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Дико извиняюсь, возможно подобный вопрос здесь уже звучал, однако я пытался искать и ничего не нашел. А вопрос в том, как часто происходит спавн монстров, на любой локации, а так же периодичность выбросов если они разумеется присутствуют. Поиграл всего около 4 игровых дней, не заметил ни одного респавна мутантов на кордоне и ни одного выброса. Для сравнения, в бете за это время успевало случиться 1-2 выброса и респавн мутантов примерно раз в сутки. Сталкивался ли ктолибо с подобной, если так можно сказать, проблемой, или же это особенность самого мода. Отсутствие выбросов не так пугает, как отстутствие мутантов, ибо становится банально скучно играть)
- 8 170 ответов
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не знаю, было у кого или нет, словил вылет при "перемещинии водки в слот", то бишь водка-правый клик-переместить в слот-вылет. лог прилагаю, вот он: [07/22/17 19:39:15] * Detected CPU: AuthenticAMD AMD A8-3870 APU with Radeon(tm) HD Graphics, F63/M1/S0 [07/22/17 19:39:15] * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 [07/22/17 19:39:15] [07/22/17 19:39:15] Initializing File System... [07/22/17 19:39:15] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 25) [07/22/17 19:39:15] !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\fsgame.ltx in files list (size = 25) [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db0 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db1 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db2 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db3 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db4 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db5 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db6 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db7 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db8 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db9 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dba [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbb [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbc [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbd [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbe [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbf [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbg [07/22/17 19:39:15] using fs-ltx fsgame.ltx [07/22/17 19:39:15] --found external arch mp_military_2.xdb0 [07/22/17 19:39:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\mods\mp_military_2.xdb0 [07/22/17 19:39:15] FS: 37105 files cached, 6066Kb memory used. [07/22/17 19:39:15] Init FileSystem 1.591898 sec [22.07.17 19:39:15.168] 'xrCore' build 6732, Jul 12 2017 [22.07.17 19:39:15.168] [22.07.17 19:39:15.339] Initializing Engine... [22.07.17 19:39:15.355] Loading config for renderer [22.07.17 19:39:15.355] Executing config-script "user.ltx"... [22.07.17 19:39:15.355] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] successfully loaded. [22.07.17 19:39:15.355] Starting INPUT device... [22.07.17 19:39:15.371] Loading DLL: xrRender_R2.dll [22.07.17 19:39:15.433] Loading DLL: xrGame.dll [22.07.17 19:39:15.698] * [win32]: free[4069140 K], reserved[54264 K], committed[70836 K] [22.07.17 19:39:15.698] * [ D3D ]: textures[0 K] [22.07.17 19:39:15.698] * [x-ray]: crt heap[9828 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] [22.07.17 19:39:15.698] * [x-ray]: economy: strings[4040 K], smem[0 K] [22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx"... [22.07.17 19:39:15.698] cant convert dik_name for dik[144], prop=[ [22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [22.07.17 19:39:15.698] Executing config-script "user.ltx"... [22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\rspec_extreme.ltx"... [22.07.17 19:39:15.698] Unknown command: r__dtex_range [22.07.17 19:39:15.698] Unknown command: r__ssa_glod_end [22.07.17 19:39:15.698] Unknown command: r__ssa_glod_start [22.07.17 19:39:15.698] Unknown command: rs_detail [22.07.17 19:39:15.698] Unknown command: rs_skeleton_update [22.07.17 19:39:15.698] Unknown command: vid_bpp [22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. [22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx"... [22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] successfully loaded. [22.07.17 19:39:15.698] SOUND: OpenAL: enumerate devices... [22.07.17 19:39:15.698] SOUND: OpenAL: EnumerationExtension Present [22.07.17 19:39:15.767] devices Generic Software [22.07.17 19:39:15.892] SOUND: OpenAL: system default SndDevice name is Generic Software [22.07.17 19:39:16.230] SOUND: OpenAL: All available devices: [22.07.17 19:39:16.230] 1. Generic Software, Spec Version 1.1 (default) [22.07.17 19:39:16.230] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 [22.07.17 19:39:16.268] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. [22.07.17 19:39:16.319] * sound: EAX 2.0 extension: present [22.07.17 19:39:16.319] * sound: EAX 2.0 deferred: present [22.07.17 19:39:16.335] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [22.07.17 19:39:16.342] Starting RENDER device... [22.07.17 19:39:16.368] * GPU [vendor:1002]-[device:6758]: AMD Radeon HD 6670 [22.07.17 19:39:16.368] * GPU driver: 8.17.10.1404 [22.07.17 19:39:16.761] * CREATE: DeviceREF: 1 [22.07.17 19:39:16.761] * Vertex Processor: PURE HARDWARE [22.07.17 19:39:16.761] * Texture memory: 2899 M [22.07.17 19:39:16.761] * DDI-level: 9.0 [22.07.17 19:39:16.865] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.07.17 19:39:16.865] * GPU vertex cache: unrecognized, 16 [22.07.17 19:39:16.866] * DVB created: 4096K [22.07.17 19:39:16.866] * DIB created: 512K [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\def_aref' [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\def_aref_v' [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\def_trans' [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\def_trans_v' [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [22.07.17 19:39:16.928] Version conflict in shader 'def_shaders\lod_old' [22.07.17 19:39:16.929] Renderer doesn't support blender 'effects\shadow_world' [22.07.17 19:39:16.929] Version conflict in shader 'effects\watertest-1' [22.07.17 19:39:16.968] count of .thm files=209 [22.07.17 19:39:17.665] load time=734 ms [22.07.17 19:39:17.665] * NULLRT supported [22.07.17 19:39:17.665] * ...and used [22.07.17 19:39:17.665] * HWDST/PCF supported and used [22.07.17 19:39:17.995] RENDER: unlocking texture 0, size = 64 x 64 [22.07.17 19:39:17.996] RENDER: unlocking texture 1, size = 64 x 64 [22.07.17 19:39:17.996] RENDER: unlocking texture 2, size = 64 x 64 [22.07.17 19:39:17.996] RENDER: unlocking texture 3, size = 64 x 64 [22.07.17 19:39:18.016] RENDER: unlocking texture 4, size = 1024 x 768 [22.07.17 19:39:18.205] Script debugger succesfully restarted. [22.07.17 19:39:18.295] Starting engine... [22.07.17 19:39:20.520] Loading DLL: xrGameSpy.dll [22.07.17 19:39:38.476] * DVB created: 4096K [22.07.17 19:39:38.476] * DIB created: 512K [22.07.17 19:39:38.670] RENDER: unlocking texture 0, size = 64 x 64 [22.07.17 19:39:38.671] RENDER: unlocking texture 1, size = 64 x 64 [22.07.17 19:39:38.671] RENDER: unlocking texture 2, size = 64 x 64 [22.07.17 19:39:38.671] RENDER: unlocking texture 3, size = 64 x 64 [22.07.17 19:39:38.691] RENDER: unlocking texture 4, size = 1024 x 768 [22.07.17 19:39:38.