OLmeR 0 Опубликовано 1 Сентября 2010 (изменено) АС. Загружаю сейв, а он вылетает. Из восьми сейвов пять "побилось". Один раз такое было ещё на Агропроме. * Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2333.00 mhz, 64-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 41423 files cached, 6288Kb memory used. Init FileSystem 6.838634 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2012372 K], reserved[7672 K], committed[77044 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14620 K], process heap[624 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8322 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: cant create context for SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 6.14.11.7453 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 735 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K count of .thm files=322 load time=334 ms * distortion: used, dev(30),need(14) * SSample: 1280x1024 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 136473 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [96 ms] "d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 136652 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 17924 ms * [prefetch] memory: 84771Kb * phase time: 18023 ms * phase cmem: 218890 K Сервер: Старт... * phase time: 236 ms * phase cmem: 219030 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 219030 K Загрузка игры "as3.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 33318 objects are successfully loaded * Game as3 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as3.sav' (9.695s) * phase time: 9694 ms * phase cmem: 319392 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 208 ms * phase cmem: 319388 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 13 ms * phase cmem: 319413 K Открытие потока... * phase time: 42 ms * phase cmem: 319413 K Загрузка формы объектов... * phase time: 5458 ms * phase cmem: 404970 K Загрузка шейдеров... * phase time: 593 ms * phase cmem: 405864 K Загрузка геометрии... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65509 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 9630 verts, 300 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11187 verts, 349 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 58148 verts, 1817 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 274437 indices, 536 Kb * phase time: 1442 ms * phase cmem: 406468 K Загрузка базы пространств... * phase time: 340 ms * phase cmem: 408412 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 54 ms * phase cmem: 408439 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r\gamedata\levels\l07_military\level.hom * phase time: 27 ms * phase cmem: 408671 K Загрузка ИИ объектов... - Loading music tracks from 'l07_military_musics'... * phase time: 68 ms * phase cmem: 408708 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1058 ms * phase cmem: 419725 K Загрузка текстур... * t-report - base: 1018, 426740 K * t-report - lmap: 14, 14337 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 6254 ms * phase cmem: 419727 K Солянка: Синхронизация... * phase time: 51 ms * phase cmem: 419727 K * [win32]: free[822456 K], reserved[85456 K], committed[1189176 K] * [ D3D ]: textures[441078 K] * [x-ray]: crt heap[419725 K], process heap[618744 K], game lua[46022 K], engine lua[174 K], render[0 K] * [x-ray]: economy: strings[12999 K], smem[28220 K] * Log file has been saved successfully! * MEMORY USAGE: 426667 K * Saving spawns... * Saving objects... * 33325 objects are successfully saved * Game as5.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as5.sav' * Saving spawns... * Saving objects... * 33326 objects are successfully saved * Game as6.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as6.sav' * Saving spawns... * Saving objects... * 33324 objects are successfully saved * Game as7.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as7.sav' * Saving spawns... * Saving objects... * 33323 objects are successfully saved * Game as8.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as8.sav' - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[63294] frame [251824] * Saving spawns... * Saving objects... * 33308 objects are successfully saved * Game as9.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as9.sav' * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 429118 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [196 ms] * phase time: 509 ms * phase cmem: 424760 K Сервер: Загрузка симуляции жизни... * phase time: 11 ms * phase cmem: 424760 K Загрузка игры "as9.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 33308 objects are successfully loaded * Game as9 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\as9.sav' (9.667s) * phase time: 9666 ms * phase cmem: 479650 K Сервер: Соединяемся... * phase time: 12 ms * phase cmem: 479650 K Солянка: Синхронизация... * phase time: 12 ms * phase cmem: 479650 K * [win32]: free[588372 K], reserved[128688 K], committed[1380028 K] * [ D3D ]: textures[495269 K] * [x-ray]: crt heap[479648 K], process heap[684009 K], game lua[45634 K], engine lua[209 K], render[2901 K] * [x-ray]: economy: strings[134267 K], smem[28847 K] * Log file has been saved successfully! stack trace: 001B:0371B5A2 xrGame.dll 001B:03722555 xrGame.dll Сталкер(лиц.)+патч 1.0004+последняя соль со всеми патчами. З.Ы. Заранее извиняюсь, если такое обсуждалось, я не нашёл. Дегтярёв У меня стоят средние настройки, на максе не тянет. А Сталк, я повторюсь, у меня лицензионный и НоДВД я не использую. MAV сенкс! Изменено 1 Сентября 2010 пользователем OLmeR Поделиться этим сообщением Ссылка на сообщение