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Редактирование движка X-Ray


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В Xray Extensions для ТЧ есть две правки рендера, чтобы нормально работали солнечные лучики:
ОЧИСТКА РЕНДЕРТАРГЕТА RT0 (RT0 CLEANING FIX) и ДЕФАЙНЫ ШЕЙДЕРОВ (NEW DEFINES FOR SHADERS).
Существует ли инструкция или вменяемый репозиторий исходников ТЧ, где есть эти две правки, чтобы можно было их четко определить и себе в ТЧ-исходники добавить?

Изменено пользователем macron
Ссылка на комментарий
3 часа назад, macron сказал:

ОЧИСТКА РЕНДЕРТАРГЕТА RT0 (RT0 CLEANING FIX)

https://github.com/alex-narrator/xp-dev_xray/commit/97a51a06f90739270cc7db4114e1afbc30ecbb32#diff-6274cd9e797038834b6fd70946f7e52f049327e19f10df236496235958590739

По-моему вот. По ссылке должен открываться конкретный участок кода, но у меня не работает почему-то (индусы похоже опять поломали якори). Если что, файл xray/xr_3da/xrRender_R2/r2_rendertarget_phase_scene.cpp.

 

Дефайны для шейдеров чуть выше в xray/xr_3da/xrRender_R2/r2.cpp - поиском по странице "USE_SOFT_WATER". Правда саншафтов там нет, но делается по аналогии с токеном на выбор качества.

 

P.S. Вроде для некоторых реализаций саншафтов надо еще экзешник править, чтобы менять интенсивность через консоль. Должно быть в каком-нибудь OGSR-движке и аналогах. Или можно забить и в шейдере константу бахнуть.

Изменено пользователем RayTwitty
  • Нравится 1
  • Полезно 2
Ссылка на комментарий

День добрый. Кто-нибудь может сказать, как получить значения глобального вращения джоинта? Мне нужно взять кость автомобиля, получить ее вращение и сравнить с вектором скорости. Причем тут тоже вещь неочевидная, саму скорость можно получить через magnitude(), а вот как ее вращение - непонятно. На крайняк эти операции проворачивать через xr_vector<Matrix> или Fverctor?

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Как пофиксить вылеты такого типа? Ресурсов памяти более чем достаточно, до определенного момента их не было. Появляются часто в определенных участках локации. Лог:

 

stack trace:

0023:0632C582 xrGame.dll
0023:06334101 xrGame.dll
0023:063943F4 xrGame.dll
 
[error][       8]    : Недостаточно ресурсов памяти для обработки этой команды.

Изменено пользователем Modz
Ссылка на комментарий
18 минут назад, Modz сказал:

Как пофиксить вылеты такого типа?

Ну для начала перейти на версию движка, которая движковые вылеты адекватным образом в лог пишет. С указанием конкретного трейса, где и что в коде движка пошло не так. (И в скриптах трейс тоже дает).

Это OGSR например.
А там, если вылет повторится, то в нем уже точно будет информация достаточная для того чтобы начинать это править. Пока ее просто нету.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

@Zander_driver есть полный лог, движок 1.0007.

Скрытый текст

* Detected CPU: GenuineIntel P3 family, F6/M14/S3, 1992.00 mhz, 27-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 31949 files cached, 5985Kb memory used.
Init FileSystem 5.410045 sec
'xrCore' build 7050, May 26 2018

