Гектор 3 549 Опубликовано 27 Февраля 2014 Здравствуйте. Третий раз пытался начать игру, все три раза вылет в начале игры, на Кордоне, во время отстрела Гайкиным кого-то там в домиках. ТЧ 1006, LWO, патч 0.4.3, замена xrGame.dll * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2493.00 mhz, 35-clk 'rdtsc'* CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...using fs-ltx fsgame.ltx--found external arch mp_military_2.xdb0FS: 39608 files cached, 7203Kb memory used.Init FileSystem 14.787890 sec'xrCore' build 3312, Feb 27 2008Initializing Engine...Executing config-script "user.ltx"...[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrGame.dll* [win32]: free[4061176 K], reserved[52488 K], committed[80576 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[9510 K], process heap[658 K], game lua[0 K], engine lua[0 K], render[0 K]* [x-ray]: economy: strings[2505 K], smem[0 K]Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...! cant convert dik_name for dik[16], prop=[! cant convert dik_name for dik[17], prop=[! cant convert dik_name for dik[18], prop=[! cant convert dik_name for dik[19], prop=[! cant convert dik_name for dik[20], prop=[! cant convert dik_name for dik[21], prop=[! cant convert dik_name for dik[22], prop=[! cant convert dik_name for dik[23], prop=[! cant convert dik_name for dik[24], prop=[! cant convert dik_name for dik[25], prop=[! cant convert dik_name for dik[26], prop=[! cant convert dik_name for dik[27], prop=[! cant convert dik_name for dik[30], prop=[! cant convert dik_name for dik[31], prop=[! cant convert dik_name for dik[32], prop=[! cant convert dik_name for dik[33], prop=[! cant convert dik_name for dik[34], prop=[! cant convert dik_name for dik[35], prop=[! cant convert dik_name for dik[36], prop=[! cant convert dik_name for dik[37], prop=[! cant convert dik_name for dik[38], prop=[! cant convert dik_name for dik[39], prop=[! cant convert dik_name for dik[40], prop=[! cant convert dik_name for dik[41], prop=[! cant convert dik_name for dik[44], prop=[! cant convert dik_name for dik[45], prop=[! cant convert dik_name for dik[46], prop=[! cant convert dik_name for dik[47], prop=[! cant convert dik_name for dik[48], prop=[! cant convert dik_name for dik[49], prop=[! cant convert dik_name for dik[50], prop=[! cant convert dik_name for dik[51], prop=[! cant convert dik_name for dik[52], prop=[! cant convert dik_name for dik[144], prop=[[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...! Unknown command: r__dtex_range! Unknown command: r__ssa_glod_end! Unknown command: r__ssa_glod_start! Unknown command: r__wallmark_ttl! Unknown command: rs_detail! Unknown command: rs_skeleton_update! Unknown command: vid_bpp[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default)2. Generic Software, Spec Version 1.1 (default)SOUND: OpenAL: SelectBestDevice is Generic Software 1.1SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 32773 kb, 3805 lines, 8820 bplStarting RENDER device...* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT* GPU driver: 9.18.13.3489* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 2278 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* DVB created: 6144K* DIB created: 512K! Version conflict in shader 'def_shaders\def_aref'! Version conflict in shader 'def_shaders\def_aref_v'! Version conflict in shader 'def_shaders\def_trans'! Version conflict in shader 'def_shaders\def_trans_v'! Version conflict in shader 'def_shaders\def_trans_v_tuchi'! Version conflict in shader 'def_shaders\lod_old'! Renderer doesn't support blender 'effects\shadow_world'! Version conflict in shader 'effects\watertest-1'count of .thm files=773load time=678 ms* NULLRT supported* ...and used* HWDST/PCF supported and used* NV-DBT supported and used- r__tf_aniso 16- r2_tf_mipbias 0.functions initStarting engine...! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\ambient_drone_1.ogg! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_krik9.ogg! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab7.ogg! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab9.ogg! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab13.oggLoading DLL: xrGameSpy.dll* DVB created: 6144K* DIB created: 512K- r__tf_aniso 16- r2_tf_mipbias 0.* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 24*** RESET [3669 ms]* MEMORY USAGE: 67781 K* DVB created: 6144K* DIB created: 512K- r__tf_aniso 16- r2_tf_mipbias 0.* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 24*** RESET [3389 ms]"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows* phase time: 0 ms* phase cmem: 81424 KКэширование объектов...* phase time: 34 ms* phase cmem: 81424 KСервер: Старт...functions init! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\siren1.ogg* phase time: 508 ms* phase cmem: 68685 KСервер: Загрузка симуляции жизни...* phase time: 1 ms* phase cmem: 68685 KЗагрузка игры "gecktor_script_autosave.sav"...* Loading spawn registry...* 5904 spawn points are successfully loaded* Loading objects...* 8615 objects are successfully loaded* Game gecktor_script_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\gecktor_script_autosave.sav' (1.622s)* phase time: 1621 ms* phase cmem: 104856 KСервер: Соединяемся...MaxPlayers = 32* phase time: 47 ms* phase cmem: 104888 KКлиент: Соединение с localhost...# Player not found. New player created.* client : connection accepted - <>* phase time: 17 ms* phase cmem: 104913 KОткрытие потока...* phase time: 18 ms* phase cmem: 104913 KЗагрузка формы объектов...* phase time: 4435 ms* phase cmem: 183593 KЗагрузка шейдеров...* phase time: 819 ms* phase cmem: 185721 KЗагрузка геометрии...* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65469 verts, 2045 Kb* [Loading VB] 21478 verts, 671 Kb* [Loading VB] 65496 verts, 2046 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 16870 verts, 527 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65519 verts, 2047 Kb* [Loading VB] 60263 verts, 1883 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1043448 indices, 2037 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 44498 verts, 521 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 400188 indices, 781 Kb* phase time: 576 ms* phase cmem: 185854 KЗагрузка базы пространств...* phase time: 1953 ms* phase cmem: 191009 KЗагрузка детальных объектов...* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 40687 v(20), 26352 p* [DETAILS] Batch(61), VB(794K), IB(154K)* phase time: 99 ms* phase cmem: 191052 KЗагрузка секторов и порталов...* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\escape_1935\level.hom* phase time: 24 ms* phase cmem: 191256 KЗагрузка ИИ объектов...- Loading music tracks from 'l02_garbage_musics'...* phase time: 24 ms* phase cmem: 191270 KКлиент: Создание...- Game configuring : Started- Game configuring : Finished! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_ruck.ogg* phase time: 576 ms* phase cmem: 202373 KЗагрузка текстур...! auto-generated bump map: grnd\grnd_land_01_bump! auto-generated bump map: grnd\grnd_land_01_bump#! auto-generated bump map: mtl\mtl_rja_01_bump! auto-generated bump map: mtl\mtl_rja_01_bump#! auto-generated bump map: mtl\mtl_rja_02_bump! auto-generated bump map: mtl\mtl_rja_02_bump#! auto-generated bump map: wood\wood_old_bump! auto-generated bump map: wood\wood_old_bump#* t-report - base: 1234, 487676 K* t-report - lmap: 11, 11265 K***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).Reduce pixel density (worse) or use more vertex lighting (better).* phase time: 16630 ms* phase cmem: 202373 KКлиент: Синхронизация...* phase time: 91 ms* phase cmem: 202373 K* [win32]: free[2991436 K], reserved[104528 K], committed[1098276 K]* [ D3D ]: textures[498941 K]* [x-ray]: crt heap[202373 K], process heap[35954 K], game lua[6486 K], engine lua[166 K], render[0 K]* [x-ray]: economy: strings[2950 K], smem[0 K]! auto-generated bump map: act\act_stalker_nebo_1_bump#! auto-generated bump map: act\act_stalker_nebo_1_bump! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz.ogg! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz_on.ogg! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz_off.ogg1:name: [on_info]condlist:1:infop_check:infop_set:1:name: [esc_matugalnik_off]required: boolean[true]section: []* MEMORY USAGE: 271807 Kstack trace:0023:04682EC2 xrGame.dll "Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..." Поделиться этим сообщением Ссылка на сообщение
Гектор 3 549 Опубликовано 27 Февраля 2014 (изменено) Что за xrGame.dll? Откуда он? Из папки "bin" из архива "LWO патч 0.4.3.7z", скачанного по ссылке из шапки этой темы с Яндекс-диска. Изменено 27 Февраля 2014 пользователем Гектор "Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..." Поделиться этим сообщением Ссылка на сообщение
Гектор 3 549 Опубликовано 27 Февраля 2014 @Lagos, Остальное было ранее закинуто с заменой всей папки "bin" из архива "Lost World Origin.7z". "Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..." Поделиться этим сообщением Ссылка на сообщение