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OGSE - Обсуждение и прохождение


Mirage2000

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C 12 апдейтом игра не запускается, вылет...

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3333.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44633 files cached, 7363Kb memory used.
Init FileSystem 1.225372 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.58 build Feb 22 2015
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4055004 K], reserved[52788 K], committed[86448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10905 K], process heap[721 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4079 K], smem[0 K]
Executing config-script "f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command: ai_dbg_alife
! Unknown command: ai_dbg_anim
! Unknown command: ai_dbg_brain
! Unknown command: ai_dbg_cover
! Unknown command: ai_dbg_destroy
! Unknown command: ai_dbg_dialogs
! Unknown command: ai_dbg_frustum
! Unknown command: ai_dbg_funcs
! Unknown command: ai_dbg_goap
! Unknown command: ai_dbg_goap_object
! Unknown command: ai_dbg_goap_script
! Unknown command: ai_dbg_inactive_time
! Unknown command: ai_dbg_infoportion
! Unknown command: ai_dbg_lua
! Unknown command: ai_dbg_monster
! Unknown command: ai_dbg_motion
! Unknown command: ai_dbg_serialize
! Unknown command: ai_dbg_stalker
! Unknown command: ai_dbg_vision
! Unknown command: ai_debug
! Unknown command: ai_draw_game_graph
! Unknown command: ai_draw_game_graph_objects
! Unknown command: ai_draw_game_graph_stalkers
! Unknown command: ai_draw_visibility_rays
! Unknown command: dbg_destroy
! Unknown command: dbg_draw_actor_alive
! Unknown command: dbg_draw_actor_dead
! Unknown command: dbg_draw_actor_phys
! Unknown command: dbg_draw_autopickupbox
! Unknown command: dbg_draw_bullet_hit
! Unknown command: dbg_draw_car_plots_all_trans
! Unknown command: dbg_draw_climbable
! Unknown command: dbg_draw_customdetector
! Unknown command: dbg_draw_customzone
! Unknown command: dbg_draw_invitem
! Unknown command: dbg_draw_ph_car_dynamics
! Unknown command: dbg_draw_ph_car_plots
! Unknown command: dbg_draw_ph_cashed_tries_stats
! Unknown command: dbg_draw_ph_contacts
! Unknown command: dbg_draw_ph_death_boxes
! Unknown command: dbg_draw_ph_enabled_aabbs
! Unknown command: dbg_draw_ph_explosion_position
! Unknown command: dbg_draw_ph_explosions
! Unknown command: dbg_draw_ph_hit_app_pos
! Unknown command: dbg_draw_ph_ik_goal
! Unknown command: dbg_draw_ph_intersected_tries
! Unknown command: dbg_draw_ph_mass_centres
! Unknown command: dbg_draw_ph_negative_tries
! Unknown command: dbg_draw_ph_positive_tries
! Unknown command: dbg_draw_ph_ray_motions
! Unknown command: dbg_draw_ph_saved_tries
! Unknown command: dbg_draw_ph_statistics
! Unknown command: dbg_draw_ph_tri_point
! Unknown command: dbg_draw_ph_tri_test_aabb
! Unknown command: dbg_draw_ph_tri_trace
! Unknown command: dbg_draw_ph_tries_changes_sign
! Unknown command: dbg_draw_ph_zbuffer_disable
! Unknown command: dbg_draw_rp
! Unknown command: dbg_draw_skeleton
! Unknown command: dbg_draw_teamzone
! Unknown command: dbg_dump_physics_step
! Unknown command: dbg_ph_actor_restriction
! Unknown command: dbg_ph_ai_always_phmove
! Unknown command: dbg_ph_ai_never_phmove
! Unknown command: dbg_ph_character_control
! Unknown command: dbg_ph_ik_anim_goal_only
! Unknown command: dbg_ph_ik_limits
! Unknown command: dbg_ph_ladder
! Unknown command: dbg_ph_obj_collision_damage
! Unknown command: dbg_ph_vel_collid_damage_to_display
! Unknown command: dbg_show_ani_info
! Unknown command: ai_animation_stats
! Unknown command: ai_ignore_actor
! Unknown command: ai_nil_object_access
! Unknown command: ai_stats
Executing config-script "f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: cl_calculateping
! Unknown command: cl_leave_tdemo
! Unknown command: demo_delta_frame
! Unknown command: error_line_count
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: hud_draw
! Unknown command: lua_gcstep
! Unknown command: mt_ai_vision
! Unknown command: mt_alife
! Unknown command: mt_bullets
! Unknown command: mt_detail_path
! Unknown command: mt_level_path
! Unknown command: mt_level_sounds
! Unknown command: mt_network
! Unknown command: mt_object_handler
! Unknown command: mt_particles
! Unknown command: mt_physics
! Unknown command: mt_script_gc
! Unknown command: mt_sound
! Unknown command: mt_sound_player
! Unknown command: net_cl_pending_lim
! Unknown command: net_cl_update_rate
! Unknown command: net_dump_size
! Unknown command: ph_break_common_factor
! Unknown command: ph_rigid_break_weapon_factor
! Unknown command: ph_tri_clear_disable_count
! Unknown command: ph_tri_query_ex_aabb_rate
! Unknown command: psp_cam_offset
! Unknown command: r1_dlights
! Unknown command: r1_dlights_clip
! Unknown command: r1_glows_per_frame
! Unknown command: r1_lmodel_lerp
! Unknown command: r1_pps_u
! Unknown command: r1_pps_v
! Unknown command: r1_ssa_lod_a
