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IceBurner

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  1. IceBurner

    AMK Weapon Add-on - WIP

    That top one is the exact photo the .50AE icon is based on, though of course I modified it, several times over: Action Express v2 Action Express v3 Action Express v5 Hydro Shock v2 Hydro Shock v3 Frangible v2 Frangible v3 It's one of the earlier ones and probably the series I'm least satisfied with overall, otherwise I'd be telling you to take a hike It was designed to be instantly recognizable as an icon. I had no idea I'd be making textures to go along with it at the time, so it's fairly plain with large text which helps it show up when shrunk. When I finish up some other S.T.A.L.K.E.R. modding projects I may try something more complex with it. For now, just deal with it > I won't be re-doing any existing vanilla ammo types. I've seen the Federal brand boxes before. They're not really suitable. Their subtle color pattern looks like muddy garbage when shrunk down, and if you take that away it's nearly the same as a plain box, just blue. The trademarked details, such as the logo and the bullet stamped with 'personal defense' cannot be kept. If I end up drawing over 100% of it, there's no point in using a photo source to begin with. Magnum Research has some amazing modern retail packages for .50AE that are built out of metal or plastic. They're what I wanted to use, but I'm not going to buy boxes of magnum ammo just to get suitable photos of it
  2. IceBurner

    AMK Weapon Add-on - WIP

    The .50AE texture is based on a real .50AE box. It wasn't a flashy box like the others, but it was selected to make a good inventory icon before I was ever asked to make any model textures. I have to admit some of the textures don't look the way I intended in-game, wrapped around the old ammo box models. Most of them were designed to appear on long, narrow boxes (like the SS190 NATO ammo, but smaller) rather than the fatter, more square handgun ammo boxes that come with the game. They would look better with their own models and/or custom wrapping of the texture onto the model, but that's slightly beyond my capabilities for the moment. I'll have a go at it, but I pissed off my only friend who knows XSI today, so I won't have any help for a while.
  3. IceBurner

    AMK Weapon Add-on - WIP

    I'm having issues now too, even though I'm not running AMK myself. When I start a new game (and thus it loads my new random weapon profiles) it freezes without crashing in the middle of Siddorovich's dialogue. It seems to have begun after I modified the character_desc_simulation.xml file. I still have no explanation for the other problems, such as enemy weapons getting stuck in their hands on death. Also, Skull remember to update the readme in v1.3.1
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