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Shoker Weapon Mod (CoP)


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РикошетТ, выложи отдельно ui_actor_weapons из мода.Он мне очень нужен(удалил случайно), а снова скачать весь мод не смогу. Заранее спасибо.

Изменено пользователем monk
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Ув. Рикошет играю с удовольствием в Shoker Weapons Mod и восхищён проделанной работой. недочёты конечно встречаются но не смертельны и вцелом удовольствие от игры не портят. хочу спросить, я видел на ютьюбе что в этом моде есть рпк. затем на каком-то форуме я прочитал что рпк появился после мода. возможно ли получить дополнение к моду с этим и оружием ????

Строгое предупреждение от модератора [PROTOTYPE]
Пунктуация хромает!

РПК будет в Shoker Mod 2.0 CS

 

Добавлено через 303 мин.:

Shoker Mod 2.0 CS тоже будет для зова припяти ? и как скоро выйдет ?

 

Строгое предупреждение от модератора [PROTOTYPE]
Похоже всё ровно на устные предупреждения. Лишил права письма.
Изменено пользователем [PROTOTYPE]
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Люди у меня вылет, когда сдаю Флинта Долгу (кто-то писал что у него такой же вылет, когда он Долгу монолитовцев присоединяет). ARS 0.5.2 +Shoker weapons и фикс на него ставил, все равно не помогло, да и не должно было. Помогите пожалуйста! Я знаю тут есть люди которые в этом отлично рразбираются, больше надежды нет ни на кого.

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CInifile::r_string

[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp

[error]Line : 513

[error]Description : <no expression>

[error]Arguments : Can't find variable tracer in [ammo_7.62x54_7h14]

 

 

stack trace:

 

Не я делал адаптацию для ARS, вопросы не ко мне.

Изменено пользователем РикошетТ
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Рикошет, я думаю ты все равно знаешь в чем проблема. Помоги пожалуйста. Хоть чем-нибудь

 

Сообщение от модератора kokkai
Не найдена переменная tracer в секции [ammo_7.62x54_7h14]

 

Добавлено через 23 мин.:

Спасибо, kokkai...а это где в конфигах смотреть? Что мне нужно дальше с этим сделать?

 

Добавлено через 8 мин.:

Я только нашел файл ammo_762x54_7h1.ogf, находился он в gamedata\meshes\dynamics\weapons\wpn_ammo. Искал через поиск

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lantiec23, по идее нужно искать в gamedata\config\weapons\weapons.ltx секцию [ammo_7.62x54_7h14] и смотреть строку tracer =. Сам этот мод не знаю, это чисто теретически.
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ага....нашел, только не трасер, а tracer_color_ID = 1

И чего теперь с энтим делать?)

 

Строгое предупреждение от модератора [PROTOTYPE]
Давай в теме не сори! Качай шпаргалку от АМК, там найдешь, что тебя интересует.

 

Добавлено через 23 мин.:

Извиняюсь, да я и не сорю особо в теме, просто ищу помощи, т.к. не где больше! kokkai, спасибо огромное, ты человечище)), прописал трасер=on для этого патрона, правда он теперь для других требует, вот буду прописывать. Все бы такие отзывчивые как ты был. Еще раз всем спасибо, PROTOTYPE за шпаргалку тоже!

Изменено пользователем [PROTOTYPE]
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Здравствуйте, при использование прицела на грозу ПО4*34 вместо прицела, появляется синий экран (не прицельная сетка, а просто синий экран). При использования для этого прицела подсумка или просто снимаешь его гранаты в подствол.гранотомете исчезают. Пролистал неск. страниц форума, ответа не нашел, если все же вопрос был, извините и поместите его в описние мода в отдельный сполер вместе с другими проблемами и их с решением. Чтобы шапка была меньше уменьшите расстояние между сполерами, ибо это не так трудно. Спасибо заранее!

 

Добавлено через 3 мин.:

Ставил какие фиксы на сетку - не помогает

 

Добавлено через 9 мин.:

LanceW Дата: Воскресенье, 08.01.2012, 01:35 | Сообщение # 89

 

Автор темы

Shoker Weapon Mod

 

Группа: Разработчики

Сообщений: 110

Регистрация: 13.12.2011

Награды: 1 +

Рейтинг: 104 ±

Замечания: ±

BioShocker, нус, usp эти помоему отличаются только местом посадки для глушителя. А вот про ОЦ-14:

Возьми в руки ОЦ-14, одень прицел, посмотри в него, выйди из игры и дай сюда под спойлером полный лог. Ибо у меня работает, как на 16х9 так и на 4х3

 

 

* Detected CPU: Intel® Core i5 CPU M 450 @ 2.40GHz [GenuineIntel], F6/M5/S5, 2394.00 mhz, 25-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2

* CPU threads: 4

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 42248 files cached 27 archives, 7451Kb memory used.

Init FileSystem 3.715216 sec

'xrCore' build 3967, Dec 14 2009

 

EH: DA7801136AC1044DE236C35BB9585EDA

 

-----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

* D3D11: device creation failed with hr=0x887a0004

command line

Executing config-script "user.ltx"...

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[4000764 K], reserved[70264 K], committed[123212 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[15013 K], process heap[5085 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[11777 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[1]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[3]=C:\windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:A29]: NVIDIA GeForce GT 330M

* GPU driver: 8.17.12.9573

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2689 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

! Renderer doesn't support blender 'effects\shadow_world'

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

compiling shader dumb

compiling shader dumb

compiling shader accum_mask

compiling shader accum_sun_mask

compiling shader copy_p

compiling shader accum_volume

compiling shader copy

compiling shader accum_sun_near

compiling shader accum_sun

compiling shader accum_sun_cascade

compiling shader accum_sun_cascade_far

compiling shader accum_volumetric_sun

compiling shader accum_volumetric_sun_cascade

compiling shader accum_omni_unshadowed

compiling shader accum_omni_normal

compiling shader accum_omni_transluent

compiling shader accum_spot_unshadowed

compiling shader accum_spot_normal

compiling shader accum_spot_fullsize

compiling shader accum_volumetric

compiling shader accum_volumetric

compiling shader accum_indirect

compiling shader bloom_build

compiling shader bloom_filter

compiling shader bloom_filter_f

compiling shader bloom_luminance_1

compiling shader bloom_luminance_2

compiling shader bloom_luminance_3

compiling shader combine_1

compiling shader combine_1

compiling shader combine_2_AA

compiling shader combine_2_NAA

compiling shader combine_2_AA_D

compiling shader combine_2_NAA_D

compiling shader combine_volumetric

compiling shader postprocess

compiling shader postprocess_CM

compiling shader distort

compiling shader particle_distort

compiling shader particle

compiling shader particle

compiling shader particle_s-blend

compiling shader particle-clip

compiling shader particle_s-add

compiling shader particle_s-aadd

compiling shader deffer_particle

compiling shader deffer_particle

- r__tf_aniso 16

- r2_tf_mipbias 0.

compiling shader portal

compiling shader portal

compiling shader simple_color

compiling shader editor

compiling shader sky2

compiling shader sky2

compiling shader clouds

compiling shader clouds

Starting engine...

compiling shader stub_default

compiling shader effects_sun

compiling shader hud_font

Loading DLL: xrGameSpy.dll

compiling shader yuv2rgb

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg

intro_start intro_logo

intro_delete ::update_logo_intro

compiling shader yuv2rgb

* [win32]: free[3777280 K], reserved[102052 K], committed[314908 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[103712 K], process heap[11854 K], game lua[2272 K], render[203 K]

* [x-ray]: economy: strings[11834 K], smem[0 K]

* 0.0 : [ 56] $null

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 6] $user$albedo

* 0.0 : [ 6] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 7] $user$generic0

* 0.0 : [ 5] $user$generic1

* 0.0 : [ 2] $user$generic2

* 0.0 : [ 4] $user$jitter_0

* 0.0 : [ 1] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 9] $user$material

* 0.0 : [ 13] $user$normal

* 0.0 : [ 118] $user$position

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 5] $user$smap_depth

* 0.0 : [ 3] $user$smap_surf

* 0.0 : [ 7] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 2] act\act_controller_hit1

* 0.0 : [ 2] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 2] fx\fx_gradient

* 0.0 : [ 2] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_noise

* 0.0 : [ 2] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 2] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 2] fx\fx_volumefog1

* 0.0 : [ 2] glow\glow_04

* 0.0 : [ 2] glow\glow_fire1

* 0.0 : [ 2] glow\glow_orange

* 0.0 : [ 2] glow\glow_orange2

* 0.0 : [ 2] glow\glow_orange_bright

* 0.0 : [ 2] glow\glow_white

* 0.0 : [ 2] glow\glow_yellow

* 0.0 : [ 4] lights\lights_spot01

* 0.0 : [ 2] pfx\pfx_ani-explosion-02

* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 2] pfx\pfx_ani-explosion-02a

* 0.0 : [ 2] pfx\pfx_ani-fire01

* 0.0 : [ 2] pfx\pfx_ani-smoke-01

* 0.0 : [ 2] pfx\pfx_anomaly_1

* 0.0 : [ 2] pfx\pfx_anomaly_16

* 0.0 : [ 2] pfx\pfx_anomaly_18

* 0.0 : [ 2] pfx\pfx_anomaly_19

* 0.0 : [ 2] pfx\pfx_anomaly_2

* 0.0 : [ 2] pfx\pfx_anomaly_21

* 0.0 : [ 2] pfx\pfx_anomaly_23

* 0.0 : [ 2] pfx\pfx_anomaly_2_green

* 0.0 : [ 2] pfx\pfx_anomaly_3

* 0.0 : [ 2] pfx\pfx_anomaly_4

* 0.0 : [ 2] pfx\pfx_anomaly_5

* 0.0 : [ 2] pfx\pfx_anomaly_6

* 0.0 : [ 2] pfx\pfx_anomaly_7

* 0.0 : [ 2] pfx\pfx_anomaly_8

* 0.0 : [ 2] pfx\pfx_anomaly_88

* 0.0 : [ 2] pfx\pfx_anomaly_9

* 0.0 : [ 2] pfx\pfx_bloodsplash1

* 0.0 : [ 2] pfx\pfx_bloodsplash2

* 0.0 : [ 2] pfx\pfx_blurry_cloud

* 0.0 : [ 2] pfx\pfx_brick

* 0.0 : [ 2] pfx\pfx_bubble

* 0.0 : [ 2] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 2] pfx\pfx_concretedebris_01

* 0.0 : [ 2] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 2] pfx\pfx_distortion

* 0.0 : [ 2] pfx\pfx_explotions_2

* 0.0 : [ 2] pfx\pfx_explotions_3

* 0.0 : [ 2] pfx\pfx_explotions_4

* 0.0 : [ 2] pfx\pfx_explotions_smoke

* 0.0 : [ 2] pfx\pfx_flame

* 0.0 : [ 2] pfx\pfx_flame_01

* 0.0 : [ 2] pfx\pfx_flamefx_01

* 0.0 : [ 2] pfx\pfx_flash_01

* 0.0 : [ 2] pfx\pfx_flash_05

* 0.0 : [ 2] pfx\pfx_flash_07

* 0.0 : [ 2] pfx\pfx_gologramma

* 0.0 : [ 2] pfx\pfx_gradient

* 0.0 : [ 2] pfx\pfx_gradient1

* 0.0 : [ 2] pfx\pfx_leaves_01

* 0.0 : [ 2] pfx\pfx_leaves_02

* 0.0 : [ 2] pfx\pfx_light1

* 0.0 : [ 2] pfx\pfx_light3

* 0.0 : [ 2] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 2] pfx\pfx_lightning_01

