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HARDWARMOD 3.2 "Трудная война" (CS)


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 В ЧН и, если не ошибаюсь, в локациях ЧН, перенесенных в ТЧ, таким способом открывается большинство запертых обычных дверей.

 К примеру, зайдите в Рыжий лес в пещеру с Ренегатами, и пальните из дробовика по любой решетчатой двери в районе, где висячий замок должен быть, или гранату подорвите там же. Дверь, правда, откроется не на кнопку "использовать", а от удара летящими предметами, но после этого можно будет пройти в ходы, не задействованные по сюжету и квестам. Такая же точно дверь у самого перехода в Лиманск есть, а за ней обширные помещения.

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slava77755 Очевидные и всем известные вещи писать не нужно, не первый год знакомы со сталкером. Здесь шла речь именно о двери в подвал на Барахолке. <_< 

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@de.niro, но дверь-то на видео по ссылкам, именно так и открылась - он чиркнул ножом в районе замка, после чего открыть/закрыть ее на кнопку уже нельзя, но она свободно балтается на "петлях" ;) . После подрыва ее гранатой все тоже самое.

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Вот мой сейв перед этой дверью http://rghost.ru/50342035 открой её. Не надо смешивать все моды между собой, В ЧН она не открывается, так-же как и в подвале в Лиманске. Да и вообще, зачем лезть туда, куда тебя не просят, что это за прохождение такое? Или веса грузить по полтонны, зачем оно это всё барахло нужно? А потом жалуются, почему у них постоянно всё перекашивает и вылетает.  

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Хм... ;)

Пожалуй, все-таки и правда, но самый смак заснять не успел, думал сначала попробовать

 

 

 

 

 

 

В общем, дверь открылась на полную, но только как у Ламборгини, да наоборот - не вверх откинулась, а вниз ушла  :lol3: . 

Заметил также, что гранаты можно кинуть сквозь дверь, если кидать не прямо в дверь, а слегка под углом.

Изменено пользователем slava77755
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Даже не знаю, что сказать...

Для всех дверей в игре сделать ничего не сможем и не собираемся. А вот немного изменить логику сценки именно с дверью на Барахолке мы попробуем. Это только для того, что бы свести к минимуму возможность сломать сюжет.

Только вот не пойму - к чему такая настойчивая фанатичность в открывании запертых дверей?..

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Zdrawstwuyte, ıgrayu etot mod, u menya problema Saharow na YAntare ne otkrywaet prohod w bunker, dumayu ya wse sdelal tak ka nado .. no wse rawno, smotrel po  gıdam, tam goworılos' o zobmı, no u menya nıkogo net .. pocemu tak ?  cıtal cto eslı ubıt' wseh stalkerow to toje mojet otkrytsya, no uwy ..(  jdu Pomoshı.. zaranee spasıbo .. (ızwınyayusya za translıt ... )

 

При каких условиях сюжета нет открытия дверей?

Дверь откроется если помочь Долгу затопить подземелья НИИ Агро. 

