impu1s3 0 Опубликовано 4 Мая 2014 (изменено) Вылет при загрузке в Х-16, после отключения 4-х генераторов. * Detected CPU: AMD Phenom(tm) II X4 965 Processor [AuthenticAMD], F15/M4/S3, 3600.00 mhz, 81-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53183 files cached, 7907Kb memory used. Init FileSystem 1.575410 sec Lost Alpha 'xrCore' build 5565, May 1 2014 EH: E52F6BF982292D12899856B86928CEA3 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4053612 K], reserved[51552 K], committed[89076 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17103 K], process heap[17103 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_ssao' ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6819]: AMD Radeon HD 7800 Series * GPU driver: 8.17.10.1280 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 3802 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x2048 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3782956 K], reserved[85444 K], committed[325840 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[118574 K], process heap[118574 K], game lua[3467 K], render[253 K] * [x-ray]: economy: strings[6944 K], smem[0 K] "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 125451 K * phase time: 58 ms * phase cmem: 120733 K $ LA_DBG:[2981] Game_Start: Engine v1.3001() , Game: v1.0.gold(140326) * Log file has been saved successfully! * phase time: 223 ms * phase cmem: 125285 K * phase time: 2 ms * phase cmem: 125284 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 31977 objects are successfully loaded * Loading Store... $ LA_DBG:[2981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2981] load_storehouse: size=[15]/[7346]bytes : Build=[5529] $ LA_DBG:[2981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2981] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16392.750]kB $ LA_DBG:[2981] GameTime=[08:02:05] Map(41)=[la16u_labx16], knowMaps=[20] * Log file has been saved successfully! * Game 229 is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\229.sav' (3.073s) * phase time: 3072 ms * phase cmem: 180739 K * phase time: 82 ms * phase cmem: 180772 K * client : connection accepted - <> * phase time: 31 ms * phase cmem: 180820 K * phase time: 17 ms * phase cmem: 180820 K * phase time: 2408 ms * phase cmem: 236038 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader avg4 * phase time: 112 ms * phase cmem: 239337 K * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 34902 verts, 1090 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 27351 verts, 854 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 478647 indices, 934 Kb * phase time: 1224 ms * phase cmem: 239352 K * phase time: 34 ms * phase cmem: 240022 K * phase time: 3 ms * phase cmem: 240022 K * Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16u_labx16\level.hom ! Invalid HOM triangle (-27.698788,3.335688,-9.219154)-(-28.213528,3.336353,-7.804932)-(-29.194557,3.336353,-5.107546) ! Invalid HOM triangle (-27.698788,11.430037,-9.219156)-(-28.213531,11.430689,-7.804934)-(-29.194897,11.430689,-5.107557) ! Invalid HOM triangle (-26.278507,-3.000315,-93.958321)-(-26.793247,-2.999650,-92.544098)-(-27.774277,-2.999650,-89.846710) * phase time: 18 ms * phase cmem: 240257 K * phase time: 89 ms * phase cmem: 240314 K - Game configuring : Started - Game configuring : Finished * phase time: 22 ms * phase cmem: 251157 K * t-report - base: 799, 375494 K * t-report - lmap: 16, 16386 K * phase time: 8938 ms * phase cmem: 252830 K * phase time: 20 ms * phase cmem: 252830 K * [win32]: free[3104084 K], reserved[89748 K], committed[1000408 K] * [ D3D ]: textures[402978 K] * [x-ray]: crt heap[252823 K], process heap[252823 K], game lua[33534 K], render[284 K] * [x-ray]: economy: strings[21774 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[19403] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL: * Log file has been saved successfully! compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_lqs_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_distort_2 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_lplanes_0 compiling shader model_distort_0 compiling shader model_def_lqs_1 compiling shader model_def_lqs_2 compiling shader particle_alphaonly compiling shader model_distort_1 ! [LUA] File not found "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\x16_psy__l.ogg"! ! [LUA] File not found "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\x16_psy__r.ogg"! stack trace: 0023:63E8398A xrGame.dll, CDialogHolder::IgnorePause() 0023:63ED5044 xrGame.dll, CDialogHolder::operator=() 0023:63ED105D xrGame.dll, CDialogHolder::operator=() 0023:64165FCE xrGame.dll, CDialogHolder::operator=() 0023:6412C1EE xrGame.dll, CDialogHolder::operator=() 0023:641225AB xrGame.dll, CDialogHolder::operator=() 0023:011E722E XR_3DA.exe, CSheduler::Pop() 0023:64127B6C xrGame.dll, CDialogHolder::operator=() 0023:012147F5 XR_3DA.exe, CSheduler::Update() 0023:641C56AB xrGame.dll, CDialogHolder::operator=() savegame: savedgames.rar А у меня другой вылет: [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : script_engine.cpp [error]Line : 75 [error]Description : <no expression> [error]Arguments : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:42: attempt to index local 'stor' (a nil value) Спасибо за отзыв. Добавил в "шапку". <<< aka_sektor Изменено 5 Мая 2014 пользователем aka_sektor Поделиться этим сообщением Ссылка на сообщение