* 0.0 : [ 2] pfx\pfx_lightning_02

* 0.0 : [ 2] pfx\pfx_ligth_6

* 0.0 : [ 2] pfx\pfx_plasma

* 0.0 : [ 2] pfx\pfx_shells1

* 0.0 : [ 2] pfx\pfx_shells2

* 0.0 : [ 2] pfx\pfx_skinsplash1

* 0.0 : [ 2] pfx\pfx_smoke_a

* 0.0 : [ 2] pfx\pfx_smoke_b

* 0.0 : [ 2] pfx\pfx_smokepuffs1

* 0.0 : [ 2] pfx\pfx_smokepuffs2

* 0.0 : [ 2] pfx\pfx_spark_01

* 0.0 : [ 2] pfx\pfx_sparks

* 0.0 : [ 2] pfx\pfx_specks

* 0.0 : [ 2] pfx\pfx_specks_poison

* 0.0 : [ 2] pfx\pfx_spikey_star

* 0.0 : [ 2] pfx\pfx_splash3

* 0.0 : [ 2] pfx\pfx_splash_01

* 0.0 : [ 2] pfx\pfx_splash_02

* 0.0 : [ 2] pfx\pfx_step_blood

* 0.0 : [ 2] pfx\pfx_stonedebris1

* 0.0 : [ 2] pfx\pfx_stonedebris2

* 0.0 : [ 2] pfx\pfx_synus

* 0.0 : [ 2] pfx\pfx_teleport

* 0.0 : [ 2] pfx\pfx_test_textures

* 0.0 : [ 2] pfx\pfx_vehglassdebris_01

* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 2] pfx\pfx_water_wave

* 0.0 : [ 2] pfx\pfx_woodchips1

* 0.0 : [ 2] pfx\pfx_woodchips3

* 0.0 : [ 2] prop\prop_fake_bed_fireplace

* 0.0 : [ 2] prop\prop_provod_02

* 0.0 : [ 2] shoker_mod\explosions\explosion_smoke01

* 0.0 : [ 2] shoker_mod\explosions\final_expl

* 0.0 : [ 2] shoker_mod\explosions\firesmokeparticle

* 0.0 : [ 2] shoker_mod\pfx\pfx_ak_shells_1

* 0.0 : [ 2] shoker_mod\pfx\pfx_shells1

* 0.0 : [ 2] shoker_mod\pfx\pfx_shells2

* 0.0 : [ 2] shoker_mod\pfx\pfx_shells3

* 0.0 : [ 2] shoker_mod\pfx\pfx_smoke_1

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 26] sky\sky_13_cube

* 0.0 : [ 26] sky\sky_13_cube#small

* 0.0 : [ 16] sky\sky_13_cube_night

* 0.0 : [ 16] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 4] sky\sky_2_cube

* 0.0 : [ 4] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 30] sky\sky_5_cube

* 0.0 : [ 30] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 51] sky\sky_9_cube

* 0.0 : [ 51] sky\sky_9_cube#small

* 0.0 : [ 238] sky\sky_oblaka

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 8.1 : [ 1] Лантиец - quicksave

* 16.1 : [ 1] ui\ui_font_arial_14_1024

* 32.1 : [ 1] ui\ui_font_letter_16_1024

* 32.1 : [ 1] ui\ui_font_letter_18_1024

* 32.1 : [ 1] ui\ui_magnifier2

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_graff_19_1024

* 64.1 : [ 1] ui\ui_font_graff_22_1024

* 64.1 : [ 1] ui\ui_font_hud_01

* 128.1 : [ 1] ui\ui_font_graff_32_1024

* 128.1 : [ 1] ui\ui_font_letter_25_1024

* 256.1 : [ 1] ui\ui_font_graff_50_1024

* 256.1 : [ 1] ui\ui_font_hud_02

* 270.0 : [ 1] ui\video_voroni_crop

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_mp_screen

* 1024.1 : [ 1] ui\ui_actor_multiplayer_background

* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu

* 1024.1 : [ 1] ui\ui_actor_sleep_screen

* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels

* 4096.1 : [ 1] ui\ui_common

compiling shader deffer_base_bump-hq

compiling shader deffer_model_bump-hq_3

compiling shader deffer_base_bump

compiling shader deffer_model_bump_3

compiling shader shadow_direct_model_3

"d:\games\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe"

* phase time: 2 ms

* phase cmem: 111554 K

Loading objects...

compiling shader deffer_base_flat

compiling shader deffer_model_flat_0

compiling shader shadow_direct_model_0

compiling shader deffer_model_bump-hq_0

compiling shader deffer_model_bump_0

compiling shader deffer_base_aref_bump-hq

compiling shader deffer_base_aref_bump

compiling shader shadow_direct_base_aref

compiling shader shadow_direct_model_aref_0

compiling shader deffer_model_bump-hq_1

compiling shader deffer_model_bump_1

compiling shader shadow_direct_model_1

compiling shader deffer_model_flat_1

Loading models...

compiling shader deffer_model_bump-hq_4

compiling shader deffer_model_bump_4

compiling shader shadow_direct_model_4

compiling shader deffer_model_bump-hq_2

compiling shader deffer_model_bump_2

compiling shader shadow_direct_model_2

compiling shader model_def_lq

compiling shader model_def_lq_0

compiling shader deffer_base_bump_db-hq

compiling shader deffer_model_bump_d-hq_4

compiling shader deffer_base_aref_flat

compiling shader deffer_model_flat_2

compiling shader shadow_direct_model_aref_2

compiling shader deffer_model_bump_d-hq_3

compiling shader accum_emissive

compiling shader model_distort4glass_3

compiling shader shadow_direct_model_aref_3

compiling shader deffer_model_flat_4

compiling shader shadow_direct_model_aref_4

! Can't find texture 'shoker_mod\explosions\explosion_smoke01'

! Can't find texture 'shoker_mod\explosions\final_expl'

! Can't find texture 'shoker_mod\explosions\firesmokeparticle'

! Can't find texture 'shoker_mod\wpn\m134\m134_1#'

! auto-generated bump map: wpn\FN FS2000\fs2000_bump

! auto-generated bump map: wpn\FN FS2000\fs2000_bump#

* [prefetch] time: 23380 ms

* [prefetch] memory: 78706Kb

* phase time: 23882 ms

* phase cmem: 192869 K

* phase time: 10 ms

* phase cmem: 192869 K

* Loading spawn registry...

* 6478 spawn points are successfully loaded

* Loading objects...

* 11905 objects are successfully loaded

* Game Лантиец - quicksave is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-\savedgames\Лантиец - quicksave.scop' (4.814s)

* phase time: 4812 ms

* phase cmem: 247565 K

* phase time: 102 ms

* phase cmem: 247625 K

* phase time: 20 ms

* phase cmem: 247625 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 1253 ms

* phase cmem: 247659 K

* phase time: 86 ms

* phase cmem: 247659 K

* phase time: 6003 ms

* phase cmem: 344019 K

compiling shader deffer_base_bump-hq

compiling shader deffer_base_bump

compiling shader shadow_direct_base

compiling shader deffer_base_bump_d-hq

compiling shader deffer_base_flat

compiling shader deffer_base_steep_db-hq

compiling shader base_lplanes

compiling shader base_lplanes

compiling shader deffer_base_steep-hq

compiling shader vert

compiling shader vert

compiling shader deffer_base_flat_d

compiling shader deffer_base_flat_d

compiling shader water

compiling shader water

compiling shader waterd

compiling shader waterd

compiling shader shadow_direct_base_aref

compiling shader water_soft

compiling shader water_soft

compiling shader waterd_soft

compiling shader waterd_soft

compiling shader deffer_base_aref_bump_db-hq

compiling shader deffer_base_aref_flat_d

compiling shader simple

compiling shader wmark

compiling shader deffer_base_lmh_bump_db-hq

compiling shader deffer_base_lmh_bump_d-hq

compiling shader deffer_base_lmh_bump

compiling shader deffer_base_lmh_bump

compiling shader deffer_base_lmh_flat_d

compiling shader deffer_base_lmh_flat_d

compiling shader deffer_base_lmh_flat

compiling shader deffer_base_lmh_flat

compiling shader deffer_base_lmh_steep_db-hq

compiling shader deffer_base_lmh_bump-hq

compiling shader deffer_base_lmh_bump-hq

compiling shader deffer_base_lmh_aref_bump_db-hq

compiling shader deffer_base_lmh_aref_bump

compiling shader lmapE

compiling shader lmapE

compiling shader deffer_base_lmh_aref_flat_d

compiling shader deffer_base_lmh_aref_flat

compiling shader deffer_base_lmh_aref_steep_db-hq

compiling shader deffer_base_lmh_steep-hq

compiling shader deffer_base_lmh_aref_bump-hq

compiling shader deffer_impl_flat_d

compiling shader deffer_impl_flat_d

compiling shader deffer_impl_flat

compiling shader deffer_tree_flat

compiling shader shadow_direct_tree

compiling shader deffer_tree_bump_d-hq

compiling shader deffer_tree_bump

compiling shader shadow_direct_base

compiling shader lod

compiling shader lod

compiling shader deffer_tree_bump-hq

compiling shader deffer_tree_s_bump_d-hq

compiling shader deffer_tree_s_bump

compiling shader shadow_direct_tree_s

compiling shader deffer_tree_s_flat_d

compiling shader deffer_tree_s_flat

* phase time: 645 ms

* phase cmem: 345396 K

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 62094 verts, 1940 Kb

* [Loading VB] 38434 verts, 1201 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65526 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65517 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 20408 verts, 637 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 45823 verts, 1431 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 202320 indices, 395 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 52340 verts, 613 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 469323 indices, 916 Kb

* phase time: 2172 ms

* phase cmem: 345520 K

* phase time: 186 ms

* phase cmem: 353109 K

compiling shader deffer_detail_w_flat

compiling shader deffer_detail_s_flat

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 10126 v(20), 5368 p

* [DETAILS] Batch(61), VB(197K), IB(31K)

* phase time: 223 ms

* phase cmem: 353109 K

* Loading HOM: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\jupiter\level.hom

* phase time: 1710 ms

* phase cmem: 354056 K

* phase time: 73 ms

* phase cmem: 354056 K

* phase time: 12 ms

* phase cmem: 354056 K

* t-report - base: 1662, 1001965 K

* t-report - lmap: 20, 20482 K

* WARNING: player not logged in

* phase time: 25563 ms

* phase cmem: 403693 K

* phase time: 97 ms

* phase cmem: 403693 K

* [win32]: free[2056892 K], reserved[108452 K], committed[2028896 K]

* [ D3D ]: textures[1063768 K]

* [x-ray]: crt heap[403693 K], process heap[11342 K], game lua[25507 K], render[223 K]

* [x-ray]: economy: strings[28843 K], smem[9621 K]

compiling shader deffer_model_bump_d-hq_1

compiling shader deffer_model_bump_d-hq_0

compiling shader shadow_direct_model_aref_1

compiling shader deffer_model_bump_d-hq_2

compiling shader accum_emissivel

compiling shader model_env_lq

compiling shader model_env_lq_0

compiling shader model_distort_2

compiling shader deffer_model_flat_d_0

! Can't find texture 'act\act_krovosos_new1'

compiling shader particle_alphaonly

compiling shader model_distort_1

compiling shader model_def_lplanes_3

compiling shader deffer_model_flat_3

compiling shader model_def_lplanes_0

compiling shader model_def_lplanes_1

! auto-generated bump map: act\act_arm_7_bump#

! auto-generated bump map: act\act_arm_7_bump

compiling shader model_distort4ghost_1

compiling shader model_distort_3

compiling shader model_env_lq_1

compiling shader model_distort_0

compiling shader deffer_model_flat_d_1

! Unknown command: dump_infos

intro_start game_loaded

* MEMORY USAGE: 427438 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

! Can't find texture 'shoker_mod\wpn\scope\16x9\scope_po4x34'

* [win32]: free[1847612 K], reserved[114848 K], committed[2231780 K]

* [ D3D ]: textures[1107210 K]

* [x-ray]: crt heap[429814 K], process heap[11856 K], game lua[38760 K], render[3665 K]

* [x-ray]: economy: strings[30239 K], smem[9637 K]

* Saving spawns...