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4033184 K], reserved[70612 K], committed[90444 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8278 K], process heap[2312 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2056 K], smem[0 K]
Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6660]: AMD Radeon (TM) R5 M330
* GPU driver: 27.20.20913.2000
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4025 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 1024K
load time=1137 ms
* distortion: used, dev(30),need(14)
* SSample: 1366x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 86347 K
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [79 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 86226 K
Кэширование объектов...
Loading objects...
Loading models...
Can't find texture [optimizewp\bino_new\binoculars]
* [prefetch] time:    18317 ms
* [prefetch] memory:  77983Kb
* phase time: 18388 ms
* phase cmem: 153688 K
Сервер: Старт...
* phase time: 801 ms
* phase cmem: 140234 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 140234 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20410 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.717s)
* phase time: 2716 ms
* phase cmem: 171076 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 142 ms
* phase cmem: 171092 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 171117 K
Открытие потока...
* phase time: 15 ms
* phase cmem: 171117 K
Загрузка формы объектов...
* phase time: 1948 ms
* phase cmem: 209667 K
Загрузка шейдеров...
* phase time: 438 ms
* phase cmem: 211162 K
Загрузка геометрии...
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 46739 verts, 1460 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 55333 verts, 1729 Kb
* [Loading VB] 29135 verts, 910 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 640716 indices, 1251 Kb
* phase time: 533 ms
* phase cmem: 211467 K
Загрузка базы пространств...
* phase time: 428 ms
* phase cmem: 213648 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 66 ms
* phase cmem: 213707 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l08_yantar\level.hom
* phase time: 27 ms
* phase cmem: 213927 K
Загрузка ИИ объектов...
- Loading music tracks from 'l08_yantar_musics'...
* phase time: 57 ms
* phase cmem: 213958 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 377 ms
* phase cmem: 220365 K
Загрузка текстур...
Can't find texture [optimizewp\bino_new\binoculars]
* t-report - base: 955, 134103 K
* t-report - lmap: 10, 10241 K
* phase time: 4369 ms
* phase cmem: 220365 K
Клиент: Синхронизация...
* phase time: 55 ms
* phase cmem: 220365 K
* [win32]: free[3137640 K], reserved[209504 K], committed[847096 K]
* [ D3D ]: textures[144344 K]
* [x-ray]: crt heap[220362 K], process heap[278939 K], game lua[24963 K], engine lua[247 K], render[0 K]
* [x-ray]: economy: strings[4857 K], smem[15585 K]
! Missing ogg-comment, file:  e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\optimizewp\m3\close.ogg
* MEMORY USAGE: 235824 K
* Saving spawns...
* Saving objects...
* 20411 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20426 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20438 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20429 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20429 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20426 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20430 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20429 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20442 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20442 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20445 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20445 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [232 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 161423 K
Сервер: Старт...
* phase time: 115 ms
* phase cmem: 161365 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 161365 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20445 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.218s)
* phase time: 2217 ms
* phase cmem: 163900 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 36 ms
* phase cmem: 163900 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 37 ms
* phase cmem: 163925 K
Открытие потока...
* phase time: 9 ms
* phase cmem: 163925 K
Загрузка формы объектов...
* phase time: 815 ms
* phase cmem: 179789 K
Загрузка шейдеров...
* phase time: 215 ms
* phase cmem: 180865 K
Загрузка геометрии...
* [Loading VB] 55893 verts, 1746 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57110 verts, 1784 Kb
* [Loading VB] 20117 verts, 628 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 774897 indices, 1513 Kb
* phase time: 313 ms
* phase cmem: 180968 K
Загрузка базы пространств...
* phase time: 23 ms
* phase cmem: 181169 K
Загрузка детальных объектов...
* phase time: 8 ms
* phase cmem: 181169 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l08u_brainlab\level.hom
* phase time: 19 ms
* phase cmem: 181206 K
Загрузка ИИ объектов...
- Loading music tracks from 'l08u_brainlab_musics'...
* phase time: 62 ms
* phase cmem: 181220 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 23 ms
* phase cmem: 183980 K
Загрузка текстур...
* t-report - base: 561, 119866 K
* t-report - lmap: 12, 12289 K
* phase time: 901 ms
* phase cmem: 183980 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 183980 K
* [win32]: free[2896784 K], reserved[522164 K], committed[775292 K]
* [ D3D ]: textures[132156 K]
* [x-ray]: crt heap[183977 K], process heap[181284 K], game lua[24700 K], engine lua[175 K], render[2194 K]
* [x-ray]: economy: strings[72656 K], smem[16000 K]
* MEMORY USAGE: 190692 K
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20452 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20440 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20437 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20444 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20448 objects are successfully saved
* Game 28.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\28.sav'
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game 29.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\29.sav'
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [128 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 176621 K
Сервер: Старт...
* phase time: 105 ms
* phase cmem: 163028 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 163028 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20447 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.016s)
* phase time: 2015 ms
* phase cmem: 166587 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 22 ms
* phase cmem: 166587 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 15 ms
* phase cmem: 166612 K
Открытие потока...
* phase time: 13 ms
* phase cmem: 166612 K
Загрузка формы объектов...
* phase time: 1738 ms
* phase cmem: 205149 K
Загрузка шейдеров...
* phase time: 329 ms
* phase cmem: 206224 K
Загрузка геометрии...
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 46739 verts, 1460 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 55333 verts, 1729 Kb
* [Loading VB] 29135 verts, 910 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 640716 indices, 1251 Kb
* phase time: 79 ms
* phase cmem: 206520 K
Загрузка базы пространств...
* phase time: 310 ms
* phase cmem: 207850 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 44 ms
* phase cmem: 207861 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l08_yantar\level.hom
* phase time: 23 ms
* phase cmem: 208065 K
Загрузка ИИ объектов...
- Loading music tracks from 'l08_yantar_musics'...
* phase time: 11 ms
* phase cmem: 208072 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 35 ms
* phase cmem: 213067 K
Загрузка текстур...
* t-report - base: 710, 118761 K
* t-report - lmap: 10, 10241 K
* phase time: 284 ms
* phase cmem: 213067 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 213067 K
* [win32]: free[2854936 K], reserved[514452 K], committed[824852 K]
* [ D3D ]: textures[129003 K]
* [x-ray]: crt heap[213065 K], process heap[199327 K], game lua[24482 K], engine lua[204 K], render[2414 K]
* [x-ray]: economy: strings[111472 K], smem[16064 K]
* MEMORY USAGE: 223247 K
* Saving spawns...
* Saving objects...
* 20423 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20437 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20436 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20427 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20424 objects are successfully saved
* Game 30.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\30.sav'
* phase time: 78 ms
* phase cmem: 218871 K
Сервер: Загрузка симуляции жизни...
* phase time: 15 ms
* phase cmem: 218871 K
Загрузка игры "30.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20424 objects are successfully loaded
* Game 30 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\30.sav' (2.044s)
* phase time: 2043 ms
* phase cmem: 221313 K
Сервер: Соединяемся...
* phase time: 10 ms
* phase cmem: 221313 K
Клиент: Синхронизация...
* phase time: 11 ms
* phase cmem: 221313 K
* [win32]: free[2833608 K], reserved[466124 K], committed[894508 K]
* [ D3D ]: textures[147820 K]
* [x-ray]: crt heap[221311 K], process heap[218187 K], game lua[24109 K], engine lua[220 K], render[2416 K]
* [x-ray]: economy: strings[137211 K], smem[16114 K]
* MEMORY USAGE: 228586 K
* Saving spawns...
* Saving objects...
* 20416 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* phase time: 75 ms
* phase cmem: 219107 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 219107 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20416 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.042s)
* phase time: 2042 ms
* phase cmem: 221549 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 221549 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 221549 K
* [win32]: free[2817496 K], reserved[478896 K], committed[897848 K]
* [ D3D ]: textures[147820 K]
* [x-ray]: crt heap[221547 K], process heap[218246 K], game lua[24100 K], engine lua[235 K], render[2416 K]
* [x-ray]: economy: strings[139534 K], smem[16114 K]
* MEMORY USAGE: 228151 K
* phase time: 76 ms
* phase cmem: 219301 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 219301 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20416 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.036s)
