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HEKA_26

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  1. HEKA_26

    Ищу файлы / моды / аддоны

    @Murarius тогда вопрос поставлю так. Короче я узнал (неделю искал ответ на этот вопрос) Чтобы предотвратить вылет в тайнике стрелка, необходимо найти и закинуть в папку с игрой фикс текстуру болотного доктора У кого нибудь она есть?
  2. HEKA_26

    OGSE - Флудилка

    @Дизель ну короче четкого ответа так и нет. да смесь. качал оригинал и менял папки и файлы добавил и все работало замечательно до этого поганого тайника. Скачал 10 версию а сохранения туда не подходят из 13 почему то. Сразу жук вылетает. Короче я не знаю че делать. Больше недели лазил в инете и пытаюсь найти решение проблемы. заново с 10го я не хочу начинать уже надоело
  3. HEKA_26

    OGSE - Флудилка

    @sto1en вот он * Detected CPU: AuthenticAMD , F15/M6/S3, 3012.00 mhz, 72-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 44585 files cached, 7347Kb memory used. Init FileSystem 1.683242 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll using OGSE.DLL rev.53 build Jan 14 2015 Loaded: extensions\ogse.dll Loading DLL: xrGame.dll * [win32]: free[4063036 K], reserved[30380 K], committed[100824 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10865 K], process heap[1358 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[4042 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... Loaded: extensions\ogse.dll * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640 * GPU driver: 21.21.13.7633 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4021 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_noblend' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=799 load time=60 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used Shadow Map resolution: 4096x4096 OS VERSION: VISTA OR ABOVE - r__tf_aniso 10 - r2_tf_mipbias 0. --SetLogCallback to file d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\userdata\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse open_global_ns - start open_global_ns - end ~~ loaded file: ogse.exp file: ogse.lib file: ogse.pdb file: xp ~~ _G : os.clock() = 4.1139998435974 math.randomseed() luaxml1 luaxml2 Starting engine... CLensFlareDescriptor::load: sect = flares_moon CLensFlareDescriptor::load: sect = no_flares CLensFlareDescriptor::load: sect = sun_rise CLensFlareDescriptor::load: sect = clear_morning CLensFlareDescriptor::load: sect = clear_day CLensFlareDescriptor::load: sect = flares_clear2 CLensFlareDescriptor::load: sect = partly_halo CLensFlareDescriptor::load: sect = cloudy CLensFlareDescriptor::load: sect = sun_rise_cloudy CLensFlareDescriptor::load: sect = cloudy_morning ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-2.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew2.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew3.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew4.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew5.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew6.ogg CLensFlareDescriptor::load: sect = flares_clear ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0-hec.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3-hec.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder1_hec.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder2_hec.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder3_hec.ogg CLensFlareDescriptor::load: sect = flares_clear_sunset CLensFlareDescriptor::load: sect = flares_blowout_explosion CLensFlareDescriptor::load: sect = flares_blowout_waves CLensFlareDescriptor::load: sect = flares_cloudy_sunset CLensFlareDescriptor::load: sect = flares_default10 CLensFlareDescriptor::load: sect = flares_default CLensFlareDescriptor::load: sect = flares_default_0_10 CLensFlareDescriptor::load: sect = flares_gradient1 CLensFlareDescriptor::load: sect = flares_gradient CLensFlareDescriptor::load: sect = flares_sun_rise CLensFlareDescriptor::load: sect = flares_sun_rise_clouds CLensFlareDescriptor::load: sect = flares_sun_rise_dezo CLensFlareDescriptor::load: sect = flares_vecher CLensFlareDescriptor::load: sect = foggy Loading DLL: xrGameSpy.dll * DVB created: 6144K * DIB created: 512K - r__tf_aniso 10 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [275 ms] "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -nointro -noprefetch -smap4096 -start server(nikita_quicksave/single/alife/load) * phase time: 0 ms * phase cmem: 110838 K .... * phase time: 44 ms * phase cmem: 110838 K .... --SetLogCallback to file d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\userdata\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse open_global_ns - start open_global_ns - end ~~ loaded file: ogse.exp file: ogse.lib file: ogse.pdb file: xp ~~ _G : os.clock() = 8.5290002822876 math.randomseed() luaxml1 luaxml2 ! Cannot find saved game ~~~ sandbox initialized * Log file has been saved successfully! * phase time: 113 ms * phase cmem: 111062 K .... * phase time: 1 ms * phase cmem: 111062 K Загрузка записи "nikita_quicksave.sav"... * Loading spawn registry... * 11680 spawn points are successfully loaded * Loading objects... Размер нетпакета Сидоровича 2937 * 30375 objects are successfully loaded * Game nikita_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - shadow of chernobyl\userdata\savedgames\nikita_quicksave.sav' (3.819s) * phase time: 3818 ms * phase cmem: 178505 K .... MaxPlayers = 32 * phase time: 432 ms * phase cmem: 178521 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 19 ms * phase cmem: 178546 K Открытие потока... * phase time: 6 ms * phase cmem: 178546 K .... * phase time: 909 ms * phase cmem: 196849 K .... * phase time: 600 ms * phase cmem: 201184 K .... * [Loading VB] 4258 verts, 133 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65484 verts, 2046 Kb * [Loading VB] 13923 verts, 435 Kb * [Loading VB] 1610 verts, 50 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 496629 indices, 969 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65412 verts, 766 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 163293 indices, 318 Kb * phase time: 543 ms * phase cmem: 201197 K .... * phase time: 60 ms * phase cmem: 203339 K .... * phase time: 4 ms * phase cmem: 203339 K .... * Loading HOM: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l03u_agr_underground\level.hom * phase time: 65 ms * phase cmem: 203495 K .... * phase time: 51 ms * phase cmem: 203564 K .... - Game configuring : Started - Game configuring : Finished * phase time: 274 ms * phase cmem: 208473 K .... * t-report - base: 945, 236518 K * t-report - lmap: 3, 3072 K * phase time: 9588 ms * phase cmem: 208489 K .... * phase time: 32 ms * phase cmem: 208489 K * [win32]: free[3381048 K], reserved[75172 K], committed[738020 K] * [ D3D ]: textures[239591 K] * [x-ray]: crt heap[208471 K], process heap[326473 K], game lua[37019 K], engine lua[300 K], render[0 K] * [x-ray]: economy: strings[6888 K], smem[0 K] --SetLogCallback to file d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\userdata\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse ~~ loaded file: ogse.exp file: ogse.lib file: ogse.pdb file: xp ~~ _G : os.clock() = 26.150999069214 math.randomseed() module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_benchmark.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_benchmark.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_campfire.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_campfire.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lang_switch.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lang_switch.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_musicbox.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_musicbox.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_zones_editor.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_zones_editor.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\tasks_functor.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\tasks_functor.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\trunk_inv.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\trunk_inv.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_control.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_control.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_addons.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_addons.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_trade.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_trade.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_unist.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_unist.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_st_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_st_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_grenade_switcher.