IGOR™ 231 Опубликовано 22 Октября 2014 (изменено) У меня с ранних сейвов игра не загружается, но стоит удалить файл bind_stalker.script, все ОК. НИ без проблем. В чем может быть причина? Установка: 1) Чистый S.T.A.L.K.E.R._LOST_ALPHA_v1.3000 2) Патч STALKER_LostAlpha_Patch_v1.3003 3) Lost Alpha Full_RUS а)Русификатор озвучки Lost Alpha v.1.0 б)Русификатор текста Lost Alpha v.3.0 4) LA NeuroChanges by Chriotmao а) LA NeuroChanges by Chriotmao 1.0.3 б) Адаптация под русификатор с озвучкой в) Патч, LA Changes by Chriotmao Patch 5) Мод The Guiders Mod v1.2 *** Версия мода: 1.2 (обновлено 21.10.2014 18:37) *** 6) Кое что от Mecheniy@Mecheniy. Пункт 6 в нём адаптировано все под вышеупомянутое. Это в логе: Initializing File System...using fs-ltx fsgame.ltxFS: 54229 files cached, 7975Kb memory used.Init FileSystem 2.465684 secLost Alpha 'xrCore' build 5630, Jul 5 2014EH: 00805548CA869E992625B2B99EC003D6Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Executing config-script "user.ltx"...[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.Loading DLL: xrRender_R2.dllLoading DLL: xrGame.dll* [win32]: free[4060316 K], reserved[53004 K], committed[80920 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[17194 K], process heap[17194 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[7444 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices DirectSound SoftwareSOUND: OpenAL: system default SndDevice name is DirectSound SoftwareSOUND: OpenAL: All available devices:1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...! Unknown command: ;please! Unknown command: ;aa[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000][d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:1002]-[device:68D9]: AMD Radeon HD 5570* GPU driver: 7.14.10.304* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 733 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVAPI is missing.* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K! Version conflict in shader 'def_shaders\def_aref'! Version conflict in shader 'def_shaders\def_aref_v'! Version conflict in shader 'def_shaders\def_trans'! Version conflict in shader 'def_shaders\def_trans_v'! Version conflict in shader 'def_shaders\def_trans_v_tuchi'! Version conflict in shader 'def_shaders\def_vertex'! Version conflict in shader 'def_shaders\lod_old'! Version conflict in shader 'default'! Version conflict in shader 'effects\lightplanes'! Renderer doesn't support blender 'effects\shadow_world'! Version conflict in shader 'effects\watertest-1'! Version conflict in shader 'la_shaders\ufp_blend'! Version conflict in shader 'particles\add'! Version conflict in shader 'particles\alpha_add'! Version conflict in shader 'particles\blend'! Version conflict in shader 'particles\blend_hard'! Version conflict in shader 'particles\dark'! Version conflict in shader 'particles\set'! Version conflict in shader 'selflight'count of .thm files=1040* NULLRT supported* ...and used* HWDST/PCF supported and usedcompiling shader dumbcompiling shader dumbcompiling shader accum_maskcompiling shader accum_sun_maskcompiling shader copy_pcompiling shader accum_volumecompiling shader copycompiling shader accum_sun_nearcompiling shader accum_suncompiling shader accum_sun_cascadecompiling shader accum_sun_cascade_farcompiling shader accum_volumetric_suncompiling shader accum_volumetric_sun_cascadecompiling shader accum_omni_unshadowedcompiling shader accum_omni_normalcompiling shader accum_omni_transluentcompiling shader accum_spot_unshadowedcompiling shader accum_spot_normalcompiling shader accum_spot_fullsizecompiling shader accum_volumetriccompiling shader accum_volumetriccompiling shader accum_indirectcompiling shader bloom_buildcompiling shader bloom_filtercompiling shader bloom_filter_fcompiling shader bloom_luminance_1compiling shader bloom_luminance_2compiling shader bloom_luminance_3compiling shader combine_1compiling shader combine_1compiling shader combine_2_AAcompiling shader combine_2_NAAcompiling shader combine_2_AA_Dcompiling shader combine_2_NAA_Dcompiling shader combine_volumetriccompiling shader postprocesscompiling shader postprocess_CMcompiling shader distortcompiling shader particlecompiling shader particlecompiling shader particle_s-blendcompiling shader particle-clipcompiling shader particle_s-addcompiling shader particle_distortcompiling shader particle_s-aaddcompiling shader deffer_particlecompiling shader deffer_particle- r__tf_aniso 9- r2_tf_mipbias 0.compiling shader portalcompiling shader portalcompiling shader simple_colorcompiling shader editorScript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader effects_gradient_pcompiling shader ecb_fx_genericcompiling shader stub_defaultcompiling shader effects_suncompiling shader effects_flare_pLoading DLL: xrGameSpy.dllcompiling shader yuv2rgbcompiling shader yuv2rgb* [win32]: free[3705988 K], reserved[89508 K], committed[398744 K]* [ D3D ]: textures[528 K]* [x-ray]: crt heap[118970 K], process heap[118970 K], game lua[3478 K], render[175 K]* [x-ray]: economy: strings[7059 K], smem[0 K]"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"* phase time: 0 ms* phase cmem: 125825 KLoading objects...Loading