AviaS 3 Опубликовано 26 Февраля 2015 C 12 апдейтом игра не запускается, вылет... * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3333.00 mhz, 30-clk 'rdtsc'* CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...using fs-ltx fsgame.ltxFS: 44633 files cached, 7363Kb memory used.Init FileSystem 1.225372 sec'xrCore' build 3312, Feb 27 2008Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllusing OGSE.DLL rev.58 build Feb 22 2015Loaded: extensions\ogse.dllLoading DLL: xrGame.dll* [win32]: free[4055004 K], reserved[52788 K], committed[86448 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[10905 K], process heap[721 K], game lua[0 K], engine lua[0 K], render[0 K]* [x-ray]: economy: strings[4079 K], smem[0 K]Executing config-script "f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...! cant convert dik_name for dik[16], prop=[! cant convert dik_name for dik[17], prop=[! cant convert dik_name for dik[18], prop=[! cant convert dik_name for dik[19], prop=[! cant convert dik_name for dik[20], prop=[! cant convert dik_name for dik[21], prop=[! cant convert dik_name for dik[22], prop=[! cant convert dik_name for dik[23], prop=[! cant convert dik_name for dik[24], prop=[! cant convert dik_name for dik[25], prop=[! cant convert dik_name for dik[26], prop=[! cant convert dik_name for dik[27], prop=[! cant convert dik_name for dik[30], prop=[! cant convert dik_name for dik[31], prop=[! cant convert dik_name for dik[32], prop=[! cant convert dik_name for dik[33], prop=[! cant convert dik_name for dik[34], prop=[! cant convert dik_name for dik[35], prop=[! cant convert dik_name for dik[36], prop=[! cant convert dik_name for dik[37], prop=[! cant convert dik_name for dik[38], prop=[! cant convert dik_name for dik[39], prop=[! cant convert dik_name for dik[40], prop=[! cant convert dik_name for dik[41], prop=[! cant convert dik_name for dik[44], prop=[! cant convert dik_name for dik[45], prop=[! cant convert dik_name for dik[46], prop=[! cant convert dik_name for dik[47], prop=[! cant convert dik_name for dik[48], prop=[! cant convert dik_name for dik[49], prop=[! cant convert dik_name for dik[50], prop=[! cant convert dik_name for dik[51], prop=[! cant convert dik_name for dik[52], prop=[! cant convert dik_name for dik[144], prop=[[f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...! Unknown command: ai_dbg_alife! Unknown command: ai_dbg_anim! Unknown command: ai_dbg_brain! Unknown command: ai_dbg_cover! Unknown command: ai_dbg_destroy! Unknown command: ai_dbg_dialogs! Unknown command: ai_dbg_frustum! Unknown command: ai_dbg_funcs! Unknown command: ai_dbg_goap! Unknown command: ai_dbg_goap_object! Unknown command: ai_dbg_goap_script! Unknown command: ai_dbg_inactive_time! Unknown command: ai_dbg_infoportion! Unknown command: ai_dbg_lua! Unknown command: ai_dbg_monster! Unknown command: ai_dbg_motion! Unknown command: ai_dbg_serialize! Unknown command: ai_dbg_stalker! Unknown command: ai_dbg_vision! Unknown command: ai_debug! Unknown command: ai_draw_game_graph! Unknown command: ai_draw_game_graph_objects! Unknown command: ai_draw_game_graph_stalkers! Unknown command: ai_draw_visibility_rays! Unknown command: dbg_destroy! Unknown command: dbg_draw_actor_alive! Unknown command: dbg_draw_actor_dead! Unknown command: dbg_draw_actor_phys! Unknown command: dbg_draw_autopickupbox! Unknown command: dbg_draw_bullet_hit! Unknown command: dbg_draw_car_plots_all_trans! Unknown command: dbg_draw_climbable! Unknown command: dbg_draw_customdetector! Unknown command: dbg_draw_customzone! Unknown command: dbg_draw_invitem! Unknown