* phase time: 2035 ms
* phase cmem: 221744 K
Сервер: Соединяемся...
* phase time: 11 ms
* phase cmem: 221744 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 221744 K
* [win32]: free[2817356 K], reserved[473676 K], committed[903208 K]
* [ D3D ]: textures[147820 K]
* [x-ray]: crt heap[221742 K], process heap[218282 K], game lua[24099 K], engine lua[250 K], render[2416 K]
* [x-ray]: economy: strings[140873 K], smem[16114 K]
* MEMORY USAGE: 225951 K
* Saving spawns...
* Saving objects...
* 20415 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* phase time: 74 ms
* phase cmem: 218585 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 218585 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20415 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.046s)
* phase time: 2045 ms
* phase cmem: 221028 K
Сервер: Соединяемся...
* phase time: 11 ms
* phase cmem: 221028 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 221028 K
* [win32]: free[2822256 K], reserved[476500 K], committed[895484 K]
* [ D3D ]: textures[147820 K]
* [x-ray]: crt heap[221025 K], process heap[218299 K], game lua[24098 K], engine lua[265 K], render[2416 K]
* [x-ray]: economy: strings[142703 K], smem[16114 K]
* MEMORY USAGE: 228461 K
* Saving spawns...
* Saving objects...
* 20594 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [132 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 3 ms
* phase cmem: 173835 K
Сервер: Старт...
* phase time: 100 ms
* phase cmem: 166873 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 166873 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20594 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.280s)
* phase time: 2279 ms
* phase cmem: 169870 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 54 ms
* phase cmem: 169870 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 169896 K
Открытие потока...
* phase time: 15 ms
* phase cmem: 169896 K
Загрузка формы объектов...
* phase time: 2141 ms
* phase cmem: 212791 K
Загрузка шейдеров...
* phase time: 363 ms
* phase cmem: 213868 K
Загрузка геометрии...
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65436 verts, 2044 Kb
* [Loading VB] 29084 verts, 908 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60724 verts, 1897 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 51161 verts, 1598 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 670620 indices, 1309 Kb
* phase time: 660 ms
* phase cmem: 214076 K
Загрузка базы пространств...
* phase time: 337 ms
* phase cmem: 214825 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 94 ms
* phase cmem: 214836 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l06_rostok\level.hom
* phase time: 30 ms
* phase cmem: 214957 K
Загрузка ИИ объектов...
- Loading music tracks from 'l06_rostok_musics'...
* phase time: 76 ms
* phase cmem: 214975 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 44 ms
* phase cmem: 221486 K
Загрузка текстур...
* t-report - base: 736, 141688 K
* t-report - lmap: 10, 10241 K
* phase time: 1643 ms
* phase cmem: 221486 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 221486 K
* [win32]: free[2820472 K], reserved[530172 K], committed[843596 K]
* [ D3D ]: textures[151929 K]
* [x-ray]: crt heap[221483 K], process heap[217786 K], game lua[24810 K], engine lua[250 K], render[2446 K]
* [x-ray]: economy: strings[188936 K], smem[16221 K]
* MEMORY USAGE: 230610 K
* phase time: 77 ms
* phase cmem: 221051 K
Сервер: Загрузка симуляции жизни...
* phase time: 15 ms
* phase cmem: 221051 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20594 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.103s)
* phase time: 2102 ms
* phase cmem: 223498 K
Сервер: Соединяемся...
* phase time: 11 ms
* phase cmem: 223498 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 223498 K
* [win32]: free[2842532 K], reserved[469668 K], committed[882040 K]
* [ D3D ]: textures[129568 K]
* [x-ray]: crt heap[223495 K], process heap[194044 K], game lua[24441 K], engine lua[264 K], render[2498 K]
* [x-ray]: economy: strings[191560 K], smem[16230 K]
* MEMORY USAGE: 230639 K
* Saving spawns...
* Saving objects...
* 20461 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20463 objects are successfully saved
* Game 31.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\31.sav'
* phase time: 85 ms
* phase cmem: 234749 K
Сервер: Загрузка симуляции жизни...
* phase time: 25 ms
* phase cmem: 234749 K
Загрузка игры "31.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20463 objects are successfully loaded
* Game 31 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\31.sav' (2.086s)
* phase time: 2082 ms
* phase cmem: 237207 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 237207 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 237207 K
* [win32]: free[2808020 K], reserved[437208 K], committed[949012 K]
* [ D3D ]: textures[152140 K]
* [x-ray]: crt heap[237205 K], process heap[218185 K], game lua[24446 K], engine lua[287 K], render[2916 K]
* [x-ray]: economy: strings[198093 K], smem[16405 K]
* MEMORY USAGE: 247038 K
* Saving spawns...
* Saving objects...
* 20529 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20539 objects are successfully saved
* Game 32.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\32.sav'
Can't find children [20071] of parent [622879200]
Can't find children [7541] of parent [626723376]
Can't find children [19997] of parent [622881120]
Can't find children [2533] of parent [623664192]
Can't find children [41729] of parent [622120688]
* Saving spawns...
* Saving objects...
* 20551 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
Can't find children [20017] of parent [622888800]
Can't find children [20103] of parent [622881600]
* Saving spawns...
* Saving objects...
* 20552 objects are successfully saved
* Game 33.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\33.sav'
* phase time: 94 ms
* phase cmem: 235467 K
Сервер: Загрузка симуляции жизни...
* phase time: 23 ms
* phase cmem: 235467 K
Загрузка игры "33.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20552 objects are successfully loaded
* Game 33 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\33.sav' (2.070s)
* phase time: 2069 ms
* phase cmem: 238044 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 238044 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 238044 K
* [win32]: free[2791644 K], reserved[449412 K], committed[953184 K]
* [ D3D ]: textures[152062 K]
* [x-ray]: crt heap[238042 K], process heap[218224 K], game lua[24223 K], engine lua[308 K], render[3157 K]
* [x-ray]: economy: strings[224798 K], smem[16406 K]
* MEMORY USAGE: 249500 K
Can't find children [7537] of parent [625376464]
* Saving spawns...
* Saving objects...
* 20594 objects are successfully saved
* Game t1.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\t1.sav'
* phase time: 83 ms
* phase cmem: 235136 K
Сервер: Загрузка симуляции жизни...
* phase time: 18 ms
* phase cmem: 235136 K
Загрузка игры "33.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20552 objects are successfully loaded
* Game 33 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\33.sav' (2.068s)
* phase time: 2066 ms
* phase cmem: 237714 K
Сервер: Соединяемся...
* phase time: 13 ms
* phase cmem: 237714 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 237714 K
* [win32]: free[2789944 K], reserved[447988 K], committed[956308 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[237711 K], process heap[220647 K], game lua[24225 K], engine lua[330 K], render[3284 K]
* [x-ray]: economy: strings[235827 K], smem[16406 K]
* MEMORY USAGE: 249598 K
* phase time: 79 ms
* phase cmem: 235669 K
Сервер: Загрузка симуляции жизни...
* phase time: 16 ms
* phase cmem: 235669 K
Загрузка игры "33.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20552 objects are successfully loaded
* Game 33 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\33.sav' (2.060s)
* phase time: 2058 ms
* phase cmem: 238247 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 238247 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 238247 K
* [win32]: free[2789936 K], reserved[434612 K], committed[969692 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[238245 K], process heap[220647 K], game lua[24223 K], engine lua[234 K], render[3291 K]
* [x-ray]: economy: strings[237495 K], smem[16406 K]
* MEMORY USAGE: 249072 K
* phase time: 82 ms
* phase cmem: 235331 K
Сервер: Загрузка симуляции жизни...
* phase time: 23 ms
* phase cmem: 235331 K
Загрузка игры "33.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20552 objects are successfully loaded
* Game 33 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\33.sav' (2.078s)
* phase time: 2077 ms
* phase cmem: 237909 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 237909 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 237909 K
* [win32]: free[2793364 K], reserved[457088 K], committed[943788 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[237906 K], process heap[220647 K], game lua[24225 K], engine lua[252 K], render[3292 K]
* [x-ray]: economy: strings[239054 K], smem[16406 K]
* MEMORY USAGE: 249065 K
* phase time: 80 ms
* phase cmem: 235432 K
Сервер: Загрузка симуляции жизни...
* phase time: 15 ms
* phase cmem: 235432 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20551 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.109s)
* phase time: 2107 ms
* phase cmem: 238005 K
Сервер: Соединяемся...
* phase time: 12 ms
* phase cmem: 238005 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 238005 K
* [win32]: free[2775012 K], reserved[441896 K], committed[977332 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[238003 K], process heap[220647 K], game lua[26842 K], engine lua[270 K], render[3293 K]
* [x-ray]: economy: strings[240576 K], smem[16406 K]
* MEMORY USAGE: 251805 K
* phase time: 80 ms
* phase cmem: 235975 K
Сервер: Загрузка симуляции жизни...
* phase time: 17 ms
* phase cmem: 235975 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20551 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.154s)
* phase time: 2152 ms
* phase cmem: 238548 K
Сервер: Соединяемся...
* phase time: 13 ms
* phase cmem: 238548 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 238548 K
