
MOVE_MGR checked point
trunk_inv.get_registry
trunk_inv.get_registry
trunk_inv.get_registry
trunk_inv.get_registry
_bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk
_bp: path_parse_waypoints: pathname =esc_lager_muzikant_look
MOVE_MGR validating esc_lager_muzikant_walk for hohol28461
MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461
MOVE_MGR checked point
trunk_inv.get_registry
rx_aiwm:read_wm_modes[military][novice]: set default
rx_aiwm:read_wm_modes[military][experienced]: set default
_bp: path_parse_waypoints: pathname =first_neutral_point
_bp: path_parse_waypoints: pathname =lekar_point
rx_aiwm:read_wm_modes[stalker][experienced]: set default
cl setDestroy [1712][7399]
rx_aiwm:read_wm_modes[stalker][novice]: set default
cl setDestroy [1710][7400]
cl setDestroy [1708][7400]
cl setDestroy [1682][7400]
cl setDestroy [1680][7400]
cl setDestroy [1678][7401]
cl setDestroy [1676][7401]
cl setDestroy [1674][7402]
cl setDestroy [1672][7402]
cl setDestroy [1650][7402]
cl setDestroy [1654][7402]
cl setDestroy [1655][7402]
cl setDestroy [1657][7402]
cl setDestroy [1658][7402]
cl setDestroy [1659][7402]
cl setDestroy [1660][7402]
cl setDestroy [1661][7402]
cl setDestroy [1662][7402]
cl setDestroy [1663][7402]
cl setDestroy [1664][7402]
cl setDestroy [1665][7402]
cl setDestroy [415][7402]
cl setDestroy [416][7402]
cl setDestroy [418][7402]
cl setDestroy [419][7402]
cl setDestroy [420][7402]
! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg
! auto-generated bump map: arsenal_mod\556x45_clip_bump#
! auto-generated bump map: arsenal_mod\762x39_clip2_bump#
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
--stack traceback:
[string "log1('--' .. debug.traceback())"]:1: in main chunk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cpp
weapon_hud_value::load
There is no '%s' bone for weapon '%s'.
binoculars
info-called from CPP
-----------------------------
ВНИМАНИЕ, игра вылетела!
Это может быть ошибкой в коде мода, а может - проблемой самой игры.
В любом случае вам стоит сообщить об этом разработчикам мода
Упакуйте в архив полный лог вылета и его dmp файл,
и сообщите о нем, приложив архив с логом и дампом на нашем
форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
И самое главное не нервничайте - большая часть проблем вполне решаема
вам обязательно постараются помочь!
-----------------------------
actor_update = 0
actor_update_amk = 0
actor_info_callback = 0
actor_task_callback = 0
actor_on_item_take = 0
actor_on_item_drop = 0
actor_use_item = 0
actor_on_key = 0
actor_on_key_free = 0
actor_on_key_hold = 0
actor_net_spawn = 0
stack traceback:
...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'
[string "abort('called from CPP', '')"]:1: in main chunk
ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:
ОПИСАНИЕ ОШИБКИ: called from CPP
* Log file has been saved successfully!
ABORT: fail(message)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
--stack traceback:
[string "log1('--' .. debug.traceback())"]:1: in main chunk
[C]: in function 'fail'
...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'
[string "abort('called from CPP', '')"]:1: in main chunk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FATAL ERROR

[error]Expression : assertion failed
[error]Function :
[error]File :
[error]Line : 0
[error]Description : called from CPP


stack trace:



