Danyboy 5 Опубликовано 11 Сентября 2016 Всем привет. Стабильный вылет при загрузке сейва, лог: compiling shader yuv2rgb* [win32]: free[2032180 K], reserved[94476 K], committed[2067584 K]* [ D3D ]: textures[878527 K]* [x-ray]: crt heap[575423 K], process heap[575423 K], game lua[51599 K], render[6422 K]* [x-ray]: economy: strings[25345 K], smem[20220 K]cannot make saved game because actor is dead * [win32]: free[2047412 K], reserved[92784 K], committed[2054044 K]* [ D3D ]: textures[859552 K]* [x-ray]: crt heap[577147 K], process heap[577147 K], game lua[58425 K], render[6423 K]* [x-ray]: economy: strings[25428 K], smem[20220 K]$ LA_DBG:[977369] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)$ LA_DBG:[977369] level_weathers:initing level_weathers$ LA_DBG:[977369] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 863 ms* phase cmem: 575446 K* phase time: 121 ms* phase cmem: 575356 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 31818 objects are successfully loaded* Loading Store...$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[977369] load_storehouse: size=[13]/[1248]bytes : Build=[5529]$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[977369] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB$ LA_DBG:[977369] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]* Log file has been saved successfully!* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (4.895s)* phase time: 4894 ms* phase cmem: 585720 K* phase time: 53 ms* phase cmem: 585724 K* phase time: 49 ms* phase cmem: 585723 K* [win32]: free[2050048 K], reserved[83464 K], committed[2060728 K]* [ D3D ]: textures[852845 K]* [x-ray]: crt heap[585723 K], process heap[585723 K], game lua[35594 K], render[6423 K]* [x-ray]: economy: strings[27388 K], smem[20195 K]stack trace:[error][ 87] : Параметр задан неверно.!> Поделиться этим сообщением Ссылка на сообщение
Danyboy 5 Опубликовано 12 Сентября 2016 @Валд, Привет, посмотрел твой пост, у меня ничего подобного нет. Вот весь текст целиком: * Detected CPU: AMD Athlon 7750 Dual-Core Processor [AuthenticAMD], F15/M2/S3, 2743.00 mhz, 75-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3* CPU threads: 2Initializing File System...using fs-ltx fsgame.ltxFS: 72030 files cached, 10875Kb memory used.Init FileSystem 14.812828 secLost Alpha 'xrCore' build 5630, Jul 5 2014EH: 00805548CA869E992625B2B99EC003D6Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Executing config-script "user.ltx"...[d:\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry* [win32]: free[4040168 K], reserved[63484 K], committed[90588 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[18739 K], process heap[18739 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[6641 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices DirectSound SoftwareSOUND: OpenAL: system default SndDevice name is DirectSound SoftwareSOUND: OpenAL: All available devices:1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx"...[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000][d:\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT* GPU driver: 9.18.13.3165* CREATE: DeviceREF: 18* Vertex Processor: PURE HARDWARE* Texture memory: 2254 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 24* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K! Version conflict in shader 'la_shaders\ufp_blend'! Version conflict in shader 'particles\add'! Version conflict in shader 'particles\alpha_add'! Version conflict in shader 'particles\blend'! Version conflict in shader 'particles\blend_hard'! Version conflict in shader 'particles\dark'! Version conflict in shader 'particles\set'count of .thm files=1070* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 2048x1920compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particlecompiling shader particlecompiling shader particle_distort- r__tf_aniso 16- r1_tf_mipbias 0.compiling shader simple_colorcompiling shader portalcompiling shader editorScript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader effects_gradient_pcompiling shader ecb_fx_gradientLoading DLL: xrGameSpy.dllcompiling shader yuv2rgb* [win32]: free[3816212 K], reserved[68000 K], committed[310028 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[122003 K], process heap[122003 K], game lua[3477 K], render[275 K]* [x-ray]: economy: strings[6189 K], smem[0 K]$ LA_DBG:[16399] ui_mm_opt_video:InitControls:>cap_preset$ LA_DBG:[16399] ui_mm_opt_video:InitControls:>cap_renderer$ LA_DBG:[16399] ui_mm_opt_video:InitControls:* DVB created: 1536K* DIB created: 512K- r__tf_aniso 12- r1_tf_mipbias 0.