models...compiling shader deffer_base_bump-hqcompiling shader deffer_model_bump-hq_2compiling shader deffer_base_bumpcompiling shader deffer_model_bump_2compiling shader shadow_direct_model_2compiling shader deffer_base_flatcompiling shader deffer_model_flat_2compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader deffer_model_bump-hq_0compiling shader deffer_model_bump_0compiling shader shadow_direct_model_0compiling shader model_env_lq_2compiling shader deffer_base_bump_d-hqcompiling shader deffer_model_bump_d-hq_2compiling shader deffer_base_aref_flatcompiling shader deffer_model_flat_0compiling shader shadow_direct_base_arefcompiling shader shadow_direct_model_aref_0compiling shader deffer_model_bump-hq_1compiling shader deffer_model_bump_1compiling shader shadow_direct_model_1compiling shader deffer_model_bump_d-hq_0compiling shader accum_emissivelcompiling shader deffer_model_flat_1compiling shader accum_emissivecompiling shader deffer_base_flat_dcompiling shader deffer_model_flat_d_1compiling shader base_lplanescompiling shader model_def_lplanes_0compiling shader shadow_direct_model_aref_1compiling shader model_distort4glass_2compiling shader shadow_direct_model_aref_2compiling shader model_def_lplanes_2compiling shader model_distort4ghost_2compiling shader model_def_lplanes_1compiling shader model_distort4ghost_1compiling shader deffer_model_bump_d-hq_1compiling shader model_distort4glass_0compiling shader model_distort_2compiling shader model_def_lqcompiling shader model_def_lq_2compiling shader model_distort_0compiling shader model_distort_1compiling shader deffer_model_flat_d_0compiling shader model_def_lq_0compiling shader deffer_model_flat_d_2compiling shader model_env_lq_1compiling shader model_def_lq_1! Can't find texture 'amik\explosions\explosion_dynamite\smoke'! Can't find texture 'amik\explosions\explosion_smoke03'! Can't find texture 'amik\nature\list'! Can't find texture 'amik\nature\wood_part'! Can't find texture 'amik\weapons\9x39'! Can't find texture 'amik\weapons\grishik\shells_45_01'! Can't find texture 'amik\weapons\shells_ak'! Can't find texture 'amik\weapons\shells_ak_01'* [prefetch] time: 12762 ms* [prefetch] memory: 104955Kb* phase time: 12808 ms* phase cmem: 226062 K$ LA_DBG:[8147] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)$ LA_DBG:[8147] level_weathers:initing level_weathers$ LA_DBG:[8147] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 201 ms* phase cmem: 230779 K* phase time: 14 ms* phase cmem: 230778 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 35566 objects are successfully loaded* Loading Store...$ LA_DBG:[8147] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[8147] load_storehouse: size=[14]/[2746]bytes : Build=[5529]$ LA_DBG:[8147] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[8147] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17127.469]kB$ LA_DBG:[8147] GameTime=[00:53:45] Map(24)=[la05_bar_rostok], knowMaps=[4]* Log file has been saved successfully!* Game Игорь_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Игорь_quicksave.sav' (3.905s)* phase time: 3904 ms* phase cmem: 291192 K* phase time: 35 ms* phase cmem: 291385 K* client : connection accepted - <>* phase time: 56 ms* phase cmem: 291434 K* phase time: 21 ms* phase cmem: 291434 K* phase time: 4676 ms* phase cmem: 377723 Kcompiling shader effects_glow_pcompiling shader deffer_base_bump_d-hqcompiling shader deffer_base_bumpcompiling shader shadow_direct_basecompiling shader deffer_base_flat_dcompiling shader deffer_base_flatcompiling shader vertcompiling shader vertcompiling shader shadow_direct_base_arefcompiling shader deffer_base_aref_flat_dcompiling shader simplecompiling shader deffer_base_aref_bump_d-hqcompiling shader deffer_base_aref_bumpcompiling shader deffer_base_bump-hqcompiling shader base_lplanescompiling shader water_softcompiling shader water_softcompiling shader waterd_softcompiling shader waterd_softcompiling shader simplecompiling shader wmarkcompiling shader deffer_base_lmh_bump_d-hqcompiling shader deffer_base_lmh_bump_d-hqcompiling shader deffer_base_lmh_bumpcompiling shader deffer_base_lmh_bumpcompiling shader deffer_base_lmh_flat_dcompiling shader deffer_base_lmh_flat_dcompiling shader deffer_base_lmh_flatcompiling shader deffer_base_lmh_flatcompiling shader lmapEcompiling shader lmapEcompiling shader deffer_base_lmh_aref_bump_d-hqcompiling shader deffer_base_lmh_aref_bumpcompiling shader deffer_base_lmh_aref_flat_dcompiling shader deffer_base_lmh_aref_flatcompiling shader deffer_base_lmh_steep_d-hqcompiling shader deffer_base_lmh_bump-hqcompiling shader deffer_base_lmh_bump-hqcompiling shader deffer_base_steep_d-hqcompiling shader deffer_impl_flat_dcompiling shader deffer_impl_flat_dcompiling shader deffer_impl_flatcompiling shader deffer_tree_bump_d-hqcompiling shader deffer_tree_bumpcompiling shader shadow_direct_basecompiling shader shadow_direct_treecompiling shader deffer_tree_flatcompiling shader deffer_tree_s_bump_d-hqcompiling shader deffer_tree_s_bumpcompiling shader shadow_direct_tree_scompiling shader deffer_tree_s_bump-hqcompiling shader deffer_tree_bump-hqcompiling shader deffer_tree_s_flat_dcompiling shader