Перейти к контенту

Lost Alpha - Технические проблемы


Murarius

Рекомендуемые сообщения

Вылет после помощи Петеренко с военными в баре. Убил два вертолёта, потом меня Петренко отправляет в окрестности Прияпти в новый бар. Стрелка показывает на переход на Янтарь, но при переходе вылет. Третий патч без модов

* Detected CPU: Intel® Core i7-4770 CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3439.00 mhz, 22-clk 'rdtsc'


* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54081 files cached, 8424Kb memory used.
Init FileSystem 9.019514 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha rip\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4038528 K], reserved[59236 K], committed[96476 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19773 K], process heap[19773 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\rspec_extreme.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\games\s.t.a.l.k.e.r. - lost alpha rip\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3726 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3786552 K], reserved[82304 K], committed[325384 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[125457 K], process heap[125457 K], game lua[3475 K], render[149 K]
* [x-ray]: economy: strings[6996 K], smem[0 K]
"f:\games\s.t.a.l.k.e.r. - lost alpha rip\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 132433 K
Loading objects...
Loading models...
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_base_bump
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_flat
compiling shader deffer_model_flat_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader deffer_base_flat_d
compiling shader deffer_model_flat_d_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader model_distort4glass_2
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_distort_0
compiling shader model_distort_1
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_2
compiling shader model_env_lq_1
compiling shader model_def_lq_1
* [prefetch] time: 17113 ms
* [prefetch] memory: 118668Kb
* phase time: 17206 ms
* phase cmem: 246358 K
$ LA_DBG:[8757] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[8757] level_weathers:initing level_weathers
$ LA_DBG:[8757] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 98 ms
* phase cmem: 251101 K
* phase time: 11 ms
* phase cmem: 251080 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35021 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8757] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8757] load_storehouse: size=[17]/[2780]bytes : Build=[5529]
$ LA_DBG:[8757] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8757] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16957.439]kB
$ LA_DBG:[8757] GameTime=[22:40:09] Map(25)=[la06_yantar], MapSaved(24)=[la05_bar_rostok], knowMaps=[14]
* Log file has been saved successfully!
* Game Министр Ада_autosave is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - lost alpha rip\appdata\savedgames\Министр Ада_autosave.sav' (1.708s)
* phase time: 1708 ms
* phase cmem: 313480 K
* phase time: 20 ms
* phase cmem: 313537 K
* client : connection accepted - <>
* phase time: 14 ms
* phase cmem: 313586 K
* phase time: 12 ms
* phase cmem: 313586 K
* phase time: 2490 ms
* phase cmem: 414746 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_aref_flat_d
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader simple
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_bump-hq
compiling shader model_def_lq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_flat_d
compiling shader deffer_tree_bump-hq
* phase time: 351 ms
* phase cmem: 418916 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65313 verts, 2041 Kb
* [Loading VB] 1536 verts, 48 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 42738 verts, 1335 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 40776 verts, 1274 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 572967 indices, 1119 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65477 verts, 767 Kb
* [Loading VB] 2058 verts, 24 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 239901 indices, 468 Kb
* phase time: 1485 ms
* phase cmem: 419308 K
* phase time: 151 ms
* phase cmem: 424315 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 38 ms
* phase cmem: 424408 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\levels\la06_yantar\level.hom
* phase time: 24 ms
* phase cmem: 424518 K
* phase time: 253 ms
* phase cmem: 424709 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 443744 K
* t-report - base: 2378, 1067687 K
* t-report - lmap: 30, 30723 K
* phase time: 13043 ms
* phase cmem: 469915 K
* phase time: 76 ms
* phase cmem: 469929 K
* [win32]: free[2016384 K], reserved[101684 K], committed[2076172 K]
* [ D3D ]: textures[1109508 K]
* [x-ray]: crt heap[469929 K], process heap[469929 K], game lua[35244 K], render[195 K]
* [x-ray]: economy: strings[22937 K], smem[29522 K]
* Log file has been saved successfully!
$ LA_DBG:[45944] level_weathers:presets level_weathers
$ LA_DBG:[45944] level_weathers:r2 active
$ LA_DBG:[45944] level_weathers:WeatherManager:__init: r2_active = true : 22:44:30
$ LA_DBG:[45944] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[45944] level_weathers:has sav
* Log file has been saved successfully!
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_4.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_5.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_6.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\military\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\military\talk\jokes\joke_4.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\military\talk\jokes\joke_5.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\military\talk\jokes\joke_6.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\military\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\bandit\talk\jokes\joke_10.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_01\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - lost alpha rip\gamedata\sounds\characters_voice\human_03\bandit\music\guitar_17.ogg
$ LA_DBG:[45944] xr_logic:pstor_load_all:Obj=[vehicle_lada57088],Cnt=[63]>32:
$ LA_DBG:[45944] xr_logic:pstor_load_all:Obj=[vehicle_lada57088/57088],Type(1/32)=[184]<~?:Var()=[nil]:
$ LA_DBG:[45944] xr_logic:pstor_load_all:Obj=[vehicle_lada57088/57088],Type(9/32)=[120]<~?:Var(P)=[nil]:
$ LA_DBG:[45944] xr_logic:pstor_load_all:Obj=[vehicle_lada57088/57088],Type(10/32)=[160]<~?:Var()=[0]:
$ LA_DBG:[45944] xr_logic:pstor_load_all:Obj=[vehicle_lada57088/57088],Type(23/32)=[144]<~?:Var(U†YW)=[nil]:
$ LA_DBG:[45944] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[45944] [error]ABORT CALLED:
$ LA_DBG:[45944] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[45944] [error]Line: 1024
$ LA_DBG:[45944] [error]Description: set_save_marker:[xr_logic:vehicle_lada57088]:LOAD:Size=[291][22816]:build=[5529]
$ LA_DBG:[45944] ABORT:
stack traceback:
...l.k.e.r. - lost alpha rip\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha rip\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
...r. - lost alpha rip\gamedata\scripts\bind_car.script:318: in function <...r. - lost alpha rip\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[45944] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[45944] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[45944] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[45944] [error]ABORT CALLED:
$ LA_DBG:[45944] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[45944] [error]Line: 1024
$ LA_DBG:[45944] [error]Description: set_save_marker:[bind_car:vehicle_lada57088]:LOAD:Size=[293][87]:build=[5529]
$ LA_DBG:[45944] ABORT:
stack traceback:
...l.k.e.r. - lost alpha rip\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha rip\gamedata\scripts\bind_car.script:319: in function <...r. - lost alpha rip\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[45944] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[45944] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [486]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[630564 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [f:\games\s.t.a.l.k.e.r. - lost alpha rip\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

 

https://yadi.sk/d/yWRHyqjybiAR4 - сейв

 

Какие-то объекты не спавнятся походу, рекомендую попробовать переместиться на нужную локацию посредством jump_to_level

(lord_Aron)

Изменено пользователем lord_Aron

Кидайте понты в предназначенных для этого местах.

@rosadman

Поделиться этим сообщением


Ссылка на сообщение

Ну собсно сделал я jump_to_level, но по сюжету всё равно надо идти на янтарь и там снова вылет.

 

$ LA_DBG:[925504] [error]ABORT CALLED:
$ LA_DBG:[925504] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[925504] [error]Line: 1024
$ LA_DBG:[925504] [error]Description: set_save_marker:[xr_logic:vehicle_lada57088]:LOAD:Size=[30]<x>[47]:build=[5529]
$ LA_DBG:[925504] ABORT:
stack traceback:
...l.k.e.r. - lost alpha rip\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha rip\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
...r. - lost alpha rip\gamedata\scripts\bind_car.script:318: in function <...r. - lost alpha rip\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[925504] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[925504] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[925504] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[925504] [error]ABORT CALLED:
$ LA_DBG:[925504] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[925504] [error]Line: 1024
$ LA_DBG:[925504] [error]Description: set_save_marker:[bind_car:vehicle_lada57088]:LOAD:Size=[32]<x>[18442]:build=[5529]
$ LA_DBG:[925504] ABORT:
stack traceback:
...l.k.e.r. - lost alpha rip\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha rip\gamedata\scripts\bind_car.script:319: in function <...r. - lost alpha rip\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[925504] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[925504] ABORT ~~x 

Ругается на эти секции машин в сохранении(спавнил спавнером тачки себе). Надо бы удалить их из сохранения. Где-то видел тулзу для разбора сохранений ТЧ, она подойдёт к сейвам альфы? 

 

Не могу сказать ничего насчет данной тулзы, но уже очевидно, что у многих проблемы из-за vehicle_lada57088.

Можно попробовать выкачать фиксенный _g.script, мб он обойдет эту проблему.

Можно попробовать откатить эти "ручные спавны" и попробовать загрузить реплей как есть.

(lord_Aron)

Изменено пользователем lord_Aron

Кидайте понты в предназначенных для этого местах.

@rosadman

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...