[07/27/15 13:29:59] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log

[07/27/15 13:29:59] Loaded: extensions\ogse.dll
[07/27/15 13:29:59] file: .
[07/27/15 13:29:59] file: ..
[07/27/15 13:29:59] file: LuaXML_lib.dll
[07/27/15 13:29:59] --try to load LuaXML_lib.dll
[07/27/15 13:29:59] fname: LuaXML_lib
[07/27/15 13:29:59] ~~ loaded
[07/27/15 13:29:59] file: ogse.dll
[07/27/15 13:29:59] --try to load ogse.dll
[07/27/15 13:29:59] fname: ogse
[07/27/15 13:29:59] open_global_ns - start
[07/27/15 13:29:59] open_global_ns - end
[07/27/15 13:29:59] ~~ loaded
[07/27/15 13:29:59] file: ogse.exp
[07/27/15 13:29:59] file: ogse.lib
[07/27/15 13:29:59] file: ogse.pdb
[07/27/15 13:29:59] file: xp
[07/27/15 13:29:59] ~~ _G : os.clock() = 3.9860000610352 math.randomseed()
[07/27/15 13:29:59] luaxml1
[07/27/15 13:29:59] luaxml2
[07/27/15 13:29:59] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**
[07/27/15 13:29:59] !!INFO: LuaXML library loading successful.
[07/27/15 13:30:00] Starting engine...
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_moon
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = no_flares
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_morning
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_day
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_clear2
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = partly_halo
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise_cloudy
[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy_morning
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg
[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.ogg
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear
[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg
[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg
[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg
[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg
[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.ogg
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear_sunset
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_explosion
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_waves
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_cloudy_sunset
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default10
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default_0_10
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient1
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_clouds
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_dezo
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_vecher
[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = foggy
[07/27/15 13:30:03] Loading DLL: xrGameSpy.dll
[07/27/15 13:30:10] OGSE_INITED
[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg
[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg
[07/27/15 13:30:13] * DVB created: 6144K
[07/27/15 13:30:13] * DIB created: 512K
[07/27/15 13:30:13] - r__tf_aniso 9
[07/27/15 13:30:13] - r2_tf_mipbias 0.06
[07/27/15 13:30:13] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07/27/15 13:30:13] * GPU vertex cache: unrecognized, 16
[07/27/15 13:30:13] *** RESET [481 ms]
[07/27/15 13:30:13] "c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"
[07/27/15 13:30:13] * phase time: 0 ms
[07/27/15 13:30:13] * phase cmem: 131012 K
[07/27/15 13:30:13] ....
[07/27/15 13:30:13] Loading objects...
[07/27/15 13:30:13] Loading models...
[07/27/15 13:30:15] * [prefetch] time: 2244 ms
[07/27/15 13:30:15] * [prefetch] memory: 0Kb
[07/27/15 13:30:15] * phase time: 2256 ms
[07/27/15 13:30:15] * phase cmem: 110401 K
[07/27/15 13:30:15] ....
[07/27/15 13:30:15] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log
[07/27/15 13:30:15] Loaded: extensions\ogse.dll
[07/27/15 13:30:15] file: .
[07/27/15 13:30:15] file: ..
[07/27/15 13:30:15] file: LuaXML_lib.dll
[07/27/15 13:30:15] --try to load LuaXML_lib.dll
[07/27/15 13:30:15] fname: LuaXML_lib
[07/27/15 13:30:15] ~~ loaded
[07/27/15 13:30:15] file: ogse.dll
[07/27/15 13:30:15] --try to load ogse.dll
[07/27/15 13:30:15] fname: ogse
[07/27/15 13:30:15] open_global_ns - start
[07/27/15 13:30:15] open_global_ns - end
[07/27/15 13:30:15] ~~ loaded
[07/27/15 13:30:15] file: ogse.exp
[07/27/15 13:30:15] file: ogse.lib
[07/27/15 13:30:15] file: ogse.pdb
[07/27/15 13:30:15] file: xp
[07/27/15 13:30:15] ~~ _G : os.clock() = 20.076999664307 math.randomseed()
[07/27/15 13:30:15] luaxml1
[07/27/15 13:30:15] luaxml2
[07/27/15 13:30:15] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**
[07/27/15 13:30:15] !!INFO: LuaXML library loading successful.
[07/27/15 13:30:15] ! Cannot find saved game ~~~ sandbox initialized
[07/27/15 13:30:15] * Log file has been saved successfully!
[07/27/15 13:30:15] * phase time: 88 ms
[07/27/15 13:30:15] * phase cmem: 110624 K
[07/27/15 13:30:15] ....
[07/27/15 13:30:15] * phase time: 1 ms
[07/27/15 13:30:15] * phase cmem: 110624 K
[07/27/15 13:30:15] ....
[07/27/15 13:30:15] * Creating new game...
[07/27/15 13:30:15] * Loading spawn registry...
[07/27/15 13:30:16] * 11721 spawn points are successfully loaded
[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4
[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6
[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1
[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3
[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2
[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1
[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day
[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard
[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1
[07/27/15 13:30:18] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp
[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4
[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox
[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2
[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1
[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1
[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2
[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3
[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander
[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3
[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2
[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1
[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat
[07/27/15 13:30:18] [smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded
[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk
[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7
[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2
[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31
[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51
[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2
[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5
[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4
[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1
[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3
[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1
[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2
[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3
[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol
[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4
[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar
[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1
[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2
[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi
[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1
[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded
[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2
[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1
[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk
[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7
[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6
[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5
[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3
[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1
[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1
[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1