* [win32]: free[2755556 K], reserved[458916 K], committed[979768 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[238545 K], process heap[220647 K], game lua[26842 K], engine lua[211 K], render[3305 K]
* [x-ray]: economy: strings[242060 K], smem[16406 K]
* MEMORY USAGE: 252964 K
* phase time: 77 ms
* phase cmem: 235960 K
Сервер: Загрузка симуляции жизни...
* phase time: 17 ms
* phase cmem: 235960 K
Загрузка игры "32.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20539 objects are successfully loaded
* Game 32 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\32.sav' (2.099s)
* phase time: 2098 ms
* phase cmem: 238453 K
Сервер: Соединяемся...
* phase time: 14 ms
* phase cmem: 238453 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 238453 K
* [win32]: free[2757616 K], reserved[456988 K], committed[979636 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[238450 K], process heap[220647 K], game lua[24305 K], engine lua[206 K], render[3309 K]
* [x-ray]: economy: strings[243521 K], smem[16406 K]
* MEMORY USAGE: 247059 K
Can't find children [11614] of parent [629289872]
Can't find children [6478] of parent [1065115344]
* phase time: 82 ms
* phase cmem: 236228 K
Сервер: Загрузка симуляции жизни...
* phase time: 17 ms
* phase cmem: 236228 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20551 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.116s)
* phase time: 2114 ms
* phase cmem: 238801 K
Сервер: Соединяемся...
* phase time: 14 ms
* phase cmem: 238801 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 238801 K
* [win32]: free[2755572 K], reserved[493920 K], committed[944748 K]
* [ D3D ]: textures[153725 K]
* [x-ray]: crt heap[238799 K], process heap[220647 K], game lua[26842 K], engine lua[226 K], render[3312 K]
* [x-ray]: economy: strings[247307 K], smem[16406 K]
* MEMORY USAGE: 253227 K
* Saving spawns...
* Saving objects...
* 20585 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
Can't find children [20017] of parent [630477104]
Can't find children [7537] of parent [630589056]
* Saving spawns...
* Saving objects...
* 20587 objects are successfully saved
* Game 34.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\34.sav'
Can't find children [11614] of parent [630109712]
* Saving spawns...
* Saving objects...
* 20584 objects are successfully saved
* Game 34.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\34.sav'
* phase time: 87 ms
* phase cmem: 235041 K
Сервер: Загрузка симуляции жизни...
* phase time: 22 ms
* phase cmem: 235041 K
Загрузка игры "34.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20584 objects are successfully loaded
* Game 34 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\34.sav' (2.083s)
* phase time: 2079 ms
* phase cmem: 237614 K
Сервер: Соединяемся...
* phase time: 14 ms
* phase cmem: 237614 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 237614 K
* [win32]: free[2737160 K], reserved[503352 K], committed[953728 K]
* [ D3D ]: textures[153803 K]
* [x-ray]: crt heap[237612 K], process heap[220729 K], game lua[24182 K], engine lua[248 K], render[3359 K]
* [x-ray]: economy: strings[261519 K], smem[16406 K]
* MEMORY USAGE: 248816 K
* phase time: 77 ms
* phase cmem: 235375 K
Сервер: Загрузка симуляции жизни...
* phase time: 23 ms
* phase cmem: 235375 K
Загрузка игры "34.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20584 objects are successfully loaded
* Game 34 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\34.sav' (2.051s)
* phase time: 2050 ms
* phase cmem: 237949 K
Сервер: Соединяемся...
* phase time: 13 ms
* phase cmem: 237949 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 237949 K
* [win32]: free[2741248 K], reserved[468808 K], committed[984184 K]
* [ D3D ]: textures[153803 K]
* [x-ray]: crt heap[237946 K], process heap[220739 K], game lua[24181 K], engine lua[265 K], render[3423 K]
* [x-ray]: economy: strings[262776 K], smem[16406 K]
* MEMORY USAGE: 248647 K
* Saving spawns...
* Saving objects...
* 20583 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [153 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 1 ms
* phase cmem: 176683 K
Сервер: Старт...
* phase time: 117 ms
* phase cmem: 176727 K
Сервер: Загрузка симуляции жизни...
* phase time: 12 ms
* phase cmem: 176727 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20583 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.250s)
* phase time: 2250 ms
* phase cmem: 180083 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 127 ms
* phase cmem: 180071 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 23 ms
* phase cmem: 180095 K
Открытие потока...
* phase time: 17 ms
* phase cmem: 180095 K
Загрузка формы объектов...
* phase time: 2285 ms
* phase cmem: 225000 K
Загрузка шейдеров...
* phase time: 397 ms
* phase cmem: 226076 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 825 ms
* phase cmem: 226256 K
Загрузка базы пространств...
* phase time: 297 ms
* phase cmem: 227150 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 90 ms
* phase cmem: 227160 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l05_bar\level.hom
* phase time: 56 ms
* phase cmem: 227341 K
Загрузка ИИ объектов...
- Loading music tracks from 'l05_bar_musics'...
* phase time: 100 ms
* phase cmem: 227391 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 39 ms
* phase cmem: 231330 K
Загрузка текстур...
* t-report - base: 764, 142136 K
* t-report - lmap: 8, 8193 K
* phase time: 960 ms
* phase cmem: 231330 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 231330 K
* [win32]: free[2739652 K], reserved[580688 K], committed[873900 K]
* [ D3D ]: textures[150329 K]
* [x-ray]: crt heap[231327 K], process heap[223576 K], game lua[24711 K], engine lua[245 K], render[3434 K]
* [x-ray]: economy: strings[268512 K], smem[16406 K]
* MEMORY USAGE: 239576 K
* Saving spawns...
* Saving objects...
* 20613 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20614 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [138 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 3 ms
* phase cmem: 178617 K
Сервер: Старт...
* phase time: 259 ms
* phase cmem: 178594 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 178594 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20614 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.233s)
* phase time: 2232 ms
* phase cmem: 184208 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 95 ms
* phase cmem: 184152 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 39 ms
* phase cmem: 184176 K
Открытие потока...
* phase time: 24 ms
* phase cmem: 184176 K
Загрузка формы объектов...
* phase time: 3236 ms
* phase cmem: 249159 K
Загрузка шейдеров...
* phase time: 338 ms
* phase cmem: 250234 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* phase time: 751 ms
* phase cmem: 250510 K
Загрузка базы пространств...
* phase time: 886 ms
* phase cmem: 252480 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 432 ms
* phase cmem: 252491 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 31 ms
* phase cmem: 252557 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 66 ms
* phase cmem: 252583 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 31 ms
* phase cmem: 258265 K
Загрузка текстур...
* t-report - base: 718, 154605 K
* t-report - lmap: 6, 6144 K
* phase time: 1216 ms
* phase cmem: 258265 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 258265 K
* [win32]: free[2708400 K], reserved[537256 K], committed[948584 K]
* [ D3D ]: textures[160750 K]
* [x-ray]: crt heap[258262 K], process heap[230719 K], game lua[24544 K], engine lua[275 K], render[3509 K]
* [x-ray]: economy: strings[282643 K], smem[16507 K]
* MEMORY USAGE: 268877 K
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20449 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20452 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20452 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [133 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 1 ms
* phase cmem: 181080 K
Сервер: Старт...
* phase time: 141 ms
* phase cmem: 181082 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 181082 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20452 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.245s)
* phase time: 2245 ms
* phase cmem: 188384 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 88 ms
* phase cmem: 188302 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 47 ms
* phase cmem: 188327 K
Открытие потока...
* phase time: 24 ms
* phase cmem: 188327 K
Загрузка формы объектов...
* phase time: 3651 ms
* phase cmem: 260982 K
Загрузка шейдеров...
* phase time: 373 ms
* phase cmem: 262057 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 691 ms
* phase cmem: 262402 K
Загрузка базы пространств...
* phase time: 1226 ms
* phase cmem: 264824 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 127 ms
* phase cmem: 264834 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 35 ms
* phase cmem: 264976 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 84 ms
* phase cmem: 264972 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 61 ms
* phase cmem: 274066 K
Загрузка текстур...
* t-report - base: 749, 139901 K
* t-report - lmap: 10, 10241 K
* phase time: 1455 ms
* phase cmem: 274066 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 274066 K
* [win32]: free[2687060 K], reserved[577088 K], committed[930092 K]
* [ D3D ]: textures[150142 K]
* [x-ray]: crt heap[274064 K], process heap[229093 K], game lua[24269 K], engine lua[306 K], render[3614 K]
* [x-ray]: economy: strings[304887 K], smem[18254 K]
* MEMORY USAGE: 285362 K
* Saving spawns...
* Saving objects...
* 20273 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [125 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 3 ms
* phase cmem: 182817 K
Сервер: Старт...
* phase time: 108 ms
* phase cmem: 182855 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 182855 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20273 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.101s)
* phase time: 2100 ms
* phase cmem: 188357 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 23 ms
* phase cmem: 188356 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 188380 K
Открытие потока...
* phase time: 17 ms
* phase cmem: 188383 K
Загрузка формы объектов...
* phase time: 2975 ms
