sany249 0 Опубликовано 6 Июня 2012 Помогите у меня задание сходить к Болотному доктору перехожу на локацию болото и у меня пишет загрузка шейдеров и зависает сворачиваю игру и ошибка что делать? Поделиться этим сообщением Ссылка на сообщение
sany249 0 Опубликовано 6 Июня 2012 (изменено) * Detected CPU: AuthenticAMD , F15/M6/S2, 2930.00 mhz, 74-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... FS: 34815 files cached, 4834Kb memory used. Init FileSystem 1.516803 sec 'xrCore' build 2942, Mar 22 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[1961744 K], reserved[53456 K], committed[81888 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9154 K], process heap[215 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[5345 K], smem[0 K] Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[] ! cant convert dik_name for dik[17], prop=[] ! cant convert dik_name for dik[18], prop=[] ! cant convert dik_name for dik[19], prop=[] ! cant convert dik_name for dik[20], prop=[] ! cant convert dik_name for dik[21], prop=[] ! cant convert dik_name for dik[22], prop=[] ! cant convert dik_name for dik[23], prop=[] ! cant convert dik_name for dik[24], prop=[] ! cant convert dik_name for dik[25], prop=[] ! cant convert dik_name for dik[26], prop=[] ! cant convert dik_name for dik[27], prop=[] ! cant convert dik_name for dik[30], prop=[] ! cant convert dik_name for dik[31], prop=[] ! cant convert dik_name for dik[32], prop=[] ! cant convert dik_name for dik[33], prop=[] ! cant convert dik_name for dik[34], prop=[] ! cant convert dik_name for dik[35], prop=[] ! cant convert dik_name for dik[36], prop=[] ! cant convert dik_name for dik[37], prop=[] ! cant convert dik_name for dik[38], prop=[] ! cant convert dik_name for dik[39], prop=[] ! cant convert dik_name for dik[40], prop=[] ! cant convert dik_name for dik[41], prop=[] ! cant convert dik_name for dik[44], prop=[] ! cant convert dik_name for dik[45], prop=[] ! cant convert dik_name for dik[46], prop=[] ! cant convert dik_name for dik[47], prop=[] ! cant convert dik_name for dik[48], prop=[] ! cant convert dik_name for dik[49], prop=[] ! cant convert dik_name for dik[50], prop=[] ! cant convert dik_name for dik[51], prop=[] ! cant convert dik_name for dik[52], prop=[] ! cant convert dik_name for dik[144], prop=[] [e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series * GPU driver: 8.17.10.1124 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2272 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml] [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml] [16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml] [16-9] get_xml_name for[ui_mini_games_textures.xml] returns [ui_mini_games_textures.xml] [16-9] get_xml_name for[ui_mini_games_textures2.xml] returns [ui_mini_games_textures2.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ! Missing ogg-comment, file: e:\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] "e:\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 78962 K * [win32]: free[1717752 K], reserved[85160 K], committed[294176 K] * [ D3D ]: textures[18811 K] * [x-ray]: crt heap[78961 K], process heap[1339 K], game lua[2170 K], engine lua[158 K], render[0 K] * [x-ray]: economy: strings[4798 K], smem[0 K] Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump# * [prefetch] time: 19503 ms * [prefetch] memory: 67527Kb * phase time: 19565 ms * phase cmem: 144130 K * [win32]: free[1220772 K], reserved[99032 K], committed[777284 K] * [ D3D ]: textures[341986 K] * [x-ray]: crt heap[144130 K], process heap[1339 K], game lua[2170 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[5447 K], smem[28568 K] Сервер: Старт... Executing config-script "d:\users\public\documents\stalker-shoc\maprot_list.ltx"... [d:\users\public\documents\stalker-shoc\maprot_list.ltx] successfully loaded. * phase time: 169 ms * phase cmem: 144371 K * [win32]: free[1220840 K], reserved[98996 K], committed[777252 K] * [ D3D ]: textures[340954 K] * [x-ray]: crt heap[144371 K], process heap[1339 K], game lua[3089 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[5473 K], smem[28568 K] Сервер: Загрузка симуляции жизни... * phase time: 78 ms * phase cmem: 144371 K * [win32]: free[1220084 K], reserved[98996 K], committed[778008 K] * [ D3D ]: textures[340954 K] * [x-ray]: crt heap[144371 K], process heap[1339 K], game lua[3089 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[5473 K], smem[28568 K] Загрузка игры "Александр_autosave.sav"... * Loading spawn registry... * 7823 spawn points are successfully loaded * Loading objects... * 12119 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game Александр_autosave is successfully loaded from file 'd:\users\public\documents\stalker-shoc\savedgames\Александр_autosave.sav' (3.169s) * phase time: 3144 ms * phase cmem: 218998 K * [win32]: free[1072412 K], reserved[96056 K], committed[928620 K] * [ D3D ]: textures[340954 K] * [x-ray]: crt heap[218995 K], process heap[1339 K], game lua[17596 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[7175 K], smem[28568 K] Сервер: Соединяемся... MaxPlayers = 32 * phase time: 148 ms * phase cmem: 218995 K * [win32]: free[1072412 K], reserved[96056 K], committed[928620 K] * [ D3D ]: textures[341082 K] * [x-ray]: crt heap[218995 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[7175 K], smem[28568 K] Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 94 ms * phase cmem: 219003 K * [win32]: free[1072412 K], reserved[96056 K], committed[928620 K] * [ D3D ]: textures[341082 K] * [x-ray]: crt heap[219003 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[7175 K], smem[28568 K] Открытие потока... * phase time: 82 ms * phase cmem: 219003 K * [win32]: free[1066796 K], reserved[96056 K], committed[934236 K] * [ D3D ]: textures[341082 K] * [x-ray]: crt heap[219003 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[7175 K], smem[28568 K] Загрузка формы объектов... * phase time: 3089 ms * phase cmem: 272825 K * [win32]: free[1012980 K], reserved[96056 K], committed[988052 K] * [ D3D ]: textures[341082 K] * [x-ray]: crt heap[272825 K], process heap[1339 K], game lua[17610 K], engine lua[146 K], render[0 K] * [x-ray]: economy: strings[7175 K], smem[28568 K] Загрузка шейдеров... FATAL ERROR [error]Expression : fs [error]Function : CResourceManager::_CreateVS [error]File : D:\xray-svn\xr_3da\ResourceManager_Resources.cpp [error]Line : 183 [error]Description : shader file doesnt exist [error]Arguments : e:\s.t.a.l.k.e.r\gamedata\shaders\r2\deffer_impl_flat.vs stack trace: Сообщение от модератора Ааз Пользуйся Спойлером. Изменено 6 Июня 2012 пользователем Ааз Поделиться этим сообщением Ссылка на сообщение
sany249 0 Опубликовано 7 Июня 2012 (изменено) Проблема такова вылетает при загрузке сейва вот лог stack trace: 0023:0480D8E8 xrGame.dll 0023:04815213 xrGame.dll 0023:0480DAE3 xrGame.dll 0023:049D004C xrGame.dll 0023:049C74E2 xrGame.dll 0023:0487921C xrGame.dll 0023:0499A499 xrGame.dll 0023:0499250F xrGame.dll Изменено 7 Июня 2012 пользователем sany249 Поделиться этим сообщением Ссылка на сообщение