Изменено пользователем WARWER
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WARWER, ya pereıgral seycas s togo momenta gde nado dognat' klyka, ı dumayu ponyal pocemu dwerı ne otkrywayutsya,  potomu cto, daje , zatoplenıya podzemel'ya ne daetsya zadanıya, ego ya sam ıdu ı beru ...  nedelyu ne mogu wybrat'sya s etogo...  kakıe sutkı ne splyu.... razgowarıwayu s powadyrem tam-je w podzemke, potom s klykom, dayut zadanıya na ryjyy les, na yantare 3 radara etıh, potom pogoworıt' s lesnıkom, .. ı s zewswom, prorywayusya ya bez Saharowa na etot zawod, sobırayu wse 3 radara,  zahoju na terıtorıyu ryjego lesa, beru na zadanıya otdat' na blok-posti eti 3 radara, potom prosıt zabrat' polewuyu.aptecku ctolı, ıdu za ego pros'boy, to cto on prosıt ne nahoju, nahoju srazu ınstrumenty, pomogayu habara-ıskatelyam na pustyr' wywoju, potom delayu TP k lesnıku, on goworıt cto mol ploho ıskal, hotya u menya est', otprawıl nazad za etımı ınstrumentamı, no ya koroce  cerez prowodnıka ushol na kardon, otdawat' 3-radara, tak on mne goworıt naydı PO-dısk, ya uje wzyal ı poshol strelyat' wseh zombırowannyh na zawode... (a wdrug ı takoe mojet byt' cto dısk u nıh ) wse rawno etot saharow ne otkrywaet. YA uje pytalsya wokrug, wseh, stalkerow grohnut', zadanıe ı sırena wyhodıt '' Zashıtıt' '', no srazu otklonyaetsya, sırena prohodıt, ı wse tıshına, zombı net, ınogda woennye ı morodery bywayut no beztolku, prostrelewal etot bunker swerhu, wıdel kak cernaya tocka begaet wnutrı... tolku nol'. sobral dwa cemodana, klyuc u Pan Marcepana, wzyal dokument, zatapıl etu podzemku, tolku nol'...  

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dumal uje nado  neytralom zadelat'sya, wsyu swalku perestrelyal, nepomoglo, eshe po gıdu w you tube u odnogo paren'ka smotrel,  mol on ıdet na staryy blok post, u menya takogo ne wyshlo, wes' kardon perewernul...  a kogda w ryjyy les pereshol to strelka ne bylo... gde ya oblojalsya (((

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P:S. Dumayu mojet sama ıgra odın sploshnoy BAG...        

     HARDWARMOD V3.1 na baze OGSM CS 1.8 Community Edishon     '' Clear Sky 1. 5.10.

 

 

PRINASHU SWOI IZWINENIYA ZA ETOT TRANSLİT..............

 

Почему версия 3.1? В шапке давно 3.2 лежит.

Проблема в том, что ты не проходишь сюжет самого Чистого неба, самой игры. События нового и старого сюжета полностью взаимосвязаны, но ты увлёкся новым сюжетом.

 ...Dumayu mojet sama ıgra odın sploshnoy BAG... - Если бы это было так мод никто бы не прошёл. Будь внимателен.



Uwajaemyy... a gde mojno skacat' .....(  budu ocen' prıznatelen.. zaranee Spasıbo. ( prınoshu ızwınenıya za swoy translıt )

 

 @DotoR_KsodoR, переходи-ка уже на нормальный русский язык. Устный пред. monk

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Uwajaemyy... a gde mojno skacat' .....

 

В шапке, то есть в первом посте данной темы.

 

Есть онлайн ресурсы, которые переводят транслит в понятный русский язык и обратно. Например, этот: 

http://translit.net/

Советую научиться пользоваться, если нет никакой возможности писать сразу на русском. Не стоит заставлять тех, кто читает твои посты, ломать глаза. Кроме того, есть Правила форума, обязательные к соблюдению.

 

Изменено пользователем Kirgudu
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Добрый день. Если ли способ поговорить со Стрелком на ЧАЭС? Что до , что после разговора с лебедевым мочат и монолитовцы и сам Стрелок.

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Спасибо большое, за помощь, буду привыкать к этому))

 

Ну вот, начал качать, а оно остановилось на последних 3 Гб.... и не хочет, инет отлично пашет ... :crazy:

 

Пост поправил. Ответил в личку.


Благодарю за помощь, всех вам благ! 

 

 

Ещё раз поправил пост. Тебе совет: почитай Правила форума (в частности - Правила цитирования), а то третьего раза не будет - выпишу взыскание. Устный пред. monk

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Это наверно какой-то глюк, но у меня в игре 4 Поводыря. 1 на Болоте,1 в Темной долине, 1 в Рыжем лесу и один в Подземельях.

 

Да, так быть не должно. Посмотри что дальше будет. Если возникнут проблемы похожего плана нужно будет переустанавливаться.