* phase cmem: 253366 K
Загрузка шейдеров...
* phase time: 309 ms
* phase cmem: 254441 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* phase time: 81 ms
* phase cmem: 254717 K
Загрузка базы пространств...
* phase time: 516 ms
* phase cmem: 256399 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 47 ms
* phase cmem: 256409 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 17 ms
* phase cmem: 256474 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 17 ms
* phase cmem: 256474 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 34 ms
* phase cmem: 261165 K
Загрузка текстур...
* t-report - base: 684, 134297 K
* t-report - lmap: 6, 6144 K
* phase time: 271 ms
* phase cmem: 261165 K
Клиент: Синхронизация...
* phase time: 17 ms
* phase cmem: 261165 K
* [win32]: free[2718424 K], reserved[562352 K], committed[913464 K]
* [ D3D ]: textures[140442 K]
* [x-ray]: crt heap[261162 K], process heap[205073 K], game lua[26645 K], engine lua[212 K], render[3615 K]
* [x-ray]: economy: strings[321006 K], smem[18255 K]
* MEMORY USAGE: 269330 K
* Saving spawns...
* Saving objects...
* 20310 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
Can't find children [522] of parent [1033047248]
* Saving spawns...
* Saving objects...
* 20312 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
Can't find children [31245] of parent [623656992]
Can't find children [1361] of parent [186022448]
Can't find children [34823] of parent [1009185904]
* Saving spawns...
* Saving objects...
* 20288 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [137 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 184149 K
Сервер: Старт...
* phase time: 113 ms
* phase cmem: 184192 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 184192 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20288 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.215s)
* phase time: 2214 ms
* phase cmem: 190152 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 69 ms
* phase cmem: 190096 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 190120 K
Открытие потока...
* phase time: 18 ms
* phase cmem: 190120 K
Загрузка формы объектов...
* phase time: 2549 ms
* phase cmem: 242791 K
Загрузка шейдеров...
* phase time: 417 ms
* phase cmem: 243867 K
Загрузка геометрии...
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 65362 verts, 2042 Kb
* [Loading VB] 21425 verts, 669 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 50456 verts, 1576 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 7538 verts, 235 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 340623 indices, 665 Kb
* phase time: 477 ms
* phase cmem: 244048 K
Загрузка базы пространств...
* phase time: 465 ms
* phase cmem: 245356 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 82 ms
* phase cmem: 245367 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l03_agroprom\level.hom
* phase time: 43 ms
* phase cmem: 245461 K
Загрузка ИИ объектов...
- Loading music tracks from 'l03_agroprom_musics'...
* phase time: 77 ms
* phase cmem: 245473 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 30 ms
* phase cmem: 249791 K
Загрузка текстур...
* t-report - base: 716, 142123 K
* t-report - lmap: 12, 12289 K
* phase time: 965 ms
* phase cmem: 249791 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 249791 K
* [win32]: free[2717524 K], reserved[552120 K], committed[924596 K]
* [ D3D ]: textures[154412 K]
* [x-ray]: crt heap[249789 K], process heap[219069 K], game lua[24145 K], engine lua[237 K], render[3676 K]
* [x-ray]: economy: strings[349715 K], smem[18254 K]
* MEMORY USAGE: 256289 K
Can't find children [6152] of parent [623516448]
* Saving spawns...
* Saving objects...
* 20089 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
Can't find children [2900] of parent [629985264]
* Saving spawns...
* Saving objects...
* 20088 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20084 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20089 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20087 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20088 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20087 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20081 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20219 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20218 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20217 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* phase time: 105 ms
* phase cmem: 257409 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 257409 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20217 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.043s)
* phase time: 2040 ms
* phase cmem: 259868 K
Сервер: Соединяемся...
* phase time: 14 ms
* phase cmem: 259868 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 259868 K
* [win32]: free[2716840 K], reserved[472240 K], committed[1005160 K]
* [ D3D ]: textures[157220 K]
* [x-ray]: crt heap[259866 K], process heap[223258 K], game lua[23381 K], engine lua[253 K], render[3802 K]
* [x-ray]: economy: strings[395456 K], smem[18266 K]
* MEMORY USAGE: 267538 K
* Saving spawns...
* Saving objects...
* 20197 objects are successfully saved
* Game 35.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\35.sav'
* Saving spawns...
* Saving objects...
* 20197 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [131 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 200349 K
Сервер: Старт...
* phase time: 177 ms
* phase cmem: 186700 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 186700 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20197 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.285s)
* phase time: 2284 ms
* phase cmem: 189211 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 23 ms
* phase cmem: 189184 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 18 ms
* phase cmem: 189208 K
Открытие потока...
* phase time: 18 ms
* phase cmem: 189208 K
Загрузка формы объектов...
* phase time: 864 ms
* phase cmem: 207329 K
Загрузка шейдеров...
* phase time: 212 ms
* phase cmem: 208404 K
Загрузка геометрии...
* [Loading VB] 4188 verts, 130 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65387 verts, 2043 Kb
* [Loading VB] 65355 verts, 2042 Kb
* [Loading VB] 8137 verts, 254 Kb
* [Loading VB] 2246 verts, 70 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 508791 indices, 993 Kb
* phase time: 724 ms
* phase cmem: 208409 K
Загрузка базы пространств...
* phase time: 61 ms
* phase cmem: 209279 K
Загрузка детальных объектов...
* phase time: 13 ms
* phase cmem: 209279 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l03u_agr_underground\level.hom
* phase time: 26 ms
* phase cmem: 209378 K
Загрузка ИИ объектов...
- Loading music tracks from 'l03u_agr_underground_musics'...
* phase time: 77 ms
* phase cmem: 209393 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 28 ms
* phase cmem: 211838 K
Загрузка текстур...
* t-report - base: 548, 126479 K
* t-report - lmap: 6, 6144 K
* phase time: 322 ms
* phase cmem: 211838 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 211838 K
* [win32]: free[2792864 K], reserved[554220 K], committed[847156 K]
* [ D3D ]: textures[132624 K]
* [x-ray]: crt heap[211835 K], process heap[186514 K], game lua[26044 K], engine lua[273 K], render[3828 K]
* [x-ray]: economy: strings[404408 K], smem[18266 K]
* MEMORY USAGE: 216525 K
* Saving spawns...
* Saving objects...
* 20036 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20045 objects are successfully saved
* Game 36.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\36.sav'
* phase time: 77 ms
* phase cmem: 211345 K
Сервер: Загрузка симуляции жизни...
* phase time: 17 ms
* phase cmem: 211345 K
Загрузка игры "36.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20045 objects are successfully loaded
* Game 36 is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\36.sav' (2.043s)
* phase time: 2042 ms
* phase cmem: 213777 K
Сервер: Соединяемся...
* phase time: 14 ms
* phase cmem: 213777 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 213777 K
* [win32]: free[2776644 K], reserved[506876 K], committed[910720 K]
* [ D3D ]: textures[143163 K]
* [x-ray]: crt heap[213775 K], process heap[196822 K], game lua[25909 K], engine lua[232 K], render[3829 K]
* [x-ray]: economy: strings[409192 K], smem[18263 K]
* MEMORY USAGE: 217797 K
* Saving spawns...
* Saving objects...
* 20085 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20086 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20087 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20087 objects are successfully saved
* Game 37.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\37.sav'
* Saving spawns...
* Saving objects...
* 20087 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20085 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [116 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 3 ms
* phase cmem: 199854 K
Сервер: Старт...
* phase time: 121 ms
* phase cmem: 186330 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 186330 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20085 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (1.994s)
* phase time: 1993 ms
* phase cmem: 192249 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 27 ms
* phase cmem: 192249 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 18 ms
* phase cmem: 192273 K
Открытие потока...
* phase time: 17 ms
* phase cmem: 192273 K
Загрузка формы объектов...
* phase time: 2356 ms
* phase cmem: 244944 K
Загрузка шейдеров...
* phase time: 403 ms
* phase cmem: 246020 K
Загрузка геометрии...
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 65362 verts, 2042 Kb
* [Loading VB] 21425 verts, 669 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 50456 verts, 1576 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 7538 verts, 235 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 340623 indices, 665 Kb
* phase time: 78 ms
* phase cmem: 246201 K
Загрузка базы пространств...
* phase time: 428 ms
* phase cmem: 247509 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 50 ms
* phase cmem: 247520 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l03_agroprom\level.hom
* phase time: 23 ms
* phase cmem: 247614 K
Загрузка ИИ объектов...
- Loading music tracks from 'l03_agroprom_musics'...
* phase time: 16 ms