command: dbg_draw_ph_car_dynamics! Unknown command: dbg_draw_ph_car_plots! Unknown command: dbg_draw_ph_cashed_tries_stats! Unknown command: dbg_draw_ph_contacts! Unknown command: dbg_draw_ph_death_boxes! Unknown command: dbg_draw_ph_enabled_aabbs! Unknown command: dbg_draw_ph_explosion_position! Unknown command: dbg_draw_ph_explosions! Unknown command: dbg_draw_ph_hit_app_pos! Unknown command: dbg_draw_ph_ik_goal! Unknown command: dbg_draw_ph_intersected_tries! Unknown command: dbg_draw_ph_mass_centres! Unknown command: dbg_draw_ph_negative_tries! Unknown command: dbg_draw_ph_positive_tries! Unknown command: dbg_draw_ph_ray_motions! Unknown command: dbg_draw_ph_saved_tries! Unknown command: dbg_draw_ph_statistics! Unknown command: dbg_draw_ph_tri_point! Unknown command: dbg_draw_ph_tri_test_aabb! Unknown command: dbg_draw_ph_tri_trace! Unknown command: dbg_draw_ph_tries_changes_sign! Unknown command: dbg_draw_ph_zbuffer_disable! Unknown command: dbg_draw_rp! Unknown command: dbg_draw_skeleton! Unknown command: dbg_draw_teamzone! Unknown command: dbg_dump_physics_step! Unknown command: dbg_ph_actor_restriction! Unknown command: dbg_ph_ai_always_phmove! Unknown command: dbg_ph_ai_never_phmove! Unknown command: dbg_ph_character_control! Unknown command: dbg_ph_ik_anim_goal_only! Unknown command: dbg_ph_ik_limits! Unknown command: dbg_ph_ladder! Unknown command: dbg_ph_obj_collision_damage! Unknown command: dbg_ph_vel_collid_damage_to_display! Unknown command: dbg_show_ani_info! Unknown command: ai_animation_stats! Unknown command: ai_ignore_actor! Unknown command: ai_nil_object_access! Unknown command: ai_statsExecuting config-script "f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...[f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.! Unknown command: cl_calculateping! Unknown command: cl_leave_tdemo! Unknown command: demo_delta_frame! Unknown command: error_line_count! Unknown command: g_god! Unknown command: g_unlimitedammo! Unknown command: hud_draw! Unknown command: lua_gcstep! Unknown command: mt_ai_vision! Unknown command: mt_alife! Unknown command: mt_bullets! Unknown command: mt_detail_path! Unknown command: mt_level_path! Unknown command: mt_level_sounds! Unknown command: mt_network! Unknown command: mt_object_handler! Unknown command: mt_particles! Unknown command: mt_physics! Unknown command: mt_script_gc! Unknown command: mt_sound! Unknown command: mt_sound_player! Unknown command: net_cl_pending_lim! Unknown command: net_cl_update_rate! Unknown command: net_dump_size! Unknown command: ph_break_common_factor! Unknown command: ph_rigid_break_weapon_factor! Unknown command: ph_tri_clear_disable_count! Unknown command: ph_tri_query_ex_aabb_rate! Unknown command: psp_cam_offset! Unknown command: r1_dlights! Unknown command: r1_dlights_clip! Unknown command: r1_glows_per_frame! Unknown command: r1_lmodel_lerp! Unknown command: r1_pps_u! Unknown command: r1_pps_v! Unknown command: r1_ssa_lod_a! Unknown command: r1_ssa_lod_b! Unknown command: r1_tf_mipbias~ Invalid syntax in call to 'r2_aa'~ Valid arguments: qt_off/qt_low/qt_medium/qt_high/qt_extreme! Unknown command: r2_aa_break! Unknown command: r2_aa_kernel! Unknown command: r2_aa_weight! Unknown command: r2_allow_r1_lights! Unknown command: r2_dhemi_count! Unknown command: r2_dhemi_scale! Unknown command: r2_dhemi_smooth~ Invalid syntax in call to 'r2_mblur'~ Valid arguments: 'on/off' or '1/0'! Unknown command: r2em! Unknown command: r__d_tree_w_amp! Unknown command: r__d_tree_w_rot! Unknown command: r__d_tree_w_speed! Unknown command: r__d_tree_wave! Unknown