* Saving objects...

* 11918 objects are successfully saved

* Game Лантиец - quicksave.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-\savedgames\Лантиец - quicksave.scop'

compiling shader yuv2rgb

* [win32]: free[1831484 K], reserved[113784 K], committed[2248972 K]

* [ D3D ]: textures[1109472 K]

* [x-ray]: crt heap[432037 K], process heap[11856 K], game lua[41433 K], render[3834 K]

* [x-ray]: economy: strings[30239 K], smem[9637 K]

- Disconnect

- Destroying level

* 0.0 : [ 67] $null

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 6] $user$albedo

* 0.0 : [ 6] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 7] $user$generic0

* 0.0 : [ 5] $user$generic1

* 0.0 : [ 2] $user$generic2

* 0.0 : [ 4] $user$jitter_0

* 0.0 : [ 1] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 9] $user$material

* 0.0 : [ 13] $user$normal

* 0.0 : [ 118] $user$position

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 5] $user$smap_depth

* 0.0 : [ 3] $user$smap_surf

* 0.0 : [ 10] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.1 : [ 2] act\act_stalker_dolg_1_bump#

* 0.1 : [ 1] act\act_stalker_dolg_2_bump#

* 0.1 : [ 1] act\act_stalker_freedom_2_bump#

* 0.1 : [ 3] act\act_stalker_hero_bump#

* 0.2 : [ 1] shoker_mod\wpn\addons\addons_sil_556ar_bump#

* 0.2 : [ 1] prop\prop_lampa_g

* 0.2 : [ 1] prop\prop_lampa_g_red2

* 0.2 : [ 1] act\act_stalker_head_antigas_2_bump#

* 2.8 : [ 1] act\act_krovosos_new1

* 2.8 : [ 2] shoker_mod\explosions\explosion_smoke01

* 2.8 : [ 2] shoker_mod\explosions\final_expl

* 2.8 : [ 2] shoker_mod\explosions\firesmokeparticle

* 2.8 : [ 1] shoker_mod\wpn\m134\m134_1#

* 3.1 : [ 5] sky\sky_12_vibros_cube#small

* 3.1 : [ 26] sky\sky_13_cube#small

* 3.1 : [ 16] sky\sky_13_cube_night#small

* 3.1 : [ 12] sky\sky_13_vibros_cube#small

* 3.1 : [ 10] sky\sky_14_cube#small

* 3.1 : [ 4] sky\sky_17_clouds_cube#small

* 3.1 : [ 4] sky\sky_17_cube#small

* 3.1 : [ 8] sky\sky_18_cube#small

* 3.1 : [ 4] sky\sky_1_clouds_cube#small

* 3.1 : [ 4] sky\sky_20_clouds_cube#small

* 3.1 : [ 4] sky\sky_2_clouds_cube#small

* 3.1 : [ 3] sky\sky_4_cube#small

* 3.1 : [ 7] sky\sky_6_cube#small

* 3.1 : [ 8] sky\sky_8_cube#small

* 4.1 : [ 2] fx\fx_flare1

* 4.1 : [ 1] fx\fx_flare2

* 4.1 : [ 1] fx\fx_flare3

* 4.1 : [ 1] ui\cursor

* 5.5 : [ 2] pfx\pfx_spark_01

* 5.5 : [ 1] artifact\artifact_eye

* 5.5 : [ 1] act\act_arm_7_bump

* 5.5 : [ 1] act\act_arm_7_bump#

* 5.5 : [ 1] artifact\artifact_glow

* 5.5 : [ 1] fx\fx_rain

* 5.5 : [ 1] fx\fx_sun_rise

* 5.5 : [ 2] glow\glow_orange2

* 5.5 : [ 2] pfx\pfx_leaves_01

* 5.5 : [ 1] wm\wm_bullet_asfalt_1

* 5.5 : [ 1] wm\wm_bullet_asfalt_2

* 5.5 : [ 1] wm\wm_bullet_asfalt_3

* 5.5 : [ 1] wm\wm_bullet_brick_1

* 5.5 : [ 1] wm\wm_bullet_brick_2

* 5.5 : [ 1] wm\wm_bullet_concrete

* 5.5 : [ 1] wm\wm_bullet_concrete_1

* 5.5 : [ 1] wm\wm_bullet_concrete_2

* 5.5 : [ 1] wm\wm_bullet_concrete_4

* 5.5 : [ 1] wm\wm_bullet_concrete_5

* 5.5 : [ 1] wm\wm_bullet_concrete_6

* 5.5 : [ 1] wm\wm_bullet_concrete_7

* 5.5 : [ 1] wm\wm_bullet_ground

* 5.5 : [ 1] wm\wm_bullet_ground_1

* 5.5 : [ 1] wm\wm_bullet_ground_2

* 5.5 : [ 1] wm\wm_bullet_metall_thik

* 5.5 : [ 1] wm\wm_bullet_metall_thik_1

* 5.5 : [ 1] wm\wm_bullet_metall_thik_2

* 5.5 : [ 1] wm\wm_bullet_metall_thik_3

* 5.5 : [ 1] wm\wm_bullet_metall_thin

* 5.5 : [ 1] wm\wm_bullet_metall_thin_1

* 5.5 : [ 1] wm\wm_bullet_metall_thin_2

* 5.5 : [ 1] wm\wm_bullet_metall_thin_3

* 5.5 : [ 1] wm\wm_bullet_metall_thin_4

* 5.5 : [ 1] wm\wm_bullet_wood

* 5.5 : [ 1] wm\wm_bullet_wood_1

* 5.5 : [ 1] wm\wm_bullet_wood_2

* 5.5 : [ 1] wm\wm_bullet_wood_3

* 5.5 : [ 1] wm\wm_bullet_wood_4

* 5.5 : [ 1] wm\wm_bullet_wood_5

* 5.5 : [ 1] wm\wm_bullet_wood_6

* 5.5 : [ 1] wm\wm_bullet_wood_7

* 5.5 : [ 1] wm\wm_bullet_wood_8

* 5.5 : [ 1] wm\wm_bullet_wood_9

* 5.5 : [ 1] wpn\FN FS2000\fs2000_bump

* 5.5 : [ 1] wpn\FN FS2000\fs2000_bump#

* 5.5 : [ 2] prop\prop_provod_02

* 6.1 : [ 11] sky\sky_19_cube#small

* 6.1 : [ 4] sky\sky_20_cube#small

* 6.1 : [ 4] sky\sky_2_cube#small

* 6.1 : [ 12] sky\sky_3_cube#small

* 6.1 : [ 31] sky\sky_5_cube#small

* 6.1 : [ 11] sky\sky_7_cube#small

* 6.1 : [ 52] sky\sky_9_cube#small

* 10.8 : [ 2] pfx\pfx_step_blood

* 10.8 : [ 1] act\act_stalker_head_glass_02

* 10.8 : [ 2] mtl\mtl_bochka_02

* 12.1 : [ 1] artifact\artifact_anim_dist

* 16.1 : [ 2] fx\fx_gradient

* 16.1 : [ 1] ui\ui_font_arial_14_1024

* 16.1 : [ 1] ui\ui_grid

* 21.5 : [ 2] pfx\pfx_bubble

* 21.5 : [ 2] pfx\pfx_flamefx_01

* 21.5 : [ 2] pfx\pfx_leaves_02

* 21.5 : [ 2] pfx\pfx_splash3

* 21.5 : [ 2] pfx\pfx_splash_02

* 21.5 : [ 2] pfx\pfx_synus

* 21.5 : [ 2] pfx\pfx_vehmetaldebris_01

* 21.5 : [ 2] fx\fx_gradient1

* 21.5 : [ 1] fx\fx_rainsplash1

* 21.5 : [ 2] fx\fx_volumefog1

* 21.5 : [ 2] glow\glow_04

* 21.5 : [ 2] glow\glow_fire1

* 21.5 : [ 1] wm\wm_blood_1_1

* 21.5 : [ 1] wm\wm_blood_1_2

* 21.5 : [ 1] wm\wm_blood_1_3

* 21.5 : [ 1] wm\wm_grenade

* 21.5 : [ 1] wm\wm_knife_dead

* 21.5 : [ 1] wm\wm_knife_horiz

* 21.5 : [ 1] wm\wm_knife_horiz_blood

* 21.5 : [ 1] wm\wm_knife_wood

* 21.5 : [ 1] wm\wm_knife_wood1

* 21.5 : [ 1] wm\wm_knife_wood2

* 21.5 : [ 1] wpn\wpn_bolt_bump

* 21.5 : [ 1] wpn\wpn_bolt_bump#

* 21.5 : [ 1] wpn\wpn_grenade_bump

* 21.5 : [ 1] wpn\wpn_grenade_bump#

* 21.5 : [ 1] glow\glow_galogen

* 28.3 : [ 1] artifact\artifact_anim_lightning

* 32.1 : [ 1] shoker_mod\wpn\m249\m249_8

* 32.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_3

* 32.1 : [ 1] ui\ui_font_letter_16_1024

* 32.1 : [ 1] ui\ui_font_letter_18_1024

* 32.1 : [ 1] ui\ui_magnifier2

* 33.0 : [ 1] ui\ui_ani_cursor

* 42.8 : [ 2] pfx\pfx_concretedebris_01

* 42.8 : [ 1] act\act_stalker_head_glass

* 42.8 : [ 1] artifact\artifact_blood

* 42.8 : [ 1] artifact\artifact_mincer_meat

* 42.8 : [ 1] artifact\artifact_mp_green

* 42.8 : [ 1] artifact\artifact_myasorubka2

* 42.8 : [ 1] artifact\artifact_myasorubka3

* 42.8 : [ 1] fx\fx_noise

* 42.8 : [ 1] item\item_block_notes

* 42.8 : [ 1] item\item_document_01

* 42.8 : [ 1] item\item_drink_stalker

* 42.8 : [ 1] item\item_food

* 42.8 : [ 1] item\item_medkit

* 42.8 : [ 1] item\item_medkit_2

* 42.8 : [ 1] item\item_medkit_3

* 42.8 : [ 1] item\item_medkit_4

* 42.8 : [ 2] mtl\mtl_luk_n

* 42.8 : [ 2] prop\prop_box_3

* 42.8 : [ 1] prop\prop_elektro

* 42.8 : [ 2] prop\prop_fake_bed_fireplace

* 42.8 : [ 1] prop\prop_r

* 42.8 : [ 1] prop\prop_speakerphone

* 42.8 : [ 2] prop\prop_teapot_1

* 42.8 : [ 2] prop\prop_girder_01

* 42.8 : [ 1] prop\prop_lampa_galogen

* 42.8 : [ 1] shoker_mod\wpn\addons\lastochka

* 42.8 : [ 1] act\act_pseudodog_fur

* 42.8 : [ 1] act\act_pseudodog_fur1

* 42.8 : [ 1] artifact\artifact_fire_light

* 42.8 : [ 1] lights\lights_cone_handing_lamp

* 42.8 : [ 2] pfx\pfx_smokepuffs2

* 42.8 : [ 1] wm\wm_knife_horiz_blood1

* 42.8 : [ 1] wm\wm_knife_horiz_metal

* 42.9 : [ 1] fx\fx_lightning

* 48.1 : [ 2] sky\sky_cube_weapons

* 53.3 : [ 1] artifact\artifact_lava

* 64.1 : [ 2] fx\fx_sun

* 64.1 : [ 2] pfx\pfx_anomaly_16

* 64.1 : [ 2] pfx\pfx_anomaly_19

* 64.1 : [ 2] pfx\pfx_specks_poison

* 64.1 : [ 1] shoker_mod\wpn\addons\lastochka_bump

* 64.1 : [ 1] shoker_mod\wpn\addons\lastochka_bump#

* 64.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_2

* 64.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_2_bump

* 64.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_2_bump#

* 64.1 : [ 1] shoker_mod\wpn\black

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_graff_19_1024

* 64.1 : [ 1] ui\ui_font_graff_22_1024

* 64.1 : [ 1] ui\ui_font_hud_01

* 64.1 : [ 1] ui\ui_hud_grenade_mark

* 64.1 : [ 1] ui\ui_hud_hit_mark

* 64.1 : [ 1] wm\wm_knife_horiz_ston

* 85.5 : [ 2] pfx\pfx_anomaly_21

* 85.5 : [ 2] pfx\pfx_bubble_1

* 85.5 : [ 1] pfx\pfx_bubble_water

* 85.5 : [ 1] pfx\pfx_dist2