* phase cmem: 247615 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 35 ms
* phase cmem: 253499 K
Загрузка текстур...
* t-report - base: 720, 155476 K
* t-report - lmap: 12, 12289 K
* phase time: 298 ms
* phase cmem: 253499 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 253499 K
* [win32]: free[2703824 K], reserved[526528 K], committed[963888 K]
* [ D3D ]: textures[167766 K]
* [x-ray]: crt heap[253497 K], process heap[232445 K], game lua[22961 K], engine lua[224 K], render[3830 K]
* [x-ray]: economy: strings[436103 K], smem[18263 K]
* MEMORY USAGE: 262889 K
* Saving spawns...
* Saving objects...
* 20092 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20091 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [131 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 186873 K
Сервер: Старт...
* phase time: 105 ms
* phase cmem: 186988 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 186988 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20091 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (1.982s)
* phase time: 1981 ms
* phase cmem: 192478 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 28 ms
* phase cmem: 192478 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 18 ms
* phase cmem: 192502 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 192502 K
Загрузка формы объектов...
* phase time: 2967 ms
* phase cmem: 257484 K
Загрузка шейдеров...
* phase time: 314 ms
* phase cmem: 258560 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* phase time: 87 ms
* phase cmem: 258836 K
Загрузка базы пространств...
* phase time: 528 ms
* phase cmem: 260517 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 45 ms
* phase cmem: 260528 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 17 ms
* phase cmem: 260593 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 17 ms
* phase cmem: 260593 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 34 ms
* phase cmem: 266420 K
Загрузка текстур...
* t-report - base: 705, 146459 K
* t-report - lmap: 6, 6144 K
* phase time: 259 ms
* phase cmem: 266420 K
Клиент: Синхронизация...
* phase time: 17 ms
* phase cmem: 266420 K
* [win32]: free[2706840 K], reserved[522444 K], committed[964956 K]
* [ D3D ]: textures[152604 K]
* [x-ray]: crt heap[266417 K], process heap[219799 K], game lua[22951 K], engine lua[244 K], render[3832 K]
* [x-ray]: economy: strings[446013 K], smem[18263 K]
* MEMORY USAGE: 276852 K
* Saving spawns...
* Saving objects...
* 20113 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20117 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20117 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [125 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 187539 K
Сервер: Старт...
* phase time: 106 ms
* phase cmem: 187570 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 187570 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20117 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (1.980s)
* phase time: 1979 ms
* phase cmem: 190830 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 29 ms
* phase cmem: 190830 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 190854 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 190854 K
Загрузка формы объектов...
* phase time: 2112 ms
* phase cmem: 235759 K
Загрузка шейдеров...
* phase time: 374 ms
* phase cmem: 236834 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 88 ms
* phase cmem: 237014 K
Загрузка базы пространств...
* phase time: 280 ms
* phase cmem: 237909 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 54 ms
* phase cmem: 237919 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l05_bar\level.hom
* phase time: 29 ms
* phase cmem: 238100 K
Загрузка ИИ объектов...
- Loading music tracks from 'l05_bar_musics'...
* phase time: 17 ms
* phase cmem: 238117 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 32 ms
* phase cmem: 241346 K
Загрузка текстур...
* t-report - base: 765, 141442 K
* t-report - lmap: 8, 8193 K
* phase time: 257 ms
* phase cmem: 241346 K
Клиент: Синхронизация...
* phase time: 17 ms
* phase cmem: 241346 K
* [win32]: free[2730264 K], reserved[501244 K], committed[962732 K]
* [ D3D ]: textures[149635 K]
* [x-ray]: crt heap[241343 K], process heap[223840 K], game lua[23140 K], engine lua[275 K], render[3845 K]
* [x-ray]: economy: strings[460052 K], smem[18263 K]
* MEMORY USAGE: 247426 K
* Saving spawns...
* Saving objects...
* 20120 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [142 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 189005 K
Сервер: Старт...
* phase time: 115 ms
* phase cmem: 188969 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 188969 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20120 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.148s)
* phase time: 2147 ms
* phase cmem: 194761 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 179 ms
* phase cmem: 194761 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 28 ms
* phase cmem: 194786 K
Открытие потока...
* phase time: 21 ms
* phase cmem: 194786 K
Загрузка формы объектов...
* phase time: 4244 ms
* phase cmem: 280331 K
Загрузка шейдеров...
* phase time: 473 ms
* phase cmem: 281407 K
Загрузка геометрии...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 9630 verts, 300 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11187 verts, 349 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 58148 verts, 1817 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 274437 indices, 536 Kb
* phase time: 1009 ms
* phase cmem: 281984 K
Загрузка базы пространств...
* phase time: 378 ms
* phase cmem: 283047 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 420 ms
* phase cmem: 283057 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l07_military\level.hom
* phase time: 44 ms
* phase cmem: 283225 K
Загрузка ИИ объектов...
- Loading music tracks from 'l07_military_musics'...
* phase time: 53 ms
* phase cmem: 283253 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 35 ms
* phase cmem: 293250 K
Загрузка текстур...
* t-report - base: 786, 157272 K
* t-report - lmap: 14, 14337 K
* phase time: 1131 ms
* phase cmem: 293250 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 293250 K
* [win32]: free[2632272 K], reserved[508476 K], committed[1053492 K]
* [ D3D ]: textures[171610 K]
* [x-ray]: crt heap[293248 K], process heap[278465 K], game lua[22973 K], engine lua[241 K], render[3905 K]
* [x-ray]: economy: strings[484140 K], smem[18264 K]
Can't find texture [optimizewp\bino_new\binoculars]
* MEMORY USAGE: 304699 K
* Saving spawns...
* Saving objects...
* 20123 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20123 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20122 objects are successfully saved
* Game 38.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\38.sav'
* Saving spawns...
* Saving objects...
* 20118 objects are successfully saved
* Game Komp_autosave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 1024K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [164 ms]
"e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 2 ms
* phase cmem: 205261 K
Сервер: Старт...
* phase time: 339 ms
* phase cmem: 191634 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 191634 K
Загрузка игры "komp_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20118 objects are successfully loaded
* Game komp_autosave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_autosave.sav' (2.230s)
* phase time: 2230 ms
* phase cmem: 195945 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 56 ms
* phase cmem: 195945 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 195969 K
Открытие потока...
* phase time: 20 ms
* phase cmem: 195969 K
Загрузка формы объектов...
* phase time: 4949 ms
* phase cmem: 295568 K
Загрузка шейдеров...
* phase time: 322 ms
* phase cmem: 296643 K
Загрузка геометрии...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 38104 verts, 1190 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60967 verts, 1905 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 55306 verts, 1728 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 169101 indices, 330 Kb
* phase time: 958 ms
* phase cmem: 297058 K
Загрузка базы пространств...
* phase time: 1246 ms
* phase cmem: 299400 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 206 ms
* phase cmem: 299411 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l10_radar\level.hom
* phase time: 28 ms
* phase cmem: 299465 K
Загрузка ИИ объектов...
- Loading music tracks from 'l10_radar_musics'...
* phase time: 29 ms
* phase cmem: 299465 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 36 ms
* phase cmem: 306569 K
Загрузка текстур...
* t-report - base: 748, 173737 K
* t-report - lmap: 8, 8193 K
* phase time: 714 ms
* phase cmem: 306569 K
Клиент: Синхронизация...
* phase time: 16 ms
* phase cmem: 306569 K
* [win32]: free[2597872 K], reserved[571012 K], committed[1025356 K]
* [ D3D ]: textures[181930 K]
* [x-ray]: crt heap[306567 K], process heap[269568 K], game lua[22986 K], engine lua[269 K], render[4498 K]
* [x-ray]: economy: strings[512305 K], smem[19511 K]
* MEMORY USAGE: 315479 K
* Saving spawns...
* Saving objects...
* 20121 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20122 objects are successfully saved
* Game 39.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\39.sav'
* Saving spawns...
* Saving objects...
* 20126 objects are successfully saved
* Game Komp_quicksave.sav is successfully saved to file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav'
* phase time: 85 ms
* phase cmem: 308222 K
Сервер: Загрузка симуляции жизни...
* phase time: 22 ms
* phase cmem: 308222 K
Загрузка игры "komp_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 20126 objects are successfully loaded
* Game komp_quicksave is successfully loaded from file 'c:\documents\stalker-shoc\savedgames\komp_quicksave.sav' (2.006s)
* phase time: 2005 ms
* phase cmem: 310701 K
Сервер: Соединяемся...
* phase time: 15 ms
* phase cmem: 310701 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 310701 K
* [win32]: free[2640948 K], reserved[453208 K], committed[1100084 K]
* [ D3D ]: textures[139862 K]
* [x-ray]: crt heap[310667 K], process heap[222931 K], game lua[22571 K], engine lua[282 K], render[4526 K]
* [x-ray]: economy: strings[526613 K], smem[19511 K]
stack trace:

0023:0632C582 xrGame.dll
0023:06334101 xrGame.dll
0023:063943F4 xrGame.dll
 
[error][       8]    : Недостаточно ресурсов памяти для обработки этой команды.

 

Ссылка на комментарий

@Modz Трейса все равно нету.

Что такое трейс - это список вызовов, произошедших непосредственно перед вылетом, в коде движка и/или скриптов.

Покажу на примере старых вылетов из моего мода, просто это для меня то что проще всего найти под рукой:
 

Скрытый текст

 

Трейс движковый

[02.11.23 21:20:56.509] CWeaponContainer::OnItemTaked<wpn_aug:46732> (<wpn_addon_scope_aug:31850>)
[02.11.23 21:21:17.365]
FATAL ERROR

[error]Expression    : child
[error]Function      : xrServer::Perform_destroy
[error]File          : e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\xrserver_sls_clear.cpp
[error]Line          : 23
[error]Description   : child registered but not found [53001]; owner [wpn_addon_scope_aug][wpn_addon_scope_aug53002]

[02.11.23 21:21:17.365] ***************************[ScriptCrashHandler]**********************************
[02.11.23 21:21:17.377] stack traceback:
[02.11.23 21:21:17.377] *********************************************************************************
[02.11.23 21:21:17.377] ********************************************************************************
[02.11.23 21:21:23.147] !!stack trace:
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF21473E88], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF2149D0CD], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->44] + [13 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF2149CF8E], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->153]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF2149CCEF], Fun: [xrDebug::fail()] + [51 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->195]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15E76EB7], Fun: [xrServer::Perform_destroy()] + [323 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\xrserver_sls_clear.cpp-->23] + [125 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15E76F16], Fun: [xrServer::Perform_destroy()] + [418 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\xrserver_sls_clear.cpp-->31] + [14 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15AA2B95], Fun: [CALifeSwitchManager::remove_online()] + [225 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_switch_manager.cpp-->109]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15A82085], Fun: [CSE_ALifeDynamicObject::switch_offline()] + [93 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_dynamic_object.cpp-->67]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15A81F9D], Fun: [CSE_ALifeDynamicObject::try_switch_offline()] + [209 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_dynamic_object.cpp-->174] + [12 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15AA2EC8], Fun: [CALifeSwitchManager::switch_object()] + [96 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_switch_manager.cpp-->256]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15AA1CC2], Fun: [CSafeMapIterator<unsigned short,CSE_ALifeDynamicObject,std::less<unsigned short>,1,unsigned __int64,1>::update<CSwitchPredicate>()] + [126 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\safe_map_iterator_inline.h-->125]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15AA07F5], Fun: [CALifeUpdateManager::update_switch()] + [65 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_update_manager.cpp-->95]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFF15AA01DE], Fun: [CALifeUpdateManager::update()] + [14 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_update_manager.cpp-->110]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF629EBD52F], Fun: [CRenderDevice::SecondaryThreadProc()] + [91 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->176]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF629EBE390], Fun: [std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(void *),CRenderDevice *>,std::default_delete<std::tuple<void (__cdecl*)(void *),CRenderDevice *> > > >::_Run()] + [92 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\thr\xthread-->247]
! Module: [D:\Games\S.T.A.L.K.E.R 亚\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF629EBE325], Fun: [std::_Pad::_Call_func()] + [9 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\thr\xthread-->209]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFF4C4A1BB2], Fun: [configthreadlocale()] + [146 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFF4D597034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF4EC82651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[02.11.23 21:21:23.147] ********************************************************************************

 

Трейс скриптовый

[23.10.23 09:25:21.635] * [CEntity::net_Spawn]: [freedom_respawn_714417]: group [team:11][squad:9][group:220] is full (64), try next group 221
[23.10.23 09:25:21.660]
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CAgentMemberManager::add
[error]File          : e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\agent_member_manager.cpp
[error]Line          : 52
[error]Description   : [CAgentMemberManager::add]: too many stalkers in group [team:11][squad:9][group:220]!

