Rashpil 6 Опубликовано 27 Ноября 2017 солянка+оп2 Нагрубил проводнику и в итоге потерял переход. Как можно исправить принеприятнейшую ситуацию. Можно, что либо сделать? Скрытый текст (1)sak_dialog.script -- Akill end function take_blockpost_case(first_speaker, second_speaker) dialogs.relocate_item_section(second_speaker, "quest_case_01", "in") end function give_blockpost_case(first_speaker, second_speaker) sak.out_item_namber("quest_case_01", 1) end function blockpost_case_have() return sak.have_item_namber("quest_case_01",1) ~= false end -- Akill begin function esc_find_groza_have_all() return wawka_dialog.good_item_have_number("wpn_val",1) and new_dialog.item_much("wpn_addon_kobra",1) and new_dialog.item_much("af_fosfor",10) end function esc_find_groza_have() if esc_find_groza_have_all() then db.actor:give_info_portion("esc_find_groza_have") return true else return false end end function give_find_groza(first_speaker, second_speaker) dialogs.relocate_item_section(first_speaker, "wpn_val", "out") second_speaker:set_relation(game_object.friend, first_speaker) sak.out_item_namber("wpn_addon_kobra",1) sak.out_item_namber("af_fosfor",10) end -- Akill end __ (2)amk_mod.script (если не ошибаюсь - переход sak.out_new_lc(9101,"info_way101a")) __ --if db.actor:has_info("info_amk_recipt_pancir") then local objt = alife():story_object(6002) if objt then alife():release(objt) end end sak.out_new_lc(9100,"info_way100a") sak.out_new_lc(9101,"info_way101a") sak.out_new_lc(9102,"info_way102a") sak.out_new_lc(9103,"info_way103a") sak.out_new_lc(9104,"info_way104a") sak.out_new_lc(9105,"info_way105a") sak.out_new_lc(9106,"info_way106a") sak.out_new_lc(9107,"info_way107a") sak.out_new_lc(9108,"info_way108a") sak.out_new_lc(9109,"info_way109a") sak.out_new_lc(9110,"info_way110a") sak.out_new_lc(9111,"info_way111a") sak.out_new_lc(1008,"info_way112a") sak.out_new_lc(592,"info_way113a") sak.out_new_lc(97101,"info_way114a") sak.out_new_lc(11504,"info_way_arhara_peshera_cvalka") sak.out_new_lc(11505,"info_way_arhara_peshera_agro") sak.out_new_lc(11502,"info_way_arhara_cvalka_peshera") sak.out_new_lc(11503,"info_way_arhara_agro_peshera") sak.out_new_lc(97071,"info_way_arhara_td_les") sak.out_new_lc(97081,"info_way_arhara_labirint_peshera") sak.out_new_lc(97021,"info_way_arhara_peshera_labirint") sak.out_new_lc(11512,"info_way_arhara_labirint_yantar") sak.out_new_lc(11515,"info_way_arhara_yantar_labirint") sak.out_new_lc(11511,"info_way_arhara_labirint_earth") sak.out_new_lc(97041,"info_way_arhara_atp_pripyat") sak.out_new_lc(97091,"info_way_arhara_atp_military") sak.out_new_lc(97092,"info_way_arhara_atp_kordon") sak.out_new_lc(97093,"info_way_arhara_atp_svalka") sak.out_new_lc(97100,"info_way_arhara_pripyt_village") sak.out_new_lc(11514,"info_way_arhara_military_earth") sak.out_new_lc(11513,"info_way_arhara_td_earth") sak.out_new_lc(12506,"info_way_arhara_svalka_earth") sak.out_new_lc(11510,"info_way_arhara_earth_labirint") sak.out_new_lc(97094,"info_way_arhara_radar_warlab") sak.out_new_lc(97095,"info_way_arhara_warlab_brainlab") sak.out_new_lc(97097,"info_way_arhara_warlab_skladu") sak.out_new_lc(97098,"info_way_arhara_x18_warlab") sak.out_new_lc(14002,"info_way_arhara_kordon_boloto") sak.out_new_lc(14091,"info_way_arhara_radar_forest") sak.out_new_lc(97099,"info_way_arhara_chaes2_atp") sak.out_new_lc(11529,"info_way_arhara_village_limansk") sak.out_new_lc(11531,"info_way_arhara_village_hospital") sak.out_new_lc(97103,"info_way_arhara_chaes_generator") sak.out_new_lc(97104,"info_way_arhara_hospital_agroprom") sak.out_new_lc(97105,"info_way_arhara_agroprom_marsh1") sak.out_new_lc(97001,"info_way_arhara_bar_atp") sak.out_new_lc(97106,"info_way_arhara_gener_pripyat") sak.out_new_lc(97102,"info_way_arhara_chaes2_chaes") sak.out_new_lc(11521,"info_way_arhara_gener_hospital") sak.out_new_lc(97096,"info_way_arhara_warlab_generators") sak.out_new_lc(97107,"info_way_arhara_limansk_generators") sak.out_new_lc(97108,"info_way_arhara_forest_warlab") sak.out_new_lc(97109,"info_way_arhara_dcity_limansk") sak.out_new_lc(97110,"info_way_arhara_dead_city_atp") sak.out_new_lc(97111,"info_way_arhara_dcity_rostok") sak.out_new_lc(97112,"info_way_arhara_atp_dead_city") sak.out_new_lc(97113,"info_way_arhara_dcity_zaton") sak.out_new_lc(97114,"info_way_arhara_lima_dcity") --level_changers section __ (3)task_manager.ltx (вставить сидору вместо reward_info = trader_beads_reward) [tm_eliminate_camp_4] type = eliminate_lager community = actor text = tm_eliminate_camp_4_text description = tm_eliminate_camp_4_descr parent = trader target = esc2_dogs_lair reward_reputation = +7 reward_relation = stalker, +5, trader, +5 reward_rank = 1 reward_item = ammo_12x70_kart, ammo_12x70_kart reward_info = trader_beads_reward time = 1209600 ;idle_time = 84000 __ Спасибо за внимание! (поправьте, не смог вставить код в спойлер) Поделиться этим сообщением Ссылка на сообщение
Rashpil 6 Опубликовано 2 Декабря 2017 Появилась в зоне новая аномалия. Не хваталка, не морозилка, а тормозилка или костер-убийца! Убивает нпс и fps. Встретить такое явление зоны большое несчастье. Помогите избавиться от аномального кошмара, если имеется такой способ! видео 1024х768 mpg 20 мбhttp://dropmefiles.com/MlFe8http://transfiles.ru/4sjnp(зеркальная ссылка на видео) Не чистый оп2, а адаптация.http://ipic.su/img/img7/fs/kostrisheBasti(l01_escape)_.1512208138.jpg Поделиться этим сообщением Ссылка на сообщение