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antreg

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Помогите у меня задание сходить к Болотному доктору перехожу на локацию болото и у меня пишет загрузка шейдеров и зависает сворачиваю игру и ошибка что делать?

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* Detected CPU: AuthenticAMD , F15/M6/S2, 2930.00 mhz, 74-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

FS: 34815 files cached, 4834Kb memory used.

Init FileSystem 1.516803 sec

'xrCore' build 2942, Mar 22 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[1961744 K], reserved[53456 K], committed[81888 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[9154 K], process heap[215 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[5345 K], smem[0 K]

Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[]

! cant convert dik_name for dik[17], prop=[]

! cant convert dik_name for dik[18], prop=[]

! cant convert dik_name for dik[19], prop=[]

! cant convert dik_name for dik[20], prop=[]

! cant convert dik_name for dik[21], prop=[]

! cant convert dik_name for dik[22], prop=[]

! cant convert dik_name for dik[23], prop=[]

! cant convert dik_name for dik[24], prop=[]

! cant convert dik_name for dik[25], prop=[]

! cant convert dik_name for dik[26], prop=[]

! cant convert dik_name for dik[27], prop=[]

! cant convert dik_name for dik[30], prop=[]

! cant convert dik_name for dik[31], prop=[]

! cant convert dik_name for dik[32], prop=[]

! cant convert dik_name for dik[33], prop=[]

! cant convert dik_name for dik[34], prop=[]

! cant convert dik_name for dik[35], prop=[]

! cant convert dik_name for dik[36], prop=[]

! cant convert dik_name for dik[37], prop=[]

! cant convert dik_name for dik[38], prop=[]

! cant convert dik_name for dik[39], prop=[]

! cant convert dik_name for dik[40], prop=[]

! cant convert dik_name for dik[41], prop=[]

! cant convert dik_name for dik[44], prop=[]

! cant convert dik_name for dik[45], prop=[]

! cant convert dik_name for dik[46], prop=[]

! cant convert dik_name for dik[47], prop=[]

! cant convert dik_name for dik[48], prop=[]

! cant convert dik_name for dik[49], prop=[]

! cant convert dik_name for dik[50], prop=[]

! cant convert dik_name for dik[51], prop=[]

! cant convert dik_name for dik[52], prop=[]

! cant convert dik_name for dik[144], prop=[]

[e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[e:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series

* GPU driver: 8.17.10.1124

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2272 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]

[16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml]

[16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml]

[16-9] get_xml_name for[ui_mini_games_textures.xml] returns [ui_mini_games_textures.xml]

[16-9] get_xml_name for[ui_mini_games_textures2.xml] returns [ui_mini_games_textures2.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

! Missing ogg-comment, file: e:\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg

! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

"e:\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 78962 K

* [win32]: free[1717752 K], reserved[85160 K], committed[294176 K]

* [ D3D ]: textures[18811 K]

* [x-ray]: crt heap[78961 K], process heap[1339 K], game lua[2170 K], engine lua[158 K], render[0 K]

* [x-ray]: economy: strings[4798 K], smem[0 K]

Кэширование объектов...

Loading objects...

Loading models...

! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump#

* [prefetch] time: 19503 ms

* [prefetch] memory: 67527Kb

* phase time: 19565 ms

* phase cmem: 144130 K

* [win32]: free[1220772 K], reserved[99032 K], committed[777284 K]

* [ D3D ]: textures[341986 K]

* [x-ray]: crt heap[144130 K], process heap[1339 K], game lua[2170 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[5447 K], smem[28568 K]

Сервер: Старт...

Executing config-script "d:\users\public\documents\stalker-shoc\maprot_list.ltx"...

[d:\users\public\documents\stalker-shoc\maprot_list.ltx] successfully loaded.

* phase time: 169 ms

* phase cmem: 144371 K

* [win32]: free[1220840 K], reserved[98996 K], committed[777252 K]

* [ D3D ]: textures[340954 K]

* [x-ray]: crt heap[144371 K], process heap[1339 K], game lua[3089 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[5473 K], smem[28568 K]

Сервер: Загрузка симуляции жизни...

* phase time: 78 ms

* phase cmem: 144371 K

* [win32]: free[1220084 K], reserved[98996 K], committed[778008 K]

* [ D3D ]: textures[340954 K]

* [x-ray]: crt heap[144371 K], process heap[1339 K], game lua[3089 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[5473 K], smem[28568 K]

Загрузка игры "Александр_autosave.sav"...

* Loading spawn registry...

* 7823 spawn points are successfully loaded

* Loading objects...

* 12119 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game Александр_autosave is successfully loaded from file 'd:\users\public\documents\stalker-shoc\savedgames\Александр_autosave.sav' (3.169s)

* phase time: 3144 ms

* phase cmem: 218998 K

* [win32]: free[1072412 K], reserved[96056 K], committed[928620 K]

* [ D3D ]: textures[340954 K]

* [x-ray]: crt heap[218995 K], process heap[1339 K], game lua[17596 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[7175 K], smem[28568 K]

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 148 ms

* phase cmem: 218995 K

* [win32]: free[1072412 K], reserved[96056 K], committed[928620 K]

* [ D3D ]: textures[341082 K]

* [x-ray]: crt heap[218995 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[7175 K], smem[28568 K]

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 94 ms

* phase cmem: 219003 K

* [win32]: free[1072412 K], reserved[96056 K], committed[928620 K]

* [ D3D ]: textures[341082 K]

* [x-ray]: crt heap[219003 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[7175 K], smem[28568 K]

Открытие потока...

* phase time: 82 ms

* phase cmem: 219003 K

* [win32]: free[1066796 K], reserved[96056 K], committed[934236 K]

* [ D3D ]: textures[341082 K]

* [x-ray]: crt heap[219003 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[7175 K], smem[28568 K]

Загрузка формы объектов...

* phase time: 3089 ms

* phase cmem: 272825 K

* [win32]: free[1012980 K], reserved[96056 K], committed[988052 K]

* [ D3D ]: textures[341082 K]

* [x-ray]: crt heap[272825 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K]

* [x-ray]: economy: strings[7175 K], smem[28568 K]

Загрузка шейдеров...

 

FATAL ERROR

 

[error]Expression : fs

[error]Function : CResourceManager::_CreateVS

[error]File : D:\xray-svn\xr_3da\ResourceManager_Resources.cpp

[error]Line : 183

[error]Description : shader file doesnt exist

[error]Arguments : e:\s.t.a.l.k.e.r\gamedata\shaders\r2\deffer_impl_flat.vs

 

 

stack trace:

 

Сообщение от модератора Ааз
Пользуйся Спойлером.
Изменено пользователем Ааз

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Проблема такова вылетает при загрузке сейва вот лог

stack trace:

 

0023:0480D8E8 xrGame.dll

0023:04815213 xrGame.dll

0023:0480DAE3 xrGame.dll

0023:049D004C xrGame.dll

0023:049C74E2 xrGame.dll

0023:0487921C xrGame.dll

0023:0499A499 xrGame.dll

0023:0499250F xrGame.dll

 

Изменено пользователем sany249

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