[23.10.23 09:25:21.660] ***************************[ScriptCrashHandler]**********************************
[23.10.23 09:25:21.660] stack traceback:
    [C]: in function 'change_team'
    d:\stalker foz\gamedata\scripts\xr_gulag.script:1313: in function 'setup_squad_and_group'
    d:\stalker foz\gamedata\scripts\xr_gulag.script:1343: in function 'setJob'
    d:\stalker foz\gamedata\scripts\xr_gulag.script:1119: in function 'assign_jobs_using_distance_table'
    d:\stalker foz\gamedata\scripts\xr_gulag.script:1197: in function 'updateJob'
    d:\stalker foz\gamedata\scripts\xr_gulag.script:633: in function 'update'
    d:\stalker foz\gamedata\scripts\smart_terrain.script:895: in function <d:\stalker foz\gamedata\scripts\smart_terrain.script:843>
[23.10.23 09:25:21.660]     Locals:
[23.10.23 09:25:21.660]      userdata (*temporary) : (game_object): 000001F30AE740F0
[23.10.23 09:25:21.660]      number (*temporary) : 11.000000
[23.10.23 09:25:21.660]      number (*temporary) : 9.000000
[23.10.23 09:25:21.660]      number (*temporary) : 7900.000000
[23.10.23 09:25:21.660]     End
[23.10.23 09:25:21.660]     Locals:
[23.10.23 09:25:21.660]      Userdata: self
[23.10.23 09:25:21.660]              Table: self.state_switch_1
[23.10.23 09:25:21.660]              Table: self.ObjectJob
[23.10.23 09:25:21.660]                      number self.ObjectJob.13172 : 73.000000
[23.10.23 09:25:21.661] *********************************************************************************

Вот как это выглядит.

 

Как видишь, и там и там, в логе по порядку пишутся вызовы, с указанием файла кода, строки, функции или метода класса, что вызывалось перед тем как вылет случился.

Для скриптов также пишутся и значения переменных которые были в памяти на момент вылета.

Это делает очень простой и удобной отладку любых вылетов, вообще каких угодно и по любым причинам.

Так что я искренне не понимаю, почему еще не все мододелы перешли на движок дающий такую возможность.

И как видишь, в твоем логе ничего подобного нет, стало быть "движок 1.0007" такой возможности не имеет.

 

Изменено пользователем Zander_driver
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  • Полезно 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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11 минут назад, Zander_driver сказал:
[02.11.23 21:20:56.509] CWeaponContainer::OnItemTaked<wpn_aug:46732> (<wpn_addon_scope_aug:31850>)
[02.11.23 21:21:17.365]
FATAL ERROR

У вас вылет связан с прицелом ауга? Возможно догадываюсь в чем может быть ошибка - мировая модель сайга с неправильно настроенными костями (после ее добавления все это началось, она как раз встречается преимущественно на Радаре)

  • Смешно 1
  • Сочувствую 1
Ссылка на комментарий
7 минут назад, Modz сказал:

У вас вылет связан с прицелом ауга? Возможно догадываюсь в чем может быть ошибка

Это рофл? Троллинг? прикол? Или что?
 

Скрытый текст

 

У меня вылет был связан с винтовкой АУГ

8 минут назад, Modz сказал:
<wpn_aug:46732>

Получающей

8 минут назад, Modz сказал:
OnItemTaked

Предмет "прицел для ауга"

8 минут назад, Modz сказал:
<wpn_addon_scope_aug:31850>

Да, у меня оружие может владеть предметами, например прицелами, т.к. относится к классу

9 минут назад, Modz сказал:
CWeaponContainer

И это все было в процитированной вами строке, которую вы... не удосужились прочитать?

 

10 минут назад, Modz сказал:

Возможно догадываюсь

Мои вылеты это мое дело.

Я всего лишь, показывал как выглядит трейс, что это вообще такое. Т.к. по сообщениям выше, понятно что вы не в курсе что это.

И похоже, вы даже увидев, не поняли что вам показывают?

К сожалению.

  • Жуть! 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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@Zander_driver ничего незнаю о движках, только базовые классы и как они работают на примере мобов и моделей оружия

  • Сочувствую 1
Ссылка на комментарий

Добрый день, в редактировании движка полный 0, может кто помочь добавить новый детектор в движок ганса или как мне сделать  так что бы у детектора который я добавил был свой уникальный ui который отображает артефакты без редактирования движка

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23.07.2023 в 23:53, macron сказал:

Информация по срыву внешней камеры в автомобилях. Как пофиксить в обход движка:
Всем-всем костям в модели водителя (не автомобиля!) поставить галочку "No Pickable" - внешняя камера у автомобиля станет исправна.

Проявился побочный эффект, после правки модели гг стал неуязвим для пуль.:(

  • Полезно 1
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6 часов назад, macron сказал:

после правки модели гг стал неуязвим для пуль.

Потому что шейпы модели не настроили / сломали. За физику, взаимодействия (с пулями, и для диалога), отвечает всегда шейп. Его в сдк делают.

P.S.

Ёлки зеленые, почему я, ни разу не моделлер, всегда избегавший сдк любыми возможностями, об этом рассказываю людям которые сталкер ковыряют дольше меня? :crazy2: Как так вышло...

Я ж программист, блин. Не моделлер я...

  • Жуть! 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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@Zander_driver я больше склоняюсь к движковой версии проблем. Шейпы целые, модель подвергается урону от всего, кроме пуль. После галочек "No Pickable" шейпы просто перестали реагировать на пули. А баг ли это или специально, может быть в исходниках понятнее. Там флаг "sfNoPickable" несколько раз упоминается.

  • Полезно 1
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1 час назад, macron сказал:

модель подвергается урону от всего, кроме пуль

Ну это как-то странно.

1 час назад, macron сказал:

А баг ли это или специально, может быть в исходниках понятнее. Там флаг "sfNoPickable" несколько раз упоминается.

Так а что мешает найти это упоминание в формулах пулевого урона и поправить?

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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59 минут назад, Zander_driver сказал:

а что мешает найти это упоминание в формулах пулевого урона и поправить?

Наверно нехватка времени. Явных связей формул пока не находил. Вообще, пока ковыряюсь на Xray Extensions. В целом, в будущем планы поковырять исходники имеются. В любом случае развертывание системы компиляции исходников, тесты  и поиски это отдельный вопрос на месяцы или годы вперед, прямо сейчас для меня неприемлемый. Но согласен, путь верный.

  • Полезно 1
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Как отключить худ движком? В игре отключается num-, а num+ включает. Нужен движковый метод который делает аналогично.

...в конце концов, важен лишь, машинный код.

СТАЛКЕР только для ПК!

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49 минут назад, НаноБот сказал:

В игре отключается num-

Так посмотри какая функция на эту кнопку в движке забиндена.

Скрытый текст

Раз: zxOCL0n.png, Два: cLkZzBq.png

Вроде не сложно ведь?

 

  • Нравится 2

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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А кто-нибудь в курсе, кто занимался плагином для чтения db-архивов к коммандеру? Люди поковыряться с компрессией решили, а к кому обращаться не знают.

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