! Unknown command: r1_ssa_lod_b
! Unknown command: r1_tf_mipbias
~ Invalid syntax in call to 'r2_aa'
~ Valid arguments: qt_off/qt_low/qt_medium/qt_high/qt_extreme
! Unknown command: r2_aa_break
! Unknown command: r2_aa_kernel
! Unknown command: r2_aa_weight
! Unknown command: r2_allow_r1_lights
! Unknown command: r2_dhemi_count
! Unknown command: r2_dhemi_scale
! Unknown command: r2_dhemi_smooth
~ Invalid syntax in call to 'r2_mblur'
~ Valid arguments: 'on/off' or '1/0'
! Unknown command: r2em
! Unknown command: r__d_tree_w_amp
! Unknown command: r__d_tree_w_rot
! Unknown command: r__d_tree_w_speed
! Unknown command: r__d_tree_wave
! Unknown command: r__detail_l_ambient
! Unknown command: r__detail_l_aniso
! Unknown command: r__dtex_range
! Unknown command: r__lsleep_frames
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_shift_pp
! Unknown command: r__wallmark_shift_v
! Unknown command: r__wallmark_ttl
! Unknown command: rs_cam_pos
! Unknown command: rs_clear_bb
! Unknown command: rs_constant_fps
! Unknown command: rs_occ_draw
! Unknown command: rs_occ_stats
! Unknown command: rs_occlusion
! Unknown command: rs_render_dynamics
! Unknown command: rs_render_statics
! Unknown command: rs_skeleton_update
! Unknown command: rs_wireframe
! Unknown command: show_wnd_rect
! Unknown command: show_wnd_rect_all
! Unknown command: snd_stats
! Unknown command: snd_stats_ai_dist
! Unknown command: snd_stats_info_name
! Unknown command: snd_stats_info_object
! Unknown command: snd_stats_max_dist
! Unknown command: snd_stats_min_dist
! Unknown command: start_time_single
! Unknown command: string_table_error_msg
~ Invalid syntax in call to 'sv_hail_to_winner_time'
~ Valid arguments: integer value in range [0,60]
! Unknown command: sv_pending_wait_time
! Unknown command: sv_skip_winner_waiting
! Unknown command: sv_statistic_save_auto
! Unknown command: sv_wait_for_players_ready
! Unknown command: time_factor_single
! Unknown command: vid_bpp
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4040 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=814
load time=51 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 4096x4096
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 4
- r2_tf_mipbias 0.
--SetLogCallback to file c:\users\public\documents\stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 6.3579998016357 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = wipe_2_update_14 **wipe_2_stable_up_11 (23/02/2015)**
!!INFO: LuaXML library loading successful.
Starting engine...
CLensFlareDescriptor::load: sect = flares_moon
CLensFlareDescriptor::load: sect = no_flares
CLensFlareDescriptor::load: sect = sun_rise
CLensFlareDescriptor::load: sect = clear_morning
CLensFlareDescriptor::load: sect = clear_day
CLensFlareDescriptor::load: sect = flares_clear2
CLensFlareDescriptor::load: sect = partly_halo
CLensFlareDescriptor::load: sect = cloudy
CLensFlareDescriptor::load: sect = sun_rise_cloudy
CLensFlareDescriptor::load: sect = cloudy_morning
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-1.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-2.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew2.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew3.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew4.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew5.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew6.ogg
CLensFlareDescriptor::load: sect = flares_clear
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0-hec.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3-hec.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder1_hec.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder2_hec.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder3_hec.ogg
CLensFlareDescriptor::load: sect = flares_clear_sunset
CLensFlareDescriptor::load: sect = flares_blowout_explosion
CLensFlareDescriptor::load: sect = flares_blowout_waves
CLensFlareDescriptor::load: sect = flares_cloudy_sunset
CLensFlareDescriptor::load: sect = flares_default10
CLensFlareDescriptor::load: sect = flares_default
CLensFlareDescriptor::load: sect = flares_default_0_10
CLensFlareDescriptor::load: sect = flares_gradient1
CLensFlareDescriptor::load: sect = flares_gradient
CLensFlareDescriptor::load: sect = flares_sun_rise
CLensFlareDescriptor::load: sect = flares_sun_rise_clouds
CLensFlareDescriptor::load: sect = flares_sun_rise_dezo
CLensFlareDescriptor::load: sect = flares_vecher
CLensFlareDescriptor::load: sect = foggy
Loading DLL: xrGameSpy.dll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 120
--stack traceback:
[string "log1('--' .. debug.traceback())"]:1: in main chunk
[C]: in function 'InitStatic'
...ow of chernobyl\gamedata\scripts\ui_main_menu.script:28: in function 'InitControls'
...ow of chernobyl\gamedata\scripts\ui_main_menu.script:13: in function <...ow of chernobyl\gamedata\scripts\ui_main_menu.script:11>
[C]: ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : fire_movie


