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Hardcore Mod & d.e.m.a.n. addon


FGlock

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Всем привет. Стабильный вылет при загрузке сейва, лог: 

 

compiling shader yuv2rgb
* [win32]: free[2032180 K], reserved[94476 K], committed[2067584 K]
* [ D3D ]: textures[878527 K]
* [x-ray]: crt heap[575423 K], process heap[575423 K], game lua[51599 K], render[6422 K]
* [x-ray]: economy: strings[25345 K], smem[20220 K]
cannot make saved game because actor is dead :(
* [win32]: free[2047412 K], reserved[92784 K], committed[2054044 K]
* [ D3D ]: textures[859552 K]
* [x-ray]: crt heap[577147 K], process heap[577147 K], game lua[58425 K], render[6423 K]
* [x-ray]: economy: strings[25428 K], smem[20220 K]
$ LA_DBG:[977369] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[977369] level_weathers:initing level_weathers
$ LA_DBG:[977369] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 863 ms
* phase cmem: 575446 K
* phase time: 121 ms
* phase cmem: 575356 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 31818 objects are successfully loaded
* Loading Store...
$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[977369] load_storehouse: size=[13]/[1248]bytes : Build=[5529]
$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[977369] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB
$ LA_DBG:[977369] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (4.895s)
* phase time: 4894 ms
* phase cmem: 585720 K
* phase time: 53 ms
* phase cmem: 585724 K
* phase time: 49 ms
* phase cmem: 585723 K
* [win32]: free[2050048 K], reserved[83464 K], committed[2060728 K]
* [ D3D ]: textures[852845 K]
* [x-ray]: crt heap[585723 K], process heap[585723 K], game lua[35594 K], render[6423 K]
* [x-ray]: economy: strings[27388 K], smem[20195 K]
stack trace:


[error][ 87] : Параметр задан неверно.!>

 

 

 

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@Валд, Привет, посмотрел твой пост, у меня ничего подобного нет. Вот весь текст целиком:

* Detected CPU: AMD Athlon 7750 Dual-Core Processor [AuthenticAMD], F15/M2/S3, 2743.00 mhz, 75-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 72030 files cached, 10875Kb memory used.
Init FileSystem 14.812828 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4040168 K], reserved[63484 K], committed[90588 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18739 K], process heap[18739 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[6641 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3165
* CREATE: DeviceREF: 18
* Vertex Processor: PURE HARDWARE
* Texture memory: 2254 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1070
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1920
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[3816212 K], reserved[68000 K], committed[310028 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[122003 K], process heap[122003 K], game lua[3477 K], render[275 K]
* [x-ray]: economy: strings[6189 K], smem[0 K]
$ LA_DBG:[16399] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[16399] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[16399] ui_mm_opt_video:InitControls:* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 12
- r1_tf_mipbias 0.
* SSample: 2048x1920
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 621
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 328
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 445
* RM_Dump: v_elements: 445
* RM_Dump: v_shaders : 452
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 130447 K
* End of synchronization A[1] R[1]
"d:\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -nointro
* phase time: 0 ms
* phase cmem: 132302 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_1
* [prefetch] time: 34719 ms
* [prefetch] memory: 124764Kb
* phase time: 34794 ms
* phase cmem: 252325 K
$ LA_DBG:[16399] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[16399] level_weathers:initing level_weathers
$ LA_DBG:[16399] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 1116 ms
* phase cmem: 255570 K
* phase time: 23 ms
* phase cmem: 255565 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 31818 objects are successfully loaded
* Loading Store...
$ LA_DBG:[16399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[16399] load_storehouse: size=[13]/[1248]bytes : Build=[5529]
$ LA_DBG:[16399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[16399] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB
$ LA_DBG:[16399] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (5.980s)
* phase time: 5979 ms
* phase cmem: 317342 K
* phase time: 101 ms
* phase cmem: 317667 K
* client : connection accepted - <>
* phase time: 51 ms
* phase cmem: 317716 K
* phase time: 31 ms
* phase cmem: 317716 K
* phase time: 5868 ms
* phase cmem: 406069 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 1098 ms
* phase cmem: 410289 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 2450 ms
* phase cmem: 410637 K
* phase time: 425 ms
* phase cmem: 415420 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 225 ms
* phase cmem: 415457 K
* Loading HOM: d:\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 102 ms
* phase cmem: 415707 K
* phase time: 1053 ms
* phase cmem: 416108 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 196 ms
* phase cmem: 433364 K
* t-report - base: 1697, 686741 K
* t-report - lmap: 58, 59399 K
* phase time: 41263 ms
* phase cmem: 447591 K
* phase time: 114 ms
* phase cmem: 447589 K
* [win32]: free[2419460 K], reserved[82584 K], committed[1692196 K]
* [ D3D ]: textures[761333 K]
* [x-ray]: crt heap[447589 K], process heap[447589 K], game lua[36062 K], render[216 K]
* [x-ray]: economy: strings[21904 K], smem[19515 K]
* Log file has been saved successfully!
$ LA_DBG:[111549] level_weathers:presets level_weathers
$ LA_DBG:[111549] level_weathers:r1 active
$ LA_DBG:[111549] level_weathers:WeatherManager:__init: r2_active = false : 09:10:26
$ LA_DBG:[111549] level_weathers:has sav
$ LA_DBG:[111549] la_actor_thirst:Reset: get_timer(sTimerName)=[]
$ LA_DBG:[111549] la_actor_thirst:Reset:[09:10:26] phase=[0] GameTimer'•GT_THIRST•' id[7] action(la_actor_thirst.OnTimer) timeRest[06:22:14] timeEnd[15:32:40:472]
* Log file has been saved successfully!
* MEMORY USAGE: 477195 K
* End of synchronization A[1] R[1]
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
compiling shader yuv2rgb
* [win32]: free[2124588 K], reserved[78880 K], committed[1990772 K]
* [ D3D ]: textures[837140 K]
* [x-ray]: crt heap[557447 K], process heap[557447 K], game lua[48976 K], render[4655 K]
* [x-ray]: economy: strings[21141 K], smem[20055 K]
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
$ LA_DBG:[720052] xr_effects:teleport_npc:=[cordon_stalker_0027]
$ LA_DBG:[720095] xr_effects:teleport_npc:=[cordon_stalker_0026]
! ERROR: SV: can't find children [40960] of parent [1122254088]
! ERROR: SV: can't find children [38922] of parent [1122253416]
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
compiling shader yuv2rgb
* [win32]: free[2032180 K], reserved[94476 K], committed[2067584 K]
* [ D3D ]: textures[878527 K]
* [x-ray]: crt heap[575423 K], process heap[575423 K], game lua[51599 K], render[6422 K]
* [x-ray]: economy: strings[25345 K], smem[20220 K]
cannot make saved game because actor is dead :(
* [win32]: free[2047412 K], reserved[92784 K], committed[2054044 K]
* [ D3D ]: textures[859552 K]
* [x-ray]: crt heap[577147 K], process heap[577147 K], game lua[58425 K], render[6423 K]
* [x-ray]: economy: strings[25428 K], smem[20220 K]
$ LA_DBG:[977369] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[977369] level_weathers:initing level_weathers
$ LA_DBG:[977369] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 863 ms
* phase cmem: 575446 K
* phase time: 121 ms
* phase cmem: 575356 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 31818 objects are successfully loaded
* Loading Store...
$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[977369] load_storehouse: size=[13]/[1248]bytes : Build=[5529]
$ LA_DBG:[977369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[977369] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17396.863]kB
$ LA_DBG:[977369] GameTime=[09:05:41] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game Задание выполненоВыручить новичка и вернуть флеш-диск-ok is successfully loaded from file 'd:\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Задание выполненоВыручить новичка и вернуть флеш-диск-ok.sav' (4.895s)
* phase time: 4894 ms
* phase cmem: 585720 K
* phase time: 53 ms
* phase cmem: 585724 K
* phase time: 49 ms
* phase cmem: 585723 K
* [win32]: free[2050048 K], reserved[83464 K], committed[2060728 K]
* [ D3D ]: textures[852845 K]
* [x-ray]: crt heap[585723 K], process heap[585723 K], game lua[35594 K], render[6423 K]
* [x-ray]: economy: strings[27388 K], smem[20195 K]
stack trace:


[error][ 87] : Параметр задан неверно.


!>!>

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@Валд, Да я уже вроде как разобрался. Когда нужно загрузиться завершаю рейд и продолжаю из главного меню, чутка дольше, но пока работает. В любом случае, спасибо.

К стати как ты с радиацией боролся? Что водка что антирад выводят очень медленно и мало.         

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