* 85.5 : [ 1] pfx\pfx_dist2inv

* 85.5 : [ 1] pfx\pfx_dist3

* 85.5 : [ 1] pfx\pfx_dist4

* 85.5 : [ 1] pfx\pfx_dist7

* 85.5 : [ 1] pfx\pfx_dist8

* 85.5 : [ 1] pfx\pfx_dist9

* 85.5 : [ 1] pfx\pfx_dist_glass

* 85.5 : [ 1] pfx\pfx_dist_teleport

* 85.5 : [ 1] pfx\pfx_distort_anomaly

* 85.5 : [ 2] pfx\pfx_distortion

* 85.5 : [ 2] pfx\pfx_flame_01

* 85.5 : [ 2] pfx\pfx_flash_01

* 85.5 : [ 2] pfx\pfx_flash_05

* 85.5 : [ 2] pfx\pfx_flash_07

* 85.5 : [ 2] pfx\pfx_gologramma

* 85.5 : [ 2] pfx\pfx_gradient

* 85.5 : [ 2] pfx\pfx_gradient1

* 85.5 : [ 2] pfx\pfx_specks

* 85.5 : [ 2] pfx\pfx_spikey_star

* 85.5 : [ 2] pfx\pfx_splash_01

* 85.5 : [ 2] pfx\pfx_stonedebris1

* 85.5 : [ 2] pfx\pfx_stonedebris2

* 85.5 : [ 2] pfx\pfx_vehglassdebris_01

* 85.5 : [ 2] pfx\pfx_water_wave

* 85.5 : [ 2] pfx\pfx_flame

* 85.5 : [ 2] door\door_white_04

* 85.5 : [ 2] mtl\mtl_barrel_01

* 85.5 : [ 2] mtl\mtl_barrel_03

* 85.5 : [ 2] prop\prop_ballon2

* 85.5 : [ 2] prop\prop_ballon3

* 85.5 : [ 2] act\act_controller_hit1

* 85.5 : [ 1] act\act_stalker_head_glass_01

* 85.5 : [ 1] act\act_stalker_head_glass_bump

* 85.5 : [ 1] act\act_stalker_head_glass_bump#

* 85.5 : [ 1] artifact\artifact_fire

* 85.5 : [ 1] artifact\artifact_lighting

* 85.5 : [ 1] artifact\artifact_simple2

* 85.5 : [ 2] artifact\artifact_sopli

* 85.5 : [ 1] artifact\artifact_sopli2

* 85.5 : [ 1] detail\detail_beton_det4_bump#

* 85.5 : [ 1] detail\detail_fabric_det2_bump#

* 85.5 : [ 7] detail\detail_metall_det1_bump#

* 85.5 : [ 6] detail\detail_metall_det2_bump#

* 85.5 : [ 5] detail\detail_metall_det3_bump#

* 85.5 : [ 10] detail\detail_skin_1_bump

* 85.5 : [ 10] detail\detail_skin_1_bump#

* 85.5 : [ 1] detail\detail_stucco_det1_bump#

* 85.5 : [ 1] detail\detail_tile_det4_bump

* 85.5 : [ 1] detail\detail_tile_det4_bump#

* 85.5 : [ 9] detail\detail_wood_det2_bump#

* 85.5 : [ 1] fx\fx_thunderbolts_gradient

* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge

* 85.5 : [ 1] glow\glow_ghost

* 85.5 : [ 2] glow\glow_orange

* 85.5 : [ 2] glow\glow_orange_bright

* 85.5 : [ 2] glow\glow_white

* 85.5 : [ 2] glow\glow_yellow

* 85.5 : [ 1] item\item_drink_bump

* 85.5 : [ 1] item\item_drink_bump#

* 85.5 : [ 1] item\item_medkit_4_bump

* 85.5 : [ 1] item\item_medkit_4_bump#

* 85.5 : [ 4] lights\lights_spot01

* 85.5 : [ 2] mtl\mtl_bochka_01_bump#

* 85.5 : [ 2] mtl\mtl_bochka_02_bump#

* 85.5 : [ 2] mtl\mtl_fence_01_bump#

* 85.5 : [ 2] pfx\pfx_bloodsplash1

* 85.5 : [ 2] pfx\pfx_smoke_a

* 85.5 : [ 2] prop\prop_bidon_bump#

* 85.5 : [ 1] prop\prop_bottle_box

* 85.5 : [ 2] prop\prop_box_3_bump

* 85.5 : [ 2] prop\prop_box_3_bump#

* 85.5 : [ 2] prop\prop_teapot_1_bump

* 85.5 : [ 2] prop\prop_teapot_1_bump#

* 85.5 : [ 1] wm\wm_blood_1

* 85.5 : [ 1] wm\wm_blood_2

* 85.5 : [ 1] wm\wm_blood_3

* 85.5 : [ 1] wm\wm_blood_4

* 85.5 : [ 1] wm\wm_blood_5

* 85.5 : [ 1] wm\wm_blood_6

* 85.5 : [ 1] wm\wm_blood_7

* 85.5 : [ 1] wm\wm_blood_8

* 85.5 : [ 1] wm\wm_blood_9

* 85.5 : [ 1] wm\wm_blood_drop_1

* 85.5 : [ 1] wm\wm_blood_drop_2

* 85.5 : [ 1] wm\wm_blood_drop_3

* 85.5 : [ 1] wm\wm_blood_drop_4

* 85.5 : [ 1] wm\wm_bullet_glass01

* 85.5 : [ 1] wm\wm_bullet_glass02

* 85.5 : [ 1] wm\wm_bullet_glass03

* 85.5 : [ 1] wm\wm_bullet_glass04

* 85.5 : [ 1] wpn\wpn_binokl_bump

* 85.5 : [ 1] wpn\wpn_binokl_bump#

* 85.5 : [ 1] wpn\wpn_bolt

* 85.5 : [ 1] wpn\wpn_knife_bump

* 85.5 : [ 1] wpn\wpn_knife_bump#

* 85.5 : [ 1] wpn\wpn_vog

* 85.5 : [ 1] detail\detail_metall_det2_v2_bump#

* 85.5 : [ 2] prop\prop_girder_02_bump

* 85.5 : [ 2] prop\prop_girder_02_bump#

* 128.1 : [ 2] shoker_mod\pfx\pfx_ak_shells_1

* 128.1 : [ 1] shoker_mod\wpn\addons\upg_sil_762pms

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_1

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_1_bump

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_1_bump#

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_3

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_3_bump

* 128.1 : [ 1] shoker_mod\wpn\mp5\mp5_3_bump#

* 128.1 : [ 1] shoker_mod\wpn\oc14\silencer

* 128.1 : [ 1] ui\ui_font_graff_32_1024

* 128.1 : [ 1] ui\ui_font_letter_25_1024

* 170.8 : [ 2] fx\fx_noise2

* 170.8 : [ 1] pfx\pfx_dist_glass3

* 170.8 : [ 2] pfx\pfx_sparks

* 170.8 : [ 2] act\act_poltergeyst

* 170.8 : [ 1] act\act_rat01

* 170.8 : [ 1] act\act_ryukzak

* 170.8 : [ 1] act\act_ryukzak_black

* 170.8 : [ 1] act\act_stalker_head_antigas_2

* 170.8 : [ 1] act\act_stalker_head_mask

* 170.8 : [ 2] crete\crete_beton_plita_3

* 170.8 : [ 2] door\door_katakomb_01

* 170.8 : [ 2] door\door_white_02

* 170.8 : [ 1] item\item_detector_3

* 170.8 : [ 1] item\item_guitar

* 170.8 : [ 1] item\item_notes

* 170.8 : [ 2] item\item_scanner

* 170.8 : [ 1] item\item_ustroystva

* 170.8 : [ 1] item\item_x_files

* 170.8 : [ 1] mtl\mtl_barrel_big_rust

* 170.8 : [ 2] mtl\mtl_bochka_01

* 170.8 : [ 2] mtl\mtl_floor_plate_03

* 170.8 : [ 2] mtl\mtl_gilder

* 170.8 : [ 3] mtl\mtl_lampa_pod_01

* 170.8 : [ 2] mtl\mtl_pod_01

* 170.8 : [ 2] mtl\mtl_railroad_items

* 170.8 : [ 2] mtl\mtl_stripes

* 170.8 : [ 2] prop\prop_bidon

* 170.8 : [ 2] prop\prop_blind01

* 170.8 : [ 2] prop\prop_dangerbox_2

* 170.8 : [ 2] prop\prop_freez

* 170.8 : [ 1] prop\prop_item2

* 170.8 : [ 1] prop\prop_item3

* 170.8 : [ 1] prop\prop_kitchen_stuff

* 170.8 : [ 2] prop\prop_komp

* 170.8 : [ 2] prop\prop_ognetushit

* 170.8 : [ 2] prop\prop_plita

* 170.8 : [ 2] prop\prop_spade

* 170.8 : [ 2] prop\prop_vagon_gr

* 170.8 : [ 2] wood\wood_fence_01

* 170.8 : [ 2] wood\wood_jasik2

* 170.8 : [ 2] wood\wood_plank6

* 170.8 : [ 2] wood\wood_table_02

* 170.8 : [ 2] pfx\pfx_woodchips1

* 170.8 : [ 2] pfx\pfx_woodchips3

* 170.8 : [ 2] detail\detail_metall_det2_u_bump#

* 170.8 : [ 7] detail\detail_metall_det2_v_bump#

* 170.8 : [ 1] detail\detail_wood_det2_v_bump#

* 170.8 : [ 2] door\door_white_04_bump

* 170.8 : [ 2] door\door_white_04_bump#

* 170.8 : [ 1] glas\glas_dirt

* 170.8 : [ 10] mtl\mtl_barrel_bump#

* 170.8 : [ 2] pfx\pfx_shells2

* 170.8 : [ 2] pfx\pfx_smokepuffs1

* 170.8 : [ 2] prop\prop_ballon2_bump

* 170.8 : [ 2] prop\prop_ballon2_bump#

* 170.8 : [ 2] prop\prop_ballon3_bump

* 170.8 : [ 2] prop\prop_ballon3_bump#

* 170.8 : [ 2] shoker_mod\pfx\pfx_shells2

* 170.8 : [ 1] wpn\wpn_toz-34_bump

* 170.8 : [ 1] wpn\wpn_toz-34_bump#

* 256.1 : [ 1] item\item_detector_4

* 256.1 : [ 1] item\item_spalnik

* 256.1 : [ 3] mtl\mtl_fence_01

* 256.1 : [ 3] mtl\mtl_reshetka_pot_01

* 256.1 : [ 1] shoker_mod\wpn\addons\addons_sil_545ar

* 256.1 : [ 1] shoker_mod\wpn\addons\addons_sil_556ar

* 256.1 : [ 1] shoker_mod\wpn\addons\addons_sil_556ar_bump

* 256.1 : [ 1] shoker_mod\wpn\addons\lens

* 256.1 : [ 1] shoker_mod\wpn\addons\upg_sil_9p

* 256.1 : [ 1] shoker_mod\wpn\desert_eagle\desert_eagle_2

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_1

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_1_bump

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_1_bump#

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_2

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_2_bump

* 256.1 : [ 1] shoker_mod\wpn\g36\g36c_2_bump#

* 256.1 : [ 1] shoker_mod\wpn\hk416\hk416_3

* 256.1 : [ 1] shoker_mod\wpn\hk416\hk416_3_bump

* 256.1 : [ 1] shoker_mod\wpn\hk416\hk416_3_bump#

* 256.1 : [ 1] shoker_mod\wpn\m249\m249_1

* 256.1 : [ 1] shoker_mod\wpn\m249\m249_2

* 256.1 : [ 1] shoker_mod\wpn\m249\m249_3

* 256.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_4

* 256.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_6

* 256.1 : [ 1] shoker_mod\wpn\mp5\mp5_5

* 256.1 : [ 1] shoker_mod\wpn\mp5\mp5_5_bump

* 256.1 : [ 1] shoker_mod\wpn\mp5\mp5_5_bump#

* 256.1 : [ 1] shoker_mod\wpn\mp5\mp5_7

* 256.1 : [ 1] shoker_mod\wpn\oc14\oc14_1

* 256.1 : [ 1] shoker_mod\wpn\oc14\oc14_2

