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Lost World: Origin Beta


ColR_iT

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Здравствуйте. Третий раз пытался начать игру, все три раза вылет в начале игры, на Кордоне, во время отстрела Гайкиным кого-то там в домиках. ТЧ 1006,  LWO, патч 0.4.3, замена xrGame.dll 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2493.00 mhz, 35-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 39608 files cached, 7203Kb memory used.
Init FileSystem 14.787890 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4061176 K], reserved[52488 K], committed[80576 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9510 K], process heap[658 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2505 K], smem[0 K]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT
* GPU driver: 9.18.13.3489
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2278 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=773
load time=678 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
functions init
Starting engine...
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\ambient_drone_1.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_krik9.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab7.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab9.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\underground\lab13.ogg
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [3669 ms]
* MEMORY USAGE: 67781 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [3389 ms]
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows
* phase time: 0 ms
* phase cmem: 81424 K
Кэширование объектов...
* phase time: 34 ms
* phase cmem: 81424 K
Сервер: Старт...
functions init
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\ambient\siren1.ogg
* phase time: 508 ms
* phase cmem: 68685 K
Сервер: Загрузка симуляции жизни...
* phase time: 1 ms
* phase cmem: 68685 K
Загрузка игры "gecktor_script_autosave.sav"...
* Loading spawn registry...
* 5904 spawn points are successfully loaded
* Loading objects...
* 8615 objects are successfully loaded
* Game gecktor_script_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\gecktor_script_autosave.sav' (1.622s)
* phase time: 1621 ms
* phase cmem: 104856 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 47 ms
* phase cmem: 104888 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 104913 K
Открытие потока...
* phase time: 18 ms
* phase cmem: 104913 K
Загрузка формы объектов...
* phase time: 4435 ms
* phase cmem: 183593 K
Загрузка шейдеров...
* phase time: 819 ms
* phase cmem: 185721 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65469 verts, 2045 Kb
* [Loading VB] 21478 verts, 671 Kb
* [Loading VB] 65496 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 16870 verts, 527 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 60263 verts, 1883 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1043448 indices, 2037 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 44498 verts, 521 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 400188 indices, 781 Kb
* phase time: 576 ms
* phase cmem: 185854 K
Загрузка базы пространств...
* phase time: 1953 ms
* phase cmem: 191009 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 99 ms
* phase cmem: 191052 K
Загрузка секторов и порталов...
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\escape_1935\level.hom
* phase time: 24 ms
* phase cmem: 191256 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 24 ms
* phase cmem: 191270 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_ruck.ogg
* phase time: 576 ms
* phase cmem: 202373 K
Загрузка текстур...
! auto-generated bump map: grnd\grnd_land_01_bump
! auto-generated bump map: grnd\grnd_land_01_bump#
! auto-generated bump map: mtl\mtl_rja_01_bump
! auto-generated bump map: mtl\mtl_rja_01_bump#
! auto-generated bump map: mtl\mtl_rja_02_bump
! auto-generated bump map: mtl\mtl_rja_02_bump#
! auto-generated bump map: wood\wood_old_bump
! auto-generated bump map: wood\wood_old_bump#
* t-report - base: 1234, 487676 K
* t-report - lmap: 11, 11265 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 16630 ms
* phase cmem: 202373 K
Клиент: Синхронизация...
* phase time: 91 ms
* phase cmem: 202373 K
* [win32]: free[2991436 K], reserved[104528 K], committed[1098276 K]
* [ D3D ]: textures[498941 K]
* [x-ray]: crt heap[202373 K], process heap[35954 K], game lua[6486 K], engine lua[166 K], render[0 K]
* [x-ray]: economy: strings[2950 K], smem[0 K]
! auto-generated bump map: act\act_stalker_nebo_1_bump#
! auto-generated bump map: act\act_stalker_nebo_1_bump
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz.ogg
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz_on.ogg
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\car\uaz_off.ogg
1:
name: [on_info]
condlist:
1:
infop_check:
infop_set:
1:
name: [esc_matugalnik_off]
required: boolean[true]
section: []
* MEMORY USAGE: 271807 K
stack trace:

0023:04682EC2 xrGame.dll

 

 

 

"Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..."

 

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Что за xrGame.dll? Откуда он?

Из папки "bin" из архива "LWO патч 0.4.3.7z", скачанного по ссылке из шапки этой темы с Яндекс-диска.

Изменено пользователем Гектор

"Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..."

 

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@Lagos Остальное было ранее закинуто с заменой всей папки "bin" из архива "Lost World Origin.7z".

"Получить суть всего. Но у этого есть очарование - все мы как сталкеры, мы герои ..."

 

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