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Bane

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  1. Bane

    AMK Mod - General Discussion

    Ha ha awesome! I never even made it close to the military outpost because the gun on the APC works now. That surprised me big time!
  2. Bane

    AMK Mod - Bug reports

    You mean "fast firing weapon". Fiering isn't a word.
  3. Bane

    AMK Mod - General Discussion

    I have question about the 'Kill the Stalker' missions: A feature of AMK is that the targets of these missions can pay for their life. Does this feature actually work? If it does work how do we get them to pay? I've done half a dozen or so of these missions and I've yet to see any way to get them to pay.
  4. Bane

    AMK Mod - Bug reports

    I made it back to the Bar area yesterday and the game didn't crash. Apparently it's not looking for that texture anymore.
  5. Bane

    AMK Mod - Bug reports

    1280 x 1024
  6. Bane

    AMK Mod - Bug reports

    I did a fresh install of AMK v1.4.22 English v2.0.81 RC2 and have the following bugs: 1. the texture 'wpn\l-85-amk-n' is still missing (see my fatal error post above) 2. the zone_mincer and zone_mosquitobald ltx files in the misc folder still have the idle_particles line disabled with ;. This means those anomalies are invisible even if visible anomalies is selected during installation.
  7. This feature has been removed from Oblivion Lost as of version 2.0 which is due to be released Saturday, 4/26/2008. Reason being as you already stated: npc's do not acknowledge the presence of an anomaly created by the player which can have unwanted consequences.
  8. Bane

    AMK Mod - Bug reports

    That's good to know. If I get an unfixable crash like you did I'll be sure to follow your suggestion. Thanks!
  9. Bane

    AMK Mod - Add-ons

    I've found some AMK friendly mods and thought I'd share them here. I hope that's okay. ---------- PLR's Realistic Weapons for AMK by PLR, made compatible by diehard2222 weapon fire distance, accuracy and damage only http://www.megaupload.com/?d=SCPZP7K4 ---------- S.T.A.L.K.E.R. Weather Overhauled v2.2 by Trojanuch includes sun-based lighting and shadows, motion blur and depth of field effect v2.2.1 patch available in Trojanuch's forum signature http://tinyurl.com/6gcva5 ---------- Creatures Reworked by arras damage and resistance balanced with AMK's weapons to make creatures more like the vanilla game http://www.spintz.com/arras/Files/arrasCreaturesForAMK.zip ----------
  10. Bane

    AMK Mod - General Discussion

    The detection device sounds are still there - you just need to equip one of the devices first! There are three detectors: one for radiation and two for anomalies. Once you equip them to your belt the sounds will come back.
  11. Bane

    AMK Mod - Bug reports

    This crash occured in the Bar area: FATAL ERROR [error]Expression : fatal error [error]Function : CRender::texture_load [error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp [error]Line : 295 [error]Description : <no expression> [error]Arguments : Can't find texture 'wpn\l-85-amk-n' I temporarily fixed it by copying 'l-85-amk-t', renaming it to 'l-85-amk-n' and pasting it in the 'wpn' folder. No more crash after that.
  12. Bane

    AMK Mod - General Discussion

    Thanks for the update! Before I place a stash I'd like to know what the npc's are capable of doing to find it, especially since you can't pick stashes back up once they've been placed. Can you specify what npc's can do and maybe provide some general tips on placing stashes? Also, can you add rucksacks for sale to all of the trader's inventories? I haven't used the one Sidorovich gives to us yet because I'm not sure when I'll be able to get another one.
  13. Bane

    AMK Weapon Add-on - WIP

    A request if I may? How about a Mosin Nagant bolt-action rifle.
  14. I would like to see: * More options in the AMK Options menu (which is an awesome feature by the way). If possible, most/all of the options you have to pick from when installing the mod. * Patch 1.0005 compatibility. I've been going back and forth between Oblivion Lost and Priboi Story because it's easy to swap gamedata folders. I can't do that with AMK because it's not compatible with v1.0005 like the other mods. Regardless of what patch 1.0005 changes (graphical performance optimization is significant in my book), I would think about making it compatible since some players, like Steam users, can't play version 1.0004. * A plain .zip or .rar download without a fancy installer. I used the installer the first time, copied the gamedata folder to another location, uninstalled the mod and then moved the gamedata folder back. This may not be possible due to the options you have to choose when installing, I'm not sure. * The ability to pick up and move our stashes to other locations. I haven't placed my own stash yet so forgive me if we can already do this. * A bolt-action rifle (not a sniper rifle) like the Mosin Nagant. http://en.wikipedia.org/wiki/Mosin-Nagant
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