* 256.1 : [ 1] shoker_mod\wpn\oc14\oc14_5

* 256.1 : [ 1] shoker_mod\wpn\p99\p99_2

* 256.1 : [ 1] shoker_mod\wpn\pm\pm_1

* 256.1 : [ 1] shoker_mod\wpn\pm\pm_3

* 256.1 : [ 1] shoker_mod\wpn\spas12\spas12_1

* 256.1 : [ 1] shoker_mod\wpn\spas12\spas12_2

* 256.1 : [ 1] shoker_mod\wpn\usp\usp_2

* 256.1 : [ 1] ui\ui_font_graff_50_1024

* 256.1 : [ 1] ui\ui_font_hud_02

* 256.1 : [ 1] wpn\wpn_grenade

* 256.1 : [ 1] wpn\wpn_rpg-7

* 270.0 : [ 1] ui\video_voroni_crop

* 341.5 : [ 2] pfx\pfx_anomaly_1

* 341.5 : [ 2] pfx\pfx_anomaly_18

* 341.5 : [ 2] pfx\pfx_anomaly_3

* 341.5 : [ 2] pfx\pfx_anomaly_4

* 341.5 : [ 2] pfx\pfx_anomaly_5

* 341.5 : [ 2] pfx\pfx_anomaly_6

* 341.5 : [ 2] pfx\pfx_anomaly_8

* 341.5 : [ 2] pfx\pfx_anomaly_88

* 341.5 : [ 2] pfx\pfx_anomaly_9

* 341.5 : [ 2] pfx\pfx_bloodsplash2

* 341.5 : [ 2] pfx\pfx_blurry_cloud

* 341.5 : [ 2] pfx\pfx_brick

* 341.5 : [ 2] pfx\pfx_light1

* 341.5 : [ 2] pfx\pfx_light3

* 341.5 : [ 2] pfx\pfx_light4

* 341.5 : [ 2] pfx\pfx_lightning_01

* 341.5 : [ 2] pfx\pfx_lightning_02

* 341.5 : [ 2] pfx\pfx_ligth_6

* 341.5 : [ 2] pfx\pfx_plasma

* 341.5 : [ 2] pfx\pfx_skinsplash1

* 341.5 : [ 2] pfx\pfx_smoke_b

* 341.5 : [ 2] pfx\pfx_teleport

* 341.5 : [ 2] pfx\pfx_test_textures

* 341.5 : [ 1] act\act_face_04

* 341.5 : [ 1] act\act_face_mask_01

* 341.5 : [ 1] act\act_face_mask_02

* 341.5 : [ 1] act\act_face_mask_03

* 341.5 : [ 1] act\act_face_mask_04

* 341.5 : [ 1] act\act_face_zombie_01

* 341.5 : [ 1] act\act_faces_1_01

* 341.5 : [ 1] act\act_faces_1_02

* 341.5 : [ 1] act\act_faces_1_03

* 341.5 : [ 1] act\act_faces_1_04

* 341.5 : [ 1] act\act_faces_1_05

* 341.5 : [ 1] act\act_faces_1_06

* 341.5 : [ 1] act\act_faces_1_07

* 341.5 : [ 1] act\act_faces_1_08

* 341.5 : [ 1] act\act_faces_2_01

* 341.5 : [ 1] act\act_faces_2_02

* 341.5 : [ 1] act\act_faces_2_03

* 341.5 : [ 1] act\act_faces_2_04

* 341.5 : [ 1] act\act_faces_2_05

* 341.5 : [ 1] act\act_faces_2_06

* 341.5 : [ 1] act\act_faces_2_07

* 341.5 : [ 1] act\act_faces_2_08

* 341.5 : [ 1] act\act_faces_2_09

* 341.5 : [ 1] act\act_faces_3_01

* 341.5 : [ 1] act\act_faces_3_02

* 341.5 : [ 1] act\act_faces_3_03

* 341.5 : [ 1] act\act_faces_3_04

* 341.5 : [ 1] act\act_faces_3_05

* 341.5 : [ 1] act\act_faces_3_06

* 341.5 : [ 1] act\act_faces_3_07

* 341.5 : [ 1] act\act_faces_3_08

* 341.5 : [ 1] act\act_faces_4_01

* 341.5 : [ 1] act\act_faces_4_02

* 341.5 : [ 1] act\act_faces_4_03

* 341.5 : [ 1] act\act_faces_4_04

* 341.5 : [ 1] act\act_stalker_freedom_3

* 341.5 : [ 1] act\act_stalker_soldier_1

* 341.5 : [ 1] act\act_stalker_soldier_2

* 341.5 : [ 2] mtl\mtl_angar_a_b

* 341.5 : [ 2] mtl\mtl_barrel_02

* 341.5 : [ 2] mtl\mtl_barrel_04

* 341.5 : [ 2] mtl\mtl_barrel_05

* 341.5 : [ 1] act\act_crow

* 341.5 : [ 2] act\act_dog_red

* 341.5 : [ 2] act\act_dog_red_bump

* 341.5 : [ 2] act\act_dog_red_bump#

* 341.5 : [ 2] act\act_dogs_big

* 341.5 : [ 2] act\act_dogs_big_bump

* 341.5 : [ 2] act\act_dogs_big_bump#

* 341.5 : [ 2] act\act_dogs_brown

* 341.5 : [ 2] act\act_dogs_brown_bump

* 341.5 : [ 2] act\act_dogs_brown_bump#

* 341.5 : [ 2] act\act_dogs_bulterer

* 341.5 : [ 2] act\act_dogs_bulterer_bump

* 341.5 : [ 2] act\act_dogs_bulterer_bump#

* 341.5 : [ 2] act\act_poltergeyst_bump

* 341.5 : [ 2] act\act_poltergeyst_bump#

* 341.5 : [ 2] act\act_pseudodog

* 341.5 : [ 1] act\act_pseudodog_bump

* 341.5 : [ 1] act\act_pseudodog_bump#

* 341.5 : [ 1] act\act_rat01_bump

* 341.5 : [ 1] act\act_rat01_bump#

* 341.5 : [ 2] act\act_ryukzak_bump

* 341.5 : [ 1] act\act_stalker_dolg_3_bump

* 341.5 : [ 1] act\act_stalker_dolg_3_bump#

* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump

* 341.5 : [ 1] act\act_stalker_head_mask_bump

* 341.5 : [ 1] act\act_stalker_head_mask_bump#

* 341.5 : [ 2] crete\crete_beton_plita_3_bump

* 341.5 : [ 2] crete\crete_beton_plita_3_bump#

* 341.5 : [ 1] detail\detail_beton_det4

* 341.5 : [ 1] detail\detail_fabric_det2

* 341.5 : [ 1] detail\detail_fabric_det2_bump

* 341.5 : [ 7] detail\detail_metall_det1

* 341.5 : [ 7] detail\detail_metall_det1_bump

* 341.5 : [ 8] detail\detail_metall_det2

* 341.5 : [ 6] detail\detail_metall_det2_bump

* 341.5 : [ 5] detail\detail_metall_det3

* 341.5 : [ 5] detail\detail_metall_det3_bump

* 341.5 : [ 10] detail\detail_skin_1

* 341.5 : [ 1] detail\detail_stucco_det1

* 341.5 : [ 1] detail\detail_stucco_det1_bump

* 341.5 : [ 1] detail\detail_tile_det4

* 341.5 : [ 9] detail\detail_wood_det2

* 341.5 : [ 9] detail\detail_wood_det2_bump

* 341.5 : [ 2] door\door_katakomb_01_bump

* 341.5 : [ 2] door\door_katakomb_01_bump#

* 341.5 : [ 1] door\door_trader_bump

* 341.5 : [ 1] door\door_trader_bump#

* 341.5 : [ 2] door\door_white_02_bump

* 341.5 : [ 2] door\door_white_02_bump#

* 341.5 : [ 1] item\item_altar_device

* 341.5 : [ 1] item\item_altar_device_bump

* 341.5 : [ 1] item\item_altar_device_bump#

* 341.5 : [ 2] item\item_detector_1

* 341.5 : [ 1] item\item_detector_1_bump

* 341.5 : [ 1] item\item_detector_1_bump#

* 341.5 : [ 2] item\item_detector_2

* 341.5 : [ 1] item\item_detector_2_bump

* 341.5 : [ 1] item\item_detector_2_bump#

* 341.5 : [ 2] item\item_detector_3_bump

* 341.5 : [ 2] item\item_detector_3_bump#

* 341.5 : [ 1] item\item_scanner_bump

* 341.5 : [ 1] item\item_scanner_bump#

* 341.5 : [ 1] map\map_labx8

* 341.5 : [ 1] mtl\mtl_barrel_big_bump

* 341.5 : [ 1] mtl\mtl_barrel_big_bump#

* 341.5 : [ 2] mtl\mtl_bochka_02_bump

* 341.5 : [ 2] mtl\mtl_fence_01_bump

* 341.5 : [ 2] mtl\mtl_floor_plate_03_bump

* 341.5 : [ 2] mtl\mtl_floor_plate_03_bump#

* 341.5 : [ 2] mtl\mtl_gilder_bump

* 341.5 : [ 2] mtl\mtl_gilder_bump#

* 341.5 : [ 2] mtl\mtl_lampa_pod_01_bump

* 341.5 : [ 2] mtl\mtl_lampa_pod_01_bump#

* 341.5 : [ 2] mtl\mtl_luk_n_bump

* 341.5 : [ 2] mtl\mtl_luk_n_bump#

* 341.5 : [ 2] mtl\mtl_pod_01_bump

* 341.5 : [ 2] mtl\mtl_pod_01_bump#

* 341.5 : [ 2] mtl\mtl_railroad_items_bump

* 341.5 : [ 2] mtl\mtl_railroad_items_bump#

* 341.5 : [ 2] mtl\mtl_reshetka_pot_bump

* 341.5 : [ 2] mtl\mtl_reshetka_pot_bump#

* 341.5 : [ 2] pfx\pfx_ani-smoke-01

* 341.5 : [ 2] prop\prop_bidon_bump

* 341.5 : [ 2] prop\prop_blind01_bump

* 341.5 : [ 2] prop\prop_blind01_bump#

* 341.5 : [ 2] prop\prop_dangerbox_2_bump

* 341.5 : [ 2] prop\prop_dangerbox_2_bump#

* 341.5 : [ 2] prop\prop_freez_bump

* 341.5 : [ 2] prop\prop_freez_bump#

* 341.5 : [ 2] prop\prop_instrument_1

* 341.5 : [ 1] prop\prop_instrument_1_bump

* 341.5 : [ 1] prop\prop_instrument_1_bump#

* 341.5 : [ 1] prop\prop_iten4_bump

* 341.5 : [ 1] prop\prop_iten4_bump#

* 341.5 : [ 1] prop\prop_kitchen_stuff_bump

* 341.5 : [ 1] prop\prop_kitchen_stuff_bump#

* 341.5 : [ 2] prop\prop_komp_bump

* 341.5 : [ 2] prop\prop_komp_bump#

* 341.5 : [ 2] prop\prop_plita_bump

* 341.5 : [ 2] prop\prop_plita_bump#

* 341.5 : [ 2] prop\prop_spade_bump

* 341.5 : [ 2] prop\prop_spade_bump#

* 341.5 : [ 1] prop\prop_voda1

* 341.5 : [ 2] wood\wood_fence_01_bump

* 341.5 : [ 2] wood\wood_fence_01_bump#

* 341.5 : [ 2] wood\wood_jasik_bump

* 341.5 : [ 2] wood\wood_jasik_bump#

* 341.5 : [ 2] wood\wood_plank6_bump

* 341.5 : [ 2] wood\wood_plank6_bump#

* 341.5 : [ 2] wood\wood_table_01_bump

* 341.5 : [ 2] wood\wood_table_01_bump#

* 341.5 : [ 1] wpn\wpn_binokl

* 341.5 : [ 1] wpn\wpn_bm-16_bump

* 341.5 : [ 1] wpn\wpn_bm-16_bump#

* 341.5 : [ 1] wpn\wpn_gauss_bump

* 341.5 : [ 1] wpn\wpn_gauss_bump#

* 341.5 : [ 1] wpn\wpn_knife

* 341.5 : [ 1] wpn\wpn_pkm_bump#

* 341.5 : [ 1] wpn\wpn_protecta_bump

* 341.5 : [ 1] wpn\wpn_protecta_bump#

* 341.5 : [ 1] wpn\wpn_rg6

* 341.5 : [ 1] wpn\wpn_rg6_bump

* 341.5 : [ 1] wpn\wpn_rg6_bump#

* 341.5 : [ 1] wpn\wpn_rpg-7_bump

* 341.5 : [ 1] wpn\wpn_rpg-7_bump#

* 341.5 : [ 1] wpn\wpn_upgrade_bump

* 341.5 : [ 1] wpn\wpn_upgrade_bump#