stack trace:

 

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А что Вы обычно отмычке выдаете если с ними ходите? Каков опыт применения ими подствола? Думаю Грозу выдать или ПКМ. В сомнениях  :russian_ru: 
 

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Прощай, Боров, сегодня в Тёмной Долине по прогнозу свинцовый дождь, хехе.

2bfd6ce9d871e7d73c30a3a9de4784691f1c0c20
(
Мастер+Псих)

Изменено пользователем AviaS
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Зачем тягать с собой обузу в виде напарников?

А чойта у всех троих пулеметы? А вот затем. ;)  5c3fb425f619072ffa14e0f344199c151f1c0c20

И вообще мне нужны были люди для отвлечения огня, чтобы спасти долговца у ямы. Не видя возможностей спасти его ранее, я взорвал бомбой одного из бандитов рядом с ним, чтобы скрипт. сценка не проигрывалась и оставил "повисеть" до прихода "карательного трио".

 

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Забавно, но это впервые когда я играл в ЛЮБОЙ мод на ТЧ, трое свободовцев, которых при первом входе на АС расстреливают долговцы Черепа, убили 6х из них и не сдохли-таки, в итоге на хуторе остались только череп и 1 его человек. Так что ликвидация Черепа прошла вообще скучно, не пришлось даже топл. бомбУ тащить.

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