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Подскажите, други, когда можно (нужно) искать Колодяжного. Нашел 2 кейса для Андроса, ключ Марципана, пока на Янтаре, к Сахарову не ходил (верней, попробовал, он сказал ищи, но на Янтаре нигде его не видел, в итоге играю с места до разговора с Сахаровым на всякий случай, т.к. с Клыком пока не разговаривал). Есть смысл искать или сначала нужно решить с Андросом?

Если можно паралельно искать, то намекните, где искать Колодяжного...

 

Не совсем понял вопрос... Что значит: когда можно? Квестовая линия расписана. Если есть квест, значит есть кого искать. Колодяг в районе правой стороны завода.

Изменено пользователем WARWER
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Ребята, подскажите где именно искать редкий артефакт для Бородина по подсказке Отшельника. А то почитал форум и четкого ответа не нашел...кто-то говорит что на Агропроме посреди болота, кто-то говорит что в самом начале игры на Болотах, одни пишут что засвечивается детектором, другие пишут что детектор там и не нужен, третьи про какого-то Сталкера "зашкерившегося" :wacko: Где именно искать?  - Только свободный поиск по всем локациям. Может появиться на любой локе в любое время игры.



И еще вопрос: как быть с "постоянной ночью"?... - Ответил в личку.

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Добрый вечер ребят! с настуающем всех!! уже 3 сижу голову ломаю как сдать задание 2 кпк Поводырю,Казбека завалил забрал кпк перешол на агро 3 найма возле перехода завалил их ещё +1 кпк, возвращаюсь к Поводырю задание всё равно не здаётся уже все темы и здесь и везде перечитал чё делать то??версия 3.2

 

Надо кпк прочитать. В кпк одного из наймов информация о местонахождении главы группы.

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всем привет

Стабильно вылетает когда перехожу на болота. Что с проводником, что вручную - вылет один и тот же. Уже пробовал переигрывать с разных сохранок и перезаходить на локацию, но ничего не помогает. Порылся в старых сейвах и понял что такая байда началась после того, как посетил старый блокпост. Искал на разных форумах и нашел много похожих проблем, но толкового решения я так и не нашел. Может все- таки есть способ, а то переигрывать ну очень уж далеко. 

stack trace:



0023:042E1567 xrGame.dll
0023:004193C1 xrEngine.exe, CEffectorPP::CEffectorPP()
0023:0458DDA8 xrGame.dll, CxImage::`copy constructor closure'()
0023:04611F74 xrGame.dll

 

 

Нужны 10 строк из лога, которые выше того, что ты выложил. Пока, лог говорит о том, что произошёл сбой движка игры.

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последние строчки повторяются, поэтому выложу все целиком

Initializing Engine...


Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4065156 K], reserved[51672 K], committed[77412 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10143 K], process heap[671 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5796 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r._clear_sky\gamedata\configs\rspec_extreme.ltx"...
[d:\games\s.t.a.l.k.e.r._clear_sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
* GPU driver: 9.18.13.2723
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4026 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
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* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [912 ms]
"d:\games\s.t.a.l.k.e.r._clear_sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 133500 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 12195 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 12240 ms
* phase cmem: 124418 K
Сервер: Старт...
! Cannot find saved game :>start_game_callback called
! Cannot find saved game :>fill_phrase_table
! Cannot find saved game :>hwm_timers:init:>
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>initializing mod: build: -1 +game mode
! Cannot find saved game :>videomode=[1920x1080] 
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>game_start: mod: v3.2 rc.33.0(130809)+game mode
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>* Инициализация_модулей_секции=[option_modules](2),_Метод=[nil]:
! Cannot find saved game :>* Модуль(01/00)= hwm_options      <~_ИНИЦИАЛИЗИРОВАН_!:<-o->
* Log file has been saved successfully!
! Cannot find saved game :>* Модуль(02/01)= ogsm_options     <~_ИНИЦИАЛИЗИРОВАН_!:<-o->
* Log file has been saved successfully!
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* Log file has been saved successfully!
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* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* phase time: 995 ms
* phase cmem: 111344 K
Сервер: Загрузка симуляции жизни...
* phase time: 1 ms
* phase cmem: 111344 K
Загрузка "димон_099.sav"...
* Loading spawn registry...
* 11735 spawn points are successfully loaded
* Loading objects...
* 27960 objects are successfully loaded
* Game димон_099 is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\димон_099.sav' (5.386s)
* phase time: 5386 ms
* phase cmem: 177845 K
Сервер: Соединение...
* phase time: 76 ms
* phase cmem: 177917 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 37 ms
* phase cmem: 177950 K
Открытие потока...
* phase time: 19 ms
* phase cmem: 177950 K
Загрузка формы объектов...
* phase time: 3731 ms
* phase cmem: 270894 K
Шейдеры...
* phase time: 318 ms
* phase cmem: 271925 K
Геометрия...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 57837 verts, 677 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 284502 indices, 555 Kb
* phase time: 1937 ms
* phase cmem: 272198 K
Пространства...
* phase time: 117 ms
* phase cmem: 278331 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 83 ms
* phase cmem: 278347 K
Секторы и порталы...
* Loading HOM: d:\games\s.t.a.l.k.e.r._clear_sky\gamedata\levels\escape\level.hom
* phase time: 274 ms
* phase cmem: 278829 K
Загрузка ИИ объектов...
* phase time: 5 ms
* phase cmem: 278829 K
Клиент: Создание...
* phase time: 12 ms
* phase cmem: 278829 K
Текстуры...
* t-report - base: 1431, 722046 K
* t-report - lmap: 9, 9217 K
* phase time: 12587 ms
* phase cmem: 333702 K
Синхронизация...
* phase time: 88 ms
* phase cmem: 333702 K
* [win32]: free[2478772 K], reserved[98644 K], committed[1616824 K]
* [ D3D ]: textures[774477 K]
* [x-ray]: crt heap[333670 K], process heap[39168 K], game lua[109184 K], render[177 K]
* [x-ray]: economy: strings[18536 K], smem[1026 K]
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* MEMORY USAGE: 422083 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 27958 objects are successfully saved
* Game Dimon_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dimon_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1049 ms]
"d:\games\s.t.a.l.k.e.r._clear_sky\bin\xrengine.exe"
! Player name in registry is empty! (InstallUserName)
* phase time: 0 ms
* phase cmem: 247352 K
Сервер: Старт...
! Cannot find saved game :>start_game_callback called
! Cannot find saved game :>fill_phrase_table
! Cannot find saved game :>hwm_timers:init:>
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>initializing mod: build: -1 +game mode
! Cannot find saved game :>videomode=[1920x1080] 
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>game_start: mod: v3.2 rc.33.0(130809)+game mode
! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game :>* Инициализация_модулей_секции=[option_modules](2),_Метод=[nil]:
! Cannot find saved game :>* Модуль(01/00)= hwm_options      <~_ИНИЦИАЛИЗИРОВАН_!:<-o->
* Log file has been saved successfully!
! Cannot find saved game :>* Модуль(02/01)= ogsm_options     <~_ИНИЦИАЛИЗИРОВАН_!:<-o->
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* phase time: 1097 ms
* phase cmem: 246256 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 246256 K
Загрузка "dimon_autosave.sav"...
* Loading spawn registry...
* 11735 spawn points are successfully loaded
* Loading objects...
* 27958 objects are successfully loaded
* Game dimon_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dimon_autosave.sav' (4.747s)
* phase time: 4746 ms
* phase cmem: 256436 K
Сервер: Соединение...
* phase time: 32 ms
* phase cmem: 256392 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 256424 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 256424 K
Загрузка формы объектов...
* phase time: 4507 ms
* phase cmem: 367359 K
Шейдеры...
* phase time: 304 ms
* phase cmem: 368050 K
Геометрия...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 2316 ms
* phase cmem: 368195 K
Пространства...
* phase time: 316 ms
* phase cmem: 376155 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 93 ms
* phase cmem: 376157 K
Секторы и порталы...
* Loading HOM: d:\games\s.t.a.l.k.e.r._clear_sky\gamedata\levels\marsh\level.hom
* phase time: 59 ms
* phase cmem: 376300 K
Загрузка ИИ объектов...
* phase time: 8 ms
* phase cmem: 376300 K
Клиент: Создание...
* phase time: 13 ms
* phase cmem: 376300 K
Текстуры...
* t-report - base: 1826, 958230 K
* t-report - lmap: 11, 11265 K
* phase time: 6010 ms
* phase cmem: 409538 K
Синхронизация...
* phase time: 16 ms
* phase cmem: 409538 K
* [win32]: free[2017968 K], reserved[151936 K], committed[2024336 K]
* [ D3D ]: textures[969495 K]
* [x-ray]: crt heap[409506 K], process heap[50040 K], game lua[54603 K], render[1355 K]
* [x-ray]: economy: strings[18821 K], smem[6822 K]
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
* Log file has been saved successfully!
stack trace:

0023:042E1567 xrGame.dll
0023:004193C1 xrEngine.exe, CEffectorPP::CEffectorPP()
0023:0458DDA8 xrGame.dll, CxImage::`copy constructor closure'()
0023:04611F74 xrGame.dll

 

 

Совет стандартный: переустанови игру и мод. Мод протестин тысячекратно. Никаких критичных проблем не обнаружено.

 

@viruzelol, заглавные буквы написать религия не позволяет или образования не хватает? Пред устно. monk

Изменено пользователем monk
Ссылка на комментарий

Доброго времени суток народ ,WARWER спс я провтыкал :) ,ещё один вопрос где найти доки поводырю я на кордоне на входе 1 завалил на блокпосту ещё 2 завалил флешку с одного из них снял,смотрел пост с версии 3.1 возле костра под деревом там даже трупа нет вчём подвох??версия 3.2 может де то ещё наймы должны быть??

 

Жаль что ничего не понятно из твоего сообщения... По догадке - всё необходимое у наёмников на БП.

 

Прошу не забывать ставить пробелы после знаков препинания, слитный текст читать неудобно. monk

Изменено пользователем monk
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Добрый день. WARWER спасибо за помощь я всё понял :) . Ну вот ещё один вопрос: чем должна закончится ветка с Шевой, я ему должен отдать кпк и флешку или нет?

- Лично я попробовал бы все варианты. :rolleyes:

И ещё вопрос: 3.2 RC - это финальная версия или вплетённый сюжет будет ещё дорабатываться?  - RC это релиз кандидат, т.е предфинальная версия мода. Финал будет не скоро.

 

 

Пиши грамотно, последнее китайское. monk

Изменено пользователем WARWER
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WARWER, а где можно найти новости по разработке финальной версии или таковых нет? Ну или список изменений почитать. Будут ли введены новые нелинейные квесты без нудных и долгих поисков квестовых предметов? Просто в этой версии чуть ли не каждый предмет приходится долго искать, как-то однообразно получается...будет ли это "разбавленно" простыми но интересными квестами?



Мод очень понравился своим хардкором и относительной нелинейностью, но небольшой осадок от однотипных квестов остался...Найди 2 КПК для Поводыря, найди 2 КПК и флешку для Шевы, найди артефакт для Бородина, найди артефакт для "Воли", найди кейсы наемников, найди сканеры наемников, найди ключ Марцепана, найди диск с ПО ну и т.д. Хотелось бы увидеть немного разнообразия.

 

Надеюсь, что финал будет сильно отличаться от RC. Квесты... будет ещё много. На данный момент в освоении пять дополнительных локаций.

Если имеешь(ете) идеи для побочных... любых квестов, оформленных логической подоплёкой, пишите мне в личку. Спс.

Изменено пользователем WARWER
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