* 341.5 : [ 1] detail\detail_metall_det2_v2

* 341.5 : [ 1] detail\detail_metall_det2_v2_bump

* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump

* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump#

* 341.5 : [ 2] mtl\mtl_truba_pod_01

* 341.5 : [ 2] shoker_mod\pfx\pfx_smoke_1

* 428.0 : [ 1] artifact\artifact_lavahell1

* 512.1 : [ 2] pfx\pfx_anomaly_2_green

* 512.1 : [ 2] shoker_mod\pfx\pfx_shells3

* 512.1 : [ 1] shoker_mod\wpn\addons\addons_2

* 512.1 : [ 1] shoker_mod\wpn\beretta\beretta_2

* 512.1 : [ 1] shoker_mod\wpn\g36\g36c_4

* 512.1 : [ 1] shoker_mod\wpn\g36\g36c_4_bump

* 512.1 : [ 1] shoker_mod\wpn\g36\g36c_4_bump#

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_2

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_2_bump

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_2_bump#

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_4

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_4_bump

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_4_bump#

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_6

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_6_bump

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_6_bump#

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_7

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_7_bump

* 512.1 : [ 1] shoker_mod\wpn\hk416\hk416_7_bump#

* 512.1 : [ 1] shoker_mod\wpn\hp\hp_2

* 512.1 : [ 1] shoker_mod\wpn\l85\l85_2

* 512.1 : [ 1] shoker_mod\wpn\m249\m249_10

* 512.1 : [ 1] shoker_mod\wpn\m249\m249_5

* 512.1 : [ 1] shoker_mod\wpn\m249\m249_7

* 512.1 : [ 1] shoker_mod\wpn\mp5\mp5_2

* 512.1 : [ 1] shoker_mod\wpn\mp5\mp5_2_bump

* 512.1 : [ 1] shoker_mod\wpn\mp5\mp5_2_bump#

* 512.1 : [ 1] shoker_mod\wpn\sig552\sig552_4

* 512.1 : [ 1] shoker_mod\wpn\sig_p220\sig_p220_2

* 512.1 : [ 1] shoker_mod\wpn\usp\usp_3

* 682.8 : [ 2] pfx\pfx_anomaly_2

* 682.8 : [ 2] pfx\pfx_anomaly_23

* 682.8 : [ 2] pfx\pfx_anomaly_7

* 682.8 : [ 2] pfx\pfx_concretepuffs_01

* 682.8 : [ 1] pfx\pfx_lighting_stancia_01

* 682.8 : [ 1] pfx\pfx_lighting_stancia_02

* 682.8 : [ 2] pfx\pfx_shells1

* 682.8 : [ 2] shoker_mod\pfx\pfx_shells1

* 682.8 : [ 3] act\act_krovosos_1

* 682.8 : [ 3] act\act_krovosos_2

* 682.8 : [ 2] act\act_mutant_boar

* 682.8 : [ 2] act\act_mutant_boar_u

* 682.8 : [ 2] act\act_plot

* 682.8 : [ 2] act\act_pseudodog1

* 682.8 : [ 1] act\act_psevdogigant

* 682.8 : [ 1] act\act_scientist

* 682.8 : [ 1] act\act_scientist_suit_green

* 682.8 : [ 1] act\act_stalker_bandit_1

* 682.8 : [ 1] act\act_stalker_bandit_2

* 682.8 : [ 1] act\act_stalker_bandit_3

* 682.8 : [ 1] act\act_stalker_bandit_3a

* 682.8 : [ 1] act\act_stalker_dolg_1

* 682.8 : [ 1] act\act_stalker_dolg_2

* 682.8 : [ 1] act\act_stalker_dolg_3

* 682.8 : [ 1] act\act_stalker_dolg_4

* 682.8 : [ 1] act\act_stalker_freedom_1

* 682.8 : [ 1] act\act_stalker_freedom_2

* 682.8 : [ 1] act\act_stalker_freedom_4

* 682.8 : [ 1] act\act_stalker_hero

* 682.8 : [ 1] act\act_stalker_merc_2

* 682.8 : [ 1] act\act_stalker_merc_4

* 682.8 : [ 1] act\act_stalker_monolith_1

* 682.8 : [ 1] act\act_stalker_monolith_2

* 682.8 : [ 1] act\act_stalker_monolith_3

* 682.8 : [ 1] act\act_stalker_monolith_4

* 682.8 : [ 1] act\act_stalker_neutral_1

* 682.8 : [ 1] act\act_stalker_neutral_2

* 682.8 : [ 1] act\act_stalker_neutral_3

* 682.8 : [ 1] act\act_stalker_neutral_4

* 682.8 : [ 1] act\act_stalker_soldier_4

* 682.8 : [ 1] crete\crete_beton_lom

* 682.8 : [ 2] door\door_brown

* 682.8 : [ 2] prop\prop_iten4

* 682.8 : [ 1] ui\ui_global_map

* 682.8 : [ 2] wood\wood_board_01

* 682.8 : [ 2] wood\wood_collect

* 682.8 : [ 2] wood\wood_walls8

* 682.8 : [ 1] wpn\wpn_ammo

* 682.8 : [ 1] wpn\wpn_protecta

* 682.8 : [ 1] act\act_arm_1_bump#

* 682.8 : [ 1] act\act_face_04_bump

* 682.8 : [ 1] act\act_face_04_bump#

* 682.8 : [ 1] act\act_face_mask_01_bump

* 682.8 : [ 1] act\act_face_mask_01_bump#

* 682.8 : [ 1] act\act_face_mask_02_bump

* 682.8 : [ 1] act\act_face_mask_02_bump#

* 682.8 : [ 1] act\act_face_mask_03_bump

* 682.8 : [ 1] act\act_face_mask_03_bump#

* 682.8 : [ 1] act\act_face_mask_04_bump

* 682.8 : [ 1] act\act_face_mask_04_bump#

* 682.8 : [ 1] act\act_face_zombie_01_bump

* 682.8 : [ 1] act\act_face_zombie_01_bump#

* 682.8 : [ 1] act\act_faces_1_01_bump

* 682.8 : [ 1] act\act_faces_1_01_bump#

* 682.8 : [ 1] act\act_faces_1_02_bump

* 682.8 : [ 1] act\act_faces_1_02_bump#

* 682.8 : [ 1] act\act_faces_1_03_bump

* 682.8 : [ 1] act\act_faces_1_03_bump#

* 682.8 : [ 1] act\act_faces_1_04_bump

* 682.8 : [ 1] act\act_faces_1_04_bump#

* 682.8 : [ 1] act\act_faces_1_05_bump

* 682.8 : [ 1] act\act_faces_1_05_bump#

* 682.8 : [ 1] act\act_faces_1_06 _bump

* 682.8 : [ 1] act\act_faces_1_06 _bump#

* 682.8 : [ 1] act\act_faces_1_07_bump

* 682.8 : [ 1] act\act_faces_1_07_bump#

* 682.8 : [ 1] act\act_faces_1_08_bump

* 682.8 : [ 1] act\act_faces_1_08_bump#

* 682.8 : [ 1] act\act_faces_2_01_bump

* 682.8 : [ 1] act\act_faces_2_01_bump#

* 682.8 : [ 1] act\act_faces_2_02_bump

* 682.8 : [ 1] act\act_faces_2_02_bump#

* 682.8 : [ 1] act\act_faces_2_03_bump

* 682.8 : [ 1] act\act_faces_2_03_bump#

* 682.8 : [ 1] act\act_faces_2_04_bump

* 682.8 : [ 1] act\act_faces_2_04_bump#

* 682.8 : [ 1] act\act_faces_2_05_bump

* 682.8 : [ 1] act\act_faces_2_05_bump#

* 682.8 : [ 1] act\act_faces_2_06_bump

* 682.8 : [ 1] act\act_faces_2_06_bump#

* 682.8 : [ 1] act\act_faces_2_07_bump

* 682.8 : [ 1] act\act_faces_2_07_bump#

* 682.8 : [ 1] act\act_faces_2_08_bump

* 682.8 : [ 1] act\act_faces_2_08_bump#

* 682.8 : [ 1] act\act_faces_2_09_bump

* 682.8 : [ 1] act\act_faces_2_09_bump#

* 682.8 : [ 1] act\act_faces_3_01_bump

* 682.8 : [ 1] act\act_faces_3_01_bump#

* 682.8 : [ 1] act\act_faces_3_02_bump

* 682.8 : [ 1] act\act_faces_3_02_bump#

* 682.8 : [ 1] act\act_faces_3_03_bump

* 682.8 : [ 1] act\act_faces_3_03_bump#

* 682.8 : [ 1] act\act_faces_3_04_bump

* 682.8 : [ 1] act\act_faces_3_04_bump#

* 682.8 : [ 1] act\act_faces_3_05_bump

* 682.8 : [ 1] act\act_faces_3_05_bump#

* 682.8 : [ 1] act\act_faces_3_06_bump

* 682.8 : [ 1] act\act_faces_3_06_bump#

* 682.8 : [ 1] act\act_faces_3_07_bump

* 682.8 : [ 1] act\act_faces_3_07_bump#

* 682.8 : [ 1] act\act_faces_3_08_bump

* 682.8 : [ 1] act\act_faces_3_08_bump#

* 682.8 : [ 1] act\act_faces_4_01_bump

* 682.8 : [ 1] act\act_faces_4_01_bump#

* 682.8 : [ 1] act\act_faces_4_02_bump

* 682.8 : [ 1] act\act_faces_4_02_bump#

* 682.8 : [ 1] act\act_faces_4_03_bump

* 682.8 : [ 1] act\act_faces_4_03_bump#

* 682.8 : [ 1] act\act_faces_4_04_bump

* 682.8 : [ 1] act\act_faces_4_04_bump#

* 682.8 : [ 1] act\act_puh

* 682.8 : [ 1] act\act_stalker_soldier_1_bump

* 682.8 : [ 1] act\act_stalker_soldier_1_bump#

* 682.8 : [ 2] act\act_stalker_soldier_2_bump

* 682.8 : [ 2] act\act_stalker_soldier_2_bump#

* 682.8 : [ 2] detail\detail_metall_det2_u

* 682.8 : [ 2] detail\detail_metall_det2_u_bump

* 682.8 : [ 7] detail\detail_metall_det2_v

* 682.8 : [ 7] detail\detail_metall_det2_v_bump

* 682.8 : [ 1] detail\detail_wood_det2_v

* 682.8 : [ 1] detail\detail_wood_det2_v_bump

* 682.8 : [ 2] mtl\mtl_angar_a_b_bump

* 682.8 : [ 2] mtl\mtl_angar_a_b_bump#

* 682.8 : [ 10] mtl\mtl_barrel_bump

* 682.8 : [ 1] wpn\wpn_toz-34

* 768.1 : [ 5] sky\sky_12_vibros_cube

* 768.1 : [ 26] sky\sky_13_cube

* 768.1 : [ 16] sky\sky_13_cube_night

* 768.1 : [ 12] sky\sky_13_vibros_cube

* 768.1 : [ 10] sky\sky_14_cube

* 768.1 : [ 4] sky\sky_17_clouds_cube

* 768.1 : [ 4] sky\sky_17_cube

* 768.1 : [ 8] sky\sky_18_cube

* 768.1 : [ 4] sky\sky_1_clouds_cube

* 768.1 : [ 4] sky\sky_20_clouds_cube

* 768.1 : [ 4] sky\sky_2_clouds_cube

* 768.1 : [ 3] sky\sky_4_cube

* 768.1 : [ 7] sky\sky_6_cube

* 854.8 : [ 1] artifact\artifact_hell1

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] shoker_mod\wpn\addons\1p21