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_actor_conditions_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_sleep_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_hideouts.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_hideouts.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lights_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lights_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_autodoc.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_autodoc.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_healing.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_healing.script: No such file or directory ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\jekan_update.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\jekan_update.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_weather_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_weather_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_surge_mgr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_surge_mgr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\bind_statpkm.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\bind_statpkm.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_trade_precondition.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_trade_precondition.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lc_mngr.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lc_mngr.script: No such file or directory module: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_detectors.script error: cannot open d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_detectors.script: No such file or directory start_pos=167 (167) 1 2 3 clear 3 cloudy_light_rain 3 cloudy_dark 3 clear_alt 3 storm 3 cloudy_light 3 cloudy_dark_rain 3 4 5 load_main_variable_tbl: INFO: main_variable_tbl load is succesful INFO: There is an 30374 ID's in use at that moment trunk_inv.on_spawn sim=userdata device_pda voda af_night_star af_medusa af_dummy_dummy ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\pervert_song.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_talking.ogg MOVE_MGR validating agr_u_bandits_walk1 for agr_bandit_respawn_12334 MOVE_MGR verifying point [0] on path agr_u_bandits_walk1 VTX [3487] for agr_bandit_respawn_12334 MOVE_MGR checked point MOVE_MGR validating agr_u_bandits_walk3 for agr_bandit_respawn_22510 MOVE_MGR verifying point [0] on path agr_u_bandits_walk3 VTX [4405] for agr_bandit_respawn_22510 MOVE_MGR checked point MOVE_MGR validating agr_u_bandits_walk2 for agr_bandit_respawn_22494 MOVE_MGR verifying point [0] on path agr_u_bandits_walk2 VTX [4121] for agr_bandit_respawn_22494 MOVE_MGR checked point grenade_f1 af_kaktus voda voda af_kaktus af_dummy_battery ammo_5.45x39_fmj wpn_binoc voda af_rusty_sea-urchin gunslinger_flash ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register ogse_dbg_anomaly_binder.init anomaly_binder:reload anomaly_binder:reinit anomaly_binder:net_spawn anomaly_binder:net_spawn_register af_dummy_glassbeads yod yod yod af_kaktus bandage sigaret af_muten bandage bandage af_gold_fish af_night_star af_cristall_flower af_cristall_flower af_gold_fish mutant_hand_kontroler mutant_hand_kontroler ammo_5.45x39_fmj ammo_5.45x39_fmj af_dummy_spring yod energy_drink antirad ammo_12x70_buck svoboda_heavy_outfit device_pnv_2 bandage ammo_5.45x39_fmj af_bolt af_bolt af_bolt af_bolt af_bolt af_bolt af_bolt af_bolt af_bolt syrok af_chameleon dix af_electra_flash hand_radio_f wpn_knife matras ammo_5.56x45_ss190 bandage bandage ammo_12x70_buck bandage bandage mutant_krovosos_jaw antirad cartridge_a cartridge_a cartridge_a cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h ammo_5.45x39_fmj af_ameba_mica bandage syrok medkit_army bandage bandage bandage bandage ammo_12x76_dart bandage bandage ! auto-generated bump map: arsenal_mod\556x45_clip_ar15_bump# wpn_m16a1_sk1 ammo_m209 ammo_m209 ecolog_outfit ammo_12x70_buck ammo_12x70_buck ammo_12x70_buck ammo_12x70_buck ammo_m209 ammo_m209 cartridge_a cartridge_a cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_r cartridge_r antirad medkit_scientic ammo_m209 medkit medkit bandage af_soul good_psy_helmet bioradar mutant_tail_cat bandage bandage mutant_psevdodog_tail first_neutral_planshet medkit ! auto-generated bump map: act\act_arm_1_bump# ! auto-generated