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.07.17 19:39:38.697] * GPU vertex cache: unrecognized, 16 [22.07.17 19:39:38.697] *** RESET [323 ms] [22.07.17 19:39:38.708] "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\xr_3da.exe" [22.07.17 19:39:38.709] * phase time: 0 ms [22.07.17 19:39:38.711] * phase cmem: 80119 K [22.07.17 19:39:38.711] Кэширование объектов... [22.07.17 19:39:38.730] Loading objects... [22.07.17 19:39:38.730] Loading models... [22.07.17 19:39:55.666] * [prefetch] time: 16929 ms [22.07.17 19:39:55.666] * [prefetch] memory: 92992Kb [22.07.17 19:39:55.668] * phase time: 16958 ms [22.07.17 19:39:55.676] * phase cmem: 166299 K [22.07.17 19:39:55.676] Сервер: Старт... [22.07.17 19:39:55.794] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37105) [22.07.17 19:39:55.803] * phase time: 134 ms [22.07.17 19:39:55.811] * phase cmem: 161634 K [22.07.17 19:39:55.811] Сервер: Загрузка симуляции жизни... [22.07.17 19:39:55.811] * phase time: 8 ms [22.07.17 19:39:55.820] * phase cmem: 161634 K [22.07.17 19:39:55.820] Загрузка игры "pqs_l01_escape_18_20_09.sav"... [22.07.17 19:39:55.828] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x103731B0 [22.07.17 19:39:55.851] * Loading spawn registry... [22.07.17 19:39:56.146] * 9020 spawn points are successfully loaded [22.07.17 19:39:56.147] * Loading objects... [22.07.17 19:39:56.389] * 14758 objects are successfully loaded [22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18) [22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [22.07.17 19:39:56.751] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [22.07.17 19:39:56.751] se_stor:Load Storehouse: size(1)=[647], keys=[12] :BuildSav=[-1] [22.07.17 19:39:56.751] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [22.07.17 19:39:56.752] * Game pqs_l01_escape_18_20_09 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\savedgames\pqs_l01_escape_18_20_09.sav' (0.941s) [22.07.17 19:39:56.752] * phase time: 940 ms [22.07.17 19:39:56.760] * phase cmem: 189198 K [22.07.17 19:39:56.760] Сервер: Соединяемся... [22.07.17 19:39:57.134] MaxPlayers = 32 [22.07.17 19:39:57.179] * phase time: 427 ms [22.07.17 19:39:57.188] * phase cmem: 189230 K [22.07.17 19:39:57.188] Клиент: Соединение с localhost... [22.07.17 19:39:57.196] Player not found. New player created. [22.07.17 19:39:57.208] * client : connection accepted - <> [22.07.17 19:39:57.214] * phase time: 34 ms [22.07.17 19:39:57.222] * phase cmem: 189254 K [22.07.17 19:39:57.222] Открытие потока... [22.07.17 19:39:57.241] * phase time: 27 ms [22.07.17 19:39:57.252] * phase cmem: 189254 K [22.07.17 19:39:57.252] Загрузка формы объектов... [22.07.17 19:40:01.354] * phase time: 4112 ms [22.07.17 19:40:01.363] * phase cmem: 261939 K [22.07.17 19:40:01.363] Загрузка шейдеров... [22.07.17 19:40:01.666] * phase time: 311 ms [22.07.17 19:40:01.675] * phase cmem: 267201 K [22.07.17 19:40:01.675] Загрузка геометрии... [22.07.17 19:40:02.613] * phase time: 947 ms [22.07.17 19:40:02.622] * phase cmem: 267577 K [22.07.17 19:40:02.622] Загрузка базы пространств... [22.07.17 19:40:05.012] * phase time: 2398 ms [22.07.17 19:40:05.021] * phase cmem: 272164 K [22.07.17 19:40:05.021] Загрузка детальных объектов... [22.07.17 19:40:05.251] * [DETAILS] VertexConsts(256), Batch(61) [22.07.17 19:40:05.251] * [DETAILS] 40687 v(20), 26352 p [22.07.17 19:40:05.251] * [DETAILS] Batch(61), VB(794K), IB(154K) [22.07.17 19:40:05.254] * phase time: 242 ms [22.07.17 19:40:05.263] * phase cmem: 272206 K [22.07.17 19:40:05.263] Загрузка секторов и порталов... [22.07.17 19:40:05.264] * Loading HOM: d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\levels\l01_escape\level.hom [22.07.17 19:40:05.269] * phase