* 1024.1 : [ 1] shoker_mod\wpn\addons\addons_mag_ak74_x30

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_1

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_1_bump

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_1_bump#

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_3

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_3_bump

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_3_bump#

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_4

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_4_bump

* 1024.1 : [ 1] shoker_mod\wpn\ak_74\ak_74_4_bump#

* 1024.1 : [ 1] shoker_mod\wpn\aks_74u\aks74u_1

* 1024.1 : [ 1] shoker_mod\wpn\aks_74u\aks74u_2

* 1024.1 : [ 1] shoker_mod\wpn\an94\an94_1

* 1024.1 : [ 1] shoker_mod\wpn\beretta\beretta_1

* 1024.1 : [ 1] shoker_mod\wpn\colt\colt_1

* 1024.1 : [ 1] shoker_mod\wpn\desert_eagle\desert_eagle_3

* 1024.1 : [ 1] shoker_mod\wpn\fort_14\fort_14_1

* 1024.1 : [ 1] shoker_mod\wpn\fort_14\fort_14_2

* 1024.1 : [ 1] shoker_mod\wpn\g36\ag36

* 1024.1 : [ 1] shoker_mod\wpn\g36\g36c_3

* 1024.1 : [ 1] shoker_mod\wpn\g36\g36c_3_bump

* 1024.1 : [ 1] shoker_mod\wpn\g36\g36c_3_bump#

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_1

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_1_bump

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_1_bump#

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_5

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_5_bump

* 1024.1 : [ 1] shoker_mod\wpn\hk416\hk416_5_bump#

* 1024.1 : [ 1] shoker_mod\wpn\hp\hp_1

* 1024.1 : [ 1] shoker_mod\wpn\l85\l85_3

* 1024.1 : [ 2] shoker_mod\wpn\m134\m134_1

* 1024.1 : [ 1] shoker_mod\wpn\m249\m249_4

* 1024.1 : [ 1] shoker_mod\wpn\m249\m249_6

* 1024.1 : [ 1] shoker_mod\wpn\m249\m249_9

* 1024.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_1

* 1024.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_1_bump

* 1024.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_1_bump#

* 1024.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_2

* 1024.1 : [ 1] shoker_mod\wpn\mossberg\mossberg_5

* 1024.1 : [ 1] shoker_mod\wpn\mp5\mp5_4

* 1024.1 : [ 1] shoker_mod\wpn\mp5\mp5_4_bump

* 1024.1 : [ 1] shoker_mod\wpn\mp5\mp5_4_bump#

* 1024.1 : [ 1] shoker_mod\wpn\mp5\mp5_6

* 1024.1 : [ 1] shoker_mod\wpn\p99\p99_1

* 1024.1 : [ 1] shoker_mod\wpn\pb\pb_1

* 1024.1 : [ 1] shoker_mod\wpn\pb\pb_2

* 1024.1 : [ 1] shoker_mod\wpn\pm\pm_2

* 1024.1 : [ 1] shoker_mod\wpn\sig552\sig552_1

* 1024.1 : [ 1] shoker_mod\wpn\sig552\sig552_2

* 1024.1 : [ 1] shoker_mod\wpn\sig552\sig552_3

* 1024.1 : [ 1] shoker_mod\wpn\sig552\sig552_5

* 1024.1 : [ 1] shoker_mod\wpn\sig_p220\sig_p220_1

* 1024.1 : [ 1] shoker_mod\wpn\spas12\spas12_3

* 1024.1 : [ 1] shoker_mod\wpn\spas12\spas12_4

* 1024.1 : [ 1] shoker_mod\wpn\svu\svu_1

* 1024.1 : [ 1] shoker_mod\wpn\svu\svu_2

* 1024.1 : [ 1] shoker_mod\wpn\usp\usp_1

* 1024.1 : [ 1] shoker_mod\wpn\val\val_1

* 1024.1 : [ 1] shoker_mod\wpn\val\val_2

* 1024.1 : [ 1] shoker_mod\wpn\val\val_3

* 1024.1 : [ 1] ui\ui_actor_achivments

* 1024.1 : [ 1] ui\ui_actor_dialog_screen

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_inventory

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_menu

* 1024.1 : [ 1] ui\ui_actor_monsters_pda_1

* 1024.1 : [ 1] ui\ui_actor_mp_screen

* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu

* 1024.1 : [ 1] ui\ui_actor_pda

* 1024.1 : [ 1] ui\ui_actor_portrets

* 1024.1 : [ 1] ui\ui_actor_sleep_screen

* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels

* 1024.1 : [ 1] wpn\grn_light

* 1024.1 : [ 1] wpn\wpn_crosshair

* 1024.1 : [ 1] wpn\wpn_crosshair_l85

* 1024.1 : [ 2] wpn\wpn_upgrade

* 1365.5 : [ 1] act\act_arm_m

* 1365.5 : [ 1] act\act_burer

* 1365.5 : [ 1] act\act_burer_bump

* 1365.5 : [ 1] act\act_burer_bump#

* 1365.5 : [ 2] act\act_controller

* 1365.5 : [ 2] act\act_controller_bump

* 1365.5 : [ 2] act\act_controller_bump#

* 1365.5 : [ 1] act\act_gasmask_bump

* 1365.5 : [ 1] act\act_gasmask_bump#

* 1365.5 : [ 1] act\act_himera

* 1365.5 : [ 1] act\act_himera_bump

* 1365.5 : [ 1] act\act_himera_bump#

* 1365.5 : [ 6] act\act_krovosos_1_bump

* 1365.5 : [ 6] act\act_krovosos_1_bump#

* 1365.5 : [ 3] act\act_krovosos_3

* 1365.5 : [ 1] act\act_mutant_boar_bump

* 1365.5 : [ 1] act\act_mutant_boar_bump#

* 1365.5 : [ 1] act\act_mutant_boar_u_bump

* 1365.5 : [ 1] act\act_mutant_boar_u_bump#

* 1365.5 : [ 2] act\act_plot_bump

* 1365.5 : [ 2] act\act_plot_bump#

* 1365.5 : [ 1] act\act_pseudodog1_bump

* 1365.5 : [ 1] act\act_pseudodog1_bump#

* 1365.5 : [ 1] act\act_psevdogigant_bump

* 1365.5 : [ 1] act\act_psevdogigant_bump#

* 1365.5 : [ 2] act\act_ryukzak_bump#

* 1365.5 : [ 1] act\act_scientist_bump

* 1365.5 : [ 1] act\act_scientist_bump#

* 1365.5 : [ 1] act\act_scientist_suit_bump

* 1365.5 : [ 1] act\act_scientist_suit_bump#

* 1365.5 : [ 2] act\act_stalker_bandit_2_bump

* 1365.5 : [ 2] act\act_stalker_bandit_2_bump#

* 1365.5 : [ 1] act\act_stalker_bandit_3_bump

* 1365.5 : [ 1] act\act_stalker_bandit_3_bump#

* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump

* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump#

* 1365.5 : [ 2] act\act_stalker_dolg_1_bump

* 1365.5 : [ 1] act\act_stalker_dolg_2_bump

* 1365.5 : [ 7] act\act_stalker_dolg_4_bump

* 1365.5 : [ 7] act\act_stalker_dolg_4_bump#

* 1365.5 : [ 1] act\act_stalker_freedom_1_bump

* 1365.5 : [ 1] act\act_stalker_freedom_1_bump#

* 1365.5 : [ 1] act\act_stalker_freedom_2_bump

* 1365.5 : [ 3] act\act_stalker_hero_bump

* 1365.5 : [ 1] act\act_stalker_monolith_1_bump

* 1365.5 : [ 1] act\act_stalker_monolith_1_bump#

* 1365.5 : [ 1] act\act_stalker_monolith_2_bump

* 1365.5 : [ 1] act\act_stalker_monolith_2_bump#

* 1365.5 : [ 1] act\act_stalker_nebo_2_bump

* 1365.5 : [ 1] act\act_stalker_nebo_2_bump#

* 1365.5 : [ 1] act\act_stalker_nebo_3_bump

* 1365.5 : [ 1] act\act_stalker_nebo_3_bump#

* 1365.5 : [ 1] act\act_stalker_neutral_2_bump

* 1365.5 : [ 1] act\act_stalker_neutral_2_bump#

* 1365.5 : [ 1] crete\crete_beton_lom_bump

* 1365.5 : [ 1] crete\crete_beton_lom_bump#

* 1365.5 : [ 1] detail\detail_beton_det4_bump

* 1365.5 : [ 2] door\door_brown_bump

* 1365.5 : [ 2] door\door_brown_bump#

* 1365.5 : [ 1] door\door_trader

* 1365.5 : [ 1] item\item_arsgtr

* 1365.5 : [ 1] item\item_thermos

* 1365.5 : [ 1] map\map_jupiter_underground

* 1365.5 : [ 2] mtl\mtl_bochka_01_bump

* 1365.5 : [ 2] mtl\mtl_stripes_bump

* 1365.5 : [ 2] mtl\mtl_stripes_bump#

* 1365.5 : [ 240] sky\sky_oblaka

* 1365.5 : [ 2] wood\wood_board_01_bump

* 1365.5 : [ 2] wood\wood_board_01_bump#

* 1365.5 : [ 2] wood\wood_collect_bump

* 1365.5 : [ 2] wood\wood_collect_bump#

* 1365.5 : [ 2] wood\wood_walls8_bump

* 1365.5 : [ 2] wood\wood_walls8_bump#

* 1365.5 : [ 1] wpn\wpn_bm-16

* 1365.5 : [ 1] wpn\wpn_gauss

* 1365.5 : [ 1] wpn\wpn_pkm

* 1365.5 : [ 1] shoker_mod\wpn\rpg7\rpg7

* 2048.1 : [ 1] act\act_arm_1_bump

* 2048.1 : [ 1] act\act_arm_5

* 2048.1 : [ 1] shoker_mod\wpn\addons\addons_1

* 2048.1 : [ 1] shoker_mod\wpn\l85\l85_1

* 2048.1 : [ 1] shoker_mod\wpn\svd\svd_1

* 2048.1 : [ 1] ui\ui_actor_weapons

* 2730.8 : [ 2] pfx\pfx_explotions_3

* 2730.8 : [ 1] act\act_gasmask

* 2730.8 : [ 1] act\act_stalker_nebo_2

* 2730.8 : [ 1] act\act_stalker_nebo_3

* 4000.7 : [ 1] shoker_mod\wpn\oc14\oc14_3