* SSample: 2048x1920compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabled* RM_Dump: textures : 621* RM_Dump: rtargets : 3* RM_Dump: vs : 7* RM_Dump: ps : 11* RM_Dump: dcl : 6* RM_Dump: states : 23* RM_Dump: tex_list : 328* RM_Dump: matrices : 0* RM_Dump: lst_constants: 0* RM_Dump: v_passes : 445* RM_Dump: v_elements: 445* RM_Dump: v_shaders : 452* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 24* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.*** RESET [0 ms]* MEMORY USAGE: 130447 K* End of synchronization A[1] R[1]"d:\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -nointro* phase time: 0 ms* phase cmem: 132302 KLoading objects...Loading models...compiling shader model_def_hqcompiling shader model_def_hq_2compiling shader model_def_lqcompiling shader model_def_lq_2compiling shader add_pointcompiling shader model_def_point_2compiling shader add_spotcompiling shader model_def_spot_2compiling shader model_shadowcompiling shader model_def_shadow_2compiling shader model_def_hq_0compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_env_hqcompiling shader model_env_hq_2compiling shader model_env_lqcompiling shader model_env_lq_2compiling shader model_env_hq_0compiling shader model_env_lq_0compiling shader model_def_hq_1compiling shader model_def_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1compiling shader base_lplanescompiling shader model_def_lplanes_0compiling shader simplecompiling shader model_def_lqs_0compiling shader model_env_hq_1compiling shader model_env_lq_1compiling shader model_def_lqs_1compiling shader model_def_lqs_2compiling shader model_distort4glass_2compiling shader model_def_lplanes_2compiling shader model_distort4ghost_2compiling shader model_def_lplanes_1compiling shader model_distort4ghost_1compiling shader model_distort4glass_0compiling shader model_distort_2compiling shader model_distort_1* [prefetch] time: 34719 ms* [prefetch] memory: 124764Kb* phase time: 34794 ms* phase cmem: 252325 K$ LA_DBG:[16399] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)$ LA_DBG:[16399] level_weathers:initing level_weathers$ LA_DBG:[16399] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 1116 ms* phase cmem: 255570 K* phase time: 23 ms* phase cmem: 255565 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 31818 objects are successfully loaded* Loading Store...$ LA_DBG:[16399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[16399] load_storehouse: size=[13]/[1248]bytes : Build=[5529]$ LA_DBG:[16399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[16399] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB$ LA_DBG:[16399] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]* Log file has been saved successfully!* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (5.980s)* phase time: 5979 ms* phase cmem: 317342 K* phase time: 101 ms* phase cmem: 317667 K* client : connection accepted - <>* phase time: 51 ms* phase cmem: 317716 K* phase time: 31 ms* phase cmem: 317716 K* phase time: 5868 ms* phase cmem: 406069 Kcompiling shader effects_glow_pcompiling shader ecb_fx_genericcompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader vert_dtcompiling shader vert_dtcompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader base_lplanescompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmap_dtcompiling shader lmap_dtcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader tree_s_dtcompiling shader tree_scompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader tree_wcompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader tree_w_dtcompiling shader avg4* phase time: 1098 ms* phase cmem: 410289 K* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65494 verts, 2046 Kb* [Loading VB] 49231 verts, 1538 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 63245 verts, 1976 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 22280 verts, 696 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 496983 indices, 970 Kb* phase time: 2450 ms* phase cmem: 410637 K* phase time: 425 ms* phase cmem: 415420 Kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 