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Тайные Тропы 2


antreg

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в самом начале игры ТТ2, после перехода на янтарь.

Говорю с Деном, он отпровляет к Сахорову, подхожу к нему нажимаю на разговор и игра вылетает((

В чем проблемма????

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Вот это...

* Detected CPU: AuthenticAMD , F15/M5/S3, 3047.00 mhz, 66-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

--found external arch mp_military_2.xdb0

FS: 34943 files cached, 6159Kb memory used.

Init FileSystem 2.273592 sec

'xrCore' build 3191, Oct 29 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1962060 K], reserved[21900 K], committed[113128 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[11167 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[5424 K], smem[0 K]

Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:DC4]: NVIDIA GeForce GTS 450

* GPU driver: 8.17.12.7533

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2392 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=252

load time=370 ms

* distortion: used, dev(30),need(14)

* SSample: 1448x1086

* SSample: enabled

- r__tf_aniso 16

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r1_tf_mipbias 0.

* SSample: 1448x1086

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [230 ms]

"d:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 79322 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 12204 ms

* [prefetch] memory: 87064Kb

* phase time: 12254 ms

* phase cmem: 164047 K

Сервер: Старт...

* phase time: 75 ms

* phase cmem: 164261 K

Сервер: Загрузка симуляции жизни...

* phase time: 7 ms

* phase cmem: 164262 K

Загрузка игры "admin_autosave.sav"...

* Loading spawn registry...

* 7823 spawn points are successfully loaded

* Loading objects...

* 11106 objects are successfully loaded

* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav' (2.180s)

* phase time: 2179 ms

* phase cmem: 218785 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 36 ms

* phase cmem: 218785 K

Клиент: Соединение с localhost...

# Player not found. New player created.

* client : connection accepted - <>

* phase time: 17 ms

* phase cmem: 218809 K

Открытие потока...

* phase time: 28 ms

* phase cmem: 218809 K

Загрузка формы объектов...

* phase time: 2162 ms

* phase cmem: 257359 K

Загрузка шейдеров...

* phase time: 674 ms

* phase cmem: 258364 K

Загрузка геометрии...

* [Loading VB] 65521 verts, 2047 Kb

* [Loading VB] 65512 verts, 2047 Kb

* [Loading VB] 46739 verts, 1460 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 55333 verts, 1729 Kb

* [Loading VB] 29135 verts, 910 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 640716 indices, 1251 Kb

* phase time: 638 ms

* phase cmem: 258685 K

Загрузка базы пространств...

* phase time: 472 ms

* phase cmem: 260908 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 71 ms

* phase cmem: 260934 K

Загрузка секторов и порталов...

* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l08_yantar\level.hom

* phase time: 23 ms

* phase cmem: 261170 K

Загрузка ИИ объектов...

- Loading music tracks from 'l08_yantar_musics'...

* phase time: 59 ms

* phase cmem: 261213 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_attach_addon.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_detach_addon.ogg

* phase time: 1299 ms

* phase cmem: 265967 K

Загрузка текстур...

* t-report - base: 941, 326176 K

* t-report - lmap: 10, 10241 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 3936 ms

* phase cmem: 265967 K

Клиент: Синхронизация...

* phase time: 72 ms

* phase cmem: 265967 K

* [win32]: free[1048508 K], reserved[52172 K], committed[996408 K]

* [ D3D ]: textures[336418 K]

* [x-ray]: crt heap[265967 K], process heap[9520 K], game lua[14416 K], engine lua[245 K], render[0 K]

* [x-ray]: economy: strings[6827 K], smem[28568 K]

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\doktor.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\privet.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\iuda.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin2.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano1.ogg

! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\yantar\kruglov_radiation_quest_12.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\leila.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik_start.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\david.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar1.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin3.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano2.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vstrecha.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\graf.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\karina.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin1.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\sahar_music\lovewooman.ogg

* MEMORY USAGE: 261275 K

~ ERROR: can't detach independant object. entity[wpn_browningauto52434:2434], parent[single_player:0], section[wpn_browningauto5]

* phase time: 103 ms

* phase cmem: 255476 K

Сервер: Загрузка симуляции жизни...

* phase time: 9 ms

* phase cmem: 255476 K

Загрузка игры "admin_autosave.sav"...

* Loading spawn registry...

* 7823 spawn points are successfully loaded

* Loading objects...

* 11106 objects are successfully loaded

* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav' (1.673s)

* phase time: 1672 ms

* phase cmem: 287795 K

Сервер: Соединяемся...

* phase time: 10 ms

* phase cmem: 287795 K

Клиент: Синхронизация...

* phase time: 10 ms

* phase cmem: 287795 K

* [win32]: free[841676 K], reserved[57144 K], committed[1198268 K]

* [ D3D ]: textures[353134 K]

* [x-ray]: crt heap[287795 K], process heap[9005 K], game lua[14261 K], engine lua[258 K], render[585 K]

* [x-ray]: economy: strings[6859 K], smem[28673 K]

* MEMORY USAGE: 265321 K

* phase time: 102 ms

* phase cmem: 255891 K

Сервер: Загрузка симуляции жизни...

* phase time: 9 ms

* phase cmem: 255891 K

Загрузка игры "admin_autosave.sav"...

* Loading spawn registry...

* 7823 spawn points are successfully loaded

* Loading objects...

* 11106 objects are successfully loaded

* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav' (1.658s)

* phase time: 1657 ms

* phase cmem: 288149 K

Сервер: Соединяемся...

* phase time: 10 ms

* phase cmem: 288149 K

Клиент: Синхронизация...

* phase time: 10 ms

* phase cmem: 288149 K

* [win32]: free[826052 K], reserved[71844 K], committed[1199192 K]

* [ D3D ]: textures[353219 K]

* [x-ray]: crt heap[288149 K], process heap[9005 K], game lua[14254 K], engine lua[260 K], render[896 K]

* [x-ray]: economy: strings[7074 K], smem[28673 K]

! Invalid ogg-comment version, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\sahar_music\bambino.ogg

* MEMORY USAGE: 263362 K

~ ERROR: can't detach independant object. entity[wpn_lr3006361:6361], parent[wpn_lr3006361:6361], section[wpn_lr300]

~ ERROR: can't detach independant object. entity[wpn_ak746581:6581], parent[wpn_ak746581:6581], section[wpn_ak74]

~ ERROR: can't detach independant object. entity[wpn_ak74u6354:6354], parent[wpn_ak74u6354:6354], section[wpn_ak74u]

~ ERROR: can't detach independant object. entity[wpn_lr3006574:6574], parent[wpn_lr3006574:6574], section[wpn_lr300]

~ ERROR: can't detach independant object. entity[wpn_lr3006474:6474], parent[wpn_lr3006474:6474], section[wpn_lr300]

stack trace:

 

001B:05B024C3 xrGame.dll

 

 

 

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