AGL 0 Опубликовано 25 Декабря 2010 При взятии квеста на защиту лагеря новичков игра на секунду задумывается, видимо наемников спавнит, потом вылетает. Иногда успевает выдать сообщение о провале квеста. Изменение графики, переходы на другие локации, выброс - не помогают. XP SP3 STALKER 1.0004 патч 03.09.2010 + "правленые текстуры" Athlon 7750 (2core 2,7GHz) / 3Gb / GTS250 * Detected CPU: AuthenticAMD , F15/M2/S3, 2712.00 mhz, 73-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 41062 files cached, 5903Kb memory used. Init FileSystem 13.940286 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2024760 K], reserved[10416 K], committed[61912 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14252 K], process heap[1134 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8322 K], smem[0 K] Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250 * GPU driver: 6.14.12.5896 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 954 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=319 load time=496 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [476 ms] "e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 103289 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 25954 ms * [prefetch] memory: 84763Kb * phase time: 26035 ms * phase cmem: 185519 K Сервер: Старт... * phase time: 219 ms * phase cmem: 185749 K Сервер: Загрузка симуляции жизни... * phase time: 9 ms * phase cmem: 185749 K Загрузка игры "0001_03.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 30938 objects are successfully loaded * Game 0001_03 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\0001_03.sav' (11.037s) * phase time: 11037 ms * phase cmem: 282711 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 204 ms * phase cmem: 282711 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 29 ms * phase cmem: 282736 K Открытие потока... * phase time: 15 ms * phase cmem: 282736 K Загрузка формы объектов... * phase time: 5304 ms * phase cmem: 355403 K Загрузка шейдеров... * phase time: 616 ms * phase cmem: 356231 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 1531 ms * phase cmem: 356608 K Загрузка базы пространств... * phase time: 1686 ms * phase cmem: 361061 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 83 ms * phase cmem: 361088 K Загрузка секторов и порталов... * Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom * phase time: 19 ms * phase cmem: 361261 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 111 ms * phase cmem: 361295 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 612 ms * phase cmem: 373575 K Загрузка текстур... * t-report - base: 1593, 757989 K * t-report - lmap: 7, 7168 K * phase time: 15881 ms * phase cmem: 373577 K Солянка: Синхронизация... * phase time: 68 ms * phase cmem: 373577 K * [win32]: free[522888 K], reserved[112024 K], committed[1462176 K] * [ D3D ]: textures[765158 K] * [x-ray]: crt heap[373574 K], process heap[934524 K], game lua[44344 K], engine lua[209 K], render[0 K] * [x-ray]: economy: strings[12631 K], smem[28220 K] Сейв Поделиться этим сообщением Ссылка на сообщение