time: 14 ms [22.07.17 19:40:05.278] * phase cmem: 272363 K [22.07.17 19:40:05.278] Загрузка ИИ объектов... [22.07.17 19:40:05.327] - Loading music tracks from 'l01_escape_musics'... [22.07.17 19:40:05.371] * phase time: 102 ms [22.07.17 19:40:05.380] * phase cmem: 272397 K [22.07.17 19:40:05.380] Клиент: Создание... [22.07.17 19:40:05.403] - Game configuring : Started [22.07.17 19:40:05.407] - Game configuring : Finished [22.07.17 19:40:05.718] * phase time: 346 ms [22.07.17 19:40:05.728] * phase cmem: 285600 K [22.07.17 19:40:05.728] Загрузка текстур... [22.07.17 19:40:17.050] * t-report - base: 1506, 658503 K [22.07.17 19:40:17.050] * t-report - lmap: 7, 7168 K [22.07.17 19:40:17.050] * phase time: 11332 ms [22.07.17 19:40:17.060] * phase cmem: 285616 K [22.07.17 19:40:17.060] Клиент: Синхронизация... [22.07.17 19:40:17.071] * phase time: 20 ms [22.07.17 19:40:17.081] * phase cmem: 285616 K [22.07.17 19:40:17.214] * [win32]: free[2722876 K], reserved[111988 K], committed[1359376 K] [22.07.17 19:40:17.214] * [ D3D ]: textures[665672 K] [22.07.17 19:40:17.214] * [x-ray]: crt heap[285611 K], process heap[14221 K], game lua[9346 K], engine lua[198 K], render[0 K] [22.07.17 19:40:17.214] * [x-ray]: economy: strings[5656 K], smem[18975 K] [22.07.17 19:40:17.281] * phase time: 229 ms [22.07.17 19:40:17.290] * phase cmem: 285620 K [22.07.17 19:40:17.290] Вход в Зону... [22.07.17 19:40:17.386] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!> [22.07.17 19:40:17.386] bind_stalker:load:size=[6] [22.07.17 19:40:17.538] * phase time: 246 ms [22.07.17 19:40:17.548] * phase cmem: 286038 K [22.07.17 19:40:17.635] * [win32]: free[2718776 K], reserved[110308 K], committed[1365156 K] [22.07.17 19:40:17.635] * [ D3D ]: textures[667957 K] [22.07.17 19:40:17.635] * [x-ray]: crt heap[286038 K], process heap[14251 K], game lua[9410 K], engine lua[198 K], render[0 K] [22.07.17 19:40:17.635] * [x-ray]: economy: strings[5783 K], smem[18975 K] [22.07.17 19:40:48.212] * MEMORY USAGE: 320643 K [22.07.17 19:40:48.225] * ProcessGameEvents, spawn event postponed. Events rest = 26 [22.07.17 19:41:21.774] - Disconnect [22.07.17 19:41:24.541] - Destroying level [22.07.17 19:42:07.006] * DVB created: 4096K [22.07.17 19:42:07.006] * DIB created: 512K [22.07.17 19:42:07.223] RENDER: unlocking texture 0, size = 64 x 64 [22.07.17 19:42:07.223] RENDER: unlocking texture 1, size = 64 x 64 [22.07.17 19:42:07.223] RENDER: unlocking texture 2, size = 64 x 64 [22.07.17 19:42:07.223] RENDER: unlocking texture 3, size = 64 x 64 [22.07.17 19:42:07.243] RENDER: unlocking texture 4, size = 1024 x 768 [22.07.17 19:42:07.259] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.07.17 19:42:07.259] * GPU vertex cache: unrecognized, 16 [22.07.17 19:42:07.259] *** RESET [0 ms] [22.07.17 19:42:07.344] Config-file [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] saved successfully [22.07.17 19:42:07.841] * MEMORY USAGE: 221589 K [22.07.17 19:42:25.671] * DVB created: 4096K [22.07.17 19:42:25.671] * DIB created: 512K [22.07.17 19:42:25.877] RENDER: unlocking texture 0, size = 64 x 64 [22.07.17 19:42:25.877] RENDER: unlocking texture 1, size = 64 x 64 [22.07.17 19:42:25.877] RENDER: unlocking texture 2, size = 64 x 64 [22.07.17 19:42:25.878] RENDER: unlocking texture 3, size = 64 x 64 [22.07.17 19:42:25.897] RENDER: unlocking texture 4, size = 1024 x 768 [22.07.17 19:42:25.