62098 v(20), 40565 p* [DETAILS] Batch(61), VB(1212K), IB(237K)* phase time: 225 ms* phase cmem: 415457 K* Loading HOM: d:\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la01_escape\level.hom* phase time: 102 ms* phase cmem: 415707 K* phase time: 1053 ms* phase cmem: 416108 K- Game configuring : Started- Game configuring : Finished* phase time: 196 ms* phase cmem: 433364 K* t-report - base: 1697, 686741 K* t-report - lmap: 58, 59399 K* phase time: 41263 ms* phase cmem: 447591 K* phase time: 114 ms* phase cmem: 447589 K* [win32]: free[2419460 K], reserved[82584 K], committed[1692196 K]* [ D3D ]: textures[761333 K]* [x-ray]: crt heap[447589 K], process heap[447589 K], game lua[36062 K], render[216 K]* [x-ray]: economy: strings[21904 K], smem[19515 K]* Log file has been saved successfully!$ LA_DBG:[111549] level_weathers:presets level_weathers$ LA_DBG:[111549] level_weathers:r1 active$ LA_DBG:[111549] level_weathers:WeatherManager:__init: r2_active = false : 09:10:26$ LA_DBG:[111549] level_weathers:has sav$ LA_DBG:[111549] la_actor_thirst:Reset: get_timer(sTimerName)=[]$ LA_DBG:[111549] la_actor_thirst:Reset:[09:10:26] phase=[0] GameTimer'•GT_THIRST•' id[7] action(la_actor_thirst.OnTimer) timeRest[06:22:14] timeEnd[15:32:40:472]* Log file has been saved successfully!* MEMORY USAGE: 477195 K* End of synchronization A[1] R[1]! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!compiling shader yuv2rgb* [win32]: free[2124588 K], reserved[78880 K], committed[1990772 K]* [ D3D ]: textures[837140 K]* [x-ray]: crt heap[557447 K], process heap[557447 K], game lua[48976 K], render[4655 K]* [x-ray]: economy: strings[21141 K], smem[20055 K]! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [esc_actor_start_replic] not found!!$ LA_DBG:[720052] xr_effects:teleport_npc:=[cordon_stalker_0027]$ LA_DBG:[720095] xr_effects:teleport_npc:=[cordon_stalker_0026]! ERROR: SV: can't find children [40960] of parent [1122254088]! ERROR: SV: can't find children [38922] of parent [1122253416]! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!compiling shader yuv2rgb* [win32]: free[2032180 K], reserved[94476 K], committed[2067584 K]* [ D3D ]: textures[878527 K]* [x-ray]: crt heap[575423 K], process heap[575423 K], game lua[51599 K], render[6422 K]* [x-ray]: economy: strings[25345 K], smem[20220 K]cannot make saved game because actor is dead * [win32]: free[2047412 K], reserved[92784 K], committed[2054044 K]* [ D3D ]: textures[859552 K]* [x-ray]: crt heap[577147 K], process heap[577147 K], game lua[58425 K], render[6423 K]* [x-ray]: economy: strings[25428 K], smem[20220 K]$ LA_DBG:[977369] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)$ LA_DBG:[977369] level_weathers:initing level_weathers$ LA_DBG:[977369] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 863 ms* phase cmem: 575446 K* phase time: 121 ms* phase cmem: 575356 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 31818 objects are successfully loaded* Loading Store...$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[977369] load_storehouse: size=[13]/[1248]bytes : Build=[5529]$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[977369] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB$ LA_DBG:[977369] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]* Log file has been saved successfully!* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (4.895s)* phase time: 4894 ms* phase cmem: 585720 K* phase time: 53 ms* phase cmem: 585724 K* phase time: 49 ms* phase cmem: 585723 K* [win32]: free[2050048 K], reserved[83464 K], committed[2060728 K]* [ D3D ]: textures[852845 K]* [x-ray]: crt heap[585723 K], process heap[585723 K], game lua[35594 K], render[6423 K]* [x-ray]: economy: strings[27388 K], smem[20195 K]stack trace:[error][ 87] : Параметр задан неверно. !>!> Поделиться этим сообщением Ссылка на сообщение
Danyboy 5 Опубликовано 12 Сентября 2016 @Валд, Удалил, но не помогло, все равно вылет. Поделиться этим сообщением Ссылка на сообщение
Danyboy 5 Опубликовано 13 Сентября 2016 @Валд, Да я уже вроде как разобрался. Когда нужно загрузиться завершаю рейд и продолжаю из главного меню, чутка дольше, но пока работает. В любом случае, спасибо. К стати как ты с радиацией боролся? Что водка что антирад выводят очень медленно и мало. Поделиться этим сообщением Ссылка на сообщение