bump map: act\act_arm_1_bump interactive_detector_elite medkit_scientic medkit_scientic ammo_5.45x39_fmj detector_simple device_torch mutant_psevdodog_tail bp_mily_otschet mutant_psevdodog_tail ammo_12x76_dart ammo_12x76_dart ammo_12x76_dart ammo_5.45x39_fmj repair_kit grenade_f1 grenade_f1 wpn_saiga12c_m1 bandage bandage bandage syrok cartridge_a cartridge_a cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_h cartridge_r cartridge_r cartridge_r cartridge_r cartridge_r cartridge_r cartridge_r cartridge_s cartridge_s cartridge_s cartridge_s cartridge_s cartridge_s autodoctor cartridge_s wpn_aks74_m1_camo1 ammo_5.45x39_fmj ammo_5.56x45_ss190 ammo_12x70_buck ammo_12x76_dart ammo_12x76_dart ammo_12x76_dart mutant_psevdodog_tail bandage ammo_vog-25 ammo_12x70_buck ammo_5.56x45_ap medkit_army bandage bandage af_electra_flash af_ameba_slug ammo_12x70_buck medkit_army ammo_12x70_buck dolg_outfit ammo_5.56x45_ap ammo_5.56x45_ap medkit_army ammo_12x70_buck medkit_army REMKIT_CHECK REMKIT_CHECK * MEMORY USAGE: 260389 K ph_button:reset_scheme: lab_primary_switcher_idle ph_button:reset_scheme: lab_primary_switcher_idle ph_button:reset_scheme: lab_primary_switcher_idle rx_aiwm:read_wm_modes[bandit][experienced]: set default rx_aiwm:read_wm_modes[bandit][novice]: set default REMKIT_CHECK ~ ERROR: can't detach independant object. entity[wpn_binoc:4624], parent[single_player:0], section[wpn_binoc] wpn_binoc REMKIT_CHECK ##WARNING! Praparing to delete virtual object [9256] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj9256] ##WARNING! Praparing to delete virtual object [27607] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj27607] ##WARNING! Praparing to delete virtual object [9256] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj9256] ##WARNING! Praparing to delete virtual object [27607] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj27607] ##WARNING! Praparing to delete virtual object [9256] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj9256] ##WARNING! Praparing to delete virtual object [27607] ##WARNING! Trying to delete virtual object [ammo_5.45x39_fmj27607] cl setDestroy [9256][786] cl setDestroy [27607][786] ammo_5.45x39_fmj ammo_5.45x39_fmj REMKIT_CHECK !!DEBUG_DELETING_ONLY_GAMEOBJ !!DEBUG_DELETING_ONLY_GAMEOBJ cl setDestroy [2344][797] cl setDestroy [2483][797] cl setDestroy [2484][797] cl setDestroy [2485][797] cl setDestroy [2486][797] cl setDestroy [2487][797] cl setDestroy [2488][797] cl setDestroy [2489][797] cl setDestroy [2490][797] cl setDestroy [2491][797] cl setDestroy [8966][797] cl setDestroy [9244][797] cl setDestroy [2345][797] cl setDestroy [2342][797] cl setDestroy [2511][797] cl setDestroy [2514][797] cl setDestroy [2515][797] cl setDestroy [2516][797] cl setDestroy [2517][797] cl setDestroy [2518][797] cl setDestroy [2519][797] cl setDestroy [2520][797] cl setDestroy [2521][797] cl setDestroy [2522][797] cl setDestroy [2524][797] cl setDestroy [2526][797] cl setDestroy [9044][797] cl setDestroy [9322][797] cl setDestroy [2512][797] !!DEBUG_DELETING_ALREADY_FINISH !!DEBUG_DELETING_ALREADY_FINISH cl setDestroy [2346][800] cl setDestroy [2513][800] !!DEBUG_DELETING_ONLY_GAMEOBJ cl setDestroy [2495][847] cl setDestroy [2499][847] cl setDestroy [2500][847] cl setDestroy [2501][847] cl setDestroy [2502][847] cl setDestroy [2504][847] cl setDestroy [2505][847] cl setDestroy [2506][847] cl setDestroy [2507][847] cl setDestroy [8999][847] cl setDestroy [2496][847] !!DEBUG_DELETING_ALREADY_FINISH cl setDestroy [2497][854] rx_aiwm:__finalize[agr_bandit_respawn_12334(Вася Радиатор)] rx_aiwm:__finalize[agr_bandit_respawn_22510(Лёшка Мятый)] REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK REMKIT_CHECK ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\ogse_music_l.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\ogse_music_r.ogg FATAL ERROR [error]Expression : I [error]Function : CInifile::Load [error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 166 [error]Description : Can't find include file: [error]Arguments : models\capture\unical_npc_01.ltx.ltx stack trace:
  4. HEKA_26

    OGSE - Флудилка

    @sto1en насколько я понял 13
  5. HEKA_26

    Ищу файлы / моды / аддоны

    Привет друзья. есть у кого фикс, который лечит вылет в тайнике стрелка после подрыва на растяжке? stalker ogse 0693
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