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.07.17 19:42:25.905] * GPU vertex cache: unrecognized, 16 [22.07.17 19:42:25.905] *** RESET [367 ms] [22.07.17 19:42:25.918] "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\xr_3da.exe" [22.07.17 19:42:25.944] * phase time: 2 ms [22.07.17 19:42:25.955] * phase cmem: 215004 K [22.07.17 19:42:25.955] Сервер: Старт... [22.07.17 19:42:26.067] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37105) [22.07.17 19:42:26.072] * phase time: 127 ms [22.07.17 19:42:26.082] * phase cmem: 210082 K [22.07.17 19:42:26.082] Сервер: Загрузка симуляции жизни... [22.07.17 19:42:26.082] * phase time: 10 ms [22.07.17 19:42:26.094] * phase cmem: 210082 K [22.07.17 19:42:26.094] Создание новой игры... [22.07.17 19:42:26.094] * Creating new game... [22.07.17 19:42:26.095] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x57FD6C40 [22.07.17 19:42:26.095] * Loading spawn registry... [22.07.17 19:42:26.332] * 9020 spawn points are successfully loaded [22.07.17 19:42:27.085] * Saving spawns... [22.07.17 19:42:27.086] * Saving objects... [22.07.17 19:42:27.117] * 14001 objects are successfully saved [22.07.17 19:42:27.151] * Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\savedgames\all.sav' [22.07.17 19:42:27.151] * New game is successfully created! [22.07.17 19:42:27.151] * phase time: 1068 ms [22.07.17 19:42:27.162] * phase cmem: 216501 K [22.07.17 19:42:27.162] Сервер: Соединяемся... [22.07.17 19:42:27.162] MaxPlayers = 32 [22.07.17 19:42:27.168] * phase time: 17 ms [22.07.17 19:42:27.179] * phase cmem: 216501 K [22.07.17 19:42:27.179] Клиент: Соединение с localhost... [22.07.17 19:42:27.191] Player not found. New player created. [22.07.17 19:42:27.191] * client : connection accepted - <> [22.07.17 19:42:27.216] * phase time: 47 ms [22.07.17 19:42:27.227] * phase cmem: 216525 K [22.07.17 19:42:27.227] Открытие потока... [22.07.17 19:42:27.227] * phase time: 10 ms [22.07.17 19:42:27.238] * phase cmem: 216525 K [22.07.17 19:42:27.238] Загрузка формы объектов... [22.07.17 19:42:31.044] * phase time: 3816 ms [22.07.17 19:42:31.056] * phase cmem: 289180 K [22.07.17 19:42:31.056] Загрузка шейдеров... [22.07.17 19:42:31.371] * phase time: 327 ms [22.07.17 19:42:31.382] * phase cmem: 294076 K [22.07.17 19:42:31.382] Загрузка геометрии... [22.07.17 19:42:31.452] * phase time: 81 ms [22.07.17 19:42:31.463] * phase cmem: 294076 K [22.07.17 19:42:31.463] Загрузка базы пространств... [22.07.17 19:42:33.848] * phase time: 2395 ms [22.07.17 19:42:33.859] * phase cmem: 296499 K [22.07.17 19:42:33.859] Загрузка детальных объектов... [22.07.17 19:42:33.897] * [DETAILS] VertexConsts(256), Batch(61) [22.07.17 19:42:33.898] * [DETAILS] 40687 v(20), 26352 p [22.07.17 19:42:33.898] * [DETAILS] Batch(61), VB(794K), IB(154K) [22.07.17 19:42:33.901] * phase time: 53 ms [22.07.17 19:42:33.912] * phase cmem: 296509 K [22.07.17 19:42:33.912] Загрузка секторов и порталов... [22.07.17 19:42:33.914] * Loading HOM: d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\levels\l01_escape\level.hom [22.07.17 19:42:33.918] * phase time: 16 ms [22.07.17 19:42:33.929] * phase cmem: 296650 K [22.07.17 19:42:33.929] Загрузка ИИ объектов... [22.07.17 19:42:33.929] - Loading music tracks from 'l01_escape_musics'... [22.07.17 19:42:33.930] * phase time: 12 ms [22.07.17 19:42:33.942] * phase cmem: 296651 K [22.07.17 19:42:33.942] Клиент: Создание... [22.07.17 19:42:33.961] - Game configuring : Started [22.07.17 19:42:33.964] - Game configuring : Finished [22.07.17 19:42:33.969] * phase time: 38 ms [22.07.17 19:42:33.980] * phase cmem: 306939 K [22.07.17 19:42:33.980] Загрузка текстур... [22.07.17 19:42:35.086] * t-report - base: 1647, 758360 K [22.07.17 19:42:35.087] * t-report - lmap: 7, 7168 K [22.07.17 19:42:35.087] * phase time: 1118 ms [22.07.17 19:42:35.098] * phase cmem: 306939 K [22.07.17 19:42:35.098] Клиент: Синхронизация... [22.07.17 19:42:35.099] * phase time: 11 ms [22.07.17 19:42:35.110] * phase cmem: 306939 K [22.07.17 