* 4096.1 : [ 1] shoker_mod\wpn\addons\1p78

* 4096.1 : [ 1] shoker_mod\wpn\addons\eotech_1

* 4096.1 : [ 1] shoker_mod\wpn\fn_fn2000\fs2000

* 4096.1 : [ 1] shoker_mod\wpn\fort_14\fort_14_3

* 4096.1 : [ 1] shoker_mod\wpn\oc14\oc14_4

* 4096.1 : [ 1] ui\ui_common

* 4096.1 : [ 1] ui\ui_hud

* 4096.1 : [ 1] ui\ui_icon_equipment

* 4096.1 : [ 1] ui\ui_ingame2_common

* 4096.1 : [ 1] ui\ui_pda2

* 4096.1 : [ 1] ui\ui_pda2_noice

* 4096.1 : [ 1] wpn\wpn_pkm_bump

* 4608.1 : [ 52] sky\sky_9_cube

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02a

* 5461.5 : [ 2] pfx\pfx_ani-fire01

* 5461.5 : [ 2] pfx\pfx_explotions_2

* 5461.5 : [ 2] pfx\pfx_explotions_4

* 5461.5 : [ 2] pfx\pfx_explotions_smoke

* 5461.5 : [ 1] map\map_jupiter

* 5461.5 : [ 1] map\map_pripyat

* 5461.5 : [ 1] map\map_zaton

* 6144.1 : [ 11] sky\sky_19_cube

* 6144.1 : [ 4] sky\sky_20_cube

* 6144.1 : [ 4] sky\sky_2_cube

* 6144.1 : [ 12] sky\sky_3_cube

* 6144.1 : [ 31] sky\sky_5_cube

* 6144.1 : [ 11] sky\sky_7_cube

* 6144.1 : [ 8] sky\sky_8_cube

* [ D3D ]: textures[586129 K]

compiling shader font2

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

Input: 1

Config-file [c:\users\public\docume~1\stalke~1.-\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

DeviceREF: 1

 

 

 

Добавлено через 2 мин.:

Тот парень не дал лога, кому ты отвечал, т.к. гроза не нужна ему =)). Так что вот те мой

 

Добавлено через 4 мин.:

Да ты просил. НАстройки максимум (не максимум в меню, а улучшенное полное освещение и все ползунки максимум, SSAO или как там по умолчанию), диретикс 9, разрешение 1366 на 768, 16 на 9 (или 10, не помню, обычный ноут вообшем 15,6).

 

Изменено пользователем РикошетТ
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lantiec23, зайди сюда:

D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\gamedataSM\textures\shoker_mod\wpn\scope\16x9\

 

Там должен быть файл "wpn_crosshair_po4x34.dds", переименуй его в "scope_po4x34", если этого файла нету, сделай копию любого файла в той папке и переименуй в "scope_po4x34".

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YouTube Shoker Team

ShWM 2.1

РикошеТ aka LanceW

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Рикошет! Спасибо! Переименовал, все окей. Еще пару вопросов, иногда когда стреляешь и пуля попадает в землю, бетон и т.п. часто бывает желтая большая с полчеловека вспышка. Как песка. Когда снимаю с грозы подствольник, граната внутри исчезает. Модель абакана в руках какая то очень гладкая. Как будто детализация на супер минимуме.

 

Добавлено через 1 мин.:

Нет описания для патрона сп 6 (снайперского 9*39)

 

Граната в подстволе - описание читай

"желтая большая с полчеловека вспышка" - оригинал наверно

Абакан - старый обрубок

Описание СП 6 - может случайно удалил :D

 

Добавлено через 157 мин.:

не понял про старый обрубок и что значит оригинал наверно?

 

Добавлено через 28 мин.:

можно ли как то вернуть апгрейд оружия?

 

Добавлено через 14 мин.:

Смори. <string id="ammo-9x39-ap">

<text>Патроны 9x39 мм СП-6</text>

</string>

<string id="ammo-9x39-ap_descr">

<text>Дозвуковой «автоматный» патрон СП-6 оснащён полуоболочечной пулей с частично открытым сердечником из закалённой стали. Требует использования глушителя для обеспечения бесшумной стрельбы. Распространён в некоторых странах - участницах Варшавского договора. Эффективен против бронежилетов.</text>

</string>

<string id="ammo-9x39-ap_s">

<text>9x39 СП-6</text>

</string>

<string id="ammo-9x39-pab9">

<text>Патроны 9х39 мм СП-5</text>

</string>

<string id="ammo-9x39-pab9_descr">

<text>Дозвуковой «снайперский» патрон СП-5 оснащён пулей с биметаллической оболочкой. Полость позади стального сердечника заполнена свинцом. Требует использования глушителя для обеспечения бесшумной стрельбы. Распространён в некоторых странах - участницах Варшавского договора.</text>

</string>

<string id="ammo-9x39-pab9_s">

<text>9х39 мм СП-5</text>

</string>

 

Я больше про 9*39 описание в этом файле не нашел. Куда про СП5 то описание вставить или тут что не правильно написано?

 

Добавлено:

Кстати, почему СП-5 и паб связаны

 

Я уже почти ничего не помню в этом моде :D Подожди следующего.

Изменено пользователем РикошетТ
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Доброго времени суток.

Shoker, а можно подробней узнать про магазинны? Они испольхуются вместо пачек с патронами?

Изменено пользователем monk
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А когда следующий будет?

 

Добавлено через 7 мин.:

нет, магазины идут за магазины. Просто для каждого оружия свой магазин и бывает что не один . купить ты можешь любой

Строгое предупреждение от модератора monk
Срочно повысь грамотность своих постов. Нарушаешь п.2.5 Правил форума. Устный пред.
Изменено пользователем monk
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Просматривал канал, наткнулся на

. Подскажите, не осталось ли у вас этой анимации АК-74? Если да, то залейте пожалуйста, она, на мой взгляд, лучше новой.

 

У меня уже покруче есть :ny_thumbsup: А эту стер давно

Изменено пользователем РикошетТ
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она, на мой взгляд, лучше новой.

 

Почти такая анимация есть у Грозы в этом моде. А та, что для АК-74, актуальная - очень реалистичная.

 

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FATAL ERROR

[error]Expression    : res!=-1
[error]Function      : get_rank
[error]File          : D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp
[error]Line          : 34
[error]Description   : cannot find rank for
[error]Arguments     : wpn_lr300_acog


stack trace:

 

Фикс: http://www.speedyshare.com/tAFxv/mp-ranks.ltx

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Здравствуйте! Мод отличный, но есть несколько НО:

-в лагерях сталкеров иногда аддоны сниматься не хотят (и устанавливаться тоже);

-если непись дохнет с винтовкой, патроны не спавнятся (с пистолями и дробовиками все в порядке);

-можно увеличить яркость ACOG на G36;

 

А в остальном все прекрасно.

Спасибо за проделанную работу.

Изменено пользователем monk
Поправил пост. Следующий раз просто его снесу. monk
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Здравствуйте.

А к Second way версии 0.7 будет адаптация? Или можно и от 0.5 поставить? - Нет, нужно адаптировать. monk

 

Сначала я сделаю кое-что покруче этого мода, потом будут различные адаптации. РикошеТ

 

Изменено пользователем РикошетТ
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Заметил один недочёт, у пистолетов ведь две анимации перезарядки? Соответственно звуки должны быть разные, сделать так вроде можно (я точно незнаю, но за основу должен подойти какой-то параметр в конфиге у обреза или тоза, или же это просто скрипт какой-нибудь).

 

Нет, нельзя так сделать. [PROTOTYPE]

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Добрый день.

Столкнулся с небольшой проблемкой:

Если добавлять этот оружейный мод в качестве дополнительного или уникального оружия то происходит конфликт с анимацией spas12 из мода и пысовского spas12 (вроде перезарядка).

Может можно как то подкорректировать вашу модель spas12 так чтобы она не конфликтовала с оригинальной пысовской.

 

Привет, мои анимации не совместимы с оригинальным оружие, по этому нужно адаптировать в ручную.

Изменено пользователем РикошетТ
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