command: r__detail_l_ambient! Unknown command: r__detail_l_aniso! Unknown command: r__dtex_range! Unknown command: r__lsleep_frames! Unknown command: r__ssa_glod_end! Unknown command: r__ssa_glod_start! Unknown command: r__wallmark_shift_pp! Unknown command: r__wallmark_shift_v! Unknown command: r__wallmark_ttl! Unknown command: rs_cam_pos! Unknown command: rs_clear_bb! Unknown command: rs_constant_fps! Unknown command: rs_occ_draw! Unknown command: rs_occ_stats! Unknown command: rs_occlusion! Unknown command: rs_render_dynamics! Unknown command: rs_render_statics! Unknown command: rs_skeleton_update! Unknown command: rs_wireframe! Unknown command: show_wnd_rect! Unknown command: show_wnd_rect_all! Unknown command: snd_stats! Unknown command: snd_stats_ai_dist! Unknown command: snd_stats_info_name! Unknown command: snd_stats_info_object! Unknown command: snd_stats_max_dist! Unknown command: snd_stats_min_dist! Unknown command: start_time_single! Unknown command: string_table_error_msg~ Invalid syntax in call to 'sv_hail_to_winner_time'~ Valid arguments: integer value in range [0,60]! Unknown command: sv_pending_wait_time! Unknown command: sv_skip_winner_waiting! Unknown command: sv_statistic_save_auto! Unknown command: sv_wait_for_players_ready! Unknown command: time_factor_single! Unknown command: vid_bpp[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default)2. Generic Software, Spec Version 1.1 (default)SOUND: OpenAL: SelectBestDevice is Generic Software 1.1SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 32773 kb, 3805 lines, 8820 bplStarting RENDER device...Loaded: extensions\ogse.dll* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti* GPU driver: 9.18.13.4052* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 4040 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* DVB created: 6144K* DIB created: 512K! Version conflict in shader 'def_shaders\def_aref'! Version conflict in shader 'def_shaders\def_aref_noblend'! Version conflict in shader 'def_shaders\def_aref_v'! Version conflict in shader 'def_shaders\def_trans'! Version conflict in shader 'def_shaders\def_trans_v'! Version conflict in shader 'def_shaders\def_trans_v_tuchi'! Version conflict in shader 'def_shaders\def_vertex'! Version conflict in shader 'def_shaders\lod_old'! Version conflict in shader 'default'! Version conflict in shader 'effects\lightplanes'! Renderer doesn't support blender 'effects\shadow_world'! Version conflict in shader 'effects\watertest-1'! Version conflict in shader 'selflight'! Version conflict in shader 'selflight_static'count of .thm files=814load time=51 ms* NULLRT supported* ...and used* HWDST/PCF supported and used* NV-DBT supported and usedShadow Map resolution: 4096x4096OS VERSION: VISTA OR ABOVE- r__tf_aniso 4- r2_tf_mipbias 0.--SetLogCallback to file c:\users\public\documents\stalker-shoc\logs\_ogse.logLoaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogseopen_global_ns - startopen_global_ns - end~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xp~~ _G : os.clock() = 6.3579998016357 math.randomseed()luaxml1luaxml2!!OGSE_vers = wipe_2_update_14 **wipe_2_stable_up_11 (23/02/2015)**!!INFO: LuaXML library loading successful.Starting engine...CLensFlareDescriptor::load: sect = flares_moonCLensFlareDescriptor::load: sect = no_flaresCLensFlareDescriptor::load: sect = sun_riseCLensFlareDescriptor::load: sect = clear_morningCLensFlareDescriptor::load: sect = clear_dayCLensFlareDescriptor::load: sect = flares_clear2CLensFlareDescriptor::load: sect = partly_haloCLensFlareDescriptor::load: sect = cloudyCLensFlareDescriptor::load: sect = sun_rise_cloudyCLensFlareDescriptor::load: sect = cloudy_morning! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-1.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-2.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew2.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew3.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew4.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew5.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew6.oggCLensFlareDescriptor::load: sect = flares_clear! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0-hec.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3-hec.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder1_hec.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder2_hec.ogg! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder3_hec.oggCLensFlareDescriptor::load: sect = flares_clear_sunsetCLensFlareDescriptor::load: sect = flares_blowout_explosionCLensFlareDescriptor::load: sect = flares_blowout_wavesCLensFlareDescriptor::load: sect = flares_cloudy_sunsetCLensFlareDescriptor::load: sect = flares_default10CLensFlareDescriptor::load: sect = flares_defaultCLensFlareDescriptor::load: sect = flares_default_0_10CLensFlareDescriptor::load: sect = flares_gradient1CLensFlareDescriptor::load: sect = flares_gradientCLensFlareDescriptor::load: sect = flares_sun_riseCLensFlareDescriptor::load: sect = flares_sun_rise_cloudsCLensFlareDescriptor::load: sect = flares_sun_rise_dezoCLensFlareDescriptor::load: sect = flares_vecherCLensFlareDescriptor::load: sect = foggyLoading DLL: xrGameSpy.dll~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 120--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk[C]: in function 'InitStatic'...ow of chernobyl\gamedata\scripts\ui_main_menu.script:28: in function 'InitControls'...ow of chernobyl\gamedata\scripts\ui_main_menu.script:13: in function <...ow of chernobyl\gamedata\scripts\ui_main_menu.script:11>[C]: ?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FATAL ERROR[error]Expression : xml_doc.NavigateToNode(path,index)[error]Function : CUIXmlInit::InitStatic[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp[error]Line : 172[error]Description : XML node not found[error]Arguments : fire_moviestack trace: Поделиться этим сообщением Ссылка на сообщение
AviaS 3 Опубликовано 4 Марта 2015 А что Вы обычно отмычке выдаете если с ними ходите? Каков опыт применения ими подствола? Думаю Грозу выдать или ПКМ. В сомнениях Поделиться этим сообщением Ссылка на сообщение
AviaS 3 Опубликовано 4 Марта 2015 (изменено) Прощай, Боров, сегодня в Тёмной Долине по прогнозу свинцовый дождь, хехе. (Мастер+Псих) Изменено 4 Марта 2015 пользователем AviaS 1 1 Поделиться этим сообщением Ссылка на сообщение
AviaS 3 Опубликовано 5 Марта 2015 Зачем тягать с собой обузу в виде напарников? А чойта у всех троих пулеметы? А вот затем. И вообще мне нужны были люди для отвлечения огня, чтобы спасти долговца у ямы. Не видя возможностей спасти его ранее, я взорвал бомбой одного из бандитов рядом с ним, чтобы скрипт. сценка не проигрывалась и оставил "повисеть" до прихода "карательного трио". Поделиться этим сообщением Ссылка на сообщение
AviaS 3 Опубликовано 5 Марта 2015 Забавно, но это впервые когда я играл в ЛЮБОЙ мод на ТЧ, трое свободовцев, которых при первом входе на АС расстреливают долговцы Черепа, убили 6х из них и не сдохли-таки, в итоге на хуторе остались только череп и 1 его человек. Так что ликвидация Черепа прошла вообще скучно, не пришлось даже топл. бомбУ тащить. Поделиться этим сообщением Ссылка на сообщение