19:42:35.198] * [win32]: free[2490264 K], reserved[130516 K], committed[1573460 K] [22.07.17 19:42:35.198] * [ D3D ]: textures[765528 K] [22.07.17 19:42:35.198] * [x-ray]: crt heap[306937 K], process heap[13694 K], game lua[7427 K], engine lua[153 K], render[2857 K] [22.07.17 19:42:35.198] * [x-ray]: economy: strings[5681 K], smem[36462 K] [22.07.17 19:42:35.207] * phase time: 120 ms [22.07.17 19:42:35.218] * phase cmem: 306971 K [22.07.17 19:42:35.218] Вход в Зону... [22.07.17 19:42:35.236] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!> [22.07.17 19:42:35.314] * phase time: 93 ms [22.07.17 19:42:35.325] * phase cmem: 307064 K [22.07.17 19:42:35.410] * [win32]: free[2489240 K], reserved[131264 K], committed[1573736 K] [22.07.17 19:42:35.410] * [ D3D ]: textures[765529 K] [22.07.17 19:42:35.410] * [x-ray]: crt heap[307064 K], process heap[13694 K], game lua[8318 K], engine lua[153 K], render[2857 K] [22.07.17 19:42:35.410] * [x-ray]: economy: strings[5834 K], smem[36462 K] [22.07.17 19:42:41.841] Intro start 6330 [22.07.17 19:42:41.915] * MEMORY USAGE: 323856 K [22.07.17 19:43:00.686] * ProcessGameEvents, spawn event postponed. Events rest = 0 [22.07.17 19:43:00.797] * ProcessGameEvents, spawn event postponed. Events rest = 134 [22.07.17 19:43:02.338] * ProcessGameEvents, spawn event postponed. Events rest = 4 [22.07.17 19:44:43.734] FindFreeCell for window (null): item size = 1 x 2, m_cellsCapacity = 2 x 1 [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] FATAL ERROR [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [error]Expression : 0 [22.07.17 19:44:43.734] [error]Function : CUICellContainer::FindFreeCell [22.07.17 19:44:43.734] [error]File : ui\UIDragDropListEx.cpp [22.07.17 19:44:43.734] [error]Line : 625 [22.07.17 19:44:43.734] [error]Description : there are no free room to place item [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] DEBUG CONTEXT DUMP: [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.734] [22.07.17 19:44:43.916] *** break by StackWalk *** [22.07.17 19:44:43.916] stack trace: [22.07.17 19:44:43.916] [22.07.17 19:44:43.916] 0023:740593DE (0x01EF6078 0x00000000 0x00000000 0x63EF5CE0) xrCore.dll, xrDebug::backend() [22.07.17 19:44:43.916] 0023:63E795E4 (0x00000000 0x00000000 0x63EF5CE0 0x00000271) xrGame.dll, GetMainIngameWindow() [22.07.17 19:44:43.916] 0023:01EF6078 (0x00000000 0x63EF5CE0 0x00000271 0x63EF60A0) XR_3DA.exe
- 8 170 ответов
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NLC 6 - Long Way Mod
Hunt_ER ответил на тему форума автора Forest Of Shadows в New Level Changer (NLC)
Как заставить сидоровича говорить ночью чтото кроме "отстань, я спать хочу", путем ковыряния файлов? нужно было срочно сдать квест, затупил, ушел не туда , в итоге 1:30 ночи, до завершения квеста 3 часа, дверь удалось сковырнуть калашом, однако сидор не хочет разговаривать -
как раз с установленным Open_AL сие и происходит
- 8 170 ответов
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Баги со звуком, не знаю как точно описать, но попробую: звуки то появляются, то пропадают, то звучат приглушенно, например: во время дождя не слышно шагов, иногда прорезаются, но очень глухо, взмахов ножом и при каждом шаге сильно приглушается звук дождя, тоже периодически
- 8 170 ответов
УЧИМСЯ МОДДИНГУ
ИГРАЕМ В МОДЫ НА ТЧ
ИГРАЕМ В МОДЫ НА ЧН И ЗП
- [ЧН] OGSM CS 1.8 CE Fixes
- [ЧН] HARDWARMOD 3.2
- [ЗП] The Long Road
- [ЧН] New vision of War
- [ЧН] Old Good Stalker Mod - Clear Sky
- [ЗП] Unofficial Patch
- [ЗП] Смерти вопреки
- [ЗП] Контракт на хорошую жизнь
- [ЗП] Shoker Weapon Mod 2.1
- [ЗП] Hardcore pack for SGM 2.2
- [ЗП] Контракт Синдиката
- [ЗП] Клондайк 2.0
- ...и другие моды
ПОЛЕЗНОЕ И РАЗНОЕ