deffer_tree_s_flat* phase time: 552 ms* phase cmem: 381405 K* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65517 verts, 2047 Kb* [Loading VB] 65360 verts, 2042 Kb* [Loading VB] 23539 verts, 735 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65527 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 55136 verts, 1723 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 30933 verts, 966 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 817797 indices, 1597 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 54200 verts, 635 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 348507 indices, 680 Kb* phase time: 284 ms* phase cmem: 381737 K* phase time: 136 ms* phase cmem: 385307 Kcompiling shader deffer_detail_w_flatcompiling shader deffer_detail_s_flat* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 52643 v(20), 33306 p* [DETAILS] Batch(61), VB(1028K), IB(195K)* phase time: 71 ms* phase cmem: 385405 K* Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom* phase time: 53 ms* phase cmem: 386036 K* phase time: 91 ms* phase cmem: 386540 K- Game configuring : Started- Game configuring : Finished* phase time: 62 ms* phase cmem: 420101 K* t-report - base: 2257, 1045008 K* t-report - lmap: 28, 28675 K* phase time: 5681 ms* phase cmem: 422892 K* phase time: 25 ms* phase cmem: 422892 K* [win32]: free[2004668 K], reserved[98916 K], committed[2090656 K]* [ D3D ]: textures[1084781 K]* [x-ray]: crt heap[422892 K], process heap[422892 K], game lua[35434 K], render[236 K]* [x-ray]: economy: strings[22953 K], smem[20276 K]* Log file has been saved successfully!$ LA_DBG:[37012] level_weathers:presets level_weathers$ LA_DBG:[37012] level_weathers:r2 active$ LA_DBG:[37012] level_weathers:WeatherManager:__init: r2_active = true : 00:57:07$ LA_DBG:[37012] level_weathers:Load: curr=[af_clear], next=[af_clear]$ LA_DBG:[37012] level_weathers:has sav* Log file has been saved successfully!$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[6][0]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[surgeHide]:LOAD:Size=[6][0]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'.... - lost alpha\gamedata\scripts\surge_manager.script:756: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[bind_stalker:wild_stalker_0022]:LOAD:Size=[263][37120]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'...r. - lost alpha\gamedata\scripts\bind_stalker.script:242: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_11.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_12.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_13.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_14.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_15.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_16.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_17.ogg! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_17.ogg$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[27453][1]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] surge_manager:loading weather fx at time = [6042145792]Exception catched for [ros_hangar_area_megaphon]0 : [C ] r_stringZ1 : [Lua] .... - lost alpha\gamedata\scripts\surge_manager.script(745) : load2 : [Lua] ...r. - lost alpha\gamedata\scripts\bind_stalker.script(240) :$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[6][0]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>[C]: in function 'r_stringZ'.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[surgeHide]:LOAD:Size=[6][0]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'.... - lost alpha\gamedata\scripts\surge_manager.script:756: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>[C]: in function 'r_stringZ'.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] [error]ABORT CALLED:$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)$ LA_DBG:[37012] [error]Line: 1024$ LA_DBG:[37012] [error]Description: set_save_marker:[bind_stalker:ros_dolg_guard6]:LOAD:Size=[271][0]:build=[5529]$ LA_DBG:[37012] ABORT:stack traceback:...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'...r. - lost alpha\gamedata\scripts\bind_stalker.script:242: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>[C]: in function 'r_stringZ'.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // чёрт его знает в чём дело, нужно посмотреть чистый bind_stalker, в моем по сути только очистка маркеров с проводников. Lipkiy // пофиксил вылет в версии 1.2.1. Lipkiy Изменено 22 Октября 2014 пользователем Lipkiy Поделиться этим сообщением Ссылка на сообщение
IGOR™ 231 Опубликовано 5 Ноября 2014 Ошибка это или нет, судить не мне. После ухода Бармена и сталкеров с территории Бара, отметка проводника на Лысом так и остается, хотя самого НПС нет. Поделиться этим сообщением Ссылка на сообщение
IGOR™ 231 Опубликовано 6 Ноября 2014 (изменено) @kit56, У меня в Баре было только два проводника, как и должно быть, Лысый и долговец. Но долговец то остался, находится в ангаре. // Ошибка игры, поскольку эти долговцы и Лысый просто становятся невидимыми, а не убираются из игры, потому и метка сохраняется. Но если бы их убило, меток бы не осталось. Lipkiy Изменено 16 Ноября 2014 пользователем Lipkiy Поделиться этим сообщением Ссылка на сообщение