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Uyman358

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Скиньте ссылку где скачать адаптацию под слоты для артефактов чтобы их было 10. И еще, новая игра нужна будет или нет?



Вылет при заходе на територрию научного комплекса. Пробовал выйти из локации Армейские Склады и снова зайти, не получается. Вылет из игры. И еще, возле вагончика у горящего костра на Арм Складах стоят трое сталкеров. Тот который ближе к огню все время умирает. каждый раз когда захожу на локацию там умирает сталкер. Их возле костра уже четверо и все горят в бочке. приходится оттаскивать их в сторонку. Но суть вопроса в вылете!

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Не знаю как там найти, скопировал все- 

 

 

* Detected CPU: AuthenticAMD , F15/M5/S3, 2326.00 mhz, 60-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 39793 files cached, 6856Kb memory used.
Init FileSystem 2.717649 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\Профиль\Мёртвая осень 2\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4061420 K], reserved[53208 K], committed[79612 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9574 K], process heap[666 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1872 K], smem[0 K]
Executing config-script "e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\Профиль\Мёртвая осень 2\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: cant create context for
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68A1]: ATI Mobility Radeon HD 5800 Series
* GPU driver: 8.17.10.1094
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3811 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1242
load time=720 ms
* distortion: used, dev(30),need(14)
* SSample: 1600x900
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default01gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default02gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default03gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\default04gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\barrel_2.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\barrel_1.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard01hl.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard03hl.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\barrel\collide\hithard02hl.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall01gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall02gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall03gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt01gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt02gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt03gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\dirt04gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\water01gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\bullet\collide\metall04gr.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rain.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\owl_1.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\owl_2.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow3.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow1.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\crow2.ogg
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
! Missing ogg-comment, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_l.ogg
! Invalid ogg-comment version, file: e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\wasteland2_r.ogg
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
Input: 1
Config-file [e:\game\s.t.a.l.k.e.r. - shadow of chernobyl\Профиль\Мёртвая осень 2\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

 

============================================

Строгое Предупреждение !

Такие "портянки" только под спойлер.

BFG



Сори, не знаю как спойлер делать

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С группой Стрелка в Мертвом Городе начали прыгать в телепорты. На первом все норм, во второй прыгнул- вылет

 

FATAL ERROR

[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description : <no expression>
[error]Arguments : Can't find texture 'grnd\grnd_dry_j02bump'



Снес графическое дополнение. Сохраненки теперь не работают. Новую игру начинать не хочется. Всем приятной игры без вылетов

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