olaf1 0 Опубликовано 24 Марта 2012 Поделиться Опубликовано 24 Марта 2012 i have a problem when i make a gualg my npc´s go away but it give not a crash or a fault my gualg in the all.spwan [9764] ; cse_abstract properties section_name = smart_terrain name = mar_lager position = -57.9094772338867,1.24590361118317,283.974090576172 direction = 0.062321275472641,0.00316426996141672,0.0140644172206521 ; cse_alife_object properties game_vertex_id = 3402 distance = 4.19999980926514 level_vertex_id = 109085 object_flags = 0xffffffbe custom_data = <<END [smart_terrain] type = mar_lager capacity = 3 squad = 1 groups = 5 END ; cse_shape properties shapes = shape0 shape0:type = box shape0:axis_x = 5.05180025100708,0,0 shape0:axis_y = 0,3.38140106201172,0 shape0:axis_z = 0,0,5.05180025100708 shape0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ; se_smart_terrain properties my npc´s [9761] ; cse_abstract properties section_name = stalker name = mar_clear_sky_kamper_000 position = -61.9960556030273,0.920579314231873,293.677429199219 direction = -0.693360865116119,0,-0.608751595020294 ; cse_alife_trader_abstract properties character_profile = mar_clear_sky ; cse_alife_object properties game_vertex_id = 3402 distance = 9.80000019073486 level_vertex_id = 106182 object_flags = 0xffffffbf custom_data = <<END [smart_terrains] mar_lager = true END ; cse_visual properties visual_name = actors\neytral\stalker_neytral_balon_1 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -61.9960556030273,0.920579314231873,293.677429199219 upd:o_model = 0 upd:o_torso = -0.793360888957977,0,-0.608751595020294 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,0,2,1,1 predicate4 = 2,2,2,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [9762] ; cse_abstract properties section_name = stalker name = mar_clear_sky_kamper_001 position = -51.3453941345215,1.1859278678894,296.545593261719 direction = -0.693360865116119,0,-0.608751595020294 ; cse_alife_trader_abstract properties character_profile = mar_clear_sky ; cse_alife_object properties game_vertex_id = 3402 distance = 9.80000019073486 level_vertex_id = 114134 object_flags = 0xffffffbf custom_data = <<END [smart_terrains] mar_lager = true END ; cse_visual properties visual_name = actors\neytral\stalker_neytral_balon_1 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -51.3453941345215,1.1859278678894,296.545593261719 upd:o_model = 0 upd:o_torso = -0.793360888957977,0,-0.608751595020294 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,0,2,1,1 predicate4 = 2,2,2,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties [9763] ; cse_abstract properties section_name = stalker name = mar_clear_sky_kamper_002 position = -57.9094772338867,1.24590361118317,283.974090576172 direction = -0.693360865116119,0,-0.608751595020294 ; cse_alife_trader_abstract properties character_profile = mar_clear_sky ; cse_alife_object properties game_vertex_id = 3402 distance = 9.80000019073486 level_vertex_id = 109085 object_flags = 0xffffffbf custom_data = <<END [smart_terrains] mar_lager = true END ; cse_visual properties visual_name = actors\neytral\stalker_neytral_balon_1 ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = -57.9094772338867,1.24590361118317,283.974090576172 upd:o_model = 0 upd:o_torso = -0.793360888957977,0,-0.608751595020294 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,0,2,1,1 predicate4 = 2,2,2,0 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties and this is my gulag script if type == "mar_clear_sky_lager" then t = { section = "logic@mar_clear_sky_lager_kamper_001", idle = 0, prior = 5, state = {0}, squad = squad, group = groups[1], in_rest = "", out_rest = "" } table.insert(sj, t) t = { section = "logic@mar_clear_sky_lager_kamper_002", idle = 0, prior = 5, state = {0}, squad = squad, group = groups[1], in_rest = "", out_rest = "" } table.insert(sj, t) t = { section = "logic@mar_clear_sky_lager_kamper_003", idle = 0, prior = 5, state = {0}, squad = squad, group = groups[1], in_rest = "", out_rest = "" } table.insert(sj, t) end if type == "mar_clear_sky_lager" then return function(gulag) if level.get_time_hours() >= 7 and level.get_time_hours() <= 22 then return 0 -- day else return 1 -- night end end if gulag_type == "mar_clear_sky_lager" then return npc_community == "stalker" end and this are my point for the kamp point in the gulag ltx [logic@mar_clear_sky_lager_kamper_001] active = kamp@mar_clear_sky_lager_kamper_001 [kamp@mar_clear_sky_general_kamper_001] center_point = kamp [logic@mar_clear_sky_lager_kamper_002] active = kamp@mar_clear_sky_lager_kamper_002 [kamp@mar_clear_sky_lager_kamper_002] center_point = kamp [logic@mar_clear_sky_lager_kamper_003] active = kamp@mar_clear_sky_lager_kamper_003 [kamp@mar_clear_sky_lager_kamper_003] center_point = kamp and this are my points in the all.spwan [mar_clear_sky_general_kamper_001_kamp] points = p0 p0:name = wp00 p0:position = -61.9960556030273,0.920579314231873,293.677429199219 p0:game_vertex_id = 3402 p0:level_vertex_id = 106182 [mar_clear_sky_general_kamper_002_kamp] points = p0 p0:name = wp00 p0:position = -51.3453941345215,1.1859278678894,296.545593261719 p0:game_vertex_id = 3402 p0:level_vertex_id = 114134 [mar_clear_sky_general_kamper_003_kamp] points = p0 p0:name = wp00 p0:position = -57.9094772338867,1.24590361118317,283.974090576172 p0:game_vertex_id = 3402 p0:level_vertex_id = 109085 i hope that anyone can help me and can say what is the problem in this gualg thank you Ссылка на комментарий
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