[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12
[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11
[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21
[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22
[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13
[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14
[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7
[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6
[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4
[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead
[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive
[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard
[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard
[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2
[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal
[07/27/15 13:30:19] [smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9
[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10
[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader
[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2
[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1
[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp
[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp
[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1
[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2
[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit
[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim
[07/27/15 13:30:19] [smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded
[07/27/15 13:30:19] [smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard
[07/27/15 13:30:19] [smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard
[07/27/15 13:30:19] [smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard
[07/27/15 13:30:19] [smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard
[07/27/15 13:30:19] [smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4
[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1
[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1
[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2
[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3
[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide
[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker
[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker
[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker
[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker
[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left
[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right
[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center
[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2
[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1
[07/27/15 13:30:19] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2
[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3
[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2
[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1
[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2
[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1
[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3
[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker
[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3
[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4
[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3
[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1
[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker
[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander
[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline
[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider
[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest
[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4
[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3
[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4
[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3
[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3
[07/27/15 13:30:20] [smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2
[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook
[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy
[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1
[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2
[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk
[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1
[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3
[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash
[07/27/15 13:30:21] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6
[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3
[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1
[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2
[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5
[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3
[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2
[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1
[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3
[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4
[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp
[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp
[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp
[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4
[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3
[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2
[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5
[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1
[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4
[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2
[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2
[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5
[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4
[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3
[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1
[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1
[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2
[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2
[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6
[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp
[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp
[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0
[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1
[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2
[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1
[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1
[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3
[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11
[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13
[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12
[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14
[07/27/15 13:30:21] [smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24
[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait
[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait
[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait
[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait
[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait
[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk
[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk
[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1
[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1
[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2
[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2
[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1
[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1
[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2
[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2
[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1
[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1
[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1
[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2
[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier
[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2
[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader
[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk
[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk
[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk
[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1
[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1
[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2
[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1
[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2
[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3
[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1
[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2
[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3
[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4
[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1
[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2
[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3
[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4
[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp
[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp
[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2
[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1
[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1
[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush
[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2
[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline
[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline
[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline
[07/27/15 13:30:23] [smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1
[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1
[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2
[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1
[07/27/15 13:30:23] [smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1
[07/27/15 13:30:23] [smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1
[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2
[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1
[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2
[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1
[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2
[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1
[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2
[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper
[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker
[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2
[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1
[07/27/15 13:30:23] * Saving spawns...
[07/27/15 13:30:23] * Saving objects...
[07/27/15 13:30:23] Размер нетпакета Сидоровича 244
[07/27/15 13:30:23] * Log file has been saved successfully!
[07/27/15 13:30:24] * 28231 objects are successfully saved
[07/27/15 13:30:24] * Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'
[07/27/15 13:30:24] * New game is successfully created!
[07/27/15 13:30:24] * phase time: 8121 ms
[07/27/15 13:30:24] * phase cmem: 154876 K
[07/27/15 13:30:24] ....
[07/27/15 13:30:24] MaxPlayers = 32
[07/27/15 13:30:24] Размер нетпакета Сидоровича 244
[07/27/15 13:30:24] * Log file has been saved successfully!
[07/27/15 13:30:24] * phase time: 444 ms
[07/27/15 13:30:24] * phase cmem: 154024 K
[07/27/15 13:30:24] Клиент: Соединение с localhost...
[07/27/15 13:30:24] # Player not found. New player created.
[07/27/15 13:30:24] * client : connection accepted - <>
[07/27/15 13:30:24] * phase time: 5 ms
[07/27/15 13:30:24] * phase cmem: 154049 K
[07/27/15 13:30:24] Открытие потока...
[07/27/15 13:30:24] * phase time: 2 ms
[07/27/15 13:30:24] * phase cmem: 154049 K
[07/27/15 13:30:24] ....
[07/27/15 13:30:28] * phase time: 4393 ms
[07/27/15 13:30:28] * phase cmem: 229646 K
[07/27/15 13:30:28] ....
[07/27/15 13:30:29] * phase time: 178 ms
[07/27/15 13:30:29] * phase cmem: 232160 K
[07/27/15 13:30:29] ....
[07/27/15 13:30:29] * [Loading VB] 65532 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65133 verts, 2035 Kb
[07/27/15 13:30:29] * [Loading VB] 15983 verts, 499 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 38452 verts, 1201 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 65521 verts, 2047 Kb
[07/27/15 13:30:29] * [Loading VB] 51982 verts, 1624 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1046544 indices, 2044 Kb
[07/27/15 13:30:29] * [Loading IB] 16728 indices, 32 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb
[07/27/15 13:30:29] * [Loading VB] 55891 verts, 654 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:30] * [Loading IB] 1048572 indices, 2047 Kb
[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb
[07/27/15 13:30:30] * [Loading IB] 681879 indices, 1331 Kb
[07/27/15 13:30:30] * phase time: 977 ms
[07/27/15 13:30:30] * phase cmem: 232436 K
[07/27/15 13:30:30] ....
[07/27/15 13:30:33] * phase time: 3460 ms
[07/27/15 13:30:33] * phase cmem: 238313 K
[07/27/15 13:30:33] ....
[07/27/15 13:30:33] * [DETAILS] VertexConsts(256), Batch(80)
[07/27/15 13:30:33] * [DETAILS] 53360 v(20), 34560 p
[07/27/15 13:30:33] * [DETAILS] Batch(80), VB(1042K), IB(202K)
[07/27/15 13:30:33] * phase time: 29 ms
[07/27/15 13:30:33] * phase cmem: 238355 K
[07/27/15 13:30:33] ....
[07/27/15 13:30:33] * Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom
[07/27/15 13:30:33] * phase time: 18 ms
[07/27/15 13:30:33] * phase cmem: 238534 K
[07/27/15 13:30:33] ....
[07/27/15 13:30:33] * phase time: 9 ms
[07/27/15 13:30:33] * phase cmem: 238796 K
[07/27/15 13:30:33] ....
[07/27/15 13:30:33] Размер нетпакета Сидоровича 244
[07/27/15 13:30:33] * Log file has been saved successfully!
[07/27/15 13:30:33] - Game configuring : Started
[07/27/15 13:30:33] - Game configuring : Finished
[07/27/15 13:30:33] * phase time: 273 ms
[07/27/15 13:30:33] * phase cmem: 250086 K
[07/27/15 13:30:33] ....
[07/27/15 13:30:36] * t-report - base: 1411, 466631 K
[07/27/15 13:30:36] * t-report - lmap: 8, 8193 K
[07/27/15 13:30:36] * phase time: 2491 ms
[07/27/15 13:30:36] * phase cmem: 250088 K
[07/27/15 13:30:36] ....
[07/27/15 13:30:36] * phase time: 9 ms
[07/27/15 13:30:36] * phase cmem: 250088 K
[07/27/15 13:30:36] * [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K]
[07/27/15 13:30:36] * [ D3D ]: textures[474824 K]
[07/27/15 13:30:36] * [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K]
[07/27/15 13:30:36] * [x-ray]: economy: strings[6732 K], smem[0 K]
[07/27/15 13:30:36] Loaded: extensions\ogse.dll
[07/27/15 13:30:36] file: .
[07/27/15 13:30:36] file: ..
[07/27/15 13:30:36] file: LuaXML_lib.dll
[07/27/15 13:30:36] --try to load LuaXML_lib.dll
[07/27/15 13:30:36] fname: LuaXML_lib
[07/27/15 13:30:36] ~~ loaded
[07/27/15 13:30:36] file: ogse.dll
[07/27/15 13:30:36] --try to load ogse.dll
[07/27/15 13:30:36] fname: ogse
[07/27/15 13:30:36] ~~ loaded
[07/27/15 13:30:36] file: ogse.exp
[07/27/15 13:30:36] file: ogse.lib
[07/27/15 13:30:36] file: ogse.pdb
[07/27/15 13:30:36] file: xp
[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script
[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directory
[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script
[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directory
[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script
[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directory
[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script
[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directory
[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script
[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory
[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directory
[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script
[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directory
[07/27/15 13:30:37] start_pos=84 (84)
[07/27/15 13:30:37] -- --==<| Printing storage usage information |>==-- -
[07/27/15 13:30:37] number of storages: 1
[07/27/15 13:30:37] 1 : total space = 8000, free space = 7897, items count = 2
[07/27/15 13:30:37] -- --==<| Printing storage content |>==-- -
[07/27/15 13:30:37] name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 52
[07/27/15 13:30:37] 8693383
[07/27/15 13:30:37] load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile!
[07/27/15 13:30:37] load_main_variable_tbl: Warning! main_variable_tbl load as empty!
[07/27/15 13:30:38] INFO: There is an 28231 ID's in use at that moment
[07/27/15 13:30:38] 1
[07/27/15 13:30:38] 2
[07/27/15 13:30:38] 3
[07/27/15 13:30:38] 4
[07/27/15 13:30:38] 5
[07/27/15 13:30:38] 6
[07/27/15 13:30:38] 7
[07/27/15 13:30:38] [KD] applying graphics settings
[07/27/15 13:30:39] VERTEXES: LV 98186 GV 69
[07/27/15 13:30:39] VERTEXES: LV 333462 GV 186
[07/27/15 13:30:39] VERTEXES: LV 365505 GV 195
[07/27/15 13:30:41] trunk_inv.on_spawn
[07/27/15 13:30:41] sim=userdata
[07/27/15 13:30:43] novice_outfit
[07/27/15 13:30:43] device_pda
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg
[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg
[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg
[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg
[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg
[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg
[07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1]
[07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2]
[07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader]
[07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk
[07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_look
[07/27/15 13:30:46] MOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commander
[07/27/15 13:30:46] MOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commander
[07/27/15 13:30:46] MOVE_MGR checked point
[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1
[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look1
[07/27/15 13:30:48] MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1
[07/27/15 13:30:48] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1
[07/27/15 13:30:48] MOVE_MGR checked point
[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2
[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look2
[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2
[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2
[07/27/15 13:30:50] MOVE_MGR checked point
[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3
[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look3
[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3
[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3
[07/27/15 13:30:50] MOVE_MGR checked point
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4
[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4
[07/27/15 13:30:51] MOVE_MGR checked point
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walk
[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7
[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7
[07/27/15 13:30:51] MOVE_MGR checked point
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walk
[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8
[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8
[07/27/15 13:30:51] MOVE_MGR checked point
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1
[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9
[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9
[07/27/15 13:30:51] MOVE_MGR checked point
[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk1
[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_look1
[07/27/15 13:30:51] MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1
[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1
[07/27/15 13:30:51] MOVE_MGR checked point
[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk2
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_look2
[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2
[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2
[07/27/15 13:30:52] MOVE_MGR checked point
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk4
[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3
[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3
[07/27/15 13:30:52] MOVE_MGR checked point
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk3
[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4
[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4
[07/27/15 13:30:52] MOVE_MGR checked point
[07/27/15 13:30:52] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar]
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_point1
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_look_point
[07/27/15 13:30:52] MOVE_MGR validating lekar_point1 for esc_lekar
[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekar
[07/27/15 13:30:52] MOVE_MGR checked point
[07/27/15 13:30:52] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk
[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_look
[07/27/15 13:30:52] MOVE_MGR validating esc_lager_prisoner_walk for esc_shustryi
[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryi
[07/27/15 13:30:52] MOVE_MGR checked point
[07/27/15 13:30:53] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch]
[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk
[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_look
[07/27/15 13:30:53] MOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_doch
[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_doch
[07/27/15 13:30:53] MOVE_MGR checked point
[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_walk
[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_look
[07/27/15 13:30:53] MOVE_MGR validating esc_lager_wolf_walk for esc_wolf
[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolf
[07/27/15 13:30:53] MOVE_MGR checked point
[07/27/15 13:30:54] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral]
[07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =first_neutral_point
[07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =lekar_point
[07/27/15 13:30:54] MOVE_MGR validating first_neutral_point for first_neutral
[07/27/15 13:30:54] MOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutral
[07/27/15 13:30:54] MOVE_MGR checked point
[07/27/15 13:30:54] trunk_inv.get_registry
[07/27/15 13:30:54] trunk_inv.get_registry
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:54] anomaly_binder:reload
[07/27/15 13:30:54] anomaly_binder:reinit
[07/27/15 13:30:54] anomaly_binder:net_spawn
[07/27/15 13:30:54] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init
[07/27/15 13:30:55] anomaly_binder:reload
[07/27/15 13:30:55] anomaly_binder:reinit
[07/27/15 13:30:55] anomaly_binder:net_spawn
[07/27/15 13:30:55] anomaly_binder:net_spawn_register
[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk2
[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2
[07/27/15 13:30:55] MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10
[07/27/15 13:30:55] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10
[07/27/15 13:30:55] MOVE_MGR checked point
[07/27/15 13:30:56] [smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant
[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point
[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point2
[07/27/15 13:30:57] 1
[07/27/15 13:30:57] 1_
[07/27/15 13:30:57] 2
[07/27/15 13:30:57] i=0
[07/27/15 13:30:57] InitEnvDescriptor
[07/27/15 13:30:57] key: sun_shafts_length
[07/27/15 13:30:57] key: rain_density
[07/27/15 13:30:57] key: rain_max_drop_angle
[07/27/15 13:30:57] key: sky_color
[07/27/15 13:30:57] key: fog_density
[07/27/15 13:30:57] key: bolt_duration
[07/27/15 13:30:57] key: far_plane
[07/27/15 13:30:57] key: bolt_period
[07/27/15 13:30:57] key: exec_time
[07/27/15 13:30:57] key: fog_distance
[07/27/15 13:30:57] key: env_ambient
[07/27/15 13:30:57] key: sun_shafts
[07/27/15 13:30:57] key: fog_color
[07/27/15 13:30:57] key: clouds_color
[07/27/15 13:30:57] key: thunderbolt
[07/27/15 13:30:57] thunderbolt_name:
[07/27/15 13:30:57] thunderbolt_id: -1
[07/27/15 13:30:57] key: hemi_color
[07/27/15 13:30:57] key: sun_dir
[07/27/15 13:30:57] key: sky_rotation
[07/27/15 13:30:57] key: rain_color
[07/27/15 13:30:57] key: sky_texture
[07/27/15 13:30:57] key: flares
[07/27/15 13:30:57] flares_name: partly_halo
[07/27/15 13:30:57] lens_flare_id: 6
[07/27/15 13:30:57] key: rain_increase_speed
[07/27/15 13:30:57] key: ambient
[07/27/15 13:30:57] key: sun_color
[07/27/15 13:30:57] key: clouds_texture
[07/27/15 13:30:57] key: moon_road_intensity
[07/27/15 13:30:57] key: wind_velocity
[07/27/15 13:30:57] key: wind_direction
[07/27/15 13:30:57] init done
[07/27/15 13:30:57] i=1
[07/27/15 13:30:57] InitEnvDescriptor
[07/27/15 13:30:57] key: sun_shafts_length
[07/27/15 13:30:57] key: rain_density
[07/27/15 13:30:57] key: rain_max_drop_angle
[07/27/15 13:30:57] key: sky_color
[07/27/15 13:30:57] key: fog_density
[07/27/15 13:30:57] key: bolt_duration
[07/27/15 13:30:57] key: far_plane
[07/27/15 13:30:57] key: bolt_period
[07/27/15 13:30:57] key: exec_time
[07/27/15 13:30:57] key: fog_distance
[07/27/15 13:30:57] key: env_ambient
[07/27/15 13:30:57] key: sun_shafts
[07/27/15 13:30:57] key: fog_color
[07/27/15 13:30:57] key: clouds_color
[07/27/15 13:30:57] key: thunderbolt
[07/27/15 13:30:57] thunderbolt_name:
[07/27/15 13:30:57] thunderbolt_id: -1
[07/27/15 13:30:57] key: hemi_color
[07/27/15 13:30:57] key: sun_dir
[07/27/15 13:30:57] key: sky_rotation
[07/27/15 13:30:57] key: rain_color
[07/27/15 13:30:57] key: sky_texture
[07/27/15 13:30:57] key: flares
[07/27/15 13:30:57] flares_name: partly_halo
[07/27/15 13:30:57] lens_flare_id: 6
[07/27/15 13:30:57] key: rain_increase_speed
[07/27/15 13:30:57] key: ambient
[07/27/15 13:30:57] key: sun_color
[07/27/15 13:30:57] key: clouds_texture
[07/27/15 13:30:57] key: moon_road_intensity
[07/27/15 13:30:57] key: wind_velocity
[07/27/15 13:30:57] key: wind_direction
[07/27/15 13:30:57] init done
[07/27/15 13:30:57] 1 - env0: 25200.000000, env1: 28800.000000
[07/27/15 13:30:57] 1 - envd0: 28800.000000, envd1: 25200.000000
[07/27/15 13:30:57] 2 - env0: 25200.000000, env1: 28800.000000
[07/27/15 13:30:57] 2 - envd0: 28800.000000, envd1: 25200.000000
[07/27/15 13:30:57] 3 - env0: 25200.000000, env1: 28800.000000
[07/27/15 13:30:57] 3 - envd0: 25200.000000, envd1: 28800.000000
[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old
[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old
[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2
[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1
[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2
[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1
[07/27/15 13:30:57] [smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1
[07/27/15 13:30:57] cl setDestroy [1559][7391]
[07/27/15 13:30:57] cl setDestroy [2064][7391]
[07/27/15 13:30:57] cl setDestroy [318][7391]
[07/27/15 13:30:57] cl setDestroy [321][7391]
[07/27/15 13:30:57] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400]
[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1
[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1
[07/27/15 13:30:57] MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400
[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400
[07/27/15 13:30:57] MOVE_MGR checked point
[07/27/15 13:30:57] trunk_inv.get_registry
[07/27/15 13:30:57] trunk_inv.get_registry
[07/27/15 13:30:57] trunk_inv.get_registry
[07/27/15 13:30:57] trunk_inv.get_registry
[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk
[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_look
[07/27/15 13:30:57] MOVE_MGR validating esc_lager_muzikant_walk for hohol28461
[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461
[07/27/15 13:30:57] MOVE_MGR checked point
[07/27/15 13:30:57] trunk_inv.get_registry
[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][novice]: set default
[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][experienced]: set default
[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =first_neutral_point
[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =lekar_point
[07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][experienced]: set default
[07/27/15 13:30:58] cl setDestroy [1712][7399]
[07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][novice]: set default
[07/27/15 13:30:58] cl setDestroy [1710][7400]
[07/27/15 13:30:58] cl setDestroy [1708][7400]
[07/27/15 13:30:58] cl setDestroy [1682][7400]
[07/27/15 13:30:58] cl setDestroy [1680][7400]
[07/27/15 13:30:58] cl setDestroy [1678][7401]
[07/27/15 13:30:58] cl setDestroy [1676][7401]
[07/27/15 13:30:59] cl setDestroy [1674][7402]
[07/27/15 13:30:59] cl setDestroy [1672][7402]
[07/27/15 13:30:59] cl setDestroy [1650][7402]
[07/27/15 13:30:59] cl setDestroy [1654][7402]
[07/27/15 13:30:59] cl setDestroy [1655][7402]
[07/27/15 13:30:59] cl setDestroy [1657][7402]
[07/27/15 13:30:59] cl setDestroy [1658][7402]
[07/27/15 13:30:59] cl setDestroy [1659][7402]
[07/27/15 13:30:59] cl setDestroy [1660][7402]
[07/27/15 13:30:59] cl setDestroy [1661][7402]
[07/27/15 13:30:59] cl setDestroy [1662][7402]
[07/27/15 13:30:59] cl setDestroy [1663][7402]
[07/27/15 13:30:59] cl setDestroy [1664][7402]
[07/27/15 13:30:59] cl setDestroy [1665][7402]
[07/27/15 13:30:59] cl setDestroy [415][7402]
[07/27/15 13:30:59] cl setDestroy [416][7402]
[07/27/15 13:30:59] cl setDestroy [418][7402]
[07/27/15 13:30:59] cl setDestroy [419][7402]
[07/27/15 13:30:59] cl setDestroy [420][7402]
[07/27/15 13:30:59] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg
[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\556x45_clip_bump#
[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\762x39_clip2_bump#
[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[07/27/15 13:30:59] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[07/27/15 13:30:59] --stack traceback:
[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[07/27/15 13:30:59] E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cpp
[07/27/15 13:30:59] weapon_hud_value::load
[07/27/15 13:30:59] There is no '%s' bone for weapon '%s'.
[07/27/15 13:30:59] binoculars
[07/27/15 13:30:59] info-called from CPP
[07/27/15 13:30:59] -----------------------------
[07/27/15 13:30:59] ВНИМАНИЕ, игра вылетела!
[07/27/15 13:30:59] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[07/27/15 13:30:59] В любом случае вам стоит сообщить об этом разработчикам мода
[07/27/15 13:30:59] Упакуйте в архив полный лог вылета и его dmp файл,
[07/27/15 13:30:59] и сообщите о нем, приложив архив с логом и дампом на нашем
[07/27/15 13:30:59] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[07/27/15 13:30:59] И самое главное не нервничайте - большая часть проблем вполне решаема
[07/27/15 13:30:59] вам обязательно постараются помочь!
[07/27/15 13:30:59] -----------------------------
[07/27/15 13:30:59] actor_update = 0
[07/27/15 13:30:59] actor_update_amk = 0
[07/27/15 13:30:59] actor_info_callback = 0
[07/27/15 13:30:59] actor_task_callback = 0
[07/27/15 13:30:59] actor_on_item_take = 0
[07/27/15 13:30:59] actor_on_item_drop = 0
[07/27/15 13:30:59] actor_use_item = 0
[07/27/15 13:30:59] actor_on_key = 0
[07/27/15 13:30:59] actor_on_key_free = 0
[07/27/15 13:30:59] actor_on_key_hold = 0
[07/27/15 13:30:59] actor_net_spawn = 0
[07/27/15 13:30:59] stack traceback:
[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'
[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk
[07/27/15 13:30:59] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:
[07/27/15 13:30:59] ОПИСАНИЕ ОШИБКИ: called from CPP
[07/27/15 13:30:59] * Log file has been saved successfully!
[07/27/15 13:30:59] ABORT: fail(message)
[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[07/27/15 13:30:59] ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
[07/27/15 13:30:59] --stack traceback:
[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[07/27/15 13:30:59] [C]: in function 'fail'
[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'
[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk
[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[07/27/15 13:30:59]
[07/27/15 13:30:59] FATAL ERROR
[07/27/15 13:30:59]
[07/27/15 13:30:59] [error]Expression : assertion failed
[07/27/15 13:30:59] [error]Function :
[07/27/15 13:30:59] [error]File :
[07/27/15 13:30:59] [error]Line : 0
[07/27/15 13:30:59] [error]Description : called from CPP
[07/27/15 13:30:59]
[07/27/15 13:30:59]
[07/27/15 13:30:59] stack trace:
[07/27/15 13:30:59]



Толь я не понял, как правильно устанавливать?!
В общем прошу помощи!

Изменено пользователем Igrok1122
Ссылка на комментарий

@Igrok1122, в шапке темы под спойлером "Вылеты и известные проблемы" ссылка на Visual C++ поставь, должно помочь.

Не судите, да не судимы будете, ибо каким судом судите, таким будете судимы.

 

DualCore Intel Pentium G630, 2700 MHz (27 x 100)

Память 4077 МБ (DDR3-1333 DDR3 SDRAM)

Видео AMD Radeon HD 7700 Series (1 ГБ)

 

Ссылка на комментарий

@Igrok1122, у тебя в логе последнее, после чего вылетает:

There is no '%s' bone for weapon '%s'.
binoculars

т.е., получается, в конфиге бинокля прописана кость binoculars, которой нет в модели бинокля. В геймдате ничего лишнего нет? Попробуй без пака локаций запустить. Или попробуй установить так, если сталкер уже установлен:

1. Делаешь пустую папку, например, STALKER OGSE.

2. Ставишь в нее мод:

STALKER_OGSE_0693_OBT.exe

- STALKER_OGSE_0693_OBT_wipe_2_stable.exe

- STALKER_OGSE_0693_OBT_wipe_2_stable_up_16.exe

3. Копируешь в папку STALKER OGSE геймдаты с gamedata.db0 по 9 и gamedata.dba, b, c, d и fsgame.ltx (если его нет, не помню мод ставит или нет).

И запускаешь.

В системе должны быть :

- VC++ 2005

- .NET Framework 3.51

Do what thou wilt shall be the whole of the Law.

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Для тех у кого старенький компьютер с сокетом 775. Как я его проапгрейдил по этой методе (с помощью более мощного серверного процессора Intel Xeon).

 

 

Что было:

Материнская плата (сокет 775) GA-EP43-UD3L, Pentium E6500, SSD 60Gb, 2Gb DDR2, GTX550Ti (PCI-E 2.0), БП 600 Вт.

Индекс производительности в Windows 7 (64 bit) был от 5.3 до 7.3. Наименьшие значения были у процессора и оперативной памяти.

Что сделал:

Купил здесь Intel Xeon 5460 (2039 р.). Здесь оперативную память 2Gb DDR2 4 шт (740 р. за 1 шт.). Все это приехало по почте через 20 дней.

Срезал ключи в сокете и поставил Xeon в плату по

методике. Никаких прошивок биоса не делал. После первых перезагрузок Windows видел только 2 ядра из 4-х.

В msconfig в дополнительных параметрах автозагрузки убрал галочку на количестве ядер, после перезагрузки система увидела все 4 ядра.

В итоге: индекс производительности Windows 7 (64 bit) вырос с 5.4 до 7.3.
На моем домашнем компьютере, на котором стоит STALKER и его моды (i5-4670, 16Gb DDR3, SSD 120Gb, GTX760) индекс производительности - 7.6.

 

 

  • Полезно 1
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Братья... Настал момент установить (OGSE obt) все скачал, кроме (STALKER_OGSE_0693_OBT_wipe_2_stable_up_

16.exe) именно он нужен на rghost залейте пжста, ну и обн.пак локаций + фикс если можно? ..например на dropbox, ибо сижу на мобиле (wm6.5) браузера устаревшие.

Упдатер 16'ый если не ошибаюсь весит 60мб, пробовал скачать с яндекса, майл.ру и др.. нехочет, rghost последняя надежда...

Изменено пользователем арматура

...сталкера идут к монолиту желаний тогда, когда смертельно устают от своей тоски..

 

Последний путь

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STALKER_OGSE_0693_OBT_wipe_2_stable_up_16

http://rghost.ru/8NtQfHHbZ

 

Последний пак локаций не советую - забагован.

Изменено пользователем kresot
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В общем прошу помощи!

Софт, необходимый для игр на компе как сталкера, так и забугорных:

 

Microsoft Visual C++- необходимый набор библиотек для игр, написанных для С++.

Microsoft Visual C++ 2005 SP1 Redistributable Package (x86 и x64)

Microsoft Visual C++ 2008 SP1 Redistributable Package (x86 и x64) 9.0.30729.17

Microsoft Visual C++ 2010 SP1 Redistributable Package (x86 и x64) 10.0.30319

Microsoft Visual C++ 2012 Redistributable (x86 и x64) - 11.0.50727

Microsoft Visual C++ 2012 Обновление 4

Microsoft Visual C++ 2013

http://www.microsoft.com/ru-ru/download/details.aspx?id=30679

 

.NET Framework — программная платформа компании Microsoft,

- среда .NET Framework и связанные с ней файлы, необходимые для запуска приложений и игр, созданных/написанных для работы в среде выполнения .NET Framework

Если разработчик пишет приложение с использованием одной из версий .NET Framework, то для запуска этого приложения потребуется аналогичная версия .NET Framework на компьютере юзверя.

 

NET Framework 1.0 - 1.1 используются редко, в состав ОС не входят. Устанавливать только при необходимости если в системных требованиях игры/программы значится.

Платформа .NET Framework 2.0 с SP1 и SP2.

Платформа .NET Framework 3.0 с SP1 и SP2.

Платформа .NET Framework 3.5 с SP1. Версия 3.5 SP1 имеется в составе Windows 8, но по умолчанию отключена.

Microsoft .NET Framework 4.5 Версия 4 обновлена до версии 4.5 и отдельная установка не требуется.

.NET Framework 4.5 входит в состав Windows 8 в качестве базовой платформы. Установка или включение не требуются.

http://www.microsoft.com/ru-ru/download/details.aspx?id=30653

 

Windows Installer 4.5 Redistributable

http://www.microsoft.com/ru-ru/download/details.aspx?id=8483

 

- Microsoft XNA набор инструментов разработчика компьютерных игр, разрабатываемый Microsoft.

В XNA при отрисовке сцен весь упор идет на использование шейдеров в современных играх.

Microsoft XNA Framework Redistributable 3.1

Microsoft XNA Framework Redistributable 4.0 Refresh Installer

http://www.microsoft.com/en-us/download/confirmation.aspx?id=20914

 

PhysX 9.10.0513_System Software - этот драйвер кроссплатформенный физический движок для симуляции ряда физических явлений необходим современным играм, основанным на реальной физике.

PhysX Game installer - 2.81

PhysX Legacy драйвер от разработчиков NVIDIA

http://www.nvidia.ru/object/physx-9.12.1031-legacy-driver-ru.html

 

Звуковой пак WMFDist 11 Windows PX86 - не обязательно, на Вин 7 уже встроен.

 

K-LITE codec pack full

 

OpenAL 2.0.7.0 - аппаратно-программный интерфейс (API) от Creative для работы с аудиоданными. Ключевой особенностью является работа со звуком в 3D пространстве и использование эффектов EAX

 

Microsoft Core XML Services (MSXML) 6.0 Service Pack 1

Драйвера в.карты- желательно должны быть - whql

http://support.amd.com/us/gpudownload/Pages/index.aspx

http://www.nvidia.ru/Download/index.aspx?lang=ru

 

Ну и так далее.....Все современные игры этого хотят. Сейчас эта не запустится, потом другая без этого выше. А уж .NET Framework и Microsoft Visual C++ в обязалово в системе должен быть сразу после установки винды.

 

Каждый сам выберет, что ему не достаёт. Иногда и всё есть вроде, но кривизну никто не отменял в результате неопытных действий или невнимательности. Тогда обновление с откатом или без такового, исправит ситуёвину. 

Изменено пользователем VVV32768
  • Полезно 4

Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd.

 

Ссылка на комментарий

 

 

Может глушилка какая есть

Есть, сейв лойд.

  • Согласен 1

Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd.

 

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не могу зайти на локацию саркофак! Вылет:

 Expression    : fatal error

Function      : CRender::texture_load
File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
Line          : 295
Description   : <no expression>
Arguments     : Can't find texture 'fx\fx_lava_sar'
Помогите!!!
 
Добавлено BFG,

В стандартной распаковке ОГСЕ на 16 апдейте, такой текстуры нет и быть не может.

Что накатывал поверх ?

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Начал заново проходить мод и на АТП вылетаю при разборках с бандитами, когда валю последнего и Шустрый должен заговорить

 


e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1178: in function 'abort'
...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>
[C]: in function 'section'
e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'
e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'
...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>
[C]: in function 'section'
e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'
...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'
...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>
ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news offline_alife exit
ОПИСАНИЕ ОШИБКИ: Signal manager 'global' crushed:
One of the calls hung! See stack dump for details.
* Log file has been saved successfully!
ABORT: fail(message)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
--stack traceback:
[string "log1('--' .. debug.traceback())"]:1: in main chunk
[C]: in function 'fail'
e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1194: in function 'abort'
...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>
[C]: in function 'section'
e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'
e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'
...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>
[C]: in function 'section'
e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'
...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'
...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FATAL ERROR

[error]Expression : assertion failed
[error]Function :
[error]File :
[error]Line : 0

Signal manager 'global' crushed:
One of the calls hung! See stack dump for details.


stack trace:

 

Пробывал несколько раз перегрузиться.

Изменено пользователем kit56

моё железо и игра

 

MSI Z270 SLI Plus (MS-7A59), i5 6600, GTX 1060, RAM 16Gb HDD 1.5Tb SSD 240Gb 1.0004 НС+ОП без всяких приблуд. движок Макрона ТЧ 1.0006 НС2016 с движкомОГСЕ

 

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kit56,

вроде не новичок, а вылеты оформлять не научился...

По куску лога - без дампа не разберешься, выкладывай в соответствующей теме. Может там в-дампах-разбирающиеся и